--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 LED Grow Light ]]-- local S = techage.S local CYCLE_TIME = 2 local RANDOM_VAL = 20 local PWR_NEEDED = 1 local Cable = techage.ElectricCable local power = networks.power local Flowers = {} local Plants = {} local Ignore = { ["flowers:waterlily_waving"] = true } -- 9 plant positions below the light local Positions = { {x = 0, y =-1, z = 0}, {x =-1, y =-1, z = 0}, {x = 0, y =-1, z =-1}, {x = 1, y =-1, z = 0}, {x = 0, y =-1, z = 1}, {x =-1, y =-1, z =-1}, {x = 1, y =-1, z = 1}, {x =-1, y =-1, z = 1}, {x = 1, y =-1, z =-1}, } local function swap_node(pos, postfix) local node = techage.get_node_lvm(pos) local parts = string.split(node.name, "_") if postfix == parts[2] then return end node.name = parts[1].."_"..postfix minetest.swap_node(pos, node) techage.light_ring(pos, postfix == "on") end local function on_nopower(pos) swap_node(pos, "off") local nvm = techage.get_nvm(pos) nvm.turned_on = false end local function on_power(pos) swap_node(pos, "on") local nvm = techage.get_nvm(pos) nvm.turned_on = true end local function grow_flowers(pos) local nvm = techage.get_nvm(pos) local mem = techage.get_mem(pos) mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for some time nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2) nvm.tick = nvm.tick - 1 if nvm.tick == 0 then nvm.tick = math.random(RANDOM_VAL, RANDOM_VAL*2) local plant_idx = math.random(1, 9) local plant_pos = vector.add(pos, Positions[plant_idx]) local soil_pos = {x = plant_pos.x, y = plant_pos.y - 1, z = plant_pos.z} local plant_node = minetest.get_node(plant_pos) local soil_node = minetest.get_node(soil_pos) if soil_node and soil_node.name == "compost:garden_soil" then if plant_node and plant_node.name == "air" then if mem.grow_pos[plant_idx] and #Flowers > 1 then local idx = math.floor(math.random(1, #Flowers)) if Flowers[idx] then minetest.set_node(plant_pos, {name = Flowers[idx]}) mem.grow_pos[plant_idx] = false end else mem.grow_pos[plant_idx] = true end elseif plant_node and Plants[plant_node.name] then local ndef = minetest.registered_nodes[plant_node.name] ndef.on_timer(plant_pos, 200) else mem.grow_pos[plant_idx] = false end end end end local function node_timer_on(pos, elapsed) grow_flowers(pos) local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED) if consumed < PWR_NEEDED then on_nopower(pos) end return true end local function node_timer_off(pos, elapsed) local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED) if consumed == PWR_NEEDED then on_power(pos) end return true end local function on_switch_lamp(pos, on) techage.light_ring(pos, on) end techage.register_lamp("techage:growlight", { description = S("TA4 LED Grow Light"), tiles = { -- up, down, right, left, back, front 'techage_growlight_off.png', 'techage_growlight_back.png', 'techage_growlight_off.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -13/32, 8/16}, }, }, on_timer = node_timer_off, on_switch_lamp = on_switch_lamp, high_power = true, },{ description = S("TA4 LED Grow Light"), tiles = { -- up, down, right, left, back, front 'techage_growlight_on.png', 'techage_growlight_back.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -13/32, 8/16}, }, }, on_timer = node_timer_on, on_switch_lamp = on_switch_lamp, high_power = true, }) minetest.register_craft({ output = "techage:growlight_off", recipe = { {"techage:ta4_leds", "techage:basalt_glass_thin", "techage:ta4_leds"}, {"techage:ta4_leds", "techage:ta4_leds", "techage:ta4_leds"}, {"techage:ta4_leds", "techage:aluminum", "techage:ta4_leds"}, }, }) local function contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end function techage.register_flower(name) if contains(Flowers, name) then return end Flowers[#Flowers+1] = name end function techage.register_plant(name) Plants[name] = true end minetest.after(1, function() local function add_flower(name) local def = minetest.registered_nodes[name] if def and (def.groups.mushroom == 1 or def.groups.flower == 1) then if not Ignore[name] then techage.register_flower(name) end end end for _,def in pairs(minetest.registered_decorations) do local name = def.decoration if type(name) == "string" then add_flower(name) elseif type(name) == "table" then for _,sub_name in ipairs(name) do add_flower(sub_name) end end end for name,ndef in pairs(minetest.registered_nodes) do if type(name) == "string" then local mod = string.split(name, ":")[1] if mod == "farming" and ndef.on_timer then -- probably a plant that still needs to grow if not Ignore[name] then techage.register_plant(name) end end end end end)