--[[ Hyperloop Mod ============= Copyright (C) 2017-2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information Station and elevator network management ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Convert to list and add pos based on key string local function table_to_list(table) local lRes = {} for key,item in pairs(table) do item.pos = P(key) lRes[#lRes+1] = item end return lRes end local function distance(pos1, pos2) return math.floor(math.abs(pos1.x - pos2.x) + math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z)) end -- Add the distance to pos to each list item local function add_distance_to_list(lStations, pos) for _,item in ipairs(lStations) do item.distance = distance(item.pos, pos) end return lStations end -- Add the index to each list item local function add_index_to_list(lStations) -- walk through the list of floors for the next connection local get_next = function(key, idx) for _,floor in ipairs(lStations) do if floor.conn[6] == key then -- upward match? floor.idx = idx return S(floor.pos) -- return floor key end end end local key = nil for idx = 1,#lStations do key = get_next(key, idx) end return lStations end -- Return a table with all stations, the given station (as 'sKey') is connected with -- tRes is used for the resulting table (recursive call) local function get_stations(tStations, sKey, tRes) if not tStations[sKey] or not tStations[sKey].conn then return {} end for dir,dest in pairs(tStations[sKey].conn) do -- Not already visited? if not tRes[dest] then -- Known station? if tStations[dest] then tRes[dest] = tStations[dest] get_stations(tStations, dest, tRes) end end end return tRes end -- Return a list with sorted elevators, beginning with the top car -- with no shaft upwards local function sort_based_on_level(tStations) local lStations = table_to_list(table.copy(tStations)) -- to be able to sort the list, an index has to be added lStations = add_index_to_list(lStations) table.sort(lStations, function(a,b) return (a.idx or 9999) < (b.idx or 9999) end) return lStations end -- Return a list with sorted stations local function sort_based_on_distance(tStations, pos) local lStations = table_to_list(table.copy(tStations)) -- to be able to sort the list, the distance to pos has to be added lStations = add_distance_to_list(lStations, pos) table.sort(lStations, function(a,b) return a.distance < b.distance end) return lStations end -- -- Class Network -- --[[ tStations["(x,y,z)"] = { ["conn"] = { dir = "(200,0,20)", }, } change_counter = n, ]]-- local Network = {} hyperloop.Network = Network function Network:new() local o = { tStations = {}, change_counter = 0, } setmetatable(o, self) self.__index = self return o end -- Set an elevator or station entry. -- tAttr is a table with additional attributes to be stored. function Network:set(pos, name, tAttr) if pos then local sKey = S(pos) if not self.tStations[sKey] then self.tStations[sKey] = { conn = {}, } end self.tStations[sKey].name = name for k,v in pairs(tAttr) do self.tStations[sKey][k] = v end self.change_counter = self.change_counter + 1 end end -- Update an elevator or station entry. -- tAttr is a table with additional attributes to be stored. function Network:update(pos, tAttr) if pos then local sKey = S(pos) if self.tStations[sKey] then for k,v in pairs(tAttr) do if v == "nil" then self.tStations[sKey][k] = nil else self.tStations[sKey][k] = v end end self.change_counter = self.change_counter + 1 end end end function Network:get(pos) return pos and self.tStations[S(pos)] end -- Delete an elevator or station entry. function Network:delete(pos) if pos then self.tStations[S(pos)] = nil self.change_counter = self.change_counter + 1 end end function Network:changed(counter) return self.change_counter > counter, self.change_counter end -- Update the connection data base. The output dir information is needed -- to be able to delete a connection, if necessary. -- Returns true, if data base is changed. function Network:update_connections(pos, out_dir, conn_pos) local sKey = S(pos) local res = false if not self.tStations[sKey] then self.tStations[sKey] = {} res = true end if not self.tStations[sKey].conn then self.tStations[sKey].conn = {} res = true end conn_pos = S(conn_pos) if self.tStations[sKey].conn[out_dir] ~= conn_pos then self.tStations[sKey].conn[out_dir] = conn_pos res = true end if res then self.change_counter = self.change_counter + 1 end return res end -- Return the nearest station position function Network:get_next_station(pos) local min_dist = 999999 local min_key = nil local dist for key,item in pairs(self.tStations) do if not item.junction then dist = distance(pos, P(key)) if dist < min_dist then min_dist = dist min_key = key end end end return P(min_key) end -- Return a sorted list of stations -- Param pos: player pos -- Param station_pos: next station pos or nil. -- Used to generate list with connected stations only -- Param sorted: either "dist" or "level" function Network:station_list(pos, station_pos, sorted) local tStations, lStations if station_pos then local tRes = {} tStations = get_stations(self.tStations, S(station_pos), tRes) -- reduced else tStations = self.tStations -- all stations end if sorted == "dist" then lStations = sort_based_on_distance(tStations, pos) else lStations = sort_based_on_level(tStations) end return lStations end -- Check the complete table by means of the provided callback bool = func(pos) function Network:filter(callback) local lKeys = {} for key,_ in pairs(self.tStations) do lKeys[#lKeys+1] = key end for _,key in ipairs(lKeys) do if not callback(P(key)) then self.tStations[key] = nil end end end function Network:deserialize(data) if data ~= "" then data = minetest.deserialize(data) self.tStations = data.tStations self.change_counter = data.change_counter end end function Network:serialize() return minetest.serialize(self) end