forked from MTSR/telegram
Added ability to announce player joining or leaving, including none, privileged or all
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parent
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6
README.md
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6
README.md
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@ -0,0 +1,6 @@
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= Available configurations (add to minetest.conf) =
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* telegram.token -- requred, bot token aquired for your bot in telegram
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* telegram.chatid -- id of the chat you will relay messages to. You can start the bot without it and send groupid command to get it later.
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* telegram.timeout -- update periodicity. The bot does check for the new messages with this timeout, but the in-game messages are sent to telegram immediately. Increase for better performance.
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* telegram.announce_mode -- announce player joining or leaving. Available options: none, privileged, all. Priviliged means interact for now. Player deaths may be announced in the future, but not yet.
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25
init.lua
25
init.lua
@ -1,6 +1,10 @@
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local current_mod_name = minetest.get_current_modname()
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local current_mod_name = minetest.get_current_modname()
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local modpath = minetest.get_modpath(current_mod_name)
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local modpath = minetest.get_modpath(current_mod_name)
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local ANNOUNCE_NONE = "none"
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local ANNOUNCE_PRIVILEGED = "privileged"
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local ANNOUNCE_ALL = "all"
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telegram = {}
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telegram = {}
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local token = minetest.settings:get("telegram.token")
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local token = minetest.settings:get("telegram.token")
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@ -11,6 +15,11 @@ if not updates_timeout then
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updates_timeout = 1
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updates_timeout = 1
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end
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end
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local announce_mode = minetest.settings:get("telegram.announce_mode")
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if not announce_mode then
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announce_mode = ANNOUNCE_NONE
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end
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if not token then
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if not token then
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error("Bot token should be specified in the config in order to work.")
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error("Bot token should be specified in the config in order to work.")
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end
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end
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@ -157,6 +166,22 @@ if chat_id then
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telegram.send_message(chat_id, "<" .. name .. "@MT> " .. message)
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telegram.send_message(chat_id, "<" .. name .. "@MT> " .. message)
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return false
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return false
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end)
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end)
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if announce_mode ~= ANNOUNCE_NONE then
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if announce_mode == ANNOUNCE_ALL or minetest.check_player_privs(name, "interact") then
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telegram.send_message(chat_id, name .. " joined the game.")
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end
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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local name = player:get_player_name()
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if announce_mode == ANNOUNCE_ALL or minetest.check_player_privs(name, "interact") then
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telegram.send_message(chat_id, name .. " left the game.")
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end
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end)
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end
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end
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end
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/commands.lua")
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