techage_modpack/techage/move_controller/turncontroller.lua
2022-07-11 20:24:44 +02:00

206 lines
5.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2020-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Turn Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local MP = minetest.get_modpath("techage")
local fly = dofile(MP .. "/basis/fly_lib.lua")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local MAX_BLOCKS = 16
local function formspec(nvm, meta)
local status = meta:get_string("status")
local path = meta:contains("path") and meta:get_string("path") or "0,3,0"
return "size[8,3]" ..
"box[0,-0.1;7.8,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Turn Controller")) .. "]" ..
--techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" ..
"button[0.1,1.5;3.8,1;left;" .. S("Turn left") .. "]" ..
"button[4.1,1.5;3.8,1;right;" .. S("Turn right") .. "]" ..
"label[0.3,2.5;" .. status .. "]"
end
minetest.register_node("techage:ta4_turncontroller", {
description = S("TA4 Turn Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_turn.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
techage.logic.after_place_node(pos, placer, "techage:ta4_turncontroller", S("TA4 Turn Controller"))
techage.logic.infotext(meta, S("TA4 Turn Controller"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.record then
nvm.lpos1 = {}
nvm.lpos2 = {}
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be turned"))
mark.start(name, MAX_BLOCKS)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.done then
local name = player:get_player_name()
local pos_list = mark.get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text)
nvm.lpos = pos_list
mark.unmark_all(name)
mark.stop(name)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.left then
meta:set_string("status", "")
if nvm.lpos then
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l")
if new_posses then
nvm.lpos = new_posses
local name = player:get_player_name()
mark.stop(name)
end
end
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.right then
meta:set_string("status", "")
if nvm.lpos then
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
local name = player:get_player_name()
mark.stop(name)
end
end
meta:set_string("formspec", formspec(nvm, meta))
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
mark.unmark_all(name)
mark.stop(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'left', 'right', 'uturn']]
techage.register_node({"techage:ta4_turncontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "left" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l")
if new_posses then
nvm.lpos = new_posses
return true
end
return false
elseif topic == "right" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return true
end
return false
elseif topic == "uturn" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return true
end
end
return false
end
return false
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
local nvm = techage.get_nvm(pos)
if topic == 12 then
if payload[1] == 1 then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l")
if new_posses then
nvm.lpos = new_posses
return 0
end
return 3
elseif payload[1] == 2 then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return 0
end
return 3
elseif payload[1] == 3 then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return 0
end
end
return 3
end
return 2
else
return 2
end
end,
})
minetest.register_craft({
output = "techage:ta4_turncontroller",
recipe = {
{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
{"techage:aluminum", "techage:baborium_ingot", "techage:aluminum"},
{"group:wood", "basic_materials:gear_steel", "group:wood"},
},
})