--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Light Detector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local logic = techage.logic local CYCLE_TIME = 2 local function switch_off(pos) local node = minetest.get_node(pos) if node.name == "techage:ta3_lightdetector_on" then logic.swap_node(pos, "techage:ta3_lightdetector_off") logic.send_off(pos, M(pos)) end end local function switch_on(pos) logic.swap_node(pos, "techage:ta3_lightdetector_on") if logic.send_on(pos, M(pos)) then minetest.after(1, switch_off, pos) end end local function node_timer(pos) local nvm = techage.get_nvm(pos) local trigger = nvm.mode or 7 local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z} if minetest.get_node_light(pos_above, nil) == nil then switch_off(pos) return true end if minetest.get_node_light(pos_above, nil) > trigger then switch_on(pos) else switch_off(pos) end return true end local function formspec(meta, nvm) local numbers = meta:get_string("numbers") or "" local dropdown_label = "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" -- Has to be a cleaner way of doing this, but it's just easier this way return "size[7.5,4]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "field[0.5,1;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "label[0.2,1.6;"..S("Send signal if light level is above:").."]".. "dropdown[0.2,2.1;7.3,1;mode;"..dropdown_label.."; "..(nvm.mode or 7).."]".. "button_exit[2,3.2;3,1;accept;"..S("accept").."]" end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = minetest.get_meta(pos) local nvm = techage.get_nvm(pos) if fields.accept then nvm.mode = tonumber(fields.mode) or 7 if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), S("TA3 Light Detector")) end meta:set_string("formspec", formspec(meta, nvm)) end end local function techage_set_numbers(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Light Detector")) meta:set_string("formspec", formspec(meta)) return res end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) end minetest.register_node("techage:ta3_lightdetector_off", { description = S("TA3 Light Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90", }, after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) logic.after_place_node(pos, placer, "techage:ta3_lightdetector_off", S("TA3 Light Detector")) logic.infotext(meta, S("TA3 Light Detector")) meta:set_string("formspec", formspec(meta, nvm)) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_receive_fields = on_receive_fields, on_timer = node_timer, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:ta3_lightdetector_on", { description = "TA3 Light Detector (On)", tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector_on.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90", }, on_receive_fields = on_receive_fields, on_timer = node_timer, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), drop = "techage:ta3_lightdetector_off" }) minetest.register_craft({ output = "techage:ta3_lightdetector_off", recipe = { {"", "group:wood", "default:glass"}, {"", "default:copper_ingot", "techage:vacuum_tube"}, {"", "group:wood", "default:mese_crystal"}, }, }) techage.register_node({"techage:ta3_lightdetector_off", "techage:ta3_lightdetector_on"}, { on_recv_message = function(pos, src, topic, payload) if topic == "state" then local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_lightdetector_on" then return "on" else return "off" end elseif topic == "light_level" then -- Allow finding the specific light level local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z} return minetest.get_node_light(pos_above, nil) else return "unsupported" end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 142 then -- Binary State local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_lightdetector_on" then return 0, {1} else return 0, {0} end elseif topic == 143 then -- Allow finding the specific light level local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z} return 0, {minetest.get_node_light(pos_above, nil)} else return 2, "" end end, on_node_load = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, })