techage_modpack/techage/locale/template.txt
2024-08-25 19:49:57 +02:00

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# textdomain: techage
### akkubox.lua ###
TA3 Accu Box=
### aluminium.lua ###
Aluminum=
Gibbsite Powder=
Red Mud=
Red Mud Barrel=
Red Mud Canister=
### assemble.lua ###
### firebox_lib.lua ###
[TA] Area is protected!=
[TA] Not enough space!=
### assembly_tool.lua ###
TechAge Assembly Tool=
### autocrafter.lua ###
Autocrafter=
### axle2power.lua ###
TA2 Power Generator=
### baborium.lua ###
Baborium Ingot=
Baborium Lump=
Baborium Ore=
### barrel.lua ###
Gas Cylinder Large=
Gas Cylinder Small=
River Water Barrel=
TA Empty Barrel=
TA3 Canister=
Water=
Water Barrel=
empty=
### basalt.lua ###
Basalt Cobble=
Basalt Glass=
Basalt Glass 2=
Basalt Glass Thin=
Basalt Glass Thin 2=
Basalt Glass Thin XL=
Basalt Glass Thin XL 2=
Basalt Gravel=
Basalt Stone=
Basalt Stone Block=
Basalt Stone Brick=
Sieved Basalt Gravel=
### battery.lua ###
Battery=
Coal Equivalents=
Digtron Battery=
### battery.lua ###
### storage.lua ###
Load=
### bauxit.lua ###
Bauxite Cobblestone=
Bauxite Gravel=
Bauxite Powder=
Bauxite Stone=
### blackhole.lua ###
TechAge Black Hole=
TechAge Black Hole (let items and liquids disappear)=
### boiler.lua ###
TA2 Boiler Base=
TA2 Boiler Top=
### boiler_base.lua ###
TA3 Boiler Base=
### boiler_lib.lua ###
To add water punch@nthe boiler@nwith a water bucket=
Water Boiler=
### boiler_lib.lua ###
### heatexchanger2.lua ###
water temperature=
### boiler_top.lua ###
TA3 Boiler Top=
### booster.lua ###
TA3 Booster=
### button.lua ###
Access:=
Button or switch=
Change the block name (infotext)=
Command to be sent=
Infotext=
TA3 Button/Switch=
TA4 Button/Switch=
### button.lua ###
### button_2x.lua ###
### button_4x.lua ###
Access=
Button protection=
Type=
### button.lua ###
### button_2x.lua ###
### button_4x.lua ###
### charge_detector.lua ###
### gaze_sensor.lua ###
### player_detector.lua ###
Command=
Number=
### button.lua ###
### cart_detector.lua ###
### command_converter.lua ###
### detector.lua ###
### flipflop.lua ###
### light_detector.lua ###
### lua_logic.lua ###
### mesecons_converter.lua ###
### node_detector.lua ###
### player_detector.lua ###
### repeater.lua ###
Insert destination node number(s)=
### button.lua ###
### chest.lua ###
### command_converter.lua ###
### detector.lua ###
### doorcontroller.lua ###
### flipflop.lua ###
### mesecons_converter.lua ###
### repeater.lua ###
### sequencer2.lua ###
### submenu.lua ###
Save=
### button.lua ###
### gaze_sensor.lua ###
Destination block number(s)=
### button_2x.lua ###
TA4 2x Button=
### button_2x.lua ###
### button_4x.lua ###
Command to be sent (ignored for switches)=
Label for the button=
Momentary button or on/off switch=
### button_2x.lua ###
### button_4x.lua ###
### charge_detector.lua ###
### player_detector.lua ###
Destination block number=
### button_2x.lua ###
### button_4x.lua ###
### signallamp_2x.lua ###
### signallamp_4x.lua ###
Label=
### button_4x.lua ###
TA4 4x Button=
### cart_detector.lua ###
TA3 Cart Detector=
### cart_detector.lua ###
### light_detector.lua ###
### node_detector.lua ###
accept=
### cart_detector.lua ###
### player_detector.lua ###
TA3 Player Detector=
### ceilinglamp.lua ###
TA Ceiling Lamp=
### cement.lua ###
Cement Block=
Cement Powder=
### ceramic.lua ###
TA4 Ceramic Material=
TA4 Furnace Ceramic=
TA4 Round Ceramic=
TA5 Ceramic Turbine=
### charcoalpile.lua ###
Dirt with Ash=
TA1 Charcoal=
### charge_detector.lua ###
Command to send when the energy storage charge@nlevel falls below the specified switch point=
Command to send when the energy storage charge@nlevel rises above the specified switch point=
Storage charge level switch point=
Switch point=
TA4 Energy Storage Charge Detector=
### chest.lua ###
Allow public access to the chest=
Inventory,Pre-Assignment,Config=
Node label:=
TA2 Protected Chest=
TA3 Protected Chest=
TA4 Protected Chest=
### chest_cart.lua ###
TA Chest Cart=
### coalburner.lua ###
Ash=
### collector.lua ###
Node number to send the events to=
Node numbers to read the states from=
Send an event if state is equal or larger than=
TA4 State Collector=
### command_converter.lua ###
Receive=
Send delay (s)=
Sent command=
TA3 Command Converter=
### concentrator.lua ###
TA4 Tube Concentrator=
Tube Concentrator=
### controller.lua ###
Cooling failed=
Magnet detection error@n(@1% found / 100% expected)=
Nucleus detection error=
Plasma ring shape error=
Shell shape error@n(@1% found / 100% expected)=
TA5 Fusion Reactor Controller=
### controller.lua ###
### heatexchanger2.lua ###
No power=
### cooking.lua ###
TA3 Melting=
### cooler.lua ###
TA3 Cooler=
TA4 Collider Cooler=
### counting.lua ###
Your current value is=
[techage] The limit for 'number of commands per minute' has been exceeded.=
is allowed=
is allowed. Current value is=
per minute=
### cylinder.lua ###
TA2 Cylinder=
### detector.lua ###
Counts down the number of items passed through@nand only triggers an 'on' command when it reaches zero.=
Current countdown=
Current countdown value.=
TA4 Collider Detector=
TA4 Collider Detector Core=
TA4 Detector=
### detector.lua ###
### electricmeter.lua ###
Countdown=
### detector.lua ###
### logic_block.lua ###
### tele.lua ###
Blocking Time=
### detector.lua ###
### tele.lua ###
Configured Items=
Items which generate an 'on' command.@nIf empty, all passed items generate an 'on' command.=
On Time=
TA3 Detector=
The time after the 'off' command@nuntil the next 'on' command is accepted.=
The time between the 'on' and 'off' commands.=
### display.lua ###
Display no: =
TA4 Display=
TA4 Display XL=
### distiller.lua ###
TA3 Distillation Tower 1=
TA3 Distillation Tower 2=
TA3 Distillation Tower 3=
TA3 Distillation Tower 4=
TA3 Distillation Tower Base=
### distributor.lua ###
Block configured items for open ports=
Distributor=
High Performance Distributor=
Input=
blocking mode=
### doorblock.lua ###
TechAge Door Block=
### doorcontroller.lua ###
Insert door/gate block number(s)=
TA3 Door Controller=
### doorcontroller2.lua ###
Blocks exchanged=
Blocks reset=
Click on all the blocks that are part of the door/gate=
Ctrl,Inv=
Exchange=
TA3 Door Controller II=
with door sound=
### doorcontroller2.lua ###
### flycontroller.lua ###
### movecontroller.lua ###
### node_detector.lua ###
### turncontroller.lua ###
Done=
Record=
block positions are stored.=
### doorcontroller2.lua ###
### flycontroller.lua ###
### movecontroller.lua ###
### turncontroller.lua ###
Recording...=
### doorcontroller2.lua ###
### movecontroller.lua ###
Reset=
### drillbox.lua ###
Build derrick=
Depth=
Drill Bit=
Drill area is protected=
Drill bits missing=
Oil Drill Box=
Remove derrick=
item output blocked=
### drive_axle.lua ###
TA2 Drive Axle=
### electric_cable.lua ###
TA Electric Cable=
### electricmeter.lua ###
Amount of power to be provided before the device turns off=
Consumption=
Power countdown=
TA4 Electric Meter=
### electricmeter.lua ###
### formspecs.lua ###
### transformer.lua ###
Power=
### electricmeter.lua ###
### transformer.lua ###
Max. power=
Maximum power passed through=
### electrolyzer.lua ###
Configurable value@nfor the current limit=
Current limitation=
Electrolyzer=
If the charge of the storage@nsystem falls below the configured value,@nthe block switches off=
Maximum possible@ncurrent consumption=
Maximum power consumption [ku]=
Storage full=
TA4 Electrolyzer=
Turnoff point=
Turnoff point reached=
### electrolyzer.lua ###
### fuelcell.lua ###
### tiny_generator.lua ###
Electricity=
### electronic.lua ###
TA3 Vacuum Tube=
TA4 LEDs=
TA4 RAM Chip=
TA4 WLAN Chip=
TA5 AI Chip=
TA5 AI Chip II=
WLAN Chip=
### electronic_fab.lua ###
Electronic Fab=
TA2 Ele Fab=
TA3 Ele Fab=
TA4 Ele Fab=
### end_wrench.lua ###
Biome=
Node owner=
Position=
Position temperature=
Pump connected to no/empty tank(s).=
Pump connected to tank(s) with: @1=
TechAge Info Tool (use @= read status info)=
### end_wrench.lua ###
### meltingpot.lua ###
Time=
### epoxy.lua ###
Epoxide Resin=
Epoxide Resin Barrel=
Epoxide Resin Canister=
### explore.lua ###
Oil=
TA3 Oil Explorer=
TA3 Oil Storage=
depth=
### filler.lua ###
Liquid Filler=
TA Liquid Filler=
### firebox.lua ###
TA2 Firebox=
TA3 Coal Power Station Firebox=
TA3 Furnace Oil Burner=
TA3 Power Station Firebox=
### firebox_lib.lua ###
Firebox=
### flipflop.lua ###
TA3 Flip-Flop=
### fly_lib.lua ###
Destination position is protected=
Error: Max. length of the flight route exceeded by @1 blocks !!=
No valid destination position=
No valid node at the start position=
No valid start position=
Running=
Start position is protected=
Stopped=
### fly_lib.lua ###
### flycontroller.lua ###
Error: Invalid path !!=
### flycontroller.lua ###
Error: Recording is missing !!=
Flight route (A to B)=
Move a player without moving blocks=
See chat output=
TA5 Fly Controller=
Teleport mode=
Test=
[TA4 Fly Controller] Invalid path!=
[TA4 Fly Controller] Recording is missing!=
### flycontroller.lua ###
### logic_block.lua ###
### lua_logic.lua ###
### movecontroller.lua ###
Store=
### flycontroller.lua ###
### movecontroller.lua ###
Click on all blocks that shall be moved=
Maximum Speed=
Maximum speed for moving blocks=
Move=
Move A-B=
Move B-A=
Move block height=
Object offset=
Stored=
Value in the range of 0.0 to 1.0=
Y-offset for non-player objects like vehicles (-0.5 to 0.5)=
### flywheel.lua ###
Flywheel=
TA2 Flywheel=
### forceload.lua ###
Area already loaded or max. number of Forceload Blocks reached!=
Area from=
Area to=
Block at pos=
List of your Forceload Blocks:=
Punch the block to make the area visible.=
Show all forceload blocks in a 64x64x64 range=
Techage Forceload Block=
Techage Forceload Tile=
loaded=
### formspecs.lua ###
Block has a wrench menu=
Charge termination=
Current output [ku]=
Maximum output [ku]=
Range in which the generator reduces its power=
The current power the generator provides=
The maximum power the generator can provide=
### formspecs.lua ###
### power_terminal2.lua ###
Charging=
### formspecs.lua ###
### power_terminal2.lua ###
### storage.lua ###
### transformer.lua ###
Storage=
### fuel_lib.lua ###
Fuel Menu=
To add fuel punch@nthis block@nwith a fuel container=
### fuelcell.lua ###
Fuel Cell=
TA4 Fuel Cell=
no hydrogen=
### fuelcellstack.lua ###
TA4 Fuel Cell Stack=
### furnace_top.lua ###
Furnace Top=
Outp=
no fuel or no power=
### gas_pipe.lua ###
TA5 Junction Pipe=
TA5 Pipe=
### gateblock.lua ###
TechAge Gate Block=
### gaze_sensor.lua ###
Command to send when sensor is no longer viewed=
Command to send when sensor is viewed=
Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.=
Player Names=
TA4 Gaze Sensor=
### gearbox.lua ###
TA2 Gearbox=
### generator.lua ###
TA3 Generator=
TA4 Generator=
TA5 Generator=
no steam=
### generator.lua ###
### power_terminal2.lua ###
Generator=
### gravelrinser.lua ###
Gravel Rinser=
Rinsing=
### gravelsieve.lua ###
Compressed Gravel=
Gravel Sieve=
Sieved Gravel=
TA1 Gravel Sieve=
TA2 Gravel Sieve=
TA3 Gravel Sieve=
TA4 Gravel Sieve=
### grinder.lua ###
Grinder=
Grinding=
Milling=
TA1 Mill Base=
### growlight.lua ###
TA4 LED Grow Light=
### hammer.lua ###
TA1 Bronze Hammer (smash stone to gravel)=
TA1 Diamond Hammer (smash stone to gravel)=
TA1 Meridium Hammer (smash stone to gravel)=
TA1 Mese Hammer (smash stone to gravel)=
TA1 Steel Hammer (smash stone to gravel)=
TA1 Stone Hammer (smash stone to gravel)=
### heater.lua ###
TA4 Furnace Heater=
### heatexchanger1.lua ###
TA4 Heat Exchanger 1=
TA5 Heat Exchanger 1=
### heatexchanger2.lua ###
Error!=
Blue pipe connection error@n(@1 found / @2 expected)=
Blue pipe coolant missing@n(@1 found / @2 expected)=
Cooler error=
Green pipe connection error@n(@1 found / @2 expected)=
Green pipe coolant missing@n(@1 found / @2 expected)=
Power network connection error=
TA4 Heat Exchanger=
TA4 Heat Exchanger 2=
TA5 Heat Exchanger 2=
Turbine error=
did you check the plan?=
inlet/pipe error=
wrong storage diameter=
### heatexchanger3.lua ###
TA4 Heat Exchanger 3=
TA5 Heat Exchanger 3=
### hydrogen.lua ###
Hydrogen Cylinder Large=
Hydrogen Cylinder Small=
TA4 Hydrogen=
### hyperloop.lua ###
### sensorchest.lua ###
### teleport.lua ###
not connected=
### hyperloop.lua ###
### teleport.lua ###
Block name=
Connection name for this block=
Connection name of the remote block=
Enter a block name or select an existing one=
Remote name=
connected to=
### industriallamp1.lua ###
TA Industrial Lamp 1=
### industriallamp2.lua ###
TA Industrial Lamp 2=
### industriallamp3.lua ###
TA Industrial Lamp 3=
### industriallamp4.lua ###
TA4 LED Industrial Lamp=
### inlet.lua ###
TA4 Pipe Inlet=
one window maximum=
wrong diameter (should be 5, 7, or 9)=
wrong number of gravel nodes=
wrong number of shell nodes=
### inlets.lua ###
TA4 Collider Cable Input=
TA4 Collider Pipe Input=
TA4 Collider Pipe Output=
TA4 Collider Tube Input=
### inverter.lua ###
Inverter=
Power AC=
Power DC=
TA4 Solar Inverter=
no solar power=
solar network error=
### junctionbox.lua ###
TA Electric Junction Box=
### lampholder.lua ###
TA Lamp Holder Acacia=
TA Lamp Holder Apple=
TA Lamp Holder Aspen=
TA Lamp Holder Copper=
TA Lamp Holder Gold=
TA Lamp Holder White=
### laser.lua ###
Laser beam error!=
TA4 Laser Beam Emitter=
TA4 Laser Beam Receiver=
Valid destination positions:=
to=
### lib.lua ###
Block has an@nadditional wrench menu=
### lib.lua ###
### sensorchest.lua ###
connected with=
### light_detector.lua ###
Send signal if light level is above:=
TA3 Light Detector=
### lighter.lua ###
TA1 Lighter=
### liquid_lib.lua ###
Allow public access to the tank=
Liquid Tank=
To add liquids punch@nthe tank@nwith a liquid container=
### liquid_lib.lua ###
### ta4_chest.lua ###
keep assignment=
### liquid_pipe.lua ###
TA Junction Pipe=
TA Pipe=
### liquidsampler.lua ###
Liquid Sampler=
### liquidsampler.lua ###
### waterpump.lua ###
no usable water=
### logic_block.lua ###
'me' has to be used for the own block number.@n=
'~@=' means: not equal@n=
@n<input-expression> is a boolean expression@nwhere input numbers are evaluated.@n=
@n<output> is the block number to which the@ncommand should be sent.@n=
@nAll rules are checked with each received@ncommand.=
@nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n=
@nRule:@n<output> @= on/off if <input-expression> is true@n=
@nThe internal processing time for all@ncommands is 100 ms.=
@nValid operators:@nand or on off me @=@= ~@= ( )@n=
Clear=
Debug=
Inputs=
Outputs=
Rules=
Send an 'on'/'off' command if the@nexpression becomes true.@n=
Syntax=
### logic_block.lua ###
### lua_logic.lua ###
TA3 Logic Block=
Update=
### logic_block.lua ###
### sequencer2.lua ###
Help=
### lye.lua ###
Lye=
Lye Barrel=
Lye Canister=
### magnet.lua ###
TA4 Collider Detector Magnet=
TA4 Collider Magnet=
TA4 Collider Magnet Base=
TA4 Collider Steel Block=
TA5 Fusion Reactor Magnet 1=
TA5 Fusion Reactor Magnet 2=
TA5 Fusion Reactor Magnet Blank=
TA5 Fusion Reactor Magnet Shield=
### mba_detector.lua ###
TA4 Mapblock Active Detector=
### meltingpot.lua ###
Heat=
Melting Guide=
Melting Pot active (heat@==
Melting Pot inactive (heat@==
Melting Pot inactive (heat@=0)=
Menu=
Menu,Recipes=
TA1 Burning=
TA1 Melting=
TA1 Melting Pot=
### meridium.lua ###
Meridium Axe=
Meridium Pickaxe=
Meridium Shovel=
Meridium Sword=
### mesecons_converter.lua ###
TA3 Mesecons Converter=
### mill.lua ###
TA1 Mill=
TA1 Mill Gear=
### millboard.lua ###
TA1 Acacia Millrace Board=
TA1 Acacia Wood Board=
TA1 Apple Millrace Board=
TA1 Apple Wood Board=
TA1 Aspen Millrace Board=
TA1 Aspen Wood Board=
TA1 Jungle Millrace Board=
TA1 Jungle Wood Board=
TA1 Pine Millrace Board=
TA1 Pine Wood Board=
### minicell.lua ###
TA4 Streetlamp Solar Cell=
### minichest.lua ###
Test Chest=
### minitank.lua ###
Test Mini Tank=
### movecontroller.lua ###
Error: Invalid distance !!=
Move distance=
Move distance (A to B)=
Operational mode=
Switch to the remote controlled 'move xyz' mode=
TA Rack and Pinion=
TA4 Move Controller=
### node_detector.lua ###
Click on all blocks whose positions should be checked=
Send signal if nodes have been:=
TA3 Node Detector=
TA4 Node Detector=
added=
added or removed=
removed=
### nodes.lua ###
TechAge Gravel=
### oil.lua ###
Flowing Oil=
Oil Source=
TA3 Oil Barrel=
TA3 Oil Canister=
### oilfirebox.lua ###
TA3 Power Station Oil Burner=
### petroleum.lua ###
Isobutane Cylinder Large=
Isobutane Cylinder Small=
Propane Cylinder Large=
Propane Cylinder Small=
TA3 Bitumen=
TA3 Bitumen Barrel=
TA3 Bitumen Canister=
TA3 Fuel Oil=
TA3 Fuel Oil Barrel=
TA3 Fuel Oil Canister=
TA3 Gasoline=
TA3 Gasoline Barrel=
TA3 Gasoline Canister=
TA3 Naphtha=
TA3 Naphtha Barrel=
TA3 Naphtha Canister=
TA3 Propane=
TA4 Isobutane=
### pillar.lua ###
TA4 Pillar=
### pipe_wall_entry.lua ###
TA3 Pipe Wall Entry=
### pipe_wrench.lua ###
TA3 Drill Pipe Wrench=
### plastic.lua ###
Plastic Granules=
### player_detector.lua ###
Command to send when player is detected=
Command to send when player moves away=
Radius=
Search radius=
TA4 Player Detector=
### powder.lua ###
Aluminum Powder=
Clay Powder=
Graphite Powder=
Iron Powder=
Leave Powder=
Needle Powder=
Silver Sandstone Powder=
### power2axle.lua ###
TA3 Electric Motor=
### power_line.lua ###
TA Power Line=
TA Power Pole=
TA Power Pole Top (for up to 6 connections)=
TA Power Pole Top 2 (for landlines)=
### power_terminal2.lua ###
Commands@nhelp . . . print this text@ncls . . . . clear screen@ngen . . print generators@nsto . . print storage systems@ncon1 . . print consumers with power consumption between 1 and 10 ku@ncon2 . . print consumers with power consumption with 10 ku or above@n=
Consumer=
Network Data=
Number of consumers:=
Number of generators:=
Number of network nodes:=
Number of storage systems:=
TA3 Power Terminal=
### power_terminal2.lua ###
### terminal.lua ###
Enter=
### powerswitch.lua ###
TA Power Switch=
TA Power Switch Small=
### powerswitchbox.lua ###
### powerswitchbox_legacy.lua ###
TA Power Switch Box=
### programmer.lua ###
TechAge Programmer (right @= read number, left @= write numbers)=
[TechAge Programmer] Error: invalid numbers!=
[TechAge Programmer] Error: programmer not supported!=
[TechAge Programmer] Unknown node on=
[TechAge Programmer] foreign or unknown node!=
[TechAge Programmer] node programmed!=
[TechAge Programmer] number=
[TechAge Programmer] programmer reset=
### protection.lua ###
Allow to dig/place Techage power lines nearby power poles=
### pump.lua ###
Number of liquid units that are allowed to be pumped=
Number of units=
TA3 Pump=
TA4 Pump=
### pump.lua ###
### ta5_pump.lua ###
Total flow rate=
Total flow rate in liquid units=
### pumpjack.lua ###
Oil Pumpjack=
Oil amount=
Pumpjack=
needs power=
no oil=
### pusher.lua ###
Number of items=
Number of items that are allowed to be pushed=
Optionally configure@nthe pusher with one item=
Pusher=
### quarry.lua ###
Digging depth=
Hole size=
Quarry=
Start level=
Start level @= 0@nmeans the same level@nas the quarry is placed=
area is protected=
finished=
inventory full=
### reboiler.lua ###
TA3 Oil Reboiler=
### recipe_lib.lua ###
### recipeblock.lua ###
Recipe=
### recipe_lib.lua ###
### ta4_reactor.lua ###
Catalyst=
### recipeblock.lua ###
TA4 Recipe Block=
### recipes.lua ###
Flint and Iron=
TA1 Iron Ingot=
[Bucket] Lava can only be placed below sea level!=
### recycler.lua ###
Recycler=
### redstone.lua ###
Red Stone=
Red Stone Block=
Red Stone Brick=
### repeater.lua ###
TA3 Repeater=
### rotor.lua ###
Nacelle is missing=
TA4 Carbon Fiber=
TA4 Rotor Blade=
TA4 Wind Turbine=
TA4 Wind Turbine Nacelle=
### screwdriver.lua ###
Block alignment stored!=
Techage Screwdriver@n(See: TA3 > Tools)=
### sensorchest.lua ###
Allow public chest access=
TA4 Sensor Chest=
### sequencer.lua ###
TA3 Sequencer=
### sequencer.lua ###
### sequencer2.lua ###
stopped=
### sequencer2.lua ###
- 'goto <num>' (jump to another line)@n=
- 'nop' (do nothing)@n=
- 'send <node num> <cmnd>' (techage command)@n=
- 'stop' (stop the execution)@n=
- 1 corresponds to 100 ms@n=
- 50000 corresponds to 4 game days@n=
'[<num>] <command>'@n=
<command> is one of the following:@n=
<num> is a number from 1 to 50000 and is@n=
@n=
Commands=
Cycle time=
Example:@n=
If 'yes' a received OFF command won't stop the sequencer=
Ignore OFF command=
Invalid command!=
Start=
Stop=
Syntax:@n=
TA4 Sequencer=
Timer cycle time (default: 100 ms)=
running=
the timeslot when the command is executed.@n=
### sequencer2.lua ###
### submenu.lua ###
Cancel=
### shell.lua ###
TA5 Fusion Reactor Nucleus=
TA5 Fusion Reactor Shell=
### signallamp.lua ###
TA4 Wind Turbine Signal Lamp=
TechAge Color Lamp=
TechAge Color Lamp 2=
### signallamp_2x.lua ###
TA4 2x Signal Lamp=
### signallamp_2x.lua ###
### signallamp_4x.lua ###
Label for the lamp=
### signallamp_4x.lua ###
TA4 4x Signal Lamp=
### silicon.lua ###
TA4 Silicon Wafer=
### silo.lua ###
TA3 Silo=
TA4 Silo=
### simplelamp.lua ###
TA Lamp=
### sluice.lua ###
TA1 Sluice Gate=
TA1 Sluice Handle=
### solarcell.lua ###
TA4 Solar Carrier Module=
TA4 Solar Carrier Module B=
TA4 Solar Carrier Module T=
TA4 Solar Module=
light=
### solarcell.lua ###
### source.lua ###
power=
### soundblock.lua ###
Play=
TA3 Sound Block=
### source.lua ###
Axle Power Source=
Ele Power Source=
Power Source=
Test Generator=
### steam_pipe.lua ###
TA2 Steam Pipe=
### steelmat.lua ###
TechAge Steel Mat=
### storage.lua ###
Test Storage=
### streetlamp.lua ###
TA Street Lamp=
### streetlamp2.lua ###
TA4 LED Street Lamp=
TA4 LED Street Lamp Arm=
TA4 LED Street Lamp Pole=
### submenu.lua ###
Note: You can't change any values while the block is running!=
Refresh=
### ta1_axle.lua ###
TA1 Axle=
TA1 Axle Bearing=
### ta2_clutch.lua ###
TA2 Clutch=
### ta2_weight_chest.lua ###
TA2 Weight Chest=
### ta2_winch.lua ###
TA2 Winch=
### ta4_cable.lua ###
TA4 Low Power Box=
TA4 Low Power Cable=
### ta4_cable_wall_entry.lua ###
TA4 Cable Wall Entry=
### ta4_chest.lua ###
Empty the slots always @nfrom right to left=
Never completely empty the slots@nwith the pusher to keep the item assignment=
Size=
TA4 8x2000 Chest=
Unlock=
Unlock connected chest@nif all slots are below 2000=
right to left=
### ta4_doser.lua ###
Doser=
TA4 Doser=
catalyst missing=
reactor defect=
reactor defect or no power=
reactor has no power=
wrong catalyst=
### ta4_doser.lua ###
### ta4_reactor.lua ###
TA4 Reactor=
### ta4_injector.lua ###
Configure up to 8 items @nto be pushed by the injector=
Injector=
Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration=
pull mode=
### ta4_liquid_filter.lua ###
TA4 Liquid Filter Filler=
TA4 Liquid Filter Sink=
### ta4_reactor.lua ###
TA4 Reactor Filler Pipe=
### ta4_stand.lua ###
TA4 Reactor Base=
TA4 Reactor Stand=
off=
on=
### ta4_stand.lua ###
### waterpump.lua ###
no power=
### ta5_chest.lua ###
TA5 Hyperloop Chest=
### ta5_pump.lua ###
TA5 Pump=
### ta5_tank.lua ###
TA5 Hyperloop Tank=
### tank.lua ###
Oil Tank=
TA3 Tank=
TA4 Tank=
### tank_cart.lua ###
TA Tank Cart=
### teleport.lua ###
Connected=
Connection status=
Distance > @1 blocks=
Ex-points missing (@1 < @2)=
Status=
server not connected=
### teleport_pipe.lua ###
TA5 Teleport Block Liquids=
### teleport_pipe.lua ###
### teleport_tube.lua ###
Remote block error=
### teleport_tube.lua ###
TA5 Teleport Block Items=
### terminal.lua ###
Syntax error, try help=
TA3 Terminal=
TA4 Terminal=
commands like: help=
### timer.lua ###
TA3 Timer=
### tiny_generator.lua ###
TA3 Tiny Power Generator=
Tiny Generator=
no fuel=
### tower.lua ###
TA3 Derrick=
TA3 Drill Pipe=
TA4 Derrick=
[TA] Derrick is being built!=
[TA] Derrick is being removed!=
### transformer.lua ###
TA4 Isolation Transformer=
### trowel.lua ###
TechAge Trowel=
### tube_wall_entry.lua ###
Tube Wall Entry=
### tubes.lua ###
TechAge Tube=
### tubes_ta4.lua ###
TA4 Tube=
### turbine.lua ###
TA3 Turbine=
TA4 Turbine=
TA5 Turbine=
### turncontroller.lua ###
Click on all blocks that shall be turned=
TA4 Turn Controller=
Turn left=
Turn right=
### usmium.lua ###
Usmium Nuggets=
Usmium Powder=
### vacuumtube.lua ###
TA4 Vacuum Tube=
### valve.lua ###
TA Valve=
TA3 Valve=
### waterinlet.lua ###
Error: No natural water!=
Error: No water available!=
Error: Not on sea level!=
Operational=
TA4 Water Inlet=
### watermill.lua ###
TA1 Watermill=
### waterpump.lua ###
TA4 Water Pump=
Water Pump=
### windturbine_lib.lua ###
Here is not enough water (41x41 m)!=
Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!=
The next wind turbines is too close!=
This is a=
This is no ocean water!=
This is not the surface of the ocean!=
[TA4 Wind Turbine]=
biome and no ocean!=
is a suitable place for a wind turbine!=
### worker.lua ###
Build detector=
Item list=
Remove detector=
TA4 Collider Detector Worker=
[TA4] Detector is being built!=
[TA4] Detector is being removed!=