266 lines
6.4 KiB
Lua
266 lines
6.4 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2017-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Logic twofold button
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local function get_button_num(pos, clicker, pointed_thing)
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-- use the node behind the button to get better results
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if clicker and pointed_thing then
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local offs = vector.subtract(pointed_thing.under, pointed_thing.above)
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pointed_thing.under = vector.add(pointed_thing.under, offs)
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pointed_thing.above = vector.add(pointed_thing.above, offs)
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local pos1 = minetest.pointed_thing_to_face_pos(clicker, pointed_thing)
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local y = pos1.y - pos.y
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if y > 0.03 then
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return 1
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elseif y < -0.03 then
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return 2
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end
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end
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end
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "button,switch",
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name = "type",
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label = S("Type"),
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tooltip = S("Momentary button or on/off switch"),
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default = "1",
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},
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{
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type = "ascii",
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name = "label1",
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label = S("Label") .. " 1",
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tooltip = S("Label for the button"),
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default = "1",
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},
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{
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type = "numbers",
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name = "dest_number1",
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label = S("Number") .. " 1",
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tooltip = S("Destination block number"),
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default = "",
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check = techage.check_numbers,
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},
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{
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type = "ascii",
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name = "command1",
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label = S("Command") .. " 1",
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "1",
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},
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{
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type = "ascii",
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name = "label2",
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label = S("Label") .. " 2",
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tooltip = S("Label for the button"),
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default = "1",
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},
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{
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type = "numbers",
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name = "dest_number2",
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label = S("Number") .. " 2",
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tooltip = S("Destination block number"),
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default = "",
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check = techage.check_numbers,
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},
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{
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type = "ascii",
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name = "command2",
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label = S("Command") .. " 2",
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "2",
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},
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{
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type = "dropdown",
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choices = "private,protected,public",
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name = "access",
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label = S("Access"),
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tooltip = S("Button protection"),
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default = "8",
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},
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}
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local function send_cmnd(pos, num, cmd)
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local meta = M(pos)
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local own_num = meta:get_string("node_number")
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local dest = meta:get_string("dest_number" .. num)
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local command, payload = cmd, nil
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if not cmd then
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local s = meta:get_string("command" .. num)
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command, payload = unpack(string.split(s, " ", false, 1))
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end
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local owner = meta:get_string("owner")
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if techage.check_numbers(dest, owner) then
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techage.send_multi(own_num, dest, command, payload)
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end
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end
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local function button_update(pos, objref)
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local meta = M(pos)
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pos = vector.round(pos)
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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local tbl = {" ", " ", meta:get_string("label1"), " ", meta:get_string("label2")}
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local text = "< " .. table.concat(tbl, "\n< ")
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local texture = lcdlib.make_multiline_texture("default", text, 96, 96, 7, "top", "#000", 6)
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if nvm.button[1] then
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texture = texture .. "^techage_smartline_button_4x_on2.png"
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end
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if nvm.button[2] then
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texture = texture .. "^techage_smartline_button_4x_on3.png"
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end
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objref:set_properties({ textures = {texture}, visual_size = {x=1, y=1} })
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end
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local function switch_off(pos, num)
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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nvm.button[num] = nil
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lcdlib.update_entities(pos)
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end
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local function switch_on(pos, num)
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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nvm.button[num] = true
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lcdlib.update_entities(pos)
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end
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local lcd_box = {-8/16, -4/16, 7.75/16, 8/16, 4/16, 8/16}
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local function can_access(pos, player)
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local meta = M(pos)
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local playername = player:get_player_name()
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local access = meta:get_string("access")
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local owner = meta:get_string("owner")
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local protected = minetest.is_protected(pos, playername)
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if access == "private" and playername ~= owner then
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return false
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elseif access == "protected" and protected then
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return false
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end
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return true
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end
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minetest.register_node("techage:ta4_button_2x", {
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description = S("TA4 2x Button"),
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inventory_image = 'techage_smartline_button_2x.png',
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tiles = {'techage_smartline_button_2x.png'},
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drawtype = "nodebox",
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paramtype = "light",
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = lcd_box,
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},
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light_source = 6,
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display_entities = {
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["techage:display_entity"] = { depth = 0.48,
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on_display_update = button_update},
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},
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after_place_node = function(pos, placer)
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local number = techage.add_node(pos, "techage:ta4_button_2x")
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local meta = minetest.get_meta(pos)
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "TA4 2x Button " .. number)
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meta:set_string("type", "button")
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meta:set_string("label1", "B1")
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meta:set_string("label2", "B2")
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lcdlib.update_entities(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if clicker and clicker:is_player() then
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-- Check access settings
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if not can_access(pos, clicker) then
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return
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end
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local num = get_button_num(pos, clicker, pointed_thing)
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if num then
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local typ = M(pos):get_string("type")
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if typ == "switch" then
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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if nvm.button[num] then
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switch_off(pos, num)
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send_cmnd(pos, num, "off")
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else
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switch_on(pos, num)
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send_cmnd(pos, num, "on")
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end
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else
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switch_on(pos, num)
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send_cmnd(pos, num)
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minetest.after(0.5, switch_off, pos, num)
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end
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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end
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end
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end,
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ta_after_formspec = function(pos, fields, playername)
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lcdlib.update_entities(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata)
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techage.remove_node(pos, oldnode, oldmetadata)
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end,
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ta3_formspec = WRENCH_MENU,
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on_place = lcdlib.on_place,
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on_construct = lcdlib.on_construct,
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on_destruct = lcdlib.on_destruct,
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on_rotate = lcdlib.on_rotate,
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groups = {cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_glass_defaults(),
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})
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techage.register_node({"techage:ta4_button_2x"}, {})
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minetest.register_craft({
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output = "techage:ta4_button_2x",
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recipe = {
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{"", "", ""},
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{"", "techage:ta4_button_off", "techage:ta4_button_off"},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "techage:ta4_button_off 2",
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recipe = {
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{"", "", ""},
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{"", "techage:ta4_button_2x", ""},
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{"", "", ""},
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},
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})
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