no fuel or no power=pas de carburant ou pas d'électricité
### gas_pipe.lua ###
TA5 Junction Pipe=
TA5 Pipe=
### gateblock.lua ###
TechAge Gate Block=Bloc de porte TechAge
### gaze_sensor.lua ###
Command to send when sensor is no longer viewed=
Command to send when sensor is viewed=
Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.=
Player Names=
TA4 Gaze Sensor=
### gearbox.lua ###
TA2 Gearbox=Boîte de vitesses TA2
### generator.lua ###
TA3 Generator=Générateur TA3
TA4 Generator=Générateur TA4
TA5 Generator=
no steam=
### generator.lua ###
### power_terminal2.lua ###
Generator=Générateur
### gravelrinser.lua ###
Gravel Rinser=Rinceur de gravier
Rinsing=Rinçage
### gravelsieve.lua ###
Compressed Gravel=Gravier compressé
Gravel Sieve=Tamis à gravier
Sieved Gravel=Gravier tamisé
TA1 Gravel Sieve=Tamis à gravier TA1
TA2 Gravel Sieve=Tamis à gravier TA2
TA3 Gravel Sieve=Tamis à gravier TA3
TA4 Gravel Sieve=Tamis à gravier TA4
### grinder.lua ###
Grinder=Broyeur
Grinding=Broyage
Milling=
TA1 Mill Base=
### growlight.lua ###
TA4 LED Grow Light=Lumière a DEL pour culture TA4
### hammer.lua ###
TA1 Bronze Hammer (smash stone to gravel)=
TA1 Diamond Hammer (smash stone to gravel)=
TA1 Meridium Hammer (smash stone to gravel)=
TA1 Mese Hammer (smash stone to gravel)=
TA1 Steel Hammer (smash stone to gravel)=
TA1 Stone Hammer (smash stone to gravel)=
### heater.lua ###
TA4 Furnace Heater=
### heatexchanger1.lua ###
TA4 Heat Exchanger 1=
TA5 Heat Exchanger 1=
### heatexchanger2.lua ###
Error!=
Blue pipe connection error@n(@1 found / @2 expected)=
Blue pipe coolant missing@n(@1 found / @2 expected)=
Cooler error=
Green pipe connection error@n(@1 found / @2 expected)=
Green pipe coolant missing@n(@1 found / @2 expected)=
Power network connection error=
TA4 Heat Exchanger=
TA4 Heat Exchanger 2=
TA5 Heat Exchanger 2=
Turbine error=
did you check the plan?=
inlet/pipe error=
wrong storage diameter=
### heatexchanger3.lua ###
TA4 Heat Exchanger 3=
TA5 Heat Exchanger 3=
### hydrogen.lua ###
Hydrogen Cylinder Large=
Hydrogen Cylinder Small=
TA4 Hydrogen=
### hyperloop.lua ###
### sensorchest.lua ###
### teleport.lua ###
not connected=
### hyperloop.lua ###
### teleport.lua ###
Block name=
Connection name for this block=
Connection name of the remote block=
Enter a block name or select an existing one=
Remote name=
connected to=
### industriallamp1.lua ###
TA Industrial Lamp 1=
### industriallamp2.lua ###
TA Industrial Lamp 2=
### industriallamp3.lua ###
TA Industrial Lamp 3=
### industriallamp4.lua ###
TA4 LED Industrial Lamp=
### inlet.lua ###
TA4 Pipe Inlet=
one window maximum=
wrong diameter (should be 5, 7, or 9)=
wrong number of gravel nodes=
wrong number of shell nodes=
### inlets.lua ###
TA4 Collider Cable Input=
TA4 Collider Pipe Input=
TA4 Collider Pipe Output=
TA4 Collider Tube Input=
### inverter.lua ###
Inverter=
Power AC=
Power DC=
TA4 Solar Inverter=
no solar power=
solar network error=
### junctionbox.lua ###
TA Electric Junction Box=
### lampholder.lua ###
TA Lamp Holder Acacia=
TA Lamp Holder Apple=
TA Lamp Holder Aspen=
TA Lamp Holder Copper=
TA Lamp Holder Gold=
TA Lamp Holder White=
### laser.lua ###
Laser beam error!=
TA4 Laser Beam Emitter=
TA4 Laser Beam Receiver=
Valid destination positions:=
to=
### lib.lua ###
Block has an@nadditional wrench menu=
### lib.lua ###
### sensorchest.lua ###
connected with=
### light_detector.lua ###
Send signal if light level is above:=
TA3 Light Detector=
### lighter.lua ###
TA1 Lighter=
### liquid_lib.lua ###
Allow public access to the tank=
Liquid Tank=
To add liquids punch@nthe tank@nwith a liquid container=
### liquid_lib.lua ###
### ta4_chest.lua ###
keep assignment=garder l'affectation
### liquid_pipe.lua ###
TA Junction Pipe=
TA Pipe=
### liquidsampler.lua ###
Liquid Sampler=
### liquidsampler.lua ###
### waterpump.lua ###
no usable water=
### logic_block.lua ###
'me' has to be used for the own block number.@n=
'~@=' means: not equal@n=
@n<input-expression> is a boolean expression@nwhere input numbers are evaluated.@n=
@n<output> is the block number to which the@ncommand should be sent.@n=
@nAll rules are checked with each received@ncommand.=
@nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n=
@nRule:@n<output> @= on/off if <input-expression> is true@n=
@nThe internal processing time for all@ncommands is 100 ms.=
@nValid operators:@nand or on off me @=@= ~@= ( )@n=
Clear=
Debug=
Inputs=
Outputs=
Rules=
Send an 'on'/'off' command if the@nexpression becomes true.@n=
Syntax=
### logic_block.lua ###
### lua_logic.lua ###
TA3 Logic Block=
Update=
### logic_block.lua ###
### sequencer2.lua ###
Help=
### lye.lua ###
Lye=
Lye Barrel=
Lye Canister=
### magnet.lua ###
TA4 Collider Detector Magnet=
TA4 Collider Magnet=
TA4 Collider Magnet Base=
TA4 Collider Steel Block=
TA5 Fusion Reactor Magnet 1=
TA5 Fusion Reactor Magnet 2=
TA5 Fusion Reactor Magnet Blank=
TA5 Fusion Reactor Magnet Shield=
### mba_detector.lua ###
TA4 Mapblock Active Detector=
### meltingpot.lua ###
Heat=
Melting Guide=
Melting Pot active (heat@==
Melting Pot inactive (heat@==
Melting Pot inactive (heat@=0)=
Menu=
Menu,Recipes=
TA1 Burning=
TA1 Melting=
TA1 Melting Pot=
### meridium.lua ###
Meridium Axe=
Meridium Pickaxe=
Meridium Shovel=
Meridium Sword=
### mesecons_converter.lua ###
TA3 Mesecons Converter=
### mill.lua ###
TA1 Mill=
TA1 Mill Gear=
### millboard.lua ###
TA1 Acacia Millrace Board=
TA1 Acacia Wood Board=
TA1 Apple Millrace Board=
TA1 Apple Wood Board=
TA1 Aspen Millrace Board=
TA1 Aspen Wood Board=
TA1 Jungle Millrace Board=
TA1 Jungle Wood Board=
TA1 Pine Millrace Board=
TA1 Pine Wood Board=
### minicell.lua ###
TA4 Streetlamp Solar Cell=
### minichest.lua ###
Test Chest=
### minitank.lua ###
Test Mini Tank=
### movecontroller.lua ###
Error: Invalid distance !!=
Move distance=
Move distance (A to B)=
Switch to the remote controlled 'move xyz' mode=
TA Rack and Pinion=
TA4 Move Controller=
### node_detector.lua ###
Click on all blocks whose positions should be checked=
Send signal if nodes have been:=
TA3 Node Detector=
TA4 Node Detector=
added=
added or removed=
removed=
### nodes.lua ###
TechAge Gravel=
### oil.lua ###
Flowing Oil=
Oil Source=
TA3 Oil Barrel=
TA3 Oil Canister=
### oilfirebox.lua ###
TA3 Power Station Oil Burner=
### petroleum.lua ###
Isobutane Cylinder Large=
Isobutane Cylinder Small=
Propane Cylinder Large=
Propane Cylinder Small=
TA3 Bitumen=
TA3 Bitumen Barrel=
TA3 Bitumen Canister=
TA3 Fuel Oil=
TA3 Fuel Oil Barrel=
TA3 Fuel Oil Canister=
TA3 Gasoline=
TA3 Gasoline Barrel=
TA3 Gasoline Canister=
TA3 Naphtha=
TA3 Naphtha Barrel=
TA3 Naphtha Canister=
TA3 Propane=
TA4 Isobutane=
### pillar.lua ###
TA4 Pillar=
### pipe_wall_entry.lua ###
TA3 Pipe Wall Entry=
### pipe_wrench.lua ###
TA3 Drill Pipe Wrench=
### plastic.lua ###
Plastic Granules=
### player_detector.lua ###
Command to send when player is detected=
Command to send when player moves away=
Radius=
Search radius=
TA4 Player Detector=
### powder.lua ###
Aluminum Powder=
Clay Powder=
Graphite Powder=
Iron Powder=
Leave Powder=
Needle Powder=
Silver Sandstone Powder=
### power2axle.lua ###
TA3 Electric Motor=
### power_line.lua ###
TA Power Line=
TA Power Pole=
TA Power Pole Top (for up to 6 connections)=
TA Power Pole Top 2 (for landlines)=
### power_terminal2.lua ###
Commands@nhelp . . . print this text@ncls . . . . clear screen@ngen . . print generators@nsto . . print storage systems@ncon1 . . print consumers with power consumption between 1 and 10 ku@ncon2 . . print consumers with power consumption with 10 ku or above@n=
Consumer=
Network Data=
Number of consumers:=
Number of generators:=
Number of network nodes:=
Number of storage systems:=
TA3 Power Terminal=
### power_terminal2.lua ###
### terminal.lua ###
Enter=Saisir
### powerswitch.lua ###
TA Power Switch=
TA Power Switch Small=
### powerswitchbox.lua ###
### powerswitchbox_legacy.lua ###
TA Power Switch Box=
### programmer.lua ###
TechAge Programmer (right @= read number, left @= write numbers)=
[TechAge Programmer] Error: invalid numbers!=
[TechAge Programmer] Error: programmer not supported!=
[TechAge Programmer] Unknown node on=
[TechAge Programmer] foreign or unknown node!=
[TechAge Programmer] node programmed!=
[TechAge Programmer] number=
[TechAge Programmer] programmer reset=
### protection.lua ###
Allow to dig/place Techage power lines nearby power poles=
### pump.lua ###
Number of liquid units that are allowed to be pumped=
Number of units=
TA3 Pump=
TA4 Pump=
### pump.lua ###
### ta5_pump.lua ###
Total flow rate=
Total flow rate in liquid units=
### pumpjack.lua ###
Oil Pumpjack=
Oil amount=
Pumpjack=
needs power=
no oil=
### pusher.lua ###
Number of items=
Number of items that are allowed to be pushed=
Optionally configure@nthe pusher with one item=
Pusher=
### quarry.lua ###
Digging depth=
Hole size=
Quarry=
Start level=
Start level @= 0@nmeans the same level@nas the quarry is placed=
[Bucket] Lava can only be placed below sea level!=
### recycler.lua ###
Recycler=
### redstone.lua ###
Red Stone=
Red Stone Block=
Red Stone Brick=
### repeater.lua ###
TA3 Repeater=
### rotor.lua ###
Nacelle is missing=
TA4 Carbon Fiber=
TA4 Rotor Blade=
TA4 Wind Turbine=
TA4 Wind Turbine Nacelle=
### screwdriver.lua ###
Block alignment stored!=
Techage Screwdriver@n(See: TA3 > Tools)=
### sensorchest.lua ###
Allow public chest access=
TA4 Sensor Chest=
### sequencer.lua ###
TA3 Sequencer=
### sequencer.lua ###
### sequencer2.lua ###
stopped=
### sequencer2.lua ###
- 'goto <num>' (jump to another line)@n=
- 'nop' (do nothing)@n=
- 'send <node num> <cmnd>' (techage command)@n=
- 'stop' (stop the execution)@n=
- 1 corresponds to 100 ms@n=
- 50000 corresponds to 4 game days@n=
'[<num>] <command>'@n=
<command> is one of the following:@n=
<num> is a number from 1 to 50000 and is@n=
@n=
Commands=
Cycle time=
Example:@n=
If 'yes' a received OFF command won't stop the sequencer=
Ignore OFF command=
Invalid command!=
Start=
Stop=
Syntax:@n=
TA4 Sequencer=
Timer cycle time (default: 100 ms)=
running=
the timeslot when the command is executed.@n=
### sequencer2.lua ###
### submenu.lua ###
Cancel=
### shell.lua ###
TA5 Fusion Reactor Nucleus=
TA5 Fusion Reactor Shell=
### signallamp.lua ###
TA4 Wind Turbine Signal Lamp=
TechAge Color Lamp=
TechAge Color Lamp 2=
### signallamp_2x.lua ###
TA4 2x Signal Lamp=
### signallamp_2x.lua ###
### signallamp_4x.lua ###
Label for the lamp=
### signallamp_4x.lua ###
TA4 4x Signal Lamp=
### silicon.lua ###
TA4 Silicon Wafer=
### silo.lua ###
TA3 Silo=
TA4 Silo=
### simplelamp.lua ###
TA Lamp=
### sluice.lua ###
TA1 Sluice Gate=
TA1 Sluice Handle=
### solarcell.lua ###
TA4 Solar Carrier Module=
TA4 Solar Carrier Module B=
TA4 Solar Carrier Module T=
TA4 Solar Module=
light=
### solarcell.lua ###
### source.lua ###
power=alimentation
### soundblock.lua ###
Play=
TA3 Sound Block=
### source.lua ###
Axle Power Source=
Ele Power Source=
Power Source=
Test Generator=
### steam_pipe.lua ###
TA2 Steam Pipe=
### steelmat.lua ###
TechAge Steel Mat=
### storage.lua ###
Test Storage=
### streetlamp.lua ###
TA Street Lamp=
### streetlamp2.lua ###
TA4 LED Street Lamp=
TA4 LED Street Lamp Arm=
TA4 LED Street Lamp Pole=
### submenu.lua ###
Note: You can't change any values while the block is running!=
Refresh=
### ta1_axle.lua ###
TA1 Axle=
TA1 Axle Bearing=
### ta2_clutch.lua ###
TA2 Clutch=
### ta2_weight_chest.lua ###
TA2 Weight Chest=
### ta2_winch.lua ###
TA2 Winch=
### ta4_cable.lua ###
TA4 Low Power Box=
TA4 Low Power Cable=
### ta4_cable_wall_entry.lua ###
TA4 Cable Wall Entry=
### ta4_chest.lua ###
Empty the slots always @nfrom right to left=
Never completely empty the slots@nwith the pusher to keep the item assignment=Ne jamais vider complètement les slots@n avec le pousseur pour conserver l'affectation des articles
Size=Taille
TA4 8x2000 Chest=TA4 Coffre 8x2000
Unlock=Déverrouiller
Unlock connected chest@nif all slots are below 2000=Déverrouiller le coffre connecté@n si tous les emplacements sont inférieurs à 2000