274 lines
7.7 KiB
Lua
274 lines
7.7 KiB
Lua
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA2/TA3/TA4 Electronic Fab
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local S = techage.S
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local STANDBY_TICKS = 3
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 6
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local recipes = techage.recipes
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local RecipeType = {
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[2] = "ta2_electronic_fab",
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[3] = "ta3_electronic_fab",
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[4] = "ta4_electronic_fab",
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}
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local function formspec(self, pos, nvm)
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local rtype = RecipeType[CRD(pos).stage]
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return "size[8.4,8.4]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;0,0;2,4;]"..
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recipes.formspec(2.2, 0, rtype, nvm)..
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"list[context;dst;6.4,0;2,4;]"..
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"image_button[3.7,3.3;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[3.7,3.3;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[current_player;main;0.2,4.5;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0.2, 4.5)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local crd = CRD(pos)
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if listname == "src" then
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crd.State:start_if_standby(pos)
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return stack:get_count()
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end
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return 0
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function making(pos, crd, nvm, inv)
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local rtype = RecipeType[crd.stage]
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local recipe = recipes.get(nvm, rtype)
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local output = ItemStack(recipe.output.name.." "..recipe.output.num)
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if inv:room_for_item("dst", output) then
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for _,item in ipairs(recipe.input) do
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local input = ItemStack(item.name.." "..item.num)
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if not inv:contains_item("src", input) then
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crd.State:idle(pos, nvm)
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return
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end
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end
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for _,item in ipairs(recipe.input) do
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local input = ItemStack(item.name.." "..item.num)
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inv:remove_item("src", input)
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end
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inv:add_item("dst", output)
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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return
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end
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crd.State:idle(pos, nvm)
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end
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local function keep_running(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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if inv then
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making(pos, crd, nvm, inv)
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end
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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if not nvm.running then
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recipes.on_receive_fields(pos, formname, fields, player)
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end
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crd.State:state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", formspec(crd.State, pos, nvm))
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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tiles.pas = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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{
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image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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{
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image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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}
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local tubing = {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.get_items(pos, inv, "dst", num)
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end
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end,
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on_push_item = function(pos, in_dir, stack, idx)
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack, idx)
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end
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "dst", stack)
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end
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end,
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on_recv_message = function(pos, src, topic, payload)
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("electronic_fab", S("Electronic Fab"), tiles, {
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drawtype = "normal",
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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after_place_node = function(pos, placer)
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local inv = M(pos):get_inventory()
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inv:set_size("src", 8)
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inv:set_size("dst", 8)
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end,
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can_dig = can_dig,
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node_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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groups = {choppy=2, cracky=2, crumbly=2},
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,1,1,1},
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power_consumption = {0,8,12,12},
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},
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{false, true, true, true}) -- TA2/TA3/TA4
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minetest.register_craft({
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output = node_name_ta2,
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recipe = {
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{"group:wood", "default:diamond", "group:wood"},
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{"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"},
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{"group:wood", "default:steel_ingot", "group:wood"},
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},
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})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"", "default:diamond", ""},
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{"", node_name_ta2, ""},
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{"", "techage:vacuum_tube", ""},
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},
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})
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minetest.register_craft({
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output = node_name_ta4,
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recipe = {
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{"", "default:diamond", ""},
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{"", node_name_ta3, ""},
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{"", "techage:ta4_wlanchip", ""},
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},
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})
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if minetest.global_exists("unified_inventory") then
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unified_inventory.register_craft_type("ta2_electronic_fab", {
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description = S("TA2 Ele Fab"),
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icon = 'techage_filling_ta2.png^techage_appl_electronic_fab.png^techage_frame_ta2.png',
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width = 2,
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height = 2,
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})
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unified_inventory.register_craft_type("ta3_electronic_fab", {
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description = S("TA3 Ele Fab"),
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icon = 'techage_filling_ta3.png^techage_appl_electronic_fab.png^techage_frame_ta3.png',
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width = 2,
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height = 2,
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})
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unified_inventory.register_craft_type("ta4_electronic_fab", {
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description = S("TA4 Ele Fab"),
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icon = 'techage_filling_ta4.png^techage_appl_electronic_fab.png^techage_frame_ta4.png',
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width = 2,
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height = 2,
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})
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end
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