438 lines
12 KiB
Lua
438 lines
12 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2/TA3/TA4 Pusher
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Nodes for push/pull operation of StackItems from chests or other
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inventory/server nodes to tubes or other inventory/server nodes.
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+--------+
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/ /|
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+--------+ |
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IN (L) -->| |X--> OUT (R)
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| PUSHER | +
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+--------+
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local Tube = techage.Tube
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local STANDBY_TICKS = 2
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 2
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local WRENCH_MENU = {
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{
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type = "number",
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name = "limit",
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label = S("Number of items"),
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tooltip = S("Number of items that are allowed to be pushed"),
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default = "0",
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},
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}
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local function ta4_formspec(self, pos, nvm)
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if CRD(pos).stage == 4 then -- TA4 node?
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return "size[8,7.2]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"box[0,-0.1;7.8,0.5;#c6e8ff]"..
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"label[3,-0.1;"..minetest.colorize("#000000", S("Pusher")).."]"..
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techage.question_mark_help(7.5, S("Optionally configure\nthe pusher with one item"))..
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techage.wrench_image(7.4, -0.05) ..
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"list[context;main;3.5,0.8;1,1;]"..
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"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[current_player;main;0,3.5;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local nvm = techage.get_nvm(pos)
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if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then
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return 0
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end
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local inv = M(pos):get_inventory()
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local list = inv:get_list(listname)
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if list[index]:get_count() == 0 then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local nvm = techage.get_nvm(pos)
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if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then
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return 0
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end
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local inv = M(pos):get_inventory()
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inv:set_stack(listname, index, nil)
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return 0
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end
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local function set_limit(pos, nvm, val)
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val = tonumber(val) or 0
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if val > 0 then
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nvm.limit = val
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nvm.num_items = 0
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M(pos):set_int("limit", val)
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else
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nvm.limit = nil
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nvm.num_items = nil
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M(pos):set_string("limit", "")
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end
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end
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-- Function returns the number of pushed items
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local function push(pos, crd, meta, nvm, pull_dir, push_dir, num)
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local items = techage.pull_items(pos, pull_dir, num, nvm.item_name)
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if items ~= nil then
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local taken = items:get_count()
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local leftover = techage.push_items(pos, push_dir, items)
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if not leftover then
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-- place item back
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techage.unpull_items(pos, pull_dir, items)
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crd.State:blocked(pos, nvm)
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return 0
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elseif leftover ~= true then
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-- place item back
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techage.unpull_items(pos, pull_dir, leftover)
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crd.State:blocked(pos, nvm)
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return taken - leftover:get_count()
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end
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return taken
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end
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crd.State:idle(pos, nvm)
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return 0
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end
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local function pushing(pos, crd, meta, nvm)
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local pull_dir = meta:get_int("pull_dir")
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local push_dir = meta:get_int("push_dir")
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if not nvm.limit then
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local num = nvm.item_count or nvm.num_items or crd.num_items
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num = push(pos, crd, meta, nvm, pull_dir, push_dir, num)
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if num > 0 then
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if nvm.item_count then
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nvm.item_count = nvm.item_count - num
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if nvm.item_count <= 0 then
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crd.State:stop(pos, nvm)
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nvm.item_count = nil
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end
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end
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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end
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elseif nvm.num_items < nvm.limit then
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local num = math.min(crd.num_items, nvm.limit - nvm.num_items)
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num = push(pos, crd, meta, nvm, pull_dir, push_dir, num)
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if num > 0 then
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nvm.num_items = nvm.num_items + num
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if nvm.num_items >= nvm.limit then
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crd.State:stop(pos, nvm)
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else
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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end
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end
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end
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end
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local function keep_running(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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pushing(pos, crd, M(pos), nvm)
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crd.State:is_active(nvm)
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end
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local function on_rightclick(pos, node, clicker)
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if CRD(pos).stage ~= 4 then -- Not TA4 node?
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local nvm = techage.get_nvm(pos)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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if CRD(pos).State:get_state(nvm) == techage.STOPPED then
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CRD(pos).State:start(pos, nvm)
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else
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CRD(pos).State:stop(pos, nvm)
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end
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end
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end
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end
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local function on_receive_fields(pos, formname, fields, player)
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if CRD(pos).stage == 4 then -- TA4 node?
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", ta4_formspec(CRD(pos).State, pos, nvm))
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end
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end
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local function tubelib2_on_update2(pos, outdir, tlib2, node)
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local pull_dir = M(pos):get_int("pull_dir")
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local push_dir = M(pos):get_int("push_dir")
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local is_ta4_tube = true
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for i, pos, node in Tube:get_tube_line(pos, pull_dir) do
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is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name]
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end
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for i, pos, node in Tube:get_tube_line(pos, push_dir) do
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is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name]
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end
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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if CRD(pos).stage == 4 and not is_ta4_tube then
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nvm.num_items = crd.num_items / 2
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else
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nvm.num_items = crd.num_items
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end
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end
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local function can_start(pos, nvm, state)
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if CRD(pos).stage == 4 then -- TA4 node?
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local inv = M(pos):get_inventory()
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local name = inv:get_stack("main", 1):get_name()
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if name ~= "" then
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nvm.item_name = name
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else
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nvm.item_name = nil
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end
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else
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nvm.item_name = nil
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end
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return true
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end
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local function ta_after_formspec(pos, fields, playername)
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local nvm = techage.get_nvm(pos)
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set_limit(pos, nvm, fields.limit)
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end
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local function on_state_change(pos, old_state, new_state)
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if old_state == techage.STOPPED and new_state == techage.RUNNING then
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local nvm = techage.get_nvm(pos)
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set_limit(pos, nvm, M(pos):get_int("limit"))
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end
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end
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local function config_item(pos, payload)
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if type(payload) == "string" then
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if payload == "" then
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local inv = M(pos):get_inventory()
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inv:set_stack("main", 1, nil)
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return 0
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else
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local name, count = unpack(payload:split(" "))
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if name and (minetest.registered_nodes[name] or minetest.registered_items[name]
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or minetest.registered_craftitems[name]) then
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count = tonumber(count) or 1
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local inv = M(pos):get_inventory()
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inv:set_stack("main", 1, {name = name, count = 1})
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return count
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end
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end
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end
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return 0
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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-- '{power}' will be replaced by the power PNG
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tiles.pas = {
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"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#_bottom.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png",
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"techage_appl_pusher.png^techage_frame_ta#.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#_bottom.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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{
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image = "techage_appl_pusher14.png^[transformR180]^techage_frame14_ta#.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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{
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image = "techage_appl_pusher14.png^techage_frame14_ta#.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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}
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local tubing = {
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-- push item through the pusher in opposit direction
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on_push_item = function(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack)
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end,
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is_pusher = true, -- is a pulling/pushing node
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on_recv_message = function(pos, src, topic, payload)
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if topic == "pull" then -- Deprecated command, use config/limit/start instead
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:stop(pos, nvm)
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nvm.item_count = math.min(config_item(pos, payload), 12)
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nvm.rmt_num = src
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CRD(pos).State:start(pos, nvm)
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return true
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elseif topic == "config" then -- Set item type
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:stop(pos, nvm)
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config_item(pos, payload)
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return true
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elseif topic == "limit" then -- Set push limit
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:stop(pos, nvm)
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set_limit(pos, nvm, payload)
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return true
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elseif topic == "count" then -- Get number of push items
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local nvm = techage.get_nvm(pos)
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return nvm.num_items or 0
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else
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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if topic == 65 then -- Set item type
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:stop(pos, nvm)
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config_item(pos, payload)
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return 0
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elseif topic == 68 then -- Set push limit
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:stop(pos, nvm)
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set_limit(pos, nvm, payload[1])
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return 0
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else
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local nvm = techage.get_nvm(pos)
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if nvm.limit then
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nvm.num_items = 0
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end
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return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 150 then -- Get number of pushed items
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local nvm = techage.get_nvm(pos)
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return 0, {nvm.num_items or 0}
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else
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return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
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end
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("pusher", S("Pusher"), tiles, {
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = ta4_formspec,
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tubing = tubing,
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can_start = can_start,
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on_state_change = on_state_change,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local node = minetest.get_node(pos)
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meta:set_int("pull_dir", techage.side_to_outdir("L", node.param2))
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meta:set_int("push_dir", techage.side_to_outdir("R", node.param2))
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if CRD(pos).stage == 4 then -- TA4 node?
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local inv = M(pos):get_inventory()
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inv:set_size('main', 1)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", ta4_formspec(CRD(pos).State, pos, nvm))
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end
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end,
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ta_rotate_node = function(pos, node, new_param2)
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Tube:after_dig_node(pos)
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minetest.swap_node(pos, {name = node.name, param2 = new_param2})
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Tube:after_place_node(pos)
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local meta = M(pos)
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meta:set_int("pull_dir", techage.side_to_outdir("L", new_param2))
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meta:set_int("push_dir", techage.side_to_outdir("R", new_param2))
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_rightclick = on_rightclick,
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on_receive_fields = on_receive_fields,
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node_timer = keep_running,
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on_rotate = screwdriver.disallow,
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tubelib2_on_update2 = tubelib2_on_update2,
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ta4_formspec = WRENCH_MENU,
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ta_after_formspec = ta_after_formspec,
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,2,6,12},
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tube_sides = {L=1, R=1},
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})
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minetest.register_craft({
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output = node_name_ta2.." 2",
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recipe = {
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{"group:wood", "wool:dark_green", "group:wood"},
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{"techage:tubeS", "default:mese_crystal", "techage:tubeS"},
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{"group:wood", "techage:iron_ingot", "group:wood"},
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},
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})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"", "techage:iron_ingot", ""},
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{"", node_name_ta2, ""},
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{"", "techage:vacuum_tube", ""},
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},
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})
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minetest.register_craft({
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output = node_name_ta4,
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recipe = {
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{"", "techage:iron_ingot", ""},
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{"", node_name_ta3, ""},
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{"", "techage:ta4_wlanchip", ""},
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},
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})
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