25 lines
2.2 KiB
Plaintext
25 lines
2.2 KiB
Plaintext
stamina.enabled (Is stamina enabled?) bool true
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stamina.sprint (Is sprint enabled?) bool true
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stamina.sprint_particles (Are sprint particles enabled?) bool true
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stamina.tick (time in seconds after that 1 saturation point is taken) float 800
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stamina.tick_min (stamina ticks won't reduce saturation below this level) int 4
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stamina.health_tick (time in seconds after player gets healed/damaged) float 4
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stamina.move_tick (time in seconds after the movement is checked) float 0.5
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stamina.exhaust_dig (exhaustion for digging a node) float 3
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stamina.exhaust_place (exhaustion for placing a node) float 1
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stamina.exhaust_move (exhaustion for moving) float 1.5
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stamina.exhaust_jump (exhaustion for jumping) float 5
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stamina.exhaust_craft (exhaustion for crafting) float 20
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stamina.exhaust_punch (exhaustion for punching) float 40
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stamina.exhaust_sprint (exhaustion for sprinting) float 28
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stamina.exhaust_lvl (exhaustion level at which saturation gets lowered) float 160
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stamina.heal (amount of HP a player gains per stamina.health_tick) int 1 0 20
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stamina.heal_lvl (minimum saturation needed for healing) int 5 1 20
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stamina.starve (amount of HP a player loses per stamina.health_tick) int 1 0 20
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stamina.starve_lvl (maximum stamina needed for starving) int 3 0 19
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stamina.visual_max (hud bar only extends to 20) int 20 2 20
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stamina.sprint_speed (how much faster a player can run if satiated) float 0.8 0 2
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stamina.sprint_jump (how much faster a player can jump if satiated) float 0.1 0 2
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stamina.eat_particles (Whether to generate particles when eating) bool true
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stamina.sprint_with_fast (Sprint when player has fast privilege?) bool false
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