techage_modpack/techage/doc/manual_EN.lua
2020-05-31 22:31:18 +02:00

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techage.manual_EN = {}
techage.manual_EN.aTitel = {
"1,Tech Age Mod",
"2,Hints",
"2,Ores and Minerals",
"3,Meridium",
"3,Usmium",
"3,Baborium",
"3,Petroleum",
"3,Bauxite",
"2,History",
"1,TA1: Iron Age",
"2,Coal Pile",
"2,Coal Burner",
"2,Ores and Tools",
"3,Hammer",
"3,Gravel Sieve",
"3,Hopper",
"3,Gravel seven with the hopper",
"3,Meridium",
"1,TA2: Steam Age",
"2,Steam Engine",
"3,TA2 Firebox",
"3,TA2 Boiler",
"3,TA2 Cylinder",
"3,TA2 Flywheel",
"3,TA2 Steam Pipes",
"2,Push and sort items",
"3,TechAge Tube",
"3,TA2 Pusher",
"3,TA2 Distributor",
"2,Gravel washer",
"3,TA2 Gravel Rinser",
"2,Dig stone\\, grind and sieve",
"3,TA2 Quarry",
"3,TA2 Grinder",
"3,TA2 Gravel Sieve",
"2,Produce Items",
"3,TA2 Autocrafter",
"3,TA2 Electronic Fab",
"2,Other blocks",
"3,TA2 Liquid Sampler",
"3,TA2 Protected Chest",
"3,Techage Forceload Block",
"1,TA3: Oil Age",
"2,Coal-fired Power Station / Oil-fired Power Station",
"3,TA3 power station firebox",
"3,TA3 Power Station Oil Burner",
"3,TA3 boiler base / top",
"3,TA3 turbine",
"3,TA3 generator",
"3,TA3 cooler",
"2,Electrical current",
"3,TA Electric Cable",
"3,TA Electric Junction Box",
"3,TA Power Line",
"3,TA Power Pole",
"3,TA Power Pole Top",
"3,TA Power Pole Top 2",
"3,TA Power Switch",
"3,TA Power Switch Small",
"3,TA Power Switch Box",
"3,TA3 Small Power Generator",
"3,TA3 Battery Block",
"3,TA3 Power Terminal",
"2,TA3 Industrial Furnace",
"3,TA3 Furnace Oil Burner",
"3,TA3 Furnace Top",
"3,TA3 Booster",
"2,Liquids",
"3,TA3 Tank",
"3,TA3 Pump",
"3,TA Liquid Filler",
"3,TA4 Pipe",
"3,TA3 Pipe Wall Entry Blocks",
"2,Oil Production",
"3,TA3 Oil Explorer",
"3,TA3 Oil Drill Box",
"3,TA3 Oil Pumpjack",
"3,TA3 Drill Pipe",
"3,Oil tank",
"2,Oil Transportation",
"3,Oil transportation by Tank Carts",
"3,Oil transportation with barrels over Minecarts",
"3,Tank Cart",
"3,Chest Cart",
"2,Oil Processing",
"3,Distillation Tower",
"4,Reboiler",
"2,Logic / Switching Blocks",
"3,TA3 Button / Switch",
"3,TA3 Logic Block",
"3,TA3 Repeater",
"3,TA3 Sequencer",
"3,TA3 Timer",
"3,TA3 Terminal",
"3,TechAge Signal Lamp",
"3,Door/Gate Blocks",
"3,TA3 Door Controller",
"2,Detectors",
"3,TA3 Detector",
"3,TA3 Cart Detector",
"3,TA3 Block Detector",
"3,TA3 Player Detector",
"2,TA3 Machines",
"3,TA3 Pusher",
"3,TA3 Distributor",
"3,TA3 Autocrafter",
"3,TA3 Electronic Fab",
"3,TA3 Quarry",
"3,TA3 Gravel Sieve",
"3,TA3 Gravel Rinser",
"3,TA3 Grinder",
"3,TA3 Liquid Sampler",
"2,Tools",
"3,Techage Info Tool",
"3,TechAge Programmer",
"3,TechAge Trowel / Trowel",
"3,TA3 drill pipe wrench",
"1,TA4: Future",
"2,Wind Turbine",
"3,TA4 Wind Turbine",
"3,TA4 Wind Turbine Nacelle",
"3,TA4 Wind Turbine Signal Lamp",
"3,TA4 Pillar",
"2,Solar System",
"3,TA4 Solar Module",
"3,TA4 Solar Carrier Module",
"3,TA4 Solar Inverter",
"3,TA4 Low Power Cable",
"3,TA4 Low Voltage Junction Box",
"3,TA4 Street Lamp Solar Cell",
"2,Thermal Energy Storage",
"3,TA4 Heat Exchanger",
"3,TA4 Turbine",
"3,TA4 Generator",
"3,TA4 Pipe Inlet",
"3,TA4 Pipe",
"2,Hydrogen",
"3,Electrolyzer",
"3,Fuel Cell",
"2,Chemical Reactor",
"3,TA4 Doser",
"3,TA4 Reactor",
"3,TA4 Filler Pipe",
"3,TA4 Reactor Stand",
"3,TA4 Reactor Base",
"3,TA4 Silo",
"2,ICTA Controller",
"3,TA4 ICTA controller",
"3,Battery",
"3,TA4 Display",
"3,TA4 Display XL",
"3,TA4 Signal Tower",
"2,TA4 Lua Controller",
"3,TA4 Lua Server",
"3,TA4 Sensor Box / Chest",
"3,TA4 Lua Controller Terminal",
"2,TA4 Logic/Switching Modules",
"3,TA4 Button/Switch",
"3,TA4 Player Detector",
"3,TA4 State Collector",
"3,TA4 Detector",
"2,TA4 Lamps",
"3,TA4 LED Grow Light",
"3,TA4 Street Lamp",
"3,TA4 LED Industrial Lamp",
"2,More TA4 Blocks",
"3,TA4 Tank",
"3,TA4 Pump",
"3,TA4 Furnace Heater",
"3,TA4 water Pump",
"3,TA4 Tube",
"3,TA4 Pusher",
"3,TA4 Chest",
"3,TA4 8x2000 Chest",
"3,TA4 Distributor",
"3,TA4 Gravel Sieve",
"3,TA4 Grinder",
"3,TA4 Quarry",
"3,TA4 Electronic Fab",
"3,TA4 Injector",
}
techage.manual_EN.aText = {
"Tech Age is a technology mod with 4 development stages:\n"..
"\n"..
"TA1: Iron Age\n"..
"Use tools and aids such as coal burners\\, coal burners\\, gravel sieves\\, hammers and hoppers to mine and process the necessary ores and metals.\n"..
"\n"..
"TA2: Steam Age\n"..
"Build a steam engine with drive axles and use it to operate your first ore processing machines.\n"..
"\n"..
"TA3: Oil Age\n"..
"Find and extract oil\\, built railways for oil transportation. A power plant provides the necessary electricity for your machines. Electric light illuminates your industrial plants.\n"..
"\n"..
"TA4: Future Age\n"..
"Renewable energy sources such as wind\\, sun and biofuels help you to leave the oil age. With modern technologies and intelligent machines you set out into the future.\n"..
"\n"..
"Note: With a click on the plus sign you get into the subchapters of this manual.\n"..
"\n"..
"\n"..
"\n",
"This documentation is available both \"ingame\" (block construction plan) and on GitHub as MD files.\n"..
"\n"..
" - Link: https://github.com/joe7575/techage/wiki\n"..
"\n"..
"The construction plans (diagrams) for the construction of the machines and the pictures are only available in-game.\n"..
"\n"..
"With Tech Age you have to start over. You can only create TA2 blocks with the items from TA1\\, for TA3 you need the results from TA2\\, etc.\n"..
"\n"..
"In TA2\\, the machines only run with drive axes.\n"..
"\n"..
"From TA3\\, the machines run on electricity and have a communication interface for remote control.\n"..
"\n"..
"TA4 adds more power sources\\, but also higher logistical challenges (power lines\\, item transport).\n"..
"\n",
"Techage adds some new items to the game:\n"..
"\n"..
" - Meridium - an alloy for the production of luminous tools in TA1\n"..
" - Usmium - an ore that is mined in TA2 and needed for TA3\n"..
" - Baborium - a metal that is needed for recipes in TA3\n"..
" - Petroleum - is needed in TA3\n"..
" - Bauxite - an aluminum ore that is needed in TA4 to produce aluminum\n"..
"\n",
"Meridium is an alloy of steel and mesecons crystals. Meridium ingots can be made with the coal burner from steel andesecons crystals. Meridium glows in the dark. Tools made of Meridium also light up and are therefore very helpful in underground mining.\n"..
"\n"..
"\n"..
"\n",
"Usmium only occurs as nuggets and can only be obtained by washing gravel with the TA2/TA3 gravel washing system.\n"..
"\n"..
"\n"..
"\n",
"Baborium is only extracted in underground mining. Baborium can only be found in stone at an altitude between -250 and -340 meters.\n"..
"\n"..
"\n"..
"\n",
"Petroleum can only be found with the help of the Explorer and extracted with the help of appropriate TA3 machines. See TA3.\n"..
"\n"..
"\n"..
"\n",
"Bauxite is only extracted in underground mining. Bauxite is only found in stone at a height between -50 and -500 meters.\n"..
"It is required for the production of aluminum\\, which is mainly used in TA4.\n"..
"\n"..
"\n"..
"\n",
" - 28.09.2019: Solar system added\n"..
" - 05.10.2019: Data on the solar system and description of the inverter and the power terminal changed\n"..
" - 18.11.2019: Chapter for ores\\, reactor\\, aluminum\\, silo\\, bauxite\\, furnace heating\\, gravel washing system added\n"..
" - 22.02.2020: corrections and chapters on the update\n"..
" - 29.02.2020: ICTA controller added and further corrections\n"..
" - 14.03.2020 Lua controller added and further corrections\n"..
" - 22.03.2020 More TA4 blocks added\n"..
"\n",
"TA1 is about mining sufficient ores and producing charcoal with simple tools and equipment\\, so that TA2 machines can be manufactured and operated.\n"..
"\n"..
"Of course\\, for an iron age there must also be iron and not just steel\\, as in \"Minetest Game\". As a result\\, some recipes have been changed so that iron has to be produced first and then steel later.\n"..
"\n"..
"The durability of the tools is based on the ages and therefore does not correspond to the original Minetest game.\n"..
"The durability / hardness for an axe\\, for example:\n"..
"\n"..
" - Bronze: 20\n"..
" - Steel: 30\n"..
"\n"..
"\n"..
"\n",
"You need the charcoal burner to make charcoal. Charcoal is required for the burner\\, but also\\, for example\\, in TA2 for the steam engine.\n"..
"\n"..
"Building instructions (see also plan):\n"..
"\n"..
" - Build a 5x5 area of dirt\n"..
" - Place a lighter in the middle\n"..
" - Build a 3x3x3 cube above it out of wood\n"..
" - Cover everything with a layer of earth to form a 5x5x5 cube\n"..
" - Leave a hole to the lighter\n"..
" - Light the lighter and immediately close the hole with a block of wood and earth\n"..
" - If you have done everything correctly\\, the coal burner will start smoking after a few seconds\n"..
" - Only open the charcoal burner when the smoke has disappeared (approx. 20 min)\n"..
"\n"..
"Then you can remove the 9 charcoal blocks and refill the charcoal burner.\n"..
"\n"..
"\n"..
"\n",
"You need the coal burner\\, for example\\, to melt iron and other ores in the melting pot. There are different recipes that require different temperatures. The higher the tower\\, the hotter the flame. A height of 11 blocks above the base plate is for all recipes\\, but a burner with this height also requires more charcoal.\n"..
"\n"..
"Building instructions (see also plan):\n"..
"\n"..
" - Build a stone tower (cobble) with a 3x3 base (7-11 blocks high)\n"..
" - Leave a hole open on one side at the bottom\n"..
" - Put a lighter in it\n"..
" - Fill the tower with charcoal from the top to the top\n"..
" - Light the lighter through the hole\n"..
" - Place the melting pot in the flame over the tower\n(one block above the flame)\n"..
" - To stop the burner\\, temporarily close the hole with an earth block\\, for example.\n"..
"\n"..
"The melting pot has its own menu of recipes and an inventory where you have to put the ores in.\n"..
"\n"..
"\n"..
"\n",
"TA1 has its own tools such as hammer and gravel sieve\\, but the Minecart Hopper can also be used.\n"..
"\n"..
"\n"..
"\n",
"The TA1 hammer can be used to knock/dig stone in a mine\\, but also to smash cobble to gravel. The hammer is available in different versions and therefore different properties: bronze\\, steel\\, brass and diamond.\n"..
"\n"..
"\n"..
"\n",
"Ores can be sifted from the gravel with the gravel sieve. To do this\\, click on the sieve with the gravel. The sifted gravel and ores fall out below.\n"..
"\n"..
"In order not to stand at the sieve for hours\\, sieving can be automated with the hopper.\n"..
"\n"..
"\n"..
"\n",
"The hopper from the \"Minecart\" mod is primarily used for loading and unloading Minecarts. He sucks in items from above and passes them on to the right. Therefore\\, when placing the hopper\\, pay attention to the direction of dispensing.\n"..
"\n"..
"The hopper can also pull items from boxes (chest)\\, provided the box is next to or on the hopper.\n"..
"\n"..
"The hopper can also put items in boxes if the box is next to the hopper.\n"..
"\n"..
"\n"..
"\n",
"With the help of two boxes\\, two hoppers and a gravel sieve\\, the sieving process can be automated. The plan on the right shows the structure.\n"..
"\n"..
"Make sure that the boxes are \"chest_locked\"\\, otherwise someone will steal the valuable ores from the box below.\n"..
"\n"..
"\n"..
"\n",
"TA1 has its own metal alloy meridium. Meridium ingots can be made with the coal burner from steel and mesecons splinters. Meridium glows in the dark. Tools made of Meridium also light up and are therefore very helpful in underground mining.\n"..
"\n"..
"\n"..
"\n",
"TA2 is about building and operating the first machines for processing ores. Some machines have to be driven via drive axles. To do this\\, you need to build a steam engine and heat it with coal or charcoal.\n"..
"\n"..
"In TA2 there is also a gravel rinser that can be used to wash out rare ores such as Usmium nuggets. You will need these nuggets later for further recipes.\n"..
"\n"..
"\n"..
"\n",
"The steam engine consists of several blocks and must be assembled as shown in the plan on the right. The blocks TA2 fire box\\, TA2 boiler top\\, TA2 boiler bottom\\, TA2 cylinder\\, TA2 flywheel and steam pipes are required.\n"..
"\n"..
"In addition\\, drive axles and gear blocks are required for changing direction. The flywheel must be connected to all machines that have to be driven via the drive axles.\n"..
"\n"..
"Always pay attention to the alignment of all blocks when placing:\n"..
"\n"..
" - Cylinder on the left\\, flywheel on the right\n"..
" - Connect steam pipes where there is a corresponding hole\n"..
" - Drive axle on flywheel only on the right\n"..
" - In all machines\\, the drive axles can be connected on all sides\\, which is not occupied by other functions\\, such as the IN and OUT holes in the grinder and sieve.\n"..
"\n"..
"The boiler must be filled with water. Fill up to 10 buckets of water in the boiler.\n"..
"The fire box must be filled with coal or charcoal.\n"..
"When the water is hot (temperature display at the top)\\, the steam engine can be started on the flywheel.\n"..
"\n"..
"The steam engine has a capacity of 25 ku\\, so it can drive several machines at the same time.\n"..
"\n"..
"\n"..
"\n",
"Part of the steam engine.\n"..
"\n"..
"The fire box must be filled with coal or charcoal. The burning time depends on the power demanded by the steam engine. Coal burns for 32 s and charcoal for 96 s under full load.\n"..
"\n"..
"\n"..
"\n",
"Part of the steam engine. Must be filled with water. This is done by clicking on the boiler with a water bucket. When there is no more water or the temperature drops too low\\, the steam engine switches off.\n"..
"\n"..
"\n"..
"\n",
"Part of the steam engine.\n"..
"\n"..
"\n"..
"\n",
"Drive part of the steam engine. The flywheel must be connected to the machines via drive axles.\n"..
"\n"..
"\n"..
"\n",
"Part of the steam engine. The boiler must be connected to the cylinder via the steam pipes. The steam pipe has no branches\\, the maximum length is 12 m (blocks).\n"..
"\n"..
"\n"..
"\n",
"In order to transport objects from one processing station to the next\\, pushers and tubes are used. See plan.\n"..
"\n"..
"\n"..
"\n",
"Two machines can be connected with the help of a pusher and a tube. Tubes have no branches. The maximum length is 200 m (blocks).\n"..
"\n"..
"Alternatively\\, tubes can be placed using the Shift key. This allows\\, for example\\, tubes to be laid in parallel without them accidentally connecting.\n"..
"\n"..
"The transport capacity of a tube is unlimited and only limited by the pusher.\n"..
"\n"..
"\n"..
"\n",
"A pusher is able to pull items out of boxes or machines and push them into other boxes or machines. In other words\\, there must be one and exactly one pusher between two blocks with inventory. Multiple pushers in a row are not possible.\n"..
"In the opposite direction\\, however\\, a pusher is permeable for items\\, so that a box can be filled via a tube and also taught.\n"..
"\n"..
"A pusher goes into the \"standby\" state if it has no items to push. If the output is blocked or the recipient's inventory is full\\, the pusher goes into the \"blocked\" state. The pusher automatically comes out of both states after a few seconds if the situation has changed.\n"..
"\n"..
"The processing power of a TA2 pusher is 2 items every 2 s.\n"..
"\n"..
"\n"..
"\n",
"The distributor is able to transport the items from his inventory sorted in up to four directions. To do this\\, the distributor must be configured accordingly.\n"..
"\n"..
"The distributor has a menu with 4 filters with different colors\\, corresponding to the 4 outputs. If an output is to be used\\, the corresponding filter must be activated via the \"on\" checkbox. All items that are configured for this filter are output via the assigned output. If a filter is activated without items being configured\\, we are talking about an \"unconfigured\"\\, open output.\n"..
"\n"..
"There are two operating modes for a non-configured output:\n"..
"\n"..
"1) Output all items that cannot be output to any other exit\\, even if they are blocked.\n"..
"\n"..
"2) Only output the items that have not been configured for any other filter.\n"..
"\n"..
"In the first case\\, all items are always forwarded and the distributor does not run full. In the second case\\, items are held back and the distributor can run full and then block.\n"..
"\n"..
"The operating mode can be set using the \"blocking mode\" checkbox.\n"..
"\n"..
"The processing power of a TA2 distributor is 4 items every 2 s\\, whereby the distributor tries to distribute the 4 items to the open outputs.\n"..
"\n"..
"\n"..
"\n",
"The gravel washer is a more complex machine with the goal of washing Usmium nuggets out of sieved gravel. A TA2 rinser with axis drive\\, a hopper\\, a chest and running water are required for the installation.\n"..
"\n"..
"Structure from left to right (see also plan):\n"..
"\n"..
" - A dirt block\\, on top of it the water source\\, surrounded on 3 sides by e.g. glass blocks\n"..
" - next to it the gravel rinser\\, if necessary with tube connections for the gravel delivery and removal\n"..
" - then the hopper with chest\n"..
"\n"..
"The whole thing is surrounded by further glass blocks\\, so that the water flows over the gravel rinser and the hopper and rinsed-out nuggets can be collected again by the hopper.\n"..
"\n"..
"\n"..
"\n",
"The gravel washer is able to rinse out the Usmium and copper ores from gravel that has already been sieved\\, provided that this is flushed with water.\n"..
"\n"..
"Whether the Gravel Rinser works correctly can be tested with sticks if these are placed in the inventory of the Gravel Rinser. These must be rinsed out individually and caught by the hopper.\n"..
"\n"..
"The processing power is one gravel item every 2 s. The gravel washer needs 3 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"Crushing\\, grinding and sieving of rock is used to extract ores. Sieved gravel can also be used for other purposes. Quarry\\, grinder and sieve must be driven and thus installed near a steam engine.\n"..
"\n"..
"\n"..
"\n",
"The quarry is used to remove stones and other materials from the underground. The quarry digs a 5x5 block hole. The depth is adjustable.\n"..
"The processing power is one block every 4 s. The quarry needs 10 ku of energy. The maximum depth is 20 meters. For greater depths see TA3 / TA4.\n"..
"\n"..
"\n"..
"\n",
"The grinder is able to grind various rocks\\, but also wood and other items.\n"..
"The processing power is one item every 4 s. The grinder needs 4 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"The gravel sieve is able to sieve gravel to extract ores. The result is partially \"sieved gravel\"\\, which cannot be sieved again.\n"..
"The processing power is one item every 4 s. The gravel sieve requires 3 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"TA2 machines can not only extract ores\\, but also produce objects.\n"..
"\n",
"The autocrafter is used for the automatic production of goods. Everything that the player can produce via the \"Crafting Grid\" can also be done by the autocrafter. To do this\\, the recipe must be entered in the menu of the autocrafter and the necessary ingredients added.\n"..
"\n"..
"Ingredients and manufactured goods can be transported in and out of the block via tubes and pushers.\n"..
"\n"..
"The processing power is one item every 4 s. The autocrafter requires 4 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"The electronic fab is a special machine and can only be used for the production of vacuum tubes. Vacuum tubes are required for TA3 machines and blocks.\n"..
"\n"..
"The processing power is one vacuum tube every 6 s. The electronic fab requires 8 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"",
"Some recipes require water. So that these recipes can also be processed automatically with the autocrafter\\, water must be provided in buckets. The liquid sampler is used for this. He needs empty buckets and has to be put in the water.\n"..
"\n"..
"The processing capacity is one water bucket every 8 s. The liquid sampler requires 3 ku of energy.\n"..
"\n"..
"\n"..
"\n",
"The protected chest can only be used by players who can build at this location\\, i.e. who have protection rights. It does not matter who sets the chest.\n"..
"\n"..
"\n"..
"\n",
"Minetest divides the map into so-called map blocks. These are cubes with an edge length of 16x16x16 blocks. Such a map block is always loaded completely by the server\\, but only the blocks around a player are loaded (approx. 2-3 blocks in all directions). In the player's direction of view\\, there are also more map blocks. Only this part of the world is active and only here do plants and trees grow or the machines run.\n"..
"\n"..
"With a forceload block you can force the map block in which the forceload block is located to remain loaded as long as you are on the server. When all your farms and machines are covered with Forceload blocks\\, everything is always running.\n"..
"\n"..
"The map blocks with their coordinates are predefined\\, e.g. (0\\,0\\,0) to (15\\,15\\,15)\\, or (16\\,16\\,16) to (31\\,31\\,31).\n"..
"You can move a forceload block within a map block as you like\\, the position of the map block remains unchanged.\n"..
"\n"..
"\n"..
"\n",
"At TA3 it is important to replace the steam-powered machines with more powerful and electric-powered machines.\n"..
"\n"..
"To do this\\, you have to build coal-fired power plants and generators. You will soon see that your electricity needs can only be met with oil-powered power plants. So you go looking for oil. Drilling derricks and oil pumps help them get the oil. Railways are used to transport oil to the power plants.\n"..
"\n"..
"The industrial age is at its peak.\n"..
"\n"..
"\n"..
"\n",
"The coal-fired power plant consists of several blocks and must be assembled as shown in the plan on the right. The blocks TA3 power station fire box\\, TA3 boiler top\\, TA3 boiler base\\, TA3 turbine\\, TA3 generator and TA3 cooler are required.\n"..
"\n"..
"The boiler must be filled with water. Fill up to 10 buckets of water in the boiler.\n"..
"The fire box must be filled with coal or charcoal.\n"..
"When the water is hot\\, the generator can then be started.\n"..
"\n"..
"Alternatively\\, the power plant can be equipped with an oil burner and then operated with oil.\n"..
"The oil can be refilled using a pump and oil pipe.\n"..
"\n"..
"The power plant delivers an output of 80 ku.\n"..
"\n"..
"\n"..
"\n",
"Part of the power plant.\n"..
"The fire box must be filled with coal or charcoal. The burning time depends on the power that is requested by the power plant. Coal burns for 20 s and charcoal for 60 s under full load. Correspondingly longer under partial load (50% load = double time).\n"..
"\n"..
"\n"..
"\n",
"Part of the power plant.\n"..
"\n"..
"The oil burner can be filled with petroleum\\, heavy oil\\, naphtha or petrol. The burning time depends on the power that is requested by the power plant. Under full load\\, petroleum burns 15 s\\, heavy oil 20 s\\, naphtha 22 s and gasoline 25 s.\n"..
"\n"..
"Correspondingly longer under partial load (50% load = double time).\n"..
"\n"..
"The oil burner can only hold 50 units of fuel. An additional oil tank and an oil pump are therefore advisable.\n"..
"\n"..
"\n"..
"\n",
"Part of the power plant. Must be filled with water. If there is no more water or the temperature drops too low\\, the power plant switches off.\n"..
"\n"..
"\n"..
"\n",
"The turbine is part of the power plant. It must be placed next to the generator and connected to the boiler and cooler via steam pipes as shown in the plan.\n"..
"\n"..
"\n"..
"\n",
"The generator is used to generate electricity. It must be connected to the machines via power cables and junction boxes.\n"..
"\n"..
"\n"..
"\n",
"Used to cool the hot steam from the turbine. Must be connected to the boiler and turbine via steam pipes as shown in the plan.\n"..
"\n"..
"\n"..
"\n",
"In TA3 (and TA4) the machines are powered by electricity. To do this\\, the machines and generators must be connected with power cables.\n"..
"TA3 has 2 types of power cables:\n"..
"\n"..
" - Insulated cables (TA power cables) for local wiring in the floor or in buildings. These cables can be hidden in the wall or in the floor (can be \"plastered\" with the trowel).\n"..
" - Overland lines (TA power line) for outdoor cabling over long distances. These cables are protected and cannot be removed by other players.\n"..
"\n"..
"Several consumers and generators can be operated together in a power network. Large networks can be set up with the help of the junction boxes.\n"..
"If too little electricity is provided\\, consumers run out.\n"..
"In this context\\, it is also important that the functionality of Forceload blocks is understood\\, because generators\\, for example\\, only supply electricity when the corresponding map block is loaded. This can be enforced with a forceload block.\n"..
"\n"..
"In TA4 there is also a cable for the solar system.\n"..
"\n"..
"\n"..
"\n",
"For local wiring in the floor or in buildings.\n"..
"Branches can be realized using junction boxes. The maximum cable length between machines or junction boxes is 1000 m. A maximum of 1000 nodes can be connected in a power network. All generators\\, batteries\\, junction boxes and machines count as nodes.\n"..
"\n"..
"Since the power cables are not automatically protected\\, the land lines (TA power line) are recommended for longer distances.\n"..
"\n"..
"Power cables can be plastered with the trowel so they can be hidden in the wall or in the floor. All stone\\, clay and other blocks without \"intelligence\" can be used as plastering material. Dirt does not work because dirt can be converted to grass or the like\\, which would destroy the line.\n"..
"\n"..
"For plastering\\, the cable must be clicked on with the trowel. The material with which the cable is to be plastered must be on the far left in the player inventory.\n"..
"The cables can be made visible again by clicking on the block with the trowel.\n"..
"\n"..
"In addition to cables\\, the TA junction box and the TA power switch box can also be plastered.\n"..
"\n"..
"\n"..
"\n",
"With the junction box\\, electricity can be distributed in up to 6 directions. Junction boxes can also be plastered (hidden) with a trowel and made visible again.\n"..
"If the TechAge Info tool (wrench) is clicked on the junction box\\, it is shown whether the power line is powered or not.\n"..
"\n"..
"\n"..
"\n",
"With the TA power line and the electricity poles\\, reasonably realistic overhead lines can be realized. The power pole heads also serve to protect the power line (protection). A pole must be set every 16 m or less. The protection only applies to the power line and the poles\\, however\\, all other blocks in this area are not protected.\n"..
"\n"..
"\n"..
"\n",
"Used to build electricity poles. Is protected from destruction by the electricity pole head and can only be removed by the owner.\n"..
"\n"..
"\n"..
"\n",
"Has up to four arms and thus allows electricity to be distributed in up to 6 directions.\n"..
"The electricity pole head protects power lines and poles within a radius of 8 m.\n"..
"\n"..
"\n"..
"\n",
"This electricity pole head has two fixed arms and is used for the overhead lines. However\\, it can also transmit current downwards and upwards.\n"..
"The electricity pole head protects power lines and poles within a radius of 8 m.\n"..
"\n"..
"\n"..
"\n",
"The switch can be used to switch the power on and off. To do this\\, the switch must be placed on a power switch box. The power switch box must be connected to the power cable on both sides.\n"..
"\n"..
"\n"..
"\n",
"The switch can be used to switch the power on and off. To do this\\, the switch must be placed on a power switch box. The power switch box must be connected to the power cable on both sides.\n"..
"\n"..
"\n"..
"\n",
"see TA power switch.\n"..
"\n"..
"\n"..
"\n",
"The small power generator runs on gasoline and can be used for small consumers with up to 12 ku. Gasoline burns for 150 s under full load. Correspondingly longer under partial load (50% load = double time).\n"..
"\n"..
"The power generator can only hold 50 units of gasoline. An additional tank and a pump are therefore advisable.\n"..
"\n"..
"\n"..
"\n",
"The battery block is used to store excess energy and automatically delivers power in the event of a power failure (if available).\n"..
"The battery block is a secondary power source. This means that the generators are used first when electricity is required. The battery block will only provide power if there is insufficient electricity in the network. The same applies to the current consumption. Therefore\\, no battery can be charged with another battery.\n"..
"The battery delivers 10 ku or takes up 10 ku.\n"..
"At full load\\, a battery can take up to 400 s of current and\\, when it is full\\, also release it again. This corresponds to 8 hours of playing time on a normal game day of 20 minutes.\n"..
"\n"..
"\n"..
"\n",
"The power terminal must be connected to the power grid. It shows data from the power grid.\n"..
"\n"..
"Only the data of a selected type are output in the upper half. If\\, for example\\, \"Power station\" is selected as the type\\, only the data from oil and coal-fired power stations are collected and output. The data from generators (power delivery) and the data from energy storage devices (power consumption) are output on the left. In the case of the battery blocl\\, for example\\, both are output because the battery can draw and deliver power.\n"..
"\n"..
"In the lower half\\, the data of all generators and storage systems of the entire electricity network are summarized.\n"..
"\n"..
"\n"..
"\n",
"The TA3 industrial furnace serves as a supplement to normal furnaces. This means that all goods can be produced with \"cooking\" recipes\\, even in an industrial furnace. But there are also special recipes that can only be made in an industrial furnace.\n"..
"The industrial furnace has its own menu for recipe selection. Depending on the goods in the industrial furnace inventory on the left\\, the output product can be selected on the right.\n"..
"\n"..
"The industrial furnace requires electricity (for the fan) and oil / gasoline for the burner. The industrial furnace and must be assembled as shown in the plan on the right.\n"..
"\n"..
"See also TA4 heater.\n"..
"\n"..
"\n"..
"\n",
"Is part of the TA3 industrial furnace.\n"..
"\n"..
"The oil burner can be operated with heavy oil\\, naphtha or gasoline. The burning time is 80 s for heavy oil\\, 90 s for naphtha and 100 s for gasoline.\n"..
"\n"..
"The oil burner can only hold 50 units of fuel. An additional tank and a pump are therefore advisable.\n"..
"\n"..
"\n"..
"\n",
"Is part of the TA3 industrial furnace. See TA3 industrial furnace.\n"..
"\n"..
"\n"..
"\n",
"Is part of the TA3 industrial furnace. See TA3 industrial furnace.\n"..
"\n"..
"\n"..
"\n",
"Liquids such as water or oil can only be pumped through the special pipes and stored in tanks. As with water\\, there are containers (canisters\\, barrels) in which the liquid can be stored and transported.\n"..
"\n"..
"It is also possible to connect several tanks using the yellow pipes and connectors. However\\, the tanks must have the same content and there must always be at least one yellow pipe between the tank\\, pump and distributor pipe.\n"..
"\n"..
"E.g. It is not possible to connect two tanks directly to a distributor pipe.\n"..
"\n"..
"The liquid filler is used to transfer liquids from containers to tanks. The plan shows how canisters or barrels with liquids are pushed into a liquid filler via pushers. The container is emptied in the liquid filler and the liquid is led down into the tank.\n"..
"\n"..
"The liquid filler can also be placed under a tank to empty the tank.\n"..
"\n"..
"\n"..
"\n",
"Liquids can be stored in a tank. A tank can be filled or emptied using a pump. To do this\\, the pump must be connected to the tank via a pipe (yellow pipes).\n"..
"\n"..
"A tank can also be filled or emptied manually by clicking on the tank with a full or empty liquid container (barrel\\, canister). It should be noted that barrels can only be completely filled or emptied. If\\, for example\\, there are less than 10 units in the tank\\, this remainder must be removed with canisters or pumped empty.\n"..
"\n"..
"A TA3 tank can hold 1000 units or 100 barrels of liquid.\n"..
"\n"..
"\n"..
"\n",
"The pump can be used to pump liquids from tanks or containers to other tanks or containers. The pump direction (arrow) must be observed for the pump. The yellow lines and connectors also make it possible to arrange several tanks on each side of the pump. However\\, the tanks must have the same content.\n"..
"\n"..
"The TA3 pump pumps 4 units of liquid every two seconds.\n"..
"\n"..
"Note 1: The pump must not be placed directly next to the tank. There must always be at least a piece of yellow pipe between them.\n"..
"\n"..
"\n"..
"\n",
"The liquid filler is used to transfer liquids between containers and tanks.\n"..
"\n"..
" - If the liquid filler is placed under a tank and empty barrels are put into the liquid filler with a pusher or by hand\\, the contents of the tank are transferred to the barrels and the barrels can be removed from the outlet\n"..
" - If the liquid filler is placed on a tank and if full containers are put into the liquid filler with a pusher or by hand\\, the content is transferred to the tank and the empty containers can be removed on the exit side\n"..
"\n"..
"It should be noted that barrels can only be completely filled or emptied. If\\, for example\\, there are less than 10 units in the tank\\, this remainder must be removed with canisters or pumped empty.\n"..
"\n"..
"\n"..
"\n",
"The yellow pipes are used for the transmission of gas and liquids.\n"..
"The maximum pipe length is 100 m.\n"..
"\n"..
"\n"..
"\n",
"The blocks serve as wall openings for tubes\\, so that no holes remain open.\n"..
"\n"..
"\n"..
"\n",
"In order to run your generators and stoves with oil\\, you must first look for oil and build a derrick and then extract the oil.\n"..
"TA3 oil explorer\\, TA3 oil drilling box and TA3 pump jack are used for this.\n"..
"\n"..
"\n"..
"\n",
"You can search for oil with the oil explorer. To do this\\, place the block on the floor and right-click to start the search. The oil explorer can be used above ground and underground at all depths.\n"..
"The chat output shows you the depth to which oil was searched and how much oil (petroleum) was found.\n"..
"You can click the block multiple times to search for oil in deeper areas. Oil fields range in size from 4\\,000 to 20\\,000 items.\n"..
"\n"..
"If the search was unsuccessful\\, you have to move the block approx. 16 m further.\n"..
"The oil explorer always searches for oil in the whole map block and below\\, in which it was set. A new search in the same map block (16x16 field) therefore makes no sense.\n"..
"\n"..
"If oil is found\\, the location for the derrick is displayed. You have to erect the derrick within the area shown\\, it is best to mark the spot with a sign and protect the entire area against foreign players.\n"..
"\n"..
"Don't give up looking for oil too quickly. If you're unlucky\\, it can take a long time to find an oil well.\n"..
"It also makes no sense to search an area that another player has already searched. The chance of finding oil anywhere is the same for all players.\n"..
"\n"..
"The oil explorer can always be used to search for oil.\n"..
"\n"..
"\n"..
"\n",
"The oil drill box must be placed in the position indicated by the oil explorer. Drilling for oil elsewhere is pointless.\n"..
"If the button on the oil drilling box is clicked\\, the derrick is erected above the box. This takes a few seconds.\n"..
"The oil drilling box has 4 sides\\, at IN the drill pipe has to be delivered via pusher and at OUT the drilling material has to be removed. The oil drilling box must be supplied with power via one of the other two sides.\n"..
"\n"..
"The oil drilling box drills to the oil field (1 meter in 16 s) and requires 10 ku of electricity.\n"..
"Once the oil field has been reached\\, the derrick can be dismantled and the box removed.\n"..
"\n"..
"\n"..
"\n",
"The oil pump (pump-jack) must now be placed in the place of the oil drilling box. The oil pump also requires electricity (16 ku) and supplies one unit of oil every 8 s. The oil must be collected in a tank. To do this\\, the oil pump must be connected to the tank via yellow pipes.\n"..
"Once all the oil has been pumped out\\, the oil pump can also be removed.\n"..
"\n"..
"\n"..
"\n",
"The drill pipe is required for drilling. As many drill pipe items are required as the depth specified for the oil field. The drill pipe is useless after drilling\\, but it also cannot be dismantled and remains in the ground. However\\, there is a tool to remove the drill pipe blocks (-> Tools -> TA3 drill pipe pliers).\n"..
"\n"..
"\n"..
"\n",
"The oil tank is the large version of the TA3 tank (see liquids -> TA3 tank).\n"..
"\n"..
"The large tank can hold 4000 units of oil\\, but also any other type of liquid.\n"..
"\n"..
"\n"..
"\n",
"",
"Tank carts can be used to transport oil from the oil well to the oil processing plant. A tank cart can be filled or emptied directly using pumps. In both cases\\, the yellow pipes must be connected to the tank cart from above.\n"..
"\n"..
"The following steps are necessary:\n"..
"\n"..
" - Place the tank cart in front of the rail bumper block. The bumper block must not yet be programmed with a time so that the tank cart does not start automatically\n"..
" - Connect the tank cart to the pump using yellow pipes\n"..
" - Switch on the pump\n"..
" - Program the bumper with a time (10 - 20 s)\n"..
"\n"..
"This sequence must be observed on both sides (fill / empty).\n"..
"\n"..
"\n"..
"\n",
"Canisters and barrels can be loaded into the Minecarts. To do this\\, the oil must first be transferred to barrels. The oil barrels can be pushed directly into the Minecart with a pusher and tubes (see map). The empty barrels\\, which come back from the unloading station by Minecart\\, can be unloaded using a hopper\\, which is placed under the rail at the stop.\n"..
"\n"..
"It is not possible with the hopper to both *unload the empty barrels and load the full barrels at a stop*. The hopper immediately unloads the full barrels. It is therefore advisable to set up 2 stations on the loading and unloading side and then program the Minecart accordingly using a recording run.\n"..
"\n"..
"The plan shows how the oil can be pumped into a tank and filled into barrels via a liquid filler and loaded into Minecarts.\n"..
"\n"..
"For the Minecarts to start again automatically\\, the bumper blocks must be configured with the station name and waiting time. 5 s are sufficient for unloading. However\\, since the pushers always go into standby for several seconds when there is no Minecart\\, a time of 15 or more seconds must be entered for loading.\n"..
"\n"..
"\n"..
"\n",
"The tank truck is used to transport liquids. Like tanks\\, it can be filled with pumps or emptied. In both cases\\, the yellow tube must be connected to the tank truck from above.\n"..
"\n"..
"100 units fit in the tank truck.\n"..
"\n"..
"\n"..
"\n",
"The chest cart is used to transport items. Like chests\\, it can be filled or emptied using a pusher.\n"..
"\n"..
"4 stacks fit in the chest cart.\n"..
"\n"..
"\n"..
"\n",
"Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen\\, heavy oil\\, naphtha\\, gasoline and gas via a distillation tower.\n"..
"Further processing to end products takes place in the chemical reactor.\n"..
"\n"..
"\n"..
"\n",
"The distillation tower must be set up as in the plan at the top right.\n"..
"The bitumen is drained off via the base block. The exit is on the back of the base block (note the direction of the arrow).\n"..
"The \"distillation tower\" blocks with the numbers: 1\\, 2\\, 3\\, 2\\, 3\\, 2\\, 3\\, 4 are placed on this basic block\n"..
"Heavy oil\\, naphtha and gasoline are drained from the openings from bottom to top. The gas is caught at the top.\n"..
"All openings on the tower must be connected to tanks.\n"..
"The reboiler must be connected to the \"distillation tower 1\" block.\n"..
"\n"..
"The reboiler needs electricity (not shown in the plan)!\n"..
"\n"..
"\n"..
"\n",
"The reboiler heats the oil to approx. 400 ° C. It largely evaporates and is fed into the distillation tower for cooling.\n"..
"\n"..
"The reboiler requires 12 units of electricity and produces one unit of bitumen\\, heavy oil\\, naphtha\\, gasoline and gas every 6 s.\n"..
"To do this\\, the reboiler must be supplied with oil via a pump.\n"..
"\n"..
"\n"..
"\n",
"In addition to the tubes for goods transport\\, as well as the gas and power pipes\\, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this\\, the connection between transmitter and receiver is only made via the block number. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor.\n"..
"Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench).\n"..
"The simplest commands supported by almost all blocks are:\n"..
"\n"..
" - 'on' - to turn on block / machine / lamp\n"..
" - 'off' - to turn off the block / machine / lamp\n"..
"\n"..
"With the help of the TA3 Terminal\\, these commands can be tried out very easily. Suppose a signal lamp is number 123.\n"..
"Then with:\n"..
"\n"..
" cmd 123 on\n"..
"\n"..
"the lamp can be turned on and with:\n"..
"\n"..
" cmd 123 off\n"..
"\n"..
"the lamp can be turned off again. These commands must be entered in the input field of the TA3 terminal.\n"..
"\n"..
"Commands such as 'on' and'off' are sent to the recipient without a response coming back. These commands can therefore be sent to several receivers at the same time\\, for example with a push button / switch\\, if several numbers are entered in the input field.\n"..
"\n"..
"A command like 'state' requests the status of a block. The block then sends its status back. This type of confirmed command can only be sent to one recipient at a time.\n"..
"This command can also be tested with the TA3 terminal on a pusher\\, for example:\n"..
"\n"..
" cmd 123 state\n"..
"\n"..
"Possible responses from the pusher are:\n"..
"\n"..
" - 'running' -> I'm working\n"..
" - 'stopped' -> switched off\n"..
" - 'standby' -> nothing to do because source inventory is empty\n"..
" - 'blocked' -> can't do anything because target inventory is full\n"..
"\n"..
"This status and other information is also output when the wrench is clicked on the block.\n"..
"\n"..
"\n"..
"\n",
"The button/switch sends 'on' / 'off' commands to the blocks that have been configured via the numbers.\n"..
"The button/switch can be configured as a button or a switch. If it is configured as a button\\, the time between the 'on' and 'off' commands can be set.\n"..
"\n"..
"The checkbox \"public\" can be used to set whether the button can be used by everyone (set) or only by the owner himself (not set).\n"..
"\n"..
"Note: With the programmer\\, block numbers can be easily collected and configured.\n"..
"\n"..
"\n"..
"\n",
"The TA3 logic block can be programmed so that one or more input signals are linked to one output signal and sent. This block can therefore replace various logic elements such as AND\\, OR\\, NOT\\, XOR etc.\n"..
"Input signals for the logic block are 'on' / 'off' commands. An 'on' is a logical 'true'\\, an 'off' corresponds to the 'false'.\n"..
"Input signals are referenced by the number\\, e.g. 'n123' for the signal from the transmitter with the number 123.\n"..
"\n"..
"* Examples for the IF expression *\n"..
"\n"..
"Negate signal (NOT):\n"..
"\n"..
" not n123\n"..
"\n"..
"Logical AND:\n"..
"\n"..
" n123 and n345\n"..
"\n"..
"Logical OR:\n"..
"\n"..
" n123 or n345\n"..
"\n"..
"If the 'if' expression is true\\, the 'then' branch is executed\\, otherwise the 'else' branch.\n"..
"With 'then' and 'else' you can either enter 'true'\\, 'false'\\, or nothing:\n"..
"\n"..
" - 'true' will lead to a 'on' command\n"..
" - 'false' will lead to a 'off' command\n"..
" - if nothing is entered\\, nothing is sent\n"..
"\n"..
"The target block or blocks for the output signal must be entered in the target number field.\n"..
"\n"..
"\n"..
"\n",
"The repeater sends the received signal to all configured numbers.\n"..
"This can make sense\\, for example\\, if you want to control many blocks at the same time. The repeater can be configured with the programmer\\, which is not possible with all blocks.\n"..
"\n"..
"\n"..
"\n",
"The sequencer can send a series of 'on' / 'off' commands\\, whereby the interval between the commands must be specified in seconds. You can use it to make a lamp blink\\, for example.\n"..
"Up to 8 commands can be configured\\, each with target block number and pending the next command.\n"..
"The sequencer repeats the commands endlessly when \"Run endless\" is set.\n"..
"If nothing is selected\\, only the specified time in seconds is waited for.\n"..
"\n"..
"\n"..
"\n",
"The timer can send commands time-controlled. The time\\, the target number(s) and the command itself can be specified for each command line. This means that lamps can be switched on in the evening and switched off again in the morning.\n"..
"\n"..
"\n"..
"\n",
"The terminal is primarily used to test the command interface of other blocks (see \"Logic / switching blocks\").\n"..
"You can also assign commands to keys and use the terminal productively.\n"..
"\n"..
" set <button-num> <button-text> <command>\n"..
"\n"..
"With 'set 1 ON cmd 123 on'\\, for example\\, user key 1 can be programmed with the command 'cmd 123 on'. If the key is pressed\\, the command is sent and the response is output on the screen.\n"..
"\n"..
"The terminal has the following local commands:\n"..
"\n"..
" - 'clear' clear screen\n"..
" - 'help' output a help page\n"..
" - 'pub' switch to public mode\n"..
" - 'priv' switch to private mode\n"..
"\n"..
"In the private mode\\, only the owner can enter commands himself or use keys.\n"..
"\n"..
"\n"..
"\n",
"The signal lamp can be switched on or off with the 'on' / 'off' command. This lamp does not need electricity and\n"..
"can be colored with the spray gun.\n"..
"\n"..
"\n"..
"\n",
"With these blocks you can realize doors and gates that can be opened via commands (blocks disappear) and closed again. One door controller is required for each gate or door.\n"..
"\n"..
"The appearance of the blocks can be adjusted via the block menu.\n"..
"This makes it possible to realize secret doors that only open for certain players (with the help of the player detector).\n"..
"\n"..
"\n"..
"\n",
"The door controller is used to control the TA3 door/gate blocks. With the door controller\\, the numbers of the door/gate blocks must be entered. If an 'on' / 'off' command is sent to the door controller\\, this opens/closes the door or gate.\n"..
"\n"..
"\n"..
"\n",
"Detectors scan their surroundings and send an 'on' command when the search is recognized.\n"..
"\n"..
"\n"..
"\n",
"The detector is a special tube block that detects when items are passed on through the tube. To do this\\, it must be connected to tubes on both sides. If items are pushed into the detector with a pusher\\, they are automatically passed on.\n"..
"It sends an 'on' when an item is recognized\\, followed by an 'off' a second later.\n"..
"Then further commands are blocked for 8 seconds.\n"..
"\n"..
"\n"..
"\n",
"The cart detector sends an 'on' command if it has recognized a cart (Minecart) directly in front of it. In addition\\, the detector can also restart the cart when an 'on' command is received.\n"..
"\n"..
"The detector can also be programmed with its own number. In this case\\, he pushes all the wagons that stop near him (one block in all directions).\n"..
"\n"..
"\n"..
"\n",
"The block detector sends an 'on' command if it detects that blocks appear or disappear in front of it\\, but must be configured accordingly. After switching the detector back to the standard state (gray block)\\, an 'off' command is sent. Valid blocks are all types of blocks and plants\\, but not animals or players. The sensor range is 3 blocks / meter in the direction of the arrow.\n"..
"\n"..
"\n"..
"\n",
"The player detector sends an 'on' command if it detects a player within 4 m of the block. If the player leaves the area again\\, an 'off' command is sent.\n"..
"If the search should be limited to specific players\\, these player names can also be entered.\n"..
"\n"..
"\n"..
"\n",
"TA3 has the same machines as TA2\\, only these are more powerful and require electricity instead of axis drive.\n"..
"Therefore\\, only the different technical data are given below.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 6 items every 2 s.\n"..
"\n"..
"\n"..
"\n",
"The function of the TA3 distributor corresponds to that of TA2 with another operating mode.\n"..
"The processing power is 12 items every 4 s.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 2 items every 4 s. The autocrafter requires 6 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2\\, only TA4 WLAN chips are produced here.\n"..
"The processing power is one chip every 6 s. The block requires 12 ku of electricity for this.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The maximum depth is 40 meters. The quarry requires 12 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 2 items every 4 s. The block requires 4 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The probability is also the same as for TA2. The block also requires 3 ku of electricity.\n"..
"But in contrast to TA2\\, the status of the TA3 block can be read (controller)\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 2 items every 4 s. The block requires 6 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 2 items every 8 s. The block requires 5 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"",
"The Techage Info Tool (wrench) has several functions. It shows the time\\, position\\, temperature and biome when an unknown block is clicked on.\n"..
"If you click on a TechAge block with command interface\\, all available data will be shown (see also \"Logic / switching blocks\").\n"..
"In the case of power junction boxes\\, the neighboring network participants (up to 50 meters away) are displayed with a blue cage.\n"..
"\n"..
"\n"..
"\n",
"With the programmer\\, block numbers can be collected from several blocks with a right click and written into a block like a button / switch with a left click.\n"..
"If you click in the air\\, the internal memory is deleted.\n"..
"\n"..
"\n"..
"\n",
"The trowel is used for plastering power cables. See also \"TA power cable\".\n"..
"\n"..
"\n"..
"\n",
"This tool can be used to remove the drill pipe blocks if\\, for example\\, a tunnel is to pass through there.\n"..
"\n"..
"\n"..
"\n",
"Renewable energy sources such as wind\\, sun and biofuels help you to leave the oil age. With modern technologies and intelligent machines you set out into the future.\n"..
"\n"..
"\n"..
"\n",
"A wind turbine always delivers electricity when there is wind. There is no wind in the game\\, but the mod simulates this by only turning the wind turbines in the morning (5:00 a.m. - 9:00 a.m.) and in the evening (5:00 p.m. - 9:00 p.m.) and thus supplying electricity\\, provided they are positioned appropriately.\n"..
"\n"..
"The TA wind turbines are pure offshore plants\\, which means that they have to be installed in the sea (water). This means that there must be in the minimum 20 blocks of water around the mast and at least 2 blocks deep.\n"..
"The rotor must be placed at a height (Y coordinate) of 12 to a maximum of 20 m. The distance to other wind turbines must be at least 14 m.\n"..
"\n"..
"The current must be led from the rotor block down through the mast. First pull the power line up and then \"plaster\" the power cable with TA4 pillar blocks. A work platform can be built below. The plan on the right shows the structure in the upper part.\n"..
"\n"..
"The wind turbine delivers 70 ku\\, but only 8 hours a day (see above).\n"..
"\n"..
"\n"..
"\n",
"The wind turbine block (rotor) is the heart of the wind turbine. This block must be placed on top of the mast. Ideally at Y = 15\\, then you just stay within a map / forceload block.\n"..
"If all conditions are met\\, the rotor blades appear automatically when this block is set. Otherwise you will see an error message.\n"..
"\n"..
"\n"..
"\n",
"This block must be placed on the black end of the wind turbine block.\n"..
"\n"..
"\n"..
"\n",
"This flashing light is only for decorative purposes and can be placed on top of the wind turbine block.\n"..
"\n"..
"\n"..
"\n",
"This builds the mast for the wind turbine. However\\, these blocks are not set by hand but must be set with the help of a trowel\\, so that the power line to the mast tip is replaced with these blocks (see under TA power cable).\n"..
"\n"..
"\n"..
"\n",
"The solar system only produces electricity when the sun is shining. In the game this is every game day from 6:00 am to 6:00 pm.\n"..
"The same power is always available during this time. After 6:00 p.m.\\, the solar modules switch off completely.\n"..
"\n"..
"The biome temperature is decisive for the performance of the solar modules. The hotter the temperature\\, the higher the yield.\n"..
"The biome temperature can be determined with the Techage Info Tool (wrench). It typically fluctuates between 0 and 100:\n"..
"\n"..
" - full power is available at 100\n"..
" - at 50\\, half the power is available\n"..
" - at 0 there is no service available\n"..
"\n"..
"It is therefore advisable to look for hot steppes and deserts for the solar system.\n"..
"The overhead lines are available for the transport of electricity.\n"..
"However\\, hydrogen can also be produced\\, which can be transported and converted back into electricity at the destination.\n"..
"\n"..
"The smallest unit in a solar system is two solar modules and one carrier module. The carrier module must be placed first\\, the two solar modules to the left and right next to it (not above!).\n"..
"\n"..
"The plan on the right shows 3 units\\, each with two solar modules and one carrier module\\, connected to the inverter via red cables.\n"..
"\n"..
"Solar modules supply DC voltage\\, which cannot be fed directly into the power grid. Therefore\\, the solar units must first be connected to the inverter via the red cable. This consists of two blocks\\, one for the red cable to the solar modules (DC) and one for the gray power cable to the power grid (AC).\n"..
"\n"..
"The map area where the solar system is located must be fully loaded. This also applies to the direct position above the solar module\\, because the light intensity is regularly measured there. It is therefore advisable to first set a forceload block and then to place the modules within this area.\n"..
"\n"..
"\n"..
"\n",
"The solar module must be placed on the carrier module. Two solar modules are always required.\n"..
"In a pair\\, the solar modules perform up to 3 ku\\, depending on the temperature.\n"..
"With the solar modules\\, care must be taken that they have full daylight and are not shaded by blocks or trees. This can be tested with the Info Tool (wrench).\n"..
"\n"..
"\n"..
"\n",
"The carrier module is available in two heights (1m and 2m). Both are functionally identical.\n"..
"The carrier modules can be placed directly next to one another and thus connected to form a row of modules. The connection to the inverter or to other module series must be made with the red low-voltage cables or the low-voltage junction boxes.\n"..
"\n"..
"\n"..
"\n",
"The inverter converts the solar power (DC) into alternating current (AC) so that it can be fed into the power grid.\n"..
"An inverter can feed a maximum of 100 ku of electricity\\, which corresponds to 33 solar modules or more.\n"..
"\n"..
"\n"..
"\n",
"The low voltage cable is used to connect rows of solar modules to the inverter. The cable must not be used for other purposes.\n"..
"\n"..
"The maximum cable length is 200 m.\n"..
"\n"..
"\n"..
"\n",
"The junction box must be placed on the floor. It has only 4 connections (in the 4 directions).\n"..
"\n"..
"\n"..
"\n",
"As the name suggests\\, the street lamp solar cell is used to power a street lamp. A solar cell can supply two lamps (1 ku). The solar cell stores the sun's energy during the day and delivers the electricity to the lamp at night. That means the lamp only glows in the dark.\n"..
"\n"..
"This solar cell cannot be combined with the other solar modules.\n"..
"\n"..
"\n"..
"\n",
"The thermal energy store consists of a concrete shell (concrete blocks) filled with gravel. Three sizes of the storage are possible:\n"..
"\n"..
" - Cover with 5x5x5 concrete blocks\\, filled with 27 gravel\\, storage capacity: 1/2 day at 60 ku\n"..
" - Cover with 7x7x7 concrete blocks\\, filled with 125 gravel\\, storage capacity: 2.5 days at 60 ku\n"..
" - Cover with 9x9x9 concrete blocks\\, filled with 343 gravel\\, storage capacity: 6.5 days at 60 ku\n"..
"\n"..
"A window made of an obsidian glass block may be in the concrete shell. This must be placed fairly in the middle of the wall. Through this window you can see whether the storage is loaded more than 80%. In the plan on the right you can see the structure of TA4 heat exchanger consisting of 3 blocks\\, the TA4 turbine and the TA4 generator. Pay attention to the alignment of the heat exchanger (the arrow at block 1 must point to the turbine).\n"..
"\n"..
"Contrary to the plan on the right\\, the connections on the storage block must be on the same level (arranged horizontally\\, i.e. not below and above). The pipe inlets (TA4 Pipe Inlet) must be exactly in the middle of the wall and face each other. The yellow TA4 pipes are used as steam pipes. The TA3 steam pipes cannot be used here.\n"..
"Both the generator and the heat exchanger have a power connection and must be connected to the power grid.\n"..
"\n"..
"In principle\\, the heat storage system works exactly the same as the batteries\\, only with much more storage capacity.\n"..
"The heat accumulator can hold and deliver 60 ku.\n"..
"\n"..
"In order for the heat storage system to work\\, all blocks (except the concrete shell and gravel) must be loaded using a forceload block.\n"..
"\n"..
"\n"..
"\n",
"The heat exchanger consists of 3 parts that must be placed on top of each other\\, with the arrow of the first block pointing towards the turbine. The pipes must be built with the yellow TA4 pipes.\n"..
"The heat exchanger must be connected to the power grid. The heat exchanger can consume 60 ku.\n"..
"\n"..
"\n"..
"\n",
"The turbine is part of the energy storage. It must be placed next to the generator and connected to the heat exchanger via TA4 tubes as shown in the plan.\n"..
"\n"..
"\n"..
"\n",
"The generator is used to generate electricity. Therefore\\, the generator must also be connected to the power grid.\n"..
"\n"..
"The generator can deliver 60 ku.\n"..
"\n"..
"\n"..
"\n",
"One pipe inlet block each must be installed on both sides of the storage block. The blocks must face each other exactly.\n"..
"\n"..
"The pipe inlet blocks *cannot* be used as normal wall openings\\, use the TA3 pipe wall entry blocks instead.\n"..
"\n"..
"\n"..
"\n",
"With TA4\\, the yellow pipes are used for the transmission of gas and liquids.\n"..
"The maximum cable length is 100 m.\n"..
"\n"..
"\n"..
"\n",
"Electrolysis can be used to split electricity into hydrogen and oxygen. On the other hand\\, hydrogen can be converted back into electricity with oxygen from the air using a fuel cell.\n"..
"This enables current peaks or an excess supply of electricity to be converted into hydrogen and thus stored.\n"..
"\n"..
"In the game\\, electricity can be converted back into electricity via the fuel cell using the electrolyzer in hydrogen and hydrogen.\n"..
"This means that electricity (in the form of hydrogen) can not only be stored in tanks\\, but can also be transported with carts using gas cylinders.\n"..
"\n"..
"However\\, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity\\, only 83 units of electricity come out after the conversion to hydrogen and back.\n"..
"\n"..
"\n"..
"\n",
"The electrolyzer converts electricity into hydrogen.\n"..
"It must be powered from the left. On the right\\, hydrogen can be extracted via pipes and pumps.\n"..
"\n"..
"The electrolyzer can draw up to 30 ku of electricity and then generates a hydrogen item every 4 s.\n"..
"200 units of hydrogen fit into the electrolyzer.\n"..
"\n"..
"\n"..
"\n",
"The fuel cell converts hydrogen into electricity.\n"..
"It must be supplied with hydrogen from the left by a pump. The power connection is on the right.\n"..
"\n"..
"The fuel cell can deliver up to 25 ku of electricity and needs a hydrogen item every 4 s.\n"..
"\n"..
"\n"..
"\n",
"The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products. A reactor consists of:\n"..
"\n"..
" - Various tanks and silos with the ingredients that are connected to the doser via pipes\n"..
" - optionally a reactor base\\, which discharges the waste from the reactor (only necessary for recipes with two starting materials)\n"..
" - the reactor stand\\, which must be placed on the base (if available). The stand has a power connection and draws 8 ku during operation.\n"..
" - The reactor vessel that has to be placed on the reactor stand\n"..
" - The filler pipe that must be placed on the reactor vessel\n"..
" - The dosing device\\, which has to be connected to the tanks or silos and the filler pipe via pipes\n"..
"\n"..
"Note 1: Liquids are only stored in tanks\\, substances in powder form only in silos. This applies to ingredients and raw materials.\n"..
"\n"..
"Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast\\, several tanks or silos with the same content may hang in parallel on one line.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor.\n"..
"Pipes for input materials can be connected on all 4 sides of the doser. The materials for the reactor are discharged upwards.\n"..
"\n"..
"The recipe can be set and the reactor started via the doser.\n"..
"\n"..
"As with other machines:\n"..
"\n"..
" - if the doser is in standby mode\\, one or more ingredients are missing\n"..
" - if thedoser is in the blocked state\\, the outlet tank or silo is full\\, defective or incorrectly connected\n"..
"\n"..
"The doser does not need any electricity. A recipe is processed every 10 s.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor. Must be placed on the reactor. If this does not work\\, remove the pipe at the position above and place it again.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor. Here is also the power connection for the reactor. The reactor requires 8 ku of electricity.\n"..
"\n"..
"The stand has two pipe connections\\, to the right for the starting product and down for the waste\\, such as red mud in aluminum production.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor. Is required for the drainage of the waste product.\n"..
"\n"..
"\n"..
"\n",
"Part of the chemical reactor. Is required to store substances in powder or granule form.\n"..
"\n"..
"\n"..
"\n",
"The ICTA controller (ICTA stands for \"If Condition Then Action\") is used to monitor and control machines. The controller can be used to read in data from machines and other blocks and\\, depending on this\\, switch other machines and blocks on / off.\n"..
"\n"..
"Machine data is read in and blocks and machines are controlled using commands. Chapter TA3 -> Logic / switching blocks is important for understanding how commands work.\n"..
"\n"..
"The controller requires a battery to operate. The display is used to output data\\, the signal tower to display errors.\n"..
"\n"..
"\n"..
"\n",
"The controller works on the basis of 'IF <condition> THEN <action>' rules. Up to 8 rules can be created per controller.\n"..
"\n"..
"Examples of rules are:\n"..
"\n"..
" - If a distributor is 'blocked'\\, the pusher in front of it should be switched off\n"..
" - If a machine shows an error\\, this should be shown on the display\n"..
"\n"..
"The controller checks these rules cyclically. To do this\\, a cycle time in seconds (`` Cycle / s '') must be specified for each rule (1..1000).\n"..
"\n"..
"For rules that evaluate an on / off input\\, e.g. from a switch or detector\\, cycle time 0 must be specified. The value 0 means that this rule should always be carried out when the input signal has changed\\, e.g. the button has sent a new value.\n"..
"\n"..
"All rules should only be executed as often as necessary. This has two advantages:\n"..
"\n"..
" - the battery of the controller lasts longer (each controller needs a battery)\n"..
" - the load for the server is lower (therefore fewer lags)\n"..
"\n"..
"You have to set a delay time ('after/s') for each action. If the action is to be carried out immediately\\, 0 must be entered.\n"..
"\n"..
"The controller has its own help and information on all commands via the controller menu.\n"..
"\n"..
"\n"..
"\n",
"The battery must be placed in close proximity to the controller\\, i.e. in one of the 26 positions around the controller.\n"..
"\n"..
"\n"..
"\n",
"The display shows its number after placement. The display can be addressed via this number. Texts can be output on the display\\, whereby the display can display 5 lines and thus 5 different texts.\n"..
"\n"..
"The display is updated at most once per second.\n"..
"\n"..
"\n"..
"\n",
"The TA4 Display XL is twice the size of the TA4 display.\n"..
"\n"..
"The display is updated every two seconds at most.\n"..
"\n"..
"\n"..
"\n",
"The signal tower can display red\\, green and orange. A combination of the 3 colors is not possible.\n"..
"\n"..
"\n"..
"\n",
"As the name suggests\\, the Lua controller must be programmed in the Lua programming language. You should also be able to speak some English. The manual in English is here available:\n"..
"\n"..
"https://github.com/joe7575/techage/blob/master/manuals/ta4_lua_controller_EN.md\n"..
"\n"..
"The Lua controller also requires a battery. The battery must be placed in close proximity to the controller\\, i.e. in one of the 26 positions around the controller.\n"..
"\n"..
"\n"..
"\n",
"The server is used for the central storage of data from several Lua controllers. It also saves the data after a server restart.\n"..
"\n"..
"\n"..
"\n",
"The TA4 sensor box is used to set up automatic warehouses or vending machines. It has additional commands for remote control.\n"..
"\n"..
"\n"..
"\n",
"The terminal is used for input / output for the Lua controller.\n"..
"\n"..
"\n"..
"\n",
"",
"Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch.\n"..
"\n"..
"\n"..
"\n",
"Only the appearance of the TA4 player detector has changed. The functionality is the same as with the TA3 player detector.\n"..
"\n"..
"\n"..
"\n",
"\n"..
"\n"..
"The status collector queries all configured machines in turn for the status. If one of the machines has reached or exceeded a preconfigured status\\, an \"on\" command is sent. For example\\, many machines can be easily monitored for faults from a Lua controller.\n"..
"\n",
"The functionality is the same as for the TA3 detector. In addition\\, the detector counts the items passed on.\n"..
"This counter can be queried with the 'count' command and reset with 'reset'.\n"..
"\n"..
"\n"..
"\n",
"TA4 contains a series of powerful lamps that enable better illumination or take on special tasks.\n"..
"\n",
"The TA4 LED grow light enables fast and vigorous growth of all plants from the 'farming' mod. The lamp illuminates a 3x3 field\\, so that plants can also be grown underground.\n"..
"The lamp must be placed one block above the ground in the middle of the 3x3 field.\n"..
"\n"..
"The lamp can also be used to grow flowers. If the lamp is placed over a 3x3 flower bed made of \"Garden Soil\" (Mod 'compost')\\, the flowers grow there automatically (above and below ground).\n"..
"\n"..
"You can harvest the flowers with the Signs Bot\\, which also has a corresponding sign that must be placed in front of the flower field.\n"..
"\n"..
"The lamp requires 1 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The TA4 LED street lamp is a lamp with particularly strong illumination. The lamp consists of the lamp housing\\, lamp arm and lamp pole blocks.\n"..
"\n"..
"The current must be led from below through the mast up to the lamp housing. First pull the power line up and then \"plaster\" the power cable with lamp pole blocks.\n"..
"\n"..
"The lamp requires 1 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The TA4 LED industrial lamp is a lamp with particularly strong illumination. The lamp must be powered from above.\n"..
"\n"..
"The lamp requires 1 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"",
"See TA3 tank.\n"..
"\n"..
"A TA4 tank can hold 2000 units or 200 barrels of liquid.\n"..
"\n"..
"\n"..
"\n",
"See TA3 pump.\n"..
"\n"..
"The TA4 pump pumps 8 units of liquid every two seconds.\n"..
"\n"..
"\n"..
"\n",
"With TA4\\, the industrial furnace also has its electrical heating. The oil burner and the blower can be replaced with the heater.\n"..
"\n"..
"The heater requires 14 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"With the water pump\\, water can be pumped through liquid lines in tanks and thus used for recipes. The water pump has to be placed in the sea. A \"pool\" consisting of a few blocks of water is not possible!\n"..
"\n"..
"\n"..
"\n",
"TA4 also has its own tubes in the TA4 design. These can be used like standard tubes.\n"..
"But: TA4 pushers and TA4 distributors only achieve their full performance when used with TA4 tubes.\n"..
"\n"..
"\n"..
"\n",
"The function basically corresponds to that of TA2 / TA3. In addition\\, a menu can be used to configure which objects should be taken from a TA4 chest and transported further.\n"..
"The processing power is 12 items every 2 s\\, if TA4 tubes are used on both sides. Otherwise there are only 6 items every 2 s.\n"..
"\n"..
"The TA4 pusher has two additional commands for the Lua controller:\n"..
"\n"..
" - 'config' is used to configure the pusher\\, analogous to manual configuration via the menu.\nExample: '$ send_cmnd(1234\\, \"config\"\\, \"default: dirt\")'\n"..
" - 'pull' is used to send an order to the pusher:\nExample: '$ send_cmnd(1234\\, \"pull\"\\, \"default: dirt 8\")'\nValues from 1 to 12 are permitted as numbers. Then the pusher goes back to 'stopped' mode and sends an\" off \"command back to the transmitter of the\" pull \"command.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA3. The chest can hold more content.\n"..
"\n"..
"In addition\\, the TA4 chest has a shadow inventory for configuration. Here certain stack locations can be pre-assigned with an item. Pre-assigned inventory stacks are only filled with these items when filling. A TA4 pusher or TA4 injector with the appropriate configuration is required to empty a pre-assigned inventory stacks.\n"..
"\n"..
"\n"..
"\n",
"The TA4 8x2000 chest does not have a normal inventory like other chest\\, but has 8 stores\\, whereby each store can hold up to 2000 items of one sort. The orange buttons can be used to move items to or from the store. The box can also be filled or emptied with a pusher (TA2\\, TA3 or TA4) as usual.\n"..
"\n"..
"If the chest is filled with a pusher\\, all stores fill from left to right. If all 8 stores are full and no further items can be added\\, further items are rejected.\n"..
"\n"..
"* Row function *\n"..
"\n"..
"Several TA4 8x2000 chests can be connected to a large chest with more content. To do this\\, the chests must be placed in a row one after the other.\n"..
"\n"..
"First the front chest must be placed\\, then the stacking chests are placed behind with the same direction of view (all boxes have the front towards the player). With 2 chests in a row\\, the size increases to 8x4000\\, etc.\n"..
"\n"..
"The rows of chests can no longer be removed. There are two ways to dismantle the chests:\n"..
"\n"..
" - Empty and remove the front chest. This unlocks the next chest and can be removed.\n"..
" - Empty the front chest so far that all stores contain a maximum of 2000 items. This unlocks the next chest and can be removed.\n"..
"\n"..
"The chests have an \"order\" checkbox. If this checkbox is activated\\, the stores are no longer completely emptied by a pusher. The last item remains in the store as a default. This results in a fixed assignment of items to storage locations.\n"..
"\n"..
"The chest can only be used by players who can build at this location\\, i.e. who have protection rights. It does not matter who sets the chest.\n"..
"\n"..
"The chest has an additional command for the Lua controller:\n"..
"\n"..
" - 'count' is used to request how many items are in the chest.\nExample 1: '$ read_data(CHEST\\, \"count\")' -> Sum of items across all 8 stores\nExample 2: '$ read_data(CHEST\\, \"count\"\\, 2)' -> number of items in store 2 (second from left)\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 24 items every 4 s\\, provided TA4 tubes are used on all sides. Otherwise there are only 12 items every 4 s.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 4 items every 4 s. The block requires 5 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2.\n"..
"The processing power is 4 items every 4 s. The block requires 9 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function largely corresponds to that of TA2.\n"..
"\n"..
"In addition\\, the hole size can be set between 3x3 and 11x11 blocks.\n"..
"The maximum depth is 80 meters. The quarry requires 14 ku of electricity.\n"..
"\n"..
"\n"..
"\n",
"The function corresponds to that of TA2\\, only different chips are produced here.\n"..
"The processing power is one chip every 6 s. The block requires 12 ku of electricity for this.\n"..
"\n"..
"\n"..
"\n",
"The injector is a TA4 pusher with special properties. It has a menu for configuration. Up to 8 items can be configured here. He only takes these items from a chest (TA4 chest or TA4 8x2000 chest) to pass them on to machines with recipes (autocrafter\\, industrial furnace and electronic fab).\n"..
"\n"..
"When passing on\\, only one position in the inventory is used in the target machine. If\\, for example\\, only the first three entries are configured in the injector\\, only the first three storage locations in the machine's inventory are used. So that an overflow in the machine inventory is prevented.\n"..
"\n"..
"The processing power is up to 8 items every 3 seconds.\n"..
"\n"..
"\n"..
"\n",
}
techage.manual_EN.aItemName = {
"techage_ta4",
"",
"",
"meridium",
"usmium",
"baborium",
"oil",
"bauxite",
"",
"techage_ta1",
"",
"",
"ta1_gravelsieve",
"hammer",
"ta1_gravelsieve",
"ta1_hopper",
"",
"meridium",
"techage_ta2",
"",
"ta2_firebox",
"ta2_boiler",
"ta2_cylinder",
"ta2_flywheel",
"ta2_steampipe",
"",
"tube",
"ta2_pusher",
"ta2_distributor",
"",
"ta2_rinser",
"ta2_grinder",
"ta2_quarry",
"ta2_grinder",
"ta2_gravelsieve",
"",
"ta2_autocrafter",
"ta2_electronicfab",
"",
"ta2_liquidsampler",
"ta2_chest",
"ta2_forceload",
"techage_ta3",
"",
"ta3_firebox",
"ta3_oilbox",
"ta3_boiler",
"ta3_turbine",
"ta3_generator",
"ta3_cooler",
"ta3_powerswitch",
"ta3_powercable",
"ta3_powerjunction",
"ta3_powerline",
"ta3_powerpole",
"ta3_powerpole4",
"ta3_powerpole2",
"ta3_powerswitch",
"ta3_powerswitchsmall",
"ta3_powerswitchbox",
"ta3_tinygenerator",
"ta3_akkublock",
"ta3_powerterminal",
"",
"ta3_furnacefirebox",
"ta3_furnace",
"ta3_booster",
"",
"ta3_tank",
"ta3_pump",
"ta3_filler",
"ta3_pipe",
"ta3_pipe_wall_entry",
"techage_ta3",
"ta3_oilexplorer",
"ta3_drillbox",
"ta3_pumpjack",
"ta3_drillbit",
"oiltank",
"",
"",
"",
"",
"",
"techage_ta31",
"",
"reboiler",
"ta3_logic",
"ta3_button",
"ta3_logic",
"ta3_repeater",
"ta3_sequencer",
"ta3_timer",
"ta3_terminal",
"ta3_signallamp",
"ta3_doorblock",
"ta3_doorcontroller",
"ta3_nodedetector",
"ta3_detector",
"ta3_cartdetector",
"ta3_nodedetector",
"ta3_playerdetector",
"ta3_grinder",
"ta3_pusher",
"ta3_distributor",
"ta3_autocrafter",
"ta3_electronicfab",
"ta3_quarry",
"ta3_gravelsieve",
"ta3_gravelrinser",
"ta3_grinder",
"ta3_liquidsampler",
"",
"ta3_end_wrench",
"ta3_programmer",
"ta3_trowel",
"ta3_drill_pipe_wrench",
"techage_ta4",
"",
"ta4_windturbine",
"ta4_nacelle",
"ta4_blinklamp",
"ta4_pillar",
"",
"ta4_solarmodule",
"ta4_solarcarrier",
"ta4_solar_inverter",
"ta4_powercable",
"ta4_powerbox",
"ta4_minicell",
"",
"ta4_heatexchanger",
"ta4_turbine",
"ta4_generator",
"ta4_pipeinlet",
"ta4_pipe",
"ta4_hydrogen",
"ta4_electrolyzer",
"ta4_fuelcell",
"",
"ta4_doser",
"ta4_reactor",
"ta4_fillerpipe",
"ta4_reactorstand",
"ta4_reactorbase",
"ta4_silo",
"ta4_icta_controller",
"ta4_icta_controller",
"ta4_battery",
"ta4_display",
"ta4_displayXL",
"ta4_signaltower",
"ta4_lua_controller",
"ta4_lua_server",
"ta4_sensor_chest",
"ta4_terminal",
"",
"ta4_button",
"ta4_playerdetector",
"ta4_collector",
"ta4_detector",
"",
"ta4_growlight",
"ta4_streetlamp",
"ta4_industriallamp",
"",
"ta4_tank",
"ta4_pump",
"ta4_furnaceheater",
"ta4_waterpump",
"ta4_tube",
"ta4_pusher",
"ta4_chest",
"ta4_8x2000_chest",
"ta4_distributor",
"ta4_gravelsieve",
"ta4_grinder",
"ta4_quarry",
"ta4_electronicfab",
"ta4_injector",
}
techage.manual_EN.aPlanTable = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"coalpile",
"coalburner",
"",
"",
"",
"",
"hoppersieve",
"",
"",
"steamengine",
"",
"",
"",
"",
"",
"itemtransport",
"",
"",
"",
"gravelrinser",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"coalpowerstation",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"ta3_furnace",
"",
"",
"",
"ta3_tank",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"ta3_loading",
"",
"",
"",
"ta3_distiller",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"ta4_windturbine",
"",
"",
"",
"",
"ta4_solarplant",
"",
"",
"",
"",
"",
"",
"ta4_storagesystem",
"",
"",
"",
"",
"",
"",
"",
"",
"ta4_reactor",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
}