techage_modpack/techage/ta2_energy_storage/ta2_winch.lua

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--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
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Winch for TA2 gravity-based energy storage
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]]--
-- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local M = minetest.get_meta
local S = techage.S
local MIN_LOAD = 99 -- 1 stack
local MAX_ROPE_LEN = 10
local CYCLE_TIME = 2
local Axle = techage.Axle
local power = networks.power
local function chest_pos(pos)
local pos1 = {x = pos.x, y = pos.y - 1, z = pos.z} -- start pos
local pos2 = {x = pos.x, y = pos.y - 1 - MAX_ROPE_LEN, z = pos.z} -- end pos
local _, pos3 = minetest.line_of_sight(pos1, pos2)
return pos3 or pos2
end
local function chest_load(nvm, pos)
local amount = 0
local inv = minetest.get_inventory({type = "node", pos = pos})
nvm.stored_items = {}
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
nvm.stored_items[i] = {name = stack:get_name(), count = stack:get_count()}
amount = amount + stack:get_count()
end
return amount
end
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local function chest_full(pos)
local nvm = techage.get_nvm(pos)
local pos1 = chest_pos(pos)
local node = minetest.get_node(pos1)
if node.name == "techage:ta2_weight_chest" then
return chest_load(nvm, pos1) >= MIN_LOAD
end
end
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local function add_chest_entity(pos, nvm)
local mem = techage.get_mem(pos)
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local length
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if not nvm.capa or nvm.capa == 0 then
length = (nvm.length or MAX_ROPE_LEN) * (1 - (nvm.load or 0))
else
length = (nvm.length or MAX_ROPE_LEN) * (1 - (nvm.load or 0) / nvm.capa)
end
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local y = pos.y - length - 1
techage.renew_rope(pos, length, true)
if mem.obj then
mem.obj:remove()
end
mem.obj = minetest.add_entity({x = pos.x, y = y, z = pos.z}, "techage:ta2_weight_chest_entity")
end
-- Add chest node, remove chest entity instead
local function add_chest(pos)
local mem = techage.get_mem(pos)
local nvm = techage.get_nvm(pos)
if mem.obj then
mem.obj:remove()
mem.obj = nil
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end
if nvm.capa and nvm.capa >= MIN_LOAD then
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local pos1 = {x = pos.x, y = pos.y - (nvm.length or 1) - 1, z = pos.z}
minetest.add_node(pos1, {name = "techage:ta2_weight_chest", param2 = 0})
local ndef = minetest.registered_nodes["techage:ta2_weight_chest"]
ndef.on_construct(pos1)
ndef.after_place_node(pos1)
local inv = minetest.get_inventory({type = "node", pos = pos1})
for i, item in ipairs(nvm.stored_items or {}) do
inv:set_stack("main", i, item)
end
end
nvm.capa = 0
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end
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-- Remove chest node, add rope and chest entity instead
local function remove_chest(pos)
local mem = techage.get_mem(pos)
local nvm = techage.get_nvm(pos)
local pos1 = chest_pos(pos)
local mass = chest_load(nvm, pos1)
if mass > 0 then
nvm.length = pos.y - pos1.y - 1
nvm.capa = mass * nvm.length / MAX_ROPE_LEN
minetest.remove_node(pos1)
mem.obj = minetest.add_entity(pos1, "techage:ta2_weight_chest_entity")
techage.renew_rope(pos, nvm.length)
return true
end
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end
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minetest.register_node("techage:ta2_winch", {
description = S("TA2 Winch"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_appl_arrow2.png^techage_frame_ta2.png^[transformR270",
"techage_filling_ta2.png^techage_appl_arrow2.png^techage_frame_ta2.png^techage_appl_winch_hole.png^[transformR270",
"techage_filling_ta2.png^techage_axle_gearbox.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png",
},
after_place_node = function(pos, placer)
local nvm = techage.get_nvm(pos)
local outdir = networks.side_to_outdir(pos, "R")
M(pos):set_int("outdir", outdir)
Axle:after_place_node(pos, {outdir})
minetest.get_node_timer(pos):start(CYCLE_TIME)
techage.renew_rope(pos, MAX_ROPE_LEN - 1)
end,
on_timer = function(pos, elapsed)
local nvm = techage.get_nvm(pos)
local outdir = M(pos):get_int("outdir")
nvm.capa = nvm.capa or 1
nvm.load = nvm.load or 0
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if not nvm.running and power.power_available(pos, Axle, outdir) and chest_full(pos) then
remove_chest(pos)
nvm.running = true
power.start_storage_calc(pos, Axle, outdir)
elseif nvm.running and nvm.load == 0 and not power.power_available(pos, Axle, outdir) then
add_chest(pos)
nvm.running = false
power.start_storage_calc(pos, Axle, outdir)
end
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if nvm.running then
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local val = power.get_storage_load(pos, Axle, outdir, nvm.capa) or 0
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if val > 0 then
nvm.load = val
add_chest_entity(pos, nvm)
end
end
return true
end,
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after_dig_node = function(pos, oldnode, oldmetadata)
add_chest(pos)
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techage.del_rope(pos)
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local outdir = tonumber(oldmetadata.fields.outdir or 0)
power.start_storage_calc(pos, Axle, outdir)
Axle:after_dig_node(pos, {outdir})
techage.del_mem(pos)
end,
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get_storage_data = function(pos, outdir, tlib2)
local nvm = techage.get_nvm(pos)
nvm.capa = nvm.capa or 1
if nvm.running then
return {level = (nvm.load or 0) / nvm.capa, capa = nvm.capa}
end
end,
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paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
power.register_nodes({"techage:ta2_winch"}, Axle, "sto", {"R"})
techage.register_node({"techage:ta2_winch"}, {
on_node_load = function(pos, node)
minetest.get_node_timer(pos):start(CYCLE_TIME)
local nvm = techage.get_nvm(pos)
add_chest_entity(pos, nvm)
end,
})
minetest.register_craft({
output = "techage:ta2_winch",
recipe = {
{"farming:string", "farming:string", "farming:string"},
{"farming:string", "techage:gearbox", "farming:string"},
{"farming:string", "farming:string", "farming:string"},
},
})