techage_modpack/techage/basic_machines/gravelsieve.lua
2023-05-09 18:44:21 +02:00

288 lines
8.3 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2/TA3/TA4 Gravel Sieve, sieving gravel to find ores
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 4
local get_random_gravel_ore = techage.gravelsieve_get_random_gravel_ore
local get_random_basalt_ore = techage.gravelsieve_get_random_basalt_ore
local function formspec(self, pos, nvm)
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;3,3;]"..
"item_image[0,0;1,1;default:gravel]"..
"image[0,0;1,1;techage_form_mask.png]"..
"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
"list[context;dst;5,0;3,3;]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
CRD(pos).State:start_if_standby(pos)
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local inv = M(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function sieving(pos, crd, nvm, inv)
local src, dst
for i = 1, crd.num_items do
if inv:contains_item("src", ItemStack("techage:basalt_gravel")) then
dst, src = get_random_basalt_ore(), ItemStack("techage:basalt_gravel")
elseif inv:contains_item("src", ItemStack("default:gravel")) then
dst, src = get_random_gravel_ore(), ItemStack("default:gravel")
else
crd.State:idle(pos, nvm)
return
end
if not inv:room_for_item("dst", dst) then
crd.State:idle(pos, nvm)
return
end
inv:add_item("dst", dst)
inv:remove_item("src", src)
end
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
local inv = M(pos):get_inventory()
sieving(pos, crd, nvm, inv)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
CRD(pos).State:state_button_event(pos, nvm, fields)
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
"techage_appl_sieve_top.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
{
name = "techage_appl_sieve4_top.png^techage_frame4_ta#_top.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0,
},
},
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png",
}
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
end
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "src", stack)
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
end,
on_node_load = function(pos)
CRD(pos).State:on_node_load(pos)
end,
}
local node_name_ta2, node_name_ta3, node_name_ta4 =
techage.register_consumer("gravelsieve", S("Gravel Sieve"), tiles, {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
{-6/16, -8/16, -6/16, 6/16, 4/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
},
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size('src', 9)
inv:set_size('dst', 9)
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,2,4},
power_consumption = {0,3,4,5},
tube_sides = {L=1, R=1, U=1},
})
minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "default:mese_crystal", "group:wood"},
{"techage:tubeS", "techage:sieve", "techage:tubeS"},
{"group:wood", "techage:iron_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})
minetest.register_craft({
output = node_name_ta4,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta3, ""},
{"", "techage:ta4_wlanchip", ""},
},
})
techage.recipes.register_craft_type("ta2_gravelsieve", {
description = S("TA2 Gravel Sieve"),
icon = 'techage_sieve_sieve_ta1.png',
width = 1,
height = 1,
})
techage.recipes.register_craft_type("ta3_gravelsieve", {
description = S("TA3 Gravel Sieve"),
icon = 'techage_filling_ta3.png^techage_appl_sieve.png^techage_frame_ta3.png',
width = 1,
height = 1,
})
techage.recipes.register_craft_type("ta4_gravelsieve", {
description = S("TA4 Gravel Sieve"),
icon = 'techage_filling_ta4.png^techage_appl_sieve.png^techage_frame_ta4.png',
width = 1,
height = 1,
})
techage.recipes.register_craft({
output = "techage:sieved_basalt_gravel",
items = {"techage:basalt_gravel"},
type = "ta2_gravelsieve",
})
techage.recipes.register_craft({
output = "techage:sieved_basalt_gravel",
items = {"techage:basalt_gravel"},
type = "ta3_gravelsieve",
})
techage.recipes.register_craft({
output = "techage:sieved_basalt_gravel",
items = {"techage:basalt_gravel"},
type = "ta4_gravelsieve",
})