--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA3 Oil Drill Box ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 16 local formspec0 = "size[5,4]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image[1,0;3.4,3.4;techage_ta3.png]".. "button_exit[1,3.2;3,1;build;"..S("Build derrick").."]" local function play_sound(pos) local mem = techage.get_mem(pos) if not mem.handle or mem.handle == -1 then mem.handle = minetest.sound_play("techage_oildrill", { pos = pos, gain = 1, max_hear_distance = 15, loop = true}) if mem.handle == -1 then minetest.after(1, play_sound, pos) end end end local function stop_sound(pos) local mem = techage.get_mem(pos) if mem.handle then minetest.sound_stop(mem.handle) mem.handle = nil end end local function formspec(self, pos, nvm) if not nvm.assemble_build then return formspec0 end local depth = M(pos):get_int("depth") local curr_depth = pos.y - (nvm.drill_pos or pos).y return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;1,1;1,1;]".. "label[1.3,0.5;IN]".. "item_image[1,1;1,1;techage:oil_drillbit]".. "label[1,2;"..S("Drill Bit").."]".. "label[0.5,3;"..S("Depth")..": "..curr_depth.."/"..depth.."]".. "image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "label[6.2,0.5;OUT]".. "list[context;dst;6,1;1,1;]".. "button_exit[5,3;3,1;remove;"..S("Remove derrick").."]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local crd = CRD(pos) if listname == "src" then crd.State:start_if_standby(pos) return stack:get_count() end return 0 end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function on_rightclick(pos, node, clicker) local nvm = techage.get_nvm(pos) techage.set_activeformspec(pos, clicker) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end local function on_node_state_change(pos, old_state, new_state) if new_state == techage.RUNNING then play_sound(pos) else stop_sound(pos) end end local function drilling(pos, crd, nvm, inv) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) nvm.drill_pos = nvm.drill_pos or {x=pos.x, y=pos.y-1, z=pos.z} local owner = M(pos):get_string("owner") local depth = M(pos):get_int("depth") local curr_depth = pos.y - (nvm.drill_pos or pos).y local node = techage.get_node_lvm(nvm.drill_pos) local ndef = minetest.registered_nodes[node.name] if not inv:contains_item("src", ItemStack("techage:oil_drillbit")) then crd.State:idle(pos, nvm, S("Drill bits missing")) elseif curr_depth >= depth then M(pos):set_string("oil_found", "true") crd.State:stop(pos, nvm) elseif node.name == "techage:oilstorage" then -- old oil bubble node? nvm.drill_pos.y = nvm.drill_pos.y-1 crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) elseif minetest.is_protected(nvm.drill_pos, owner) then crd.State:fault(pos, nvm, S("Drill area is protected")) elseif node.name == "techage:oil_drillbit2" then nvm.drill_pos.y = nvm.drill_pos.y-1 crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) elseif minetest.get_item_group(node.name, "lava") >= 1 then minetest.swap_node(nvm.drill_pos, {name = "techage:oil_drillbit2"}) inv:remove_item("src", ItemStack("techage:oil_drillbit")) nvm.drill_pos.y = nvm.drill_pos.y-1 crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) elseif techage.can_dig_node(node.name, ndef) then local drop_name = techage.dropped_node(node, ndef) if drop_name then local item = ItemStack(drop_name) if not inv:room_for_item("dst", item) then crd.State:blocked(pos, nvm, S("item output blocked")) return end inv:add_item("dst", item) end minetest.swap_node(nvm.drill_pos, {name = "techage:oil_drillbit2"}) inv:remove_item("src", ItemStack("techage:oil_drillbit")) nvm.drill_pos.y = nvm.drill_pos.y-1 crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) elseif node.name == "ignore" then -- load world and pause the drilling for one step minetest.emerge_area(nvm.drill_pos, nvm.drill_pos) end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() if inv then drilling(pos, crd, nvm, inv) end if techage.is_activeformspec(pos) then M(pos):set_string("formspec", formspec(crd.State, pos, nvm)) end end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local nvm = techage.get_nvm(pos) if nvm.assemble_locked or nvm.assemble_build then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end if fields.build then techage.oiltower.build(pos, player:get_player_name()) elseif fields.remove then local inv = M(pos):get_inventory() if inv:is_empty("dst") and inv:is_empty("src") then techage.oiltower.remove(pos, player:get_player_name()) end else local nvm = techage.get_nvm(pos) if not nvm.assemble_locked and M(pos):get_string("oil_found") ~= "true" then local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end end end local tiles = {} -- '#' will be replaced by the stage number tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png", } tiles.act = tiles.pas local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack) local nvm = techage.get_nvm(pos) if not nvm.assemble_locked then local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir then local inv = M(pos):get_inventory() CRD(pos).State:start_if_standby(pos) return techage.put_items(inv, "src", stack) end end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_beduino_receive_cmnd = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end, on_beduino_request_data = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end, on_node_load = function(pos, node) CRD(pos).State:on_node_load(pos) local nvm = techage.get_nvm(pos) nvm.assemble_locked = false if nvm.techage_state == techage.RUNNING then play_sound(pos) end end, } local _, node_name_ta3, _ = techage.register_consumer("drillbox", S("Oil Drill Box"), tiles, { drawtype = "normal", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, on_state_change = on_node_state_change, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size("src", 1) inv:set_size("dst", 1) local info = techage.explore.get_oil_info(pos) M(pos):set_int("depth", info.depth - 5) -- oil bubble M(pos):set_int("amount", info.amount) M(pos):set_string("oil_found", "false") M(pos):set_string("owner", placer:get_player_name()) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldmetadata.fields.oil_found == "true" then minetest.set_node(pos, {name = "techage:oil_source"}) end end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,1,1}, power_consumption = {0,10,16,24}, tube_sides = {L=1, R=1}, }, {false, false, true, false}) -- TA3 only minetest.register_craft({ output = node_name_ta3, recipe = { {"default:steel_ingot", "default:diamond", "default:steel_ingot"}, {"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"}, {"default:steel_ingot", "techage:vacuum_tube", "default:steel_ingot"}, }, })