--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3 Bucket based Liquid Sampler ]]-- -- for lazy programmers local M = minetest.get_meta -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local S = techage.S local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 3 local CYCLE_TIME = 8 local function formspec(self, pos, nvm) return "size[9,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;1,4;]".. "image[0,0;1,1;bucket.png]".. "image[1,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[1,1.5;1,1;techage_form_arrow.png]".. "image_button[1,3;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[1,3;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;dst;2,0;7,4;]".. "list[current_player;main;0.5,4.5;8,4;]".. "listring[current_player;main]".. "listring[context;src]" .. "listring[current_player;main]".. "listring[context;dst]" .. "listring[current_player;main]" end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then CRD(pos).State:start_if_standby(pos) end return stack:get_count() end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local inv = M(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function is_water(pos) local node = minetest.get_node(pos) local liquiddef = bucket.liquids[node.name] if liquiddef ~= nil and liquiddef.itemname ~= nil and node.name == liquiddef.source then return true end end local function can_start(pos, nvm, state) local water_pos = minetest.string_to_pos(M(pos):get_string("water_pos")) if not is_water(water_pos) then return S("no usable water") end return true end local function sample_liquid(pos, crd, nvm, inv) if inv:room_for_item("dst", {name = "bucket:bucket_water"}) and inv:contains_item("src", {name = "bucket:bucket_empty"}) then inv:remove_item("src", {name = "bucket:bucket_empty"}) inv:add_item("dst", {name = "bucket:bucket_water"}) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) else crd.State:idle(pos, nvm) end end local function keep_running(pos, elapsed) --if tubelib.data_not_corrupted(pos) then local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() sample_liquid(pos, crd, nvm, inv) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^{power}^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_liquidsampler.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_liquidsampler.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^{power}^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { image = "techage_filling4_ta#.png^techage_liquidsampler4.png^techage_frame4_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0, }, }, "techage_filling_ta#.png^techage_appl_liquidsampler.png^techage_frame_ta#.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "src", stack) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_beduino_receive_cmnd = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end, on_beduino_request_data = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end, } local node_name_ta2, node_name_ta3, _ = techage.register_consumer("liquidsampler", S("Liquid Sampler"), tiles, { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, can_start = can_start, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size("src", 4) inv:set_size("dst", 28) local water_pos = techage.get_pos(pos, "B") M(pos):set_string("water_pos", minetest.pos_to_string(water_pos)) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,2,4}, power_consumption = {0,3,5,8}, power_sides = {U=1}, }, {false, true, true, false}) -- TA2/A3 minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"techage:tubeS", "bucket:bucket_empty", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, })