--[[ TechAge ======= Copyright (C) 2017-2020 Joachim Stolberg GPL v3 See LICENSE.txt for more information Node Detector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local logic = techage.logic local CYCLE_TIME = 4 local function switch_on(pos) if logic.swap_node(pos, "techage:ta3_nodedetector_on") then logic.send_on(pos, M(pos)) end end local function switch_off(pos) if logic.swap_node(pos, "techage:ta3_nodedetector_off") then logic.send_off(pos, M(pos)) end end local DropdownValues = { [S("added")] = 1, [S("removed")] = 2, [S("added or removed")] = 3, } local function formspec(meta, nvm) local numbers = meta:get_string("numbers") or "" local label = S("added")..","..S("removed")..","..S("added or removed") return "size[7.5,4]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "field[0.5,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "label[0.2,1.6;"..S("Send signal if nodes have been:").."]".. "dropdown[0.2,2.1;7.3,1;mode;"..label..";"..(nvm.mode or 3).."]".. "button_exit[2,3.2;3,1;accept;"..S("accept").."]" end local function any_node_changed(pos) local nvm = techage.get_nvm(pos) if not nvm.pos1 or not nvm.pos2 or not nvm.num then local node = minetest.get_node(pos) local param2 = (node.param2 + 2) % 4 nvm.pos1 = logic.dest_pos(pos, param2, {0}) nvm.pos2 = logic.dest_pos(pos, param2, {0,0,0}) nvm.num = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, {"air"}) return false end local num = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, {"air"}) if nvm.num ~= num then if nvm.mode == 1 and num < nvm.num then nvm.num = num return true elseif nvm.mode == 2 and num > nvm.num then nvm.num = num return true elseif nvm.mode == 3 then nvm.num = num return true end nvm.num = num end return false end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) local meta = M(pos) if fields.accept then nvm.mode = DropdownValues[fields.mode] or 3 if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), S("TA3 Node Detector")) end end meta:set_string("formspec", formspec(meta, nvm)) end local function node_timer(pos) if any_node_changed(pos)then switch_on(pos) else switch_off(pos) end return true end minetest.register_node("techage:ta3_nodedetector_off", { description = S("TA3 Node Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector.png", }, after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) logic.after_place_node(pos, placer, "techage:ta3_repeater", S("TA3 Node Detector")) logic.infotext(meta, S("TA3 Node Detector")) nvm.mode = 3 -- default mode meta:set_string("formspec", formspec(meta, nvm)) minetest.get_node_timer(pos):start(CYCLE_TIME) any_node_changed(pos) end, on_timer = node_timer, on_receive_fields = on_receive_fields, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Node Detector")) meta:set_string("formspec", formspec(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta3_nodedetector_on", { description = S("TA3 Node Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector_on.png", }, on_timer = node_timer, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Node Detector")) meta:set_string("formspec", formspec(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, drop = "techage:ta3_nodedetector_off", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "techage:ta3_nodedetector_off", recipe = { {"", "group:wood", ""}, {"", "default:copper_ingot", "techage:vacuum_tube"}, {"", "group:wood", "default:mese_crystal"}, }, }) techage.register_node({"techage:ta3_nodedetector_off", "techage:ta3_nodedetector_on"}, { on_recv_message = function(pos, src, topic, payload) if topic == "name" then local nvm = techage.get_nvm(pos) return nvm.player_name or "" elseif topic == "state" then local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_nodedetector_off" then return "on" else return "off" end else return "unsupported" end end, on_node_load = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, })