190 lines
5.5 KiB
Lua
Executable File
190 lines
5.5 KiB
Lua
Executable File
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Light Detector
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local logic = techage.logic
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local CYCLE_TIME = 2
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local function switch_off(pos)
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local node = minetest.get_node(pos)
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if node.name == "techage:ta3_lightdetector_on" then
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logic.swap_node(pos, "techage:ta3_lightdetector_off")
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logic.send_off(pos, M(pos))
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end
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end
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local function switch_on(pos)
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logic.swap_node(pos, "techage:ta3_lightdetector_on")
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if logic.send_on(pos, M(pos)) then
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minetest.after(1, switch_off, pos)
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end
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end
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local function node_timer(pos)
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local nvm = techage.get_nvm(pos)
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local trigger = nvm.mode or 7
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node_light(pos_above, nil) == nil then
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switch_off(pos)
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return true
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end
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if minetest.get_node_light(pos_above, nil) > trigger then
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switch_on(pos)
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else
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switch_off(pos)
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end
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return true
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end
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local function formspec(meta, nvm)
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local numbers = meta:get_string("numbers") or ""
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local dropdown_label = "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" -- Has to be a cleaner way of doing this, but it's just easier this way
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return "size[7.5,4]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"field[0.5,1;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
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"label[0.2,1.6;"..S("Send signal if light level is above:").."]"..
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"dropdown[0.2,2.1;7.3,1;mode;"..dropdown_label.."; "..(nvm.mode or 7).."]"..
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"button_exit[2,3.2;3,1;accept;"..S("accept").."]"
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = minetest.get_meta(pos)
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local nvm = techage.get_nvm(pos)
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if fields.accept then
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nvm.mode = tonumber(fields.mode) or 7
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if techage.check_numbers(fields.numbers, player:get_player_name()) then
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meta:set_string("numbers", fields.numbers)
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logic.infotext(M(pos), S("TA3 Light Detector"))
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end
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meta:set_string("formspec", formspec(meta, nvm))
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end
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end
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local function techage_set_numbers(pos, numbers, player_name)
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local meta = M(pos)
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local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Light Detector"))
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meta:set_string("formspec", formspec(meta))
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return res
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
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minetest.register_node("techage:ta3_lightdetector_off", {
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description = S("TA3 Light Detector"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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logic.after_place_node(pos, placer, "techage:ta3_lightdetector_off", S("TA3 Light Detector"))
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logic.infotext(meta, S("TA3 Light Detector"))
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meta:set_string("formspec", formspec(meta, nvm))
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("techage:ta3_lightdetector_on", {
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description = "TA3 Light Detector (On)",
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector_on.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
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},
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta3_lightdetector_off"
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})
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minetest.register_craft({
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output = "techage:ta3_lightdetector_off",
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recipe = {
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{"", "group:wood", "default:glass"},
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{"", "default:copper_ingot", "techage:vacuum_tube"},
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{"", "group:wood", "default:mese_crystal"},
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},
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})
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techage.register_node({"techage:ta3_lightdetector_off", "techage:ta3_lightdetector_on"}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta3_lightdetector_on" then
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return "on"
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else
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return "off"
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end
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elseif topic == "light_level" then -- Allow finding the specific light level
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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return minetest.get_node_light(pos_above, nil)
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else
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return "unsupported"
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 142 then -- Binary State
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta3_lightdetector_on" then
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return 0, {1}
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else
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return 0, {0}
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end
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elseif topic == 143 then -- Allow finding the specific light level
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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return 0, {minetest.get_node_light(pos_above, nil)}
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else
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return 2, ""
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end
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end,
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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})
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