techage_modpack/signs_bot/cmd_item.lua
2020-05-31 22:31:18 +02:00

292 lines
8.5 KiB
Lua

--[[
Signs Bot
=========
Copyright (C) 2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Signs Bot: More commands
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("signs_bot")
local I,_ = dofile(MP.."/intllib.lua")
local lib = signs_bot.lib
local RegisteredInventories = {}
--
-- Move from/to inventories
--
-- From chest to robot
function signs_bot.robot_take(base_pos, robot_pos, param2, want_count, slot)
local target_pos = lib.next_pos(robot_pos, param2)
local node = lib.get_node_lvm(target_pos)
local def = RegisteredInventories[node.name]
local owner = M(base_pos):get_string("owner")
-- Is known type of inventory node?
if def and (not def.allow_take or def.allow_take(target_pos, nil, owner)) then
local src_inv = minetest.get_inventory({type="node", pos=target_pos})
-- take specified item_name from bot slot configuration OR any item from the chest
local item_name = signs_bot.bot_inv_item_name(base_pos, slot) or lib.peek_inv(src_inv, def.take_listname)
if item_name then
local taken = src_inv:remove_item(def.take_listname, ItemStack(item_name.." "..want_count))
local leftover = signs_bot.bot_inv_put_item(base_pos, slot, taken)
src_inv:add_item(def.take_listname, leftover)
end
end
end
-- From robot to chest
function signs_bot.robot_put(base_pos, robot_pos, param2, num, slot)
local target_pos = lib.next_pos(robot_pos, param2)
local node = lib.get_node_lvm(target_pos)
local def = RegisteredInventories[node.name]
local owner = M(base_pos):get_string("owner")
local taken = signs_bot.bot_inv_take_item(base_pos, slot, num)
-- Is known type of inventory node?
if taken and def and (not def.allow_put or def.allow_put(target_pos, taken, owner)) then
local dst_inv = minetest.get_inventory({type="node", pos=target_pos})
local leftover = dst_inv and dst_inv:add_item(def.put_listname, taken)
if leftover and leftover:get_count() > 0 then
signs_bot.bot_inv_put_item(base_pos, slot, leftover)
end
elseif taken then
signs_bot.bot_inv_put_item(base_pos, slot, taken)
end
end
-- From robot to furnace
function signs_bot.robot_put_fuel(base_pos, robot_pos, param2, num, slot)
local target_pos = lib.next_pos(robot_pos, param2)
local node = lib.get_node_lvm(target_pos)
local def = RegisteredInventories[node.name]
local owner = M(base_pos):get_string("owner")
local taken = signs_bot.bot_inv_take_item(base_pos, slot, num)
-- Is known type of inventory node?
if taken and def and (not def.allow_fuel or def.allow_fuel(target_pos, taken, owner)) then
local dst_inv = minetest.get_inventory({type="node", pos=target_pos})
local leftover = dst_inv and dst_inv:add_item(def.fuel_listname, taken)
if leftover and leftover:get_count() > 0 then
signs_bot.bot_inv_put_item(base_pos, slot, leftover)
end
end
end
signs_bot.register_botcommand("take_item", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("Take <num> items from a chest like node\nand put it into the item inventory.\n"..
"<slot> is the inventory slot (1..8) or 0 for any one"),
check = function(num, slot)
num = tonumber(num) or 1
if num < 1 or num > 99 then
return false
end
slot = tonumber(slot) or 0
if slot < 0 or slot > 8 then
return false
end
return true
end,
cmnd = function(base_pos, mem, num, slot)
num = tonumber(num) or 1
slot = tonumber(slot) or 0
signs_bot.robot_take(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("add_item", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("Add <num> items to a chest like node\ntaken from the item inventory.\n"..
"<slot> is the inventory slot (1..8) or 0 for any one"),
check = function(num, slot)
num = tonumber(num) or 1
if num < 1 or num > 99 then
return false
end
slot = tonumber(slot) or 0
if slot < 0 or slot > 8 then
return false
end
return true
end,
cmnd = function(base_pos, mem, num, slot)
num = tonumber(num) or 1
slot = tonumber(slot) or 0
signs_bot.robot_put(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("add_fuel", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("Add <num> fuel to a furnace like node\ntaken from the item inventory.\n"..
"<slot> is the inventory slot (1..8) or 0 for any one"),
check = function(num, slot)
num = tonumber(num) or 1
if num < 1 or num > 99 then
return false
end
slot = tonumber(slot) or 0
if slot < 0 or slot > 8 then
return false
end
return true
end,
cmnd = function(base_pos, mem, num, slot)
num = tonumber(num) or 1
slot = tonumber(slot) or 0
signs_bot.robot_put_fuel(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("cond_take_item", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("deprecated, use bot inventory configuration instead"),
check = function(num, slot)
return false
end,
cmnd = function(base_pos, mem, num, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("cond_add_item", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("deprecated, use bot inventory configuration instead"),
check = function(num, slot)
return false
end,
cmnd = function(base_pos, mem, num, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("pickup_items", {
mod = "item",
params = "<slot>",
num_param = 1,
description = I("Pick up all objects\n"..
"in a 3x3 field.\n"..
"<slot> is the inventory slot (1..8) or 0 for any one"),
check = function(slot)
slot = tonumber(slot) or 0
return slot >= 0 and slot < 9
end,
cmnd = function(base_pos, mem, slot)
slot = tonumber(slot) or 0
local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0,0})
for _, object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
local lua_entity = object:get_luaentity()
if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
local item = ItemStack(lua_entity.itemstring)
local leftover = signs_bot.bot_inv_put_item(base_pos, slot, item)
if leftover:get_count() == 0 then
object:remove()
end
end
end
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("drop_items", {
mod = "item",
params = "<num> <slot>",
num_param = 2,
description = I("Drop items in front of the bot.\n"..
"<slot> is the inventory slot (1..8) or 0 for any one"),
check = function(num, slot)
num = tonumber(num) or 1
if num < 1 or num > 99 then
return false
end
slot = tonumber(slot) or 0
if slot < 0 or slot > 8 then
return false
end
return true
end,
cmnd = function(base_pos, mem, num, slot)
num = tonumber(num) or 1
slot = tonumber(slot) or 0
local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0})
local items = signs_bot.bot_inv_take_item(base_pos, slot, num)
minetest.add_item(pos, items)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("punch_cart", {
mod = "item",
params = "",
num_param = 0,
description = I("Punch a rail cart to start it"),
cmnd = function(base_pos, mem)
local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0})
for _, object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
if object:get_entity_name() == "minecart:cart" then
object:punch(object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, minetest.facedir_to_dir(mem.robot_param2))
break -- start only one cart
end
end
return signs_bot.DONE
end,
})
-- def is a table with following data:
-- {
-- put = {
-- allow_inventory_put = func(pos, stack, player_name),
-- listname = "src",
-- },
-- take = {
-- allow_inventory_take = func(pos, stack, player_name),
-- listname = "dst",
-- fuel = {
-- allow_inventory_put = func(pos, stack, player_name),
-- listname = "fuel",
-- },
-- }
function signs_bot.register_inventory(node_names, def)
for _, name in ipairs(node_names) do
RegisteredInventories[name] = {
allow_put = def.put and def.put.allow_inventory_put,
put_listname = def.put and def.put.listname,
allow_take = def.take and def.take.allow_inventory_take,
take_listname = def.take and def.take.listname,
allow_fuel = def.fuel and def.fuel.allow_inventory_put,
fuel_listname = def.fuel and def.fuel.listname,
}
end
end