--[[ Hyperloop Mod ============= Copyright (C) 2017-2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information ]]-- -- for lazy programmers local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Load support for intllib. local S = hyperloop.S local NS = hyperloop.NS local Tube = hyperloop.Tube local Stations = hyperloop.Stations -- Station Pod Assembly Plan local AssemblyPlan = { -- y-offs, x/z-path, facedir-offs, name -- middle slice { 1, "2F", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1F", 2, "hyperloop:seat"}, { 0, "1F", 0, "hyperloop:pod_floor"}, { 1, "", 0, "hyperloop:lcd"}, -- right slice {-1, "1F1R", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1F", 0, "hyperloop:pod_wall_ni"}, { 0, "1F", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, -- left slice {-1, "2L2R", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, { 0, "1B", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, {-1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1F", 0, "hyperloop:pod_wall_ni"}, { 1, "", 0, "hyperloop:pod_wall_ni"}, { 0, "1F", 1, "hyperloop:doorTopPassive"}, {-1, "", 1, "hyperloop:doorBottom"}, } local function store_station(pos, placer) local facedir = hyperloop.get_facedir(placer) -- do a facedir correction facedir = (facedir + 3) % 4 -- face to LCD Stations:set(pos, "Station", { owner = placer:get_player_name(), facedir = facedir, time_blocked = 0}) end -- Calls the node related "auto_place_node()" callback. local function call_auto_place_node(name, pos, facedir, sKey) local node = minetest.registered_nodes[name] if node.auto_place_node ~= nil then node.auto_place_node(pos, facedir, sKey) end end local function place_node(pos, facedir, node_name, sKey) if node_name == "hyperloop:lcd" then -- wallmounted devices need a facedir correction local tbl = {[0]=4, [1]=2, [2]=5, [3]=3} minetest.add_node(pos, {name=node_name, paramtype2="wallmounted", param2=tbl[facedir]}) else minetest.add_node(pos, {name=node_name, param2=facedir}) end call_auto_place_node(node_name, pos, facedir, sKey) end -- timer function, called cyclically local function construct(idx, pos, facedir, player_name, sKey) local item = AssemblyPlan[idx] if item ~= nil then local y, path, fd_offs, node_name = item[1], item[2], item[3], item[4] pos = hyperloop.new_pos(pos, facedir, path, y) place_node(pos, (facedir + fd_offs) % 4, node_name, sKey) minetest.after(0.5, construct, idx+1, pos, facedir, player_name, sKey) else hyperloop.chat(player_name, S("Station completed. Now place the Booking Machine!")) end end local function check_space(pos, facedir, placer) for _,item in ipairs(AssemblyPlan) do local y, path, node_name = item[1], item[2], item[4] pos = hyperloop.new_pos(pos, facedir, path, y) if minetest.is_protected(pos, placer:get_player_name()) then hyperloop.chat(placer, S("Area is protected!")) return false elseif minetest.get_node_or_nil(pos).name ~= "air" then hyperloop.chat(placer, S("Not enough space to build the station!")) return false end end return true end local station_formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[2,0;"..S("Hyperloop Station Pod Builder").."]" .. "image[0.2,0.9;3,3;hyperloop_station_formspec.png]".. "list[context;src;3,0.9;1,4;]".. "label[4,1.2;30 x "..S("Hyperloop Pod Shell").."]" .. "item_image[3,0.9;1,1;hyperloop:pod_wall]".. "label[4,2.2;4 x "..S("Hypersteel Ingot").."]" .. "item_image[3,1.9;1,1;hyperloop:hypersteel_ingot]".. "label[4,3.2;2 x "..S("Blue Wool").."]" .. "item_image[3,2.9;1,1;wool:blue]".. "label[4,4.2;2 x "..S("Glass").."]" .. "item_image[3,3.9;1,1;default:glass]".. "list[current_player;main;0,5.3;8,4;]".. "listring[context;src]".. "listring[current_player;main]" local function allow_metadata_inventory(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if M(pos):get_int("busy") == 1 then return 0 end return stack:get_count() end local function check_inventory(inv, player) local list = inv:get_list("src") if list[1]:get_name() == "hyperloop:pod_wall" and list[1]:get_count() >= 30 then if list[2]:get_name() == "hyperloop:hypersteel_ingot" and list[2]:get_count() >= 4 then if list[3]:get_name() == "wool:blue" and list[3]:get_count() >= 2 then if list[4]:get_name() == "default:glass" and list[4]:get_count() >= 2 then return true end end end end hyperloop.chat(player, S("Not enough inventory items to build the station!")) return false end local function remove_inventory_items(inv, meta) inv:remove_item("src", ItemStack("hyperloop:pod_wall 30")) inv:remove_item("src", ItemStack("hyperloop:hypersteel_ingot 4")) inv:remove_item("src", ItemStack("wool:blue 2")) inv:remove_item("src", ItemStack("default:glass 2")) meta:set_int("busy", 0) end local function add_inventory_items(inv) inv:add_item("src", ItemStack("hyperloop:pod_wall 30")) inv:add_item("src", ItemStack("hyperloop:hypersteel_ingot 4")) inv:add_item("src", ItemStack("wool:blue 2")) inv:add_item("src", ItemStack("default:glass 2")) end local function build_station(pos, placer) -- check protection if minetest.is_protected(pos, placer:get_player_name()) then return end local meta = M(pos) local inv = meta:get_inventory() local facedir = hyperloop.get_facedir(placer) -- do a facedir correction facedir = (facedir + 3) % 4 -- face to LCD if check_inventory(inv, placer) then Stations:update(pos, {facedir = facedir}) if check_space(table.copy(pos), facedir, placer) then construct(1, table.copy(pos), facedir, placer:get_player_name(), SP(pos)) meta:set_string("formspec", station_formspec .. "button_exit[0,3.9;3,1;destroy;"..S("Destroy Station").."]") meta:set_int("built", 1) meta:set_int("busy", 1) -- remove items aften the station is build minetest.after(20, remove_inventory_items, inv, meta) end end end local function on_destruct(pos) Stations:update(pos, { booking_pos = "nil", booking_info = "nil", name = "Station", }) end local function destroy_station(pos, player_name) -- check protection if minetest.is_protected(pos, player_name) then return end local station = Stations:get(pos) if station then -- remove nodes local _pos = table.copy(pos) for _,item in ipairs(AssemblyPlan) do local y, path, node_name = item[1], item[2], item[4] _pos = hyperloop.new_pos(_pos, station.facedir, path, y) minetest.remove_node(_pos) end on_destruct(pos) -- maintain meta local meta = M(pos) meta:set_string("formspec", station_formspec .. "button_exit[0,3.9;3,1;build;"..S("Build Station").."]") local inv = meta:get_inventory() add_inventory_items(inv) meta:set_int("built", 0) else M(pos):set_int("built", 0) end end minetest.register_node("hyperloop:station", { description = S("Hyperloop Station Block"), drawtype = "nodebox", tiles = { "hyperloop_station.png", "hyperloop_station_connection.png", "hyperloop_station_connection.png", }, on_construct = function(pos) local meta = M(pos) meta:set_string("formspec", station_formspec .. "button_exit[0,3.9;3,1;build;"..S("Build Station").."]") local inv = meta:get_inventory() inv:set_size('src', 4) end, after_place_node = function(pos, placer, itemstack, pointed_thing) hyperloop.check_network_level(pos, placer) M(pos):set_string("infotext", S("Station")) store_station(pos, placer) Tube:after_place_node(pos) end, allow_metadata_inventory_put = allow_metadata_inventory, allow_metadata_inventory_take = allow_metadata_inventory, on_receive_fields = function(pos, formname, fields, player) if fields.destroy ~= nil then destroy_station(pos, player:get_player_name()) elseif fields.build ~= nil then build_station(pos, player) end end, on_dig = function(pos, node, puncher, pointed_thing) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("src") and meta:get_int("built") ~= 1 then minetest.node_dig(pos, node, puncher, pointed_thing) end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) Tube:after_dig_node(pos) Stations:delete(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", groups = {cracky = 1}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("hyperloop:pod_wall", { description = S("Hyperloop Pod Shell"), tiles = { -- up, down, right, left, back, front "hyperloop_skin2.png", "hyperloop_skin2.png", "hyperloop_skin.png", }, on_rotate = screwdriver.disallow, paramtype2 = "facedir", groups = {cracky=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("hyperloop:pod_wall_ni", { description = S("Hyperloop Pod Shell"), tiles = { -- up, down, right, left, back, front "hyperloop_skin2.png", "hyperloop_skin2.png", "hyperloop_skin.png", }, on_rotate = screwdriver.disallow, paramtype2 = "facedir", groups = {cracky=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), drop = "", }) minetest.register_node("hyperloop:pod_floor", { description = S("Hyperloop Pod Shell"), tiles = { -- up, down, right, left, back, front "hyperloop_skin2.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -7.5/16, 8/16}, }, }, on_rotate = screwdriver.disallow, paramtype2 = "facedir", groups = {cracky=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), drop = "", })