--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Basis functions for inter-node communication ]]-- --- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end --local P = minetest.string_to_pos --local M = minetest.get_meta local NodeInfoCache = {} local NumbersToBeRecycled = {} local MP = minetest.get_modpath("techage") local techage_use_sqlite = minetest.settings:get_bool('techage_use_sqlite', false) -- Localize functions to avoid table lookups (better performance) local string_split = string.split local NodeDef = techage.NodeDef local Tube = techage.Tube local is_cart_available = minecart.is_nodecart_available local techage_counting_hit = techage.counting_hit local tubelib2_side_to_dir = tubelib2.side_to_dir ------------------------------------------------------------------- -- Database ------------------------------------------------------------------- local backend if techage_use_sqlite then backend = dofile(MP .. "/basis/numbers_sqlite.lua") else backend = dofile(MP .. "/basis/numbers_storage.lua") end local function update_nodeinfo(number) local pos = backend.get_nodepos(number) if pos then NodeInfoCache[number] = {pos = pos, name = techage.get_node_lvm(pos).name} return NodeInfoCache[number] end end local function delete_nodeinfo_entry(number) if number and NodeInfoCache[number] then number = next(NodeInfoCache, number) if number then NodeInfoCache[number] = nil end else number = next(NodeInfoCache, nil) end return number end -- Keep the cache size small by deleting entries randomly local function keep_small(number) number = delete_nodeinfo_entry(number) minetest.after(10, keep_small, number) end keep_small() minetest.after(2, backend.delete_invalid_entries, NodeDef) ------------------------------------------------------------------- -- Local helper functions ------------------------------------------------------------------- local function in_list(list, x) for _, v in ipairs(list) do if v == x then return true end end return false end -- Determine position related node number for addressing purposes local function get_number(pos, new) local meta = minetest.get_meta(pos) if meta:contains("node_number") then return meta:get_string("node_number") end -- generate new number if new then local num = backend.add_nodepos(pos) meta:set_string("node_number", num) return num end end local function not_protected(pos, placer_name, clicker_name) local meta = minetest.get_meta(pos) if meta then if placer_name and not minetest.is_protected(pos, placer_name) then if clicker_name == nil or placer_name == clicker_name then return true end if not minetest.is_protected(pos, clicker_name) then return true end end end return false end local function register_lbm(name, nodenames) minetest.register_lbm({ label = "[TechAge] Node update", name = name.."update", nodenames = nodenames, run_at_every_load = true, action = function(pos, node) if NodeDef[node.name] and NodeDef[node.name].on_node_load then NodeDef[node.name].on_node_load(pos, node) end end }) end local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6} local function side_to_dir(side, param2) return tubelib2_side_to_dir(side, param2) end techage.side_to_outdir = side_to_dir function techage.side_to_indir(side, param2) return tubelib2.Turn180Deg[side_to_dir(side, param2)] end local function get_next_node(pos, out_dir) local res, npos, node = Tube:compatible_node(pos, out_dir) local in_dir = tubelib2.Turn180Deg[out_dir] return res, npos, in_dir, node.name end local function get_dest_node(pos, out_dir) local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir) local _,node = Tube:get_node(spos) return spos, in_dir, node.name end local function item_handling_node(name) local node_def = name and NodeDef[name] if node_def then return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher end end local function is_air_like(name) local ndef = minetest.registered_nodes[name] if ndef and ndef.buildable_to then return true end return false end techage.SystemTime = 0 minetest.register_globalstep(function(dtime) techage.SystemTime = techage.SystemTime + dtime end) -- used by TA1 hammer: dug_node[player_name] = pos techage.dug_node = {} minetest.register_on_dignode(function(pos, oldnode, digger) if not digger then return end -- store pos for tools without own 'register_on_dignode' techage.dug_node[digger:get_player_name()] = pos end) ------------------------------------------------------------------- -- API helper functions ------------------------------------------------------------------- -- Function returns { pos, name } for the node referenced by number function techage.get_node_info(dest_num) return NodeInfoCache[dest_num] or update_nodeinfo(dest_num) end -- Function returns the node number from the given position or -- nil, if no node number for this position is assigned. function techage.get_node_number(pos) return get_number(pos) end function techage.get_pos(pos, side) local node = techage.get_node_lvm(pos) local dir = nil if node.name ~= "air" and node.name ~= "ignore" then dir = side_to_dir(side, node.param2) end return tubelib2.get_pos(pos, dir) end -- Function is used for available nodes with lost numbers, only. function techage.get_new_number(pos, name) -- store position return get_number(pos, true) end -- extract ident and value from strings like "ident=value" function techage.ident_value(s) local ident, value = unpack(string.split(s, "=", true, 1)) return (ident or ""):trim(), (value or ""):trim() end ------------------------------------------------------------------- -- Node construction/destruction functions ------------------------------------------------------------------- -- Add node to the techage lists. -- Function determines and returns the node position number, -- needed for message communication. -- If TA2 node, return '-' instead of a real number, because -- TA2 nodes should not support number based commands. function techage.add_node(pos, name, is_ta2) if item_handling_node(name) then Tube:after_place_node(pos) end if is_ta2 then return "-" end local key = minetest.hash_node_position(pos) local num = NumbersToBeRecycled[key] if num then NodeInfoCache[num] = nil backend.set_nodepos(num, pos) NumbersToBeRecycled[key] = nil return num end return get_number(pos, true) end -- Function removes the node from the techage lists. function techage.remove_node(pos, oldnode, oldmetadata) local number = oldmetadata and oldmetadata.fields and (oldmetadata.fields.node_number or oldmetadata.fields.number) number = number or get_number(pos) if number and tonumber(number) then local key = minetest.hash_node_position(pos) NumbersToBeRecycled[key] = number NodeInfoCache[number] = nil end if oldnode and item_handling_node(oldnode.name) then Tube:after_dig_node(pos) end end -- Repairs the node number after it was erased by `backend.delete_invalid_entries` function techage.repair_number(pos) local number = techage.get_node_number(pos) if number then backend.set_nodepos(number, pos) end end -- Like techage.add_node, but use the old number again function techage.unpack_node(pos, name, number) if item_handling_node(name) then Tube:after_place_node(pos) end local key = minetest.hash_node_position(pos) NumbersToBeRecycled[key] = nil if number then backend.set_nodepos(number, pos) end end -- Like techage.remove_node but don't store the number for this position function techage.pack_node(pos, oldnode, number) if number then NodeInfoCache[number] = nil end if oldnode and item_handling_node(oldnode.name) then Tube:after_dig_node(pos) end end ------------------------------------------------------------------- -- Node register function ------------------------------------------------------------------- -- Register node for techage communication -- Call this function only at load time! -- Param names: List of node names like {"techage:pusher_off", "techage:pusher_on"} -- Param node_definition: A table according to: -- { -- on_inv_request = func(pos, in_dir, access_type) -- on_pull_item = func(pos, in_dir, num, (opt.) item_name), -- on_push_item = func(pos, in_dir, item), -- on_unpull_item = func(pos, in_dir, item), -- on_recv_message = func(pos, src, topic, payload), -- on_node_load = func(pos), -- LBM function -- on_transfer = func(pos, in_dir, topic, payload), -- } function techage.register_node(names, node_definition) -- store facedir table for all known node names for _,n in ipairs(names) do NodeDef[n] = node_definition end if node_definition.on_pull_item or node_definition.on_push_item or node_definition.is_pusher then Tube:add_secondary_node_names(names) for _,n in ipairs(names) do techage.KnownNodes[n] = true end end -- register LBM if node_definition.on_node_load then register_lbm(names[1], names) end end ------------------------------------------------------------------- -- Send message functions ------------------------------------------------------------------- function techage.not_protected(number, placer_name, clicker_name) local ninfo = NodeInfoCache[number] or update_nodeinfo(number) if ninfo and ninfo.pos then return not_protected(ninfo.pos, placer_name, clicker_name) end return false end -- Check the given list of numbers. -- Returns true if number(s) is/are valid, point to real nodes and -- and the nodes are not protected for the given player_name. function techage.check_numbers(numbers, placer_name) if numbers then for _,num in ipairs(string_split(numbers, " ")) do if not techage.not_protected(num, placer_name, nil) then return false end end return true end return false end function techage.send_multi(src, numbers, topic, payload) --print("send_multi", src, numbers, topic) for _,num in ipairs(string_split(numbers, " ")) do local ninfo = NodeInfoCache[num] or update_nodeinfo(num) if ninfo and ninfo.name and ninfo.pos then local ndef = NodeDef[ninfo.name] if ndef and ndef.on_recv_message then techage_counting_hit() ndef.on_recv_message(ninfo.pos, src, topic, payload) end end end end function techage.send_single(src, number, topic, payload) --print("send_single", src, number, topic) local ninfo = NodeInfoCache[number] or update_nodeinfo(number) if ninfo and ninfo.name and ninfo.pos then local ndef = NodeDef[ninfo.name] if ndef and ndef.on_recv_message then techage_counting_hit() return ndef.on_recv_message(ninfo.pos, src, topic, payload) end end return false end -- The destination node location is either: -- A) a destination position, specified by pos -- B) a neighbor position, specified by caller pos/outdir, or pos/side -- C) a tubelib2 network connection, specified by caller pos/outdir, or pos/side -- outdir is one of: 1..6 -- side is one of: "B", "R", "F", "L", "D", "U" -- network is a tuebelib2 network instance -- opt: nodenames is a table of valid the callee node names function techage.transfer(pos, outdir, topic, payload, network, nodenames) -- determine out-dir if outdir and type(outdir) == "string" then local param2 = techage.get_node_lvm(pos).param2 outdir = side_to_dir(outdir, param2) end -- determine destination pos local dpos, indir if network then dpos, indir = network:get_connected_node_pos(pos, outdir) else dpos, indir = tubelib2.get_pos(pos, outdir), outdir end -- check node name local name = techage.get_node_lvm(dpos).name if nodenames and not in_list(nodenames, name) then return false end -- call "on_transfer" local ndef = NodeDef[name] if ndef and ndef.on_transfer then return ndef.on_transfer(dpos, indir, topic, payload) end return false end ------------------------------------------------------------------- -- Beduino functions (see "bep-005_ta_cmnd.md") ------------------------------------------------------------------- function techage.beduino_send_cmnd(src, number, topic, payload) --print("beduino_send_cmnd", src, number, topic) local ninfo = NodeInfoCache[number] or update_nodeinfo(number) if ninfo and ninfo.name and ninfo.pos then local ndef = NodeDef[ninfo.name] if ndef and ndef.on_beduino_receive_cmnd then return ndef.on_beduino_receive_cmnd(ninfo.pos, src, topic, payload or {}) end end return 1, "" end function techage.beduino_request_data(src, number, topic, payload) --print("beduino_request_data", src, number, topic) local ninfo = NodeInfoCache[number] or update_nodeinfo(number) if ninfo and ninfo.name and ninfo.pos then local ndef = NodeDef[ninfo.name] if ndef and ndef.on_beduino_request_data then return ndef.on_beduino_request_data(ninfo.pos, src, topic, payload or {}) end end return 1, "" end ------------------------------------------------------------------- -- Client side Push/Pull item functions ------------------------------------------------------------------- function techage.get_inv_access(pos, out_dir, access_type) local npos, in_dir, name = get_dest_node(pos, out_dir) if npos and NodeDef[name] and NodeDef[name].on_inv_request then return NodeDef[name].on_inv_request(npos, in_dir, access_type) end end function techage.pull_items(pos, out_dir, num, item_name) local npos, in_dir, name = get_dest_node(pos, out_dir) if npos and NodeDef[name] and NodeDef[name].on_pull_item then return NodeDef[name].on_pull_item(npos, in_dir, num, item_name) end end function techage.push_items(pos, out_dir, stack, idx) local npos, in_dir, name = get_dest_node(pos, out_dir) if npos and NodeDef[name] and NodeDef[name].on_push_item then return NodeDef[name].on_push_item(npos, in_dir, stack, idx) elseif is_air_like(name) or is_cart_available(npos) then minetest.add_item(npos, stack) return true end return stack end -- Check for recursion and too long distances local start_pos function techage.safe_push_items(pos, out_dir, stack, idx) local mem = techage.get_mem(pos) if not mem.pushing then if not start_pos then start_pos = pos mem.pushing = true local res = techage.push_items(pos, out_dir, stack, idx) mem.pushing = nil start_pos = nil return res else local npos, in_dir, name = get_dest_node(pos, out_dir) if vector.distance(start_pos, npos) < (Tube.max_tube_length or 100) then mem.pushing = true local res = techage.push_items(pos, out_dir, stack, idx) mem.pushing = nil return res end end end return stack end function techage.unpull_items(pos, out_dir, stack) local npos, in_dir, name = get_dest_node(pos, out_dir) if npos and NodeDef[name] and NodeDef[name].on_unpull_item then return NodeDef[name].on_unpull_item(npos, in_dir, stack) end return false end ------------------------------------------------------------------- -- Server side helper functions ------------------------------------------------------------------- -- Get the given number of items from the inv. The position within the list -- is incremented each time so that different item stacks will be considered. -- Returns nil if ItemList is empty. function techage.get_items(pos, inv, listname, num) if inv:is_empty(listname) then return nil end local size = inv:get_size(listname) local mem = techage.get_mem(pos) mem.ta_startpos = mem.ta_startpos or 0 for idx = mem.ta_startpos, mem.ta_startpos+size do idx = (idx % size) + 1 local items = inv:get_stack(listname, idx) if items:get_count() > 0 then local taken = items:take_item(num) inv:set_stack(listname, idx, items) mem.ta_startpos = idx return taken end end return nil end -- Put the given stack into the given ItemList/inventory. -- Function returns: -- - true, if all items are moved -- - false, if no item is moved -- - leftover, if less than all items are moved -- (true/false is the legacy mode and can't be removed) function techage.put_items(inv, listname, item, idx) local leftover if idx and inv and idx <= inv:get_size(listname) then local stack = inv:get_stack(listname, idx) leftover = stack:add_item(item) inv:set_stack(listname, idx, stack) elseif inv then leftover = inv:add_item(listname, item) else return false end local cnt = leftover:get_count() if cnt == item:get_count() then return false elseif cnt == 0 then return true else return leftover end end -- Return "full", "loaded", or "empty" depending -- on the inventory load. -- Full is returned, when no empty stack is available. function techage.get_inv_state(inv, listname) local state if inv:is_empty(listname) then state = "empty" else local list = inv:get_list(listname) state = "full" for _, item in ipairs(list) do if item:is_empty() then return "loaded" end end end return state end -- Beduino variant function techage.get_inv_state_num(inv, listname) local state if inv:is_empty(listname) then state = 0 else local list = inv:get_list(listname) state = 2 for _, item in ipairs(list) do if item:is_empty() then return 1 end end end return state end minetest.register_chatcommand("ta_send", { description = minetest.formspec_escape( "Send a techage command to the block with the number given: /ta_send []"), func = function(name, param) local num, cmnd, payload = param:match('^([0-9]+)%s+(%w+)%s*(.*)$') if num and cmnd then if techage.not_protected(num, name) then local resp = techage.send_single("0", num, cmnd, payload) if type(resp) == "string" then return true, resp else return true, dump(resp) end else return false, "Destination block is protected" end end return false, "Syntax: /ta_send []" end }) minetest.register_chatcommand("expoints", { privs = { server = true }, func = function(name, param) local player_name, points = param:match("^(%S+)%s*(%d*)$") if player_name then local player = minetest.get_player_by_name(player_name) if player then if points and points ~= "" then if techage.set_expoints(player, tonumber(points)) then return true, "The player "..player_name.." now has "..points.." experience points." end else points = techage.get_expoints(player) return true, "The player "..player_name.." has "..points.." experience points." end else return false, "Unknown player "..player_name end end return false, "Syntax error! Syntax: /expoints []" end }) minetest.register_chatcommand("my_expoints", { func = function(name, param) local player = minetest.get_player_by_name(name) if player then local points = techage.get_expoints(player) if points then return true, "You have "..points.." experience points." end end end })