--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2 Gravel Rinser, washing sieved gravel to find more ores ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 local Probability = {} local function formspec(self, pos, nvm) return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;3,3;]".. "item_image[0,0;1,1;default:gravel]".. "image[0,0;1,1;techage_form_mask.png]".. "image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;dst;5,0;3,3;]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then CRD(pos).State:start_if_standby(pos) return stack:get_count() elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function get_water_level(pos) local node = techage.get_node_lvm(pos) if minetest.get_item_group(node.name, "water") > 0 then local ndef = minetest.registered_nodes[node.name] if ndef and ndef.liquidtype == "flowing" then return node.param2 end end return 99 end local function determine_water_dir(pos) local lvl = get_water_level(pos) if lvl > get_water_level({x=pos.x+1, y=pos.y, z=pos.z}) then return 2 end if lvl > get_water_level({x=pos.x-1, y=pos.y, z=pos.z}) then return 4 end if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z+1}) then return 1 end if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z-1}) then return 3 end return 0 end local function set_velocity(obj, pos, vel) if obj then obj:set_acceleration({x = 0, y = 0, z = 0}) local p = obj:get_pos() if p then obj:set_pos({x=p.x, y=p.y-0.3, z=p.z}) obj:set_velocity(vel) end end end local function add_object(pos, name) local dir = determine_water_dir(pos) if dir > 0 then local obj = minetest.add_item(pos, ItemStack(name)) local vel = vector.multiply(tubelib2.Dir6dToVector[dir], 0.3) minetest.after(0.3, set_velocity, obj, pos, vel) end end local function get_random_gravel_ore() for ore, probability in pairs(Probability) do if math.random(probability) == 1 then return ore end end end local function remove_objects(pos) for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do local lua_entity = object:get_luaentity() if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then object:remove() end end end local function washing(pos, crd, nvm, inv) -- for testing purposes if inv:contains_item("src", ItemStack("default:stick")) then add_object({x=pos.x, y=pos.y+1, z=pos.z}, "default:stick") inv:remove_item("src", ItemStack("default:stick")) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) return end local src = ItemStack("techage:sieved_gravel") local dst = ItemStack("default:sand") if inv:contains_item("src", src) then if not inv:room_for_item("dst", dst) then crd.State:blocked(pos, nvm) return end local ore = get_random_gravel_ore() if ore then add_object({x=pos.x, y=pos.y+1, z=pos.z}, ore) end inv:add_item("dst", dst) inv:remove_item("src", src) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) return else crd.State:idle(pos, nvm) return end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() washing(pos, crd, nvm, inv) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_appl_rinser_top.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front { image = "techage_appl_rinser4_top.png^techage_frame4_ta#_top.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() -- CRD(pos).State:start_if_standby(pos) -- would need power! return techage.put_items(inv, "src", stack) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_node_load = function(pos) remove_objects({x=pos.x, y=pos.y+1, z=pos.z}) CRD(pos).State:on_node_load(pos) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("rinser", S("Gravel Rinser"), tiles, { drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 8/16, -6/16}, {-8/16, -8/16, 6/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, -6/16, 8/16, 8/16}, { 6/16, -8/16, -8/16, 8/16, 8/16, 8/16}, {-6/16, -8/16, -6/16, 6/16, 6/16, 6/16}, {-6/16, 6/16, -1/16, 6/16, 8/16, 1/16}, {-1/16, 6/16, -6/16, 1/16, 8/16, 6/16}, }, }, selection_box = { type = "fixed", fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16}, }, cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size('src', 9) inv:set_size('dst', 9) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,1,1}, power_consumption = {0,3,3,3}, tube_sides = {L=1, R=1, U=1}, }, {false, true, true, false}) -- TA2/TA3 minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"techage:tubeS", "techage:sieve", "techage:tubeS"}, {"group:wood", "default:tin_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) techage.recipes.register_craft_type("rinsing", { description = S("Rinsing"), icon = "techage_appl_rinser_top.png^techage_frame_ta2_top.png", width = 2, height = 2, }) function techage.add_rinser_recipe(recipe) Probability[recipe.output] = recipe.probability recipe.items = {recipe.input} recipe.type = "rinsing" techage.recipes.register_craft(recipe) end techage.add_rinser_recipe({input="techage:sieved_gravel", output="techage:usmium_nuggets", probability=30}) techage.add_rinser_recipe({input="techage:sieved_gravel", output="default:copper_lump", probability=15})