1
0
forked from MTSR/telegram

Added ability to announce player joining or leaving, including none, privileged or all

This commit is contained in:
neko259 2019-02-05 16:49:42 +02:00
parent bf832e684c
commit c404aee07c
2 changed files with 31 additions and 0 deletions

6
README.md Normal file
View File

@ -0,0 +1,6 @@
= Available configurations (add to minetest.conf) =
* telegram.token -- requred, bot token aquired for your bot in telegram
* telegram.chatid -- id of the chat you will relay messages to. You can start the bot without it and send groupid command to get it later.
* telegram.timeout -- update periodicity. The bot does check for the new messages with this timeout, but the in-game messages are sent to telegram immediately. Increase for better performance.
* telegram.announce_mode -- announce player joining or leaving. Available options: none, privileged, all. Priviliged means interact for now. Player deaths may be announced in the future, but not yet.

View File

@ -1,6 +1,10 @@
local current_mod_name = minetest.get_current_modname()
local modpath = minetest.get_modpath(current_mod_name)
local ANNOUNCE_NONE = "none"
local ANNOUNCE_PRIVILEGED = "privileged"
local ANNOUNCE_ALL = "all"
telegram = {}
local token = minetest.settings:get("telegram.token")
@ -11,6 +15,11 @@ if not updates_timeout then
updates_timeout = 1
end
local announce_mode = minetest.settings:get("telegram.announce_mode")
if not announce_mode then
announce_mode = ANNOUNCE_NONE
end
if not token then
error("Bot token should be specified in the config in order to work.")
end
@ -157,6 +166,22 @@ if chat_id then
telegram.send_message(chat_id, "<" .. name .. "@MT> " .. message)
return false
end)
if announce_mode ~= ANNOUNCE_NONE then
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if announce_mode == ANNOUNCE_ALL or minetest.check_player_privs(name, "interact") then
telegram.send_message(chat_id, name .. " joined the game.")
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name()
if announce_mode == ANNOUNCE_ALL or minetest.check_player_privs(name, "interact") then
telegram.send_message(chat_id, name .. " left the game.")
end
end)
end
end
dofile(modpath .. "/commands.lua")