--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA4 Invisible Light Block ]]-- local S = techage.S -- 9 light positions in a 3x3 field local Positions = { {x =-1, y = 0, z = 0}, {x = 0, y = 0, z =-1}, {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x =-1, y = 0, z =-1}, {x = 1, y = 0, z = 1}, {x =-1, y = 0, z = 1}, {x = 1, y = 0, z =-1}, } minetest.register_node("techage:lightblock", { description = "Techage Light Block", drawtype = "airlike", paramtype = "light", light_source = minetest.LIGHT_MAX, sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, floodable = true, is_ground_content = false, groups = {not_in_creative_inventory=1}, }) function techage.light_ring(center_pos, on, large) if on then for _,dir in ipairs(Positions) do if large then dir = vector.multiply(dir, 2) end local pos1 = vector.add(center_pos, dir) local node = techage.get_node_lvm(pos1) if node.name == "air" then minetest.set_node(pos1, {name = "techage:lightblock"}) end end else local pos1 = {x=center_pos.x-2, y=center_pos.y-2, z=center_pos.z-2} local pos2 = {x=center_pos.x+2, y=center_pos.y+2, z=center_pos.z+2} for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, "techage:lightblock")) do minetest.remove_node(pos) end minetest.fix_light(pos1, pos2) end end