337 lines
10 KiB
Lua
337 lines
10 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Move Controller
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S2P = minetest.string_to_pos
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local S = techage.S
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local MP = minetest.get_modpath("techage")
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local mark = dofile(MP .. "/basis/mark_lib.lua")
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local fly = techage.flylib
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local MAX_DIST = 200
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local MAX_BLOCKS = 16
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "0.5,1,2,4,6,8",
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name = "max_speed",
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label = S("Maximum Speed"),
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tooltip = S("Maximum speed for moving blocks"),
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default = "8",
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},
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{
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type = "float",
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name = "height",
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label = S("Move block height"),
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tooltip = S("Value in the range of 0.0 to 1.0"),
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default = "1.0",
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},
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{
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type = "float",
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name = "offset",
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label = S("Object offset"),
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tooltip = S("Y-offset for non-player objects like vehicles (-0.5 to 0.5)"),
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default = "0.0",
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},
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{
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type = "dropdown",
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choices = "A-B / B-A,move xyz",
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name = "opmode",
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label = S("Operational mode"),
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tooltip = S("Switch to the remote controlled 'move xyz' mode"),
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default = "A-B / B-A",
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},
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}
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local function formspec(nvm, meta)
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local status = meta:get_string("status")
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local path = minetest.formspec_escape(meta:contains("path") and meta:get_string("path") or "0,3,0")
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local buttons
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if meta:get_string("opmode") == "move xyz" then
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buttons = "field[0.4,2.5;3.8,1;path;" .. S("Move distance") .. ";" .. path .. "]" ..
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"button_exit[4.1,2.2;3.8,1;move2;" .. S("Move") .. "]" ..
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"button_exit[0.1,3.3;3.8,1;reset;" .. S("Reset") .. "]"
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else
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buttons = "field[0.4,2.5;3.8,1;path;" .. S("Move distance (A to B)") .. ";" .. path .. "]" ..
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"button_exit[0.1,3.3;3.8,1;moveAB;" .. S("Move A-B") .. "]" ..
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"button_exit[4.1,3.3;3.8,1;moveBA;" .. S("Move B-A") .. "]" ..
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"button[4.1,2.2;3.8,1;store;" .. S("Store") .. "]"
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end
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return "size[8,5]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
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"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" ..
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techage.wrench_image(7.4, -0.05) ..
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"button[0.1,0.8;3.8,1;record;" .. S("Record") .. "]" ..
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"button[4.1,0.8;3.8,1;done;" .. S("Done") .. "]" ..
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buttons ..
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"label[0.3,4.3;" .. status .. "]"
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end
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minetest.register_node("techage:ta4_movecontroller", {
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description = S("TA4 Move Controller"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
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},
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after_place_node = function(pos, placer, itemstack)
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local meta = M(pos)
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techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller", S("TA4 Move Controller"))
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techage.logic.infotext(meta, S("TA4 Move Controller"))
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local nvm = techage.get_nvm(pos)
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meta:set_string("formspec", formspec(nvm, meta))
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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if fields.record then
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nvm.lpos1 = {}
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nvm.lpos2 = {}
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nvm.moveBA = false
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nvm.running = nil
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nvm.lastpos = nil
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meta:set_string("status", S("Recording..."))
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local name = player:get_player_name()
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minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
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mark.unmark_all(name)
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mark.start(name, MAX_BLOCKS)
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meta:set_string("formspec", formspec(nvm, meta))
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elseif fields.done then
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local name = player:get_player_name()
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local pos_list = mark.get_poslist(name)
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if fly.to_vector(fields.path or "", MAX_DIST) then
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meta:set_string("path", fields.path)
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end
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local text = #pos_list.." "..S("block positions are stored.")
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nvm.running = nil
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nvm.lastpos = nil
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meta:set_string("status", text)
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nvm.lpos1 = pos_list
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mark.unmark_all(name)
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mark.stop(name)
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meta:set_string("formspec", formspec(nvm, meta))
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elseif fields.store then
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if fly.to_vector(fields.path or "", MAX_DIST) then
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meta:set_string("path", fields.path)
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meta:set_string("status", S("Stored"))
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else
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meta:set_string("status", S("Error: Invalid distance !!"))
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end
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meta:set_string("formspec", formspec(nvm, meta))
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local name = player:get_player_name()
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mark.stop(name)
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nvm.moveBA = false
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nvm.running = nil
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nvm.lastpos = nil
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elseif fields.moveAB then
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meta:set_string("status", "")
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if fly.move_to_other_pos(pos, false) then
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meta:set_string("formspec", formspec(nvm, meta))
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local name = player:get_player_name()
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mark.stop(name)
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end
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meta:set_string("formspec", formspec(nvm, meta))
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elseif fields.moveBA then
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meta:set_string("status", "")
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if fly.move_to_other_pos(pos, true) then
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meta:set_string("formspec", formspec(nvm, meta))
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local name = player:get_player_name()
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mark.stop(name)
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end
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meta:set_string("formspec", formspec(nvm, meta))
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elseif fields.move2 then
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if fly.to_vector(fields.path or "", MAX_DIST) then
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meta:set_string("path", fields.path)
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end
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local line = fly.to_vector(meta:get_string("path"), MAX_DIST)
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if line then
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fly.move_to(pos, line)
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end
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elseif fields.reset then
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fly.reset_move(pos)
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not clicker or minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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meta:set_string("formspec", formspec(nvm, meta))
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local name = digger:get_player_name()
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mark.unmark_all(name)
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mark.stop(name)
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techage.remove_node(pos, oldnode, oldmetadata)
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end,
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ta4_formspec = WRENCH_MENU,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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local INFO = [[Commands: 'state', 'a2b', 'b2a', 'move']]
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techage.register_node({"techage:ta4_movecontroller"}, {
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on_recv_message = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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local move_xyz = M(pos):get_string("opmode") == "move xyz"
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if topic == "info" then
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return INFO
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elseif topic == "state" then
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return nvm.running and "running" or "stopped"
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elseif not move_xyz and topic == "a2b" then
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return fly.move_to_other_pos(pos, false)
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elseif not move_xyz and topic == "b2a" then
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return fly.move_to_other_pos(pos, true)
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elseif not move_xyz and topic == "move" then
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return fly.move_to_other_pos(pos, nvm.moveBA == false)
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elseif move_xyz and topic == "move2" then
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local line = fly.to_vector(payload, MAX_DIST)
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if line then
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return fly.move_to(pos, line)
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end
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return false
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elseif topic == "reset" then
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return fly.reset_move(pos)
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end
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return false
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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local move_xyz = M(pos):get_string("opmode") == "move xyz"
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--print("on_beduino_receive_cmnd", P2S(pos), move_xyz, topic, payload[1])
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if not move_xyz and topic == 11 then
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if payload[1] == 1 then
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return fly.move_to_other_pos(pos, false) and 0 or 3
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elseif payload[1] == 2 then
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return fly.move_to_other_pos(pos, true) and 0 or 3
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elseif payload[1] == 3 then
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return fly.move_to_other_pos(pos, nvm.moveBA == false) and 0 or 3
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end
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elseif move_xyz and topic == 18 then -- move xyz
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local line = {
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x = techage.in_range(techage.beduino_signed_var(payload[1]), -100, 100),
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y = techage.in_range(techage.beduino_signed_var(payload[2]), -100, 100),
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z = techage.in_range(techage.beduino_signed_var(payload[3]), -100, 100),
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}
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return fly.move_to(pos, line) and 0 or 3
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elseif move_xyz and topic == 19 then -- reset
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return fly.reset_move(pos) and 0 or 3
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else
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return 2
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == 129 then
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return 0, {nvm.running and 1 or 6}
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end
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return 2, ""
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end,
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on_node_load = function(pos, node)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("teleport_mode", "") -- delete not working op mode
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nvm.running = false
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end,
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})
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minetest.register_node("techage:rack_and_pinion", {
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description = S("TA Rack and Pinion"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"techage_rack_and_pinion.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -6/32, -16/32, 14.1/32, 6/32, 16/32, 16/32},
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},
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},
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("techage:moveblock", {
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description = "Techage Invisible Move Block",
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drawtype = "glasslike_framed_optional",
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inventory_image = 'techage_inv_invisible.png',
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tiles = {"techage_invisible.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-16/32, -16/32, -16/32, 16/32, -14/32, 16/32},
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},
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},
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paramtype = "light",
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light_source = 0,
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sunlight_propagates = true,
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walkable = false,
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pointable = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "techage:ta4_movecontroller",
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recipe = {
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{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
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{"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
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{"group:wood", "basic_materials:gear_steel", "group:wood"},
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},
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})
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minetest.register_craft({
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output = "techage:rack_and_pinion 10",
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recipe = {
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{"", "default:steel_ingot", ""},
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{"basic_materials:steel_bar", "default:steel_ingot", "basic_materials:steel_bar"},
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{"", "default:steel_ingot", ""},
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},
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})
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