Add fly and turn controllers

This commit is contained in:
Joachim Stolberg 2021-11-15 19:26:59 +01:00
parent deab00aa07
commit 5597836d06
21 changed files with 1447 additions and 821 deletions

View File

@ -544,3 +544,25 @@ function techage.get_inv_state(inv, listname)
end
return state
end
minetest.register_chatcommand("ta_send", {
description = minetest.formspec_escape(
"Send a techage command to the block with the number given: /ta_send <number> <topic> [<data>]"),
func = function(name, param)
local num, cmnd, payload = param:match('^([0-9]+)%s+(%w+)%s*(.*)$')
if num and cmnd then
if techage.not_protected(num, name) then
local resp = techage.send_single("0", num, cmnd, payload)
if type(resp) == "string" then
return true, resp
else
return true, dump(resp)
end
else
return false, "Destination block is protected"
end
end
return false, "Syntax: /ta_send <number> <topic> [<data>]"
end
})

View File

@ -34,6 +34,10 @@ function techage.counting_hit()
end
end
function techage.counting_add(player_name, points)
PlayerPoints[player_name] = (PlayerPoints[player_name] or 0) + points
end
local function output()
for name, val in pairs(PlayerPoints) do
if val > MAX_POINTS then

642
basis/fly_lib.lua Normal file
View File

@ -0,0 +1,642 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Block fly/move library
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local flylib = {}
-------------------------------------------------------------------------------
-- to_path function for the fly/move path
-------------------------------------------------------------------------------
local function strsplit(text)
text = text:gsub("\r\n", "\n")
text = text:gsub("\r", "\n")
return string.split(text, "\n", true)
end
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function flylib.distance(v)
return math.abs(v.x) + math.abs(v.y) + math.abs(v.z)
end
function flylib.to_vector(s)
local x,y,z = unpack(string.split(s, ","))
if x and y and z then
return {
x=tonumber(x) or 0,
y=tonumber(y) or 0,
z=tonumber(z) or 0,
}
end
end
function flylib.to_path(s, max_dist)
local tPath
for _, line in ipairs(strsplit(s)) do
line = trim(line)
line = string.split(line, "--", true, 1)[1] or ""
if line ~= "" then
local v = flylib.to_vector(line)
if v and (not max_dist or flylib.distance(v) <= max_dist) then
tPath = tPath or {}
tPath[#tPath + 1] = v
end
end
end
return tPath
end
local function next_path_pos(pos, lpath, idx)
local offs = lpath[idx]
if offs then
return vector.add(pos, offs)
end
end
local function reverse_path(lpath)
local lres = {}
for i = #lpath, 1, -1 do
lres[#lres + 1] = vector.multiply(lpath[i], -1)
end
return lres
end
local function dest_offset(lpath)
local offs = {x=0, y=0, z=0}
for i = 1,#lpath do
offs = vector.add(offs, lpath[i])
end
return offs
end
-------------------------------------------------------------------------------
-- Entity / Move / Attach / Detach
-------------------------------------------------------------------------------
local MIN_SPEED = 0.4
local MAX_SPEED = 8
local CORNER_SPEED = 4
local SimpleNodes = techage.logic.SimpleNodes
local function calc_speed(v)
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
end
-- Only the ID ist stored, not the object
local function get_object_id(object)
for id, entity in pairs(minetest.luaentities) do
if entity.object == object then
return id
end
end
end
-- determine exact position of attached entities
local function obj_pos(obj)
local _, _, pos = obj:get_attach()
if pos then
pos = vector.divide(pos, 29)
return vector.add(obj:get_pos(), pos)
end
end
-- Check access conflicts with other mods
local function lock_player(player)
local meta = player:get_meta()
if meta:get_int("player_physics_locked") == 0 then
meta:set_int("player_physics_locked", 1)
meta:set_string("player_physics_locked_by", "ta_flylib")
return true
end
return false
end
local function unlock_player(player)
local meta = player:get_meta()
if meta:get_int("player_physics_locked") == 1 then
if meta:get_string("player_physics_locked_by") == "ta_flylib" then
meta:set_int("player_physics_locked", 0)
meta:set_string("player_physics_locked_by", "")
return true
end
end
return false
end
local function detach_player(player)
local pos = obj_pos(player)
if pos then
player:set_detach()
player:set_properties({visual_size = {x=1, y=1}})
player:set_pos(pos)
end
-- TODO: move to save position
end
-- Attach player/mob to given parent object (block)
local function attach_single_object(parent, obj, dir)
local self = parent:get_luaentity()
local rot = obj:get_rotation()
local res = obj:get_attach()
if not res then
local offs = table.copy(dir)
dir = vector.multiply(dir, 29)
obj:set_attach(parent, "", dir, rot, true)
obj:set_properties({visual_size = {x=2.9, y=2.9}})
if obj:is_player() then
if lock_player(obj) then
table.insert(self.players, {name = obj:get_player_name(), offs = offs})
end
else
table.insert(self.entities, {objID = get_object_id(obj), offs = offs})
end
end
end
-- Attach all objects around to the parent object
-- offs is the search/attach position offset
local function attach_objects(pos, offs, parent)
local pos1 = vector.add(pos, offs)
for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do
local dir = vector.subtract(obj:get_pos(), pos)
local entity = obj:get_luaentity()
if entity then
if entity.name == "__builtin:item" then -- dropped items
--obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es
elseif entity.name ~= "techage:move_item" then
attach_single_object(parent, obj, dir)
end
elseif obj:is_player() then
attach_single_object(parent, obj, dir)
end
end
end
-- Detach all attached objects from the parent object
local function detach_objects(pos, self)
for _, item in ipairs(self.entities or {}) do
local entity = minetest.luaentities[item.objID]
if entity then
local obj = entity.object
obj:set_detach()
obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1)
end
end
for _, item in ipairs(self.players or {}) do
local obj = minetest.get_player_by_name(item.name)
if obj then
obj:set_detach()
obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1)
unlock_player(obj)
end
end
self.entities = {}
self.players = {}
end
local function entity_to_node(pos, obj)
local self = obj:get_luaentity()
if self then
local name = self.item_name or "air"
local param2 = self.param2 or 0
local metadata = self.metadata or {}
detach_objects(pos, self)
obj:remove()
local node = minetest.get_node(pos)
local ndef1 = minetest.registered_nodes[name]
local ndef2 = minetest.registered_nodes[node.name]
if ndef1 and ndef2 then
if ndef2.buildable_to then
local meta = M(pos)
minetest.set_node(pos, {name=name, param2=param2})
meta:from_table(metadata)
meta:set_string("ta_move_block", "")
return
end
local meta = M(pos)
if not meta:contains("ta_move_block") then
meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2}))
return
end
minetest.add_item(pos, ItemStack(name))
elseif ndef1 then
minetest.add_item(pos, ItemStack(name))
end
end
end
local function node_to_entity(start_pos)
local meta = M(start_pos)
local node, metadata
if meta:contains("ta_move_block") then
-- Move-block stored as metadata
node = minetest.deserialize(meta:get_string("ta_move_block"))
metadata = {}
meta:set_string("ta_move_block", "")
else
-- Block with other metadata
node = minetest.get_node(start_pos)
metadata = meta:to_table()
minetest.remove_node(start_pos)
end
local obj = minetest.add_entity(start_pos, "techage:move_item")
if obj then
local self = obj:get_luaentity()
local rot = techage.facedir_to_rotation(node.param2)
obj:set_rotation(rot)
obj:set_properties({wield_item=node.name})
obj:set_armor_groups({immortal=1})
-- To be able to revert to node
self.item_name = node.name
self.param2 = node.param2
self.metadata = metadata or {}
-- Prepare for attachments
self.players = {}
self.entities = {}
-- Prepare for path walk
self.idx = 1
return obj
end
end
-- move block direction
local function determine_dir(pos1, pos2)
local vdist = vector.subtract(pos2, pos1)
local ndist = vector.length(vdist)
return vector.divide(vdist, ndist)
end
local function move_entity(obj, dest_pos, dir, is_corner)
local self = obj:get_luaentity()
self.dest_pos = dest_pos
self.dir = dir
if is_corner then
local vel = vector.multiply(dir, math.min(CORNER_SPEED, self.max_speed))
obj:set_velocity(vel)
end
local acc = vector.multiply(dir, self.max_speed / 2)
obj:set_acceleration(acc)
end
local function moveon_entity(obj, self, pos1)
local pos2 = next_path_pos(pos1, self.lpath, self.idx)
if pos2 then
self.idx = self.idx + 1
local dir = determine_dir(pos1, pos2)
move_entity(obj, pos2, dir, true)
return true
end
end
-- Handover the entity to the next movecontroller
local function handover_to(obj, self, pos1)
local info = techage.get_node_info(self.handover)
if info and info.name == "techage:ta4_movecontroller" then
local meta = M(info.pos)
if self.move2to1 then
self.handover = meta:contains("handoverB") and meta:get_string("handoverB")
else
self.handover = meta:contains("handoverA") and meta:get_string("handoverA")
end
local offs = flylib.to_vector(meta:get_string("path"))
if pos1 and offs then
self.dest_pos = vector.add(pos1, offs)
local dir = determine_dir(pos1, info.pos)
move_entity(obj, info.pos, dir)
return true
end
end
end
minetest.register_entity("techage:move_item", {
initial_properties = {
pointable = true,
makes_footstep_sound = true,
static_save = true,
collide_with_objects = false,
physical = false,
visual = "wielditem",
wield_item = "default:dirt",
visual_size = {x=0.67, y=0.67, z=0.67},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
get_staticdata = function(self)
return minetest.serialize({
item_name = self.item_name,
param2 = self.param2,
metadata = self.metadata,
move2to1 = self.move2to1,
handover = self.handover,
idx = self.idx,
lpath = self.lpath,
start_pos = self.start_pos,
max_speed = self.max_speed,
dest_pos = self.dest_pos,
dir = self.dir,
respawn = true,
})
end,
on_activate = function(self, staticdata)
if staticdata then
local tbl = minetest.deserialize(staticdata) or {}
self.item_name = tbl.item_name or "air"
self.param2 = tbl.param2 or 0
self.metadata = tbl.metadata or {}
self.move2to1 = tbl.move2to1 or false
self.handover = tbl.handover
self.idx = tbl.idx or 1
self.lpath = tbl.lpath or {}
self.max_speed = tbl.max_speed or MAX_SPEED
self.dest_pos = tbl.dest_pos or self.object:get_pos()
self.start_pos = tbl.start_pos or self.object:get_pos()
self.dir = tbl.dir or {x=0, y=0, z=0}
self.object:set_properties({wield_item = self.item})
print("tbl.respawn", tbl.respawn)
if tbl.respawn then
entity_to_node(self.start_pos, self.object)
end
end
end,
on_step = function(self, dtime, moveresult)
local stop_obj = function(obj, self)
obj:move_to(self.dest_pos, true)
obj:set_acceleration({x=0, y=0, z=0})
obj:set_velocity({x=0, y=0, z=0})
self.dest_pos = nil
self.old_dist = nil
self.ttl = 2
end
if self.dest_pos then
local obj = self.object
local pos = obj:get_pos()
local dist = vector.distance(pos, self.dest_pos)
local speed = calc_speed(obj:get_velocity())
self.old_dist = self.old_dist or dist
-- Landing
if self.lpath and self.lpath[self.idx] then
if dist < 1 or dist > self.old_dist then
local dest_pos = self.dest_pos
stop_obj(obj, self)
if not moveon_entity(obj, self, dest_pos) then
minetest.after(0.5, entity_to_node, dest_pos, obj)
end
return
end
elseif self.handover and dist < 0.2 or dist > self.old_dist then
if not handover_to(obj, self, self.dest_pos) then
local dest_pos = self.dest_pos
stop_obj(obj, self)
minetest.after(0.5, entity_to_node, dest_pos, obj)
return
end
else
if dist < 0.05 or dist > self.old_dist then
local dest_pos = self.dest_pos
stop_obj(obj, self)
minetest.after(0.5, entity_to_node, dest_pos, obj)
return
end
end
self.old_dist = dist
-- Braking or limit max speed
if self.handover then
if speed > (dist * 4) or speed > self.max_speed then
speed = math.min(speed, math.max(dist * 4, MIN_SPEED))
local vel = vector.multiply(self.dir,speed)
obj:set_velocity(vel)
obj:set_acceleration({x=0, y=0, z=0})
end
else
if speed > (dist * 2) or speed > self.max_speed then
speed = math.min(speed, math.max(dist * 2, MIN_SPEED))
local vel = vector.multiply(self.dir,speed)
obj:set_velocity(vel)
obj:set_acceleration({x=0, y=0, z=0})
end
end
elseif self.ttl then
self.ttl = self.ttl - dtime
if self.ttl < 0 then
local obj = self.object
local pos = obj:get_pos()
entity_to_node(pos, obj)
end
end
end,
})
local function is_valid_dest(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.buildable_to then
return true
end
if not M(pos):contains("ta_move_block") then
return true
end
return false
end
local function is_simple_node(pos)
-- special handling
local name = minetest.get_node(pos).name
if SimpleNodes[name] ~= nil then
return SimpleNodes[name]
end
local ndef = minetest.registered_nodes[name]
if not ndef or name == "air" or name == "ignore" then return false end
-- don't remove nodes with some intelligence or undiggable nodes
if ndef.drop == "" then return false end
if ndef.diggable == false then return false end
if ndef.after_dig_node then return false end
return true
end
local function table_add(tbl, offs)
if not tbl or not offs then return end
local tbl2 = {}
for _, v in ipairs(tbl) do
tbl2[#tbl2 + 1] = vector.add(v, offs)
end
return tbl2
end
local function move_node(pos, start_pos, lpath, max_speed, height, move2to1, handover)
local pos2 = next_path_pos(start_pos, lpath, 1)
print("move_node", P2S(pos), P2S(start_pos), lpath, max_speed, height, move2to1, P2S(pos2))
if pos2 then
local dir = determine_dir(start_pos, pos2)
local obj = node_to_entity(start_pos)
if obj then
local offs = {x=0, y=height or 1, z=0}
attach_objects(start_pos, offs, obj)
if dir.y == 0 then
if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then
attach_objects(start_pos, dir, obj)
end
end
local self = obj:get_luaentity()
self.idx = 2
self.lpath = lpath
self.max_speed = max_speed
self.start_pos = start_pos
self.move2to1 = move2to1
self.handover = handover
move_entity(obj, pos2, dir)
end
end
end
local function move_nodes(pos, meta, nvm, lpath, max_speed, height, move2to1, handover)
print("move_nodes", dump(nvm), dump(lpath), max_speed, height, move2to1, handover)
local owner = meta:get_string("owner")
techage.counting_add(owner, #nvm.lpos1 * #lpath)
for idx = 1, #nvm.lpos1 do
local pos1 = nvm.lpos1[idx]
local pos2 = nvm.lpos2[idx]
if move2to1 then
pos1, pos2 = pos2, pos1
end
print("move_nodes", P2S(pos1), P2S(pos2))
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
if is_simple_node(pos1) and is_valid_dest(pos2) then
move_node(pos, pos1, lpath, max_speed, height, move2to1, handover)
else
if not is_simple_node(pos1) then
meta:set_string("status", S("No valid node at the start position"))
else
meta:set_string("status", S("No valid destination position"))
end
end
else
if minetest.is_protected(pos1, owner) then
meta:set_string("status", S("Start position is protected"))
else
meta:set_string("status", S("Destination position is protected"))
end
return false
end
end
return true
end
function flylib.move_to_other_pos(pos, move2to1)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
local lpath = flylib.to_path(meta:get_string("path")) or {}
local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED
local height = meta:contains("height") and meta:get_float("height") or 1
local handover
height = techage.in_range(height, 0, 1)
max_speed = techage.in_range(max_speed, MIN_SPEED, MAX_SPEED)
local offs = dest_offset(lpath)
if move2to1 then
lpath = reverse_path(lpath)
end
nvm.lpos1 = nvm.lpos1 or {}
nvm.lpos2 = table_add(nvm.lpos1, offs)
if move2to1 then
handover = meta:contains("handoverA") and meta:get_string("handoverA")
else
handover = meta:contains("handoverB") and meta:get_string("handoverB")
end
return move_nodes(pos, meta, nvm, lpath, max_speed, height, move2to1, handover)
end
-- rot is one of "l", "r", "2l", "2r"
-- cpos is the center pos (optional)
function flylib.rotate_nodes(pos, posses1, rot)
local meta = M(pos)
local owner = meta:get_string("owner")
local cpos = meta:contains("center") and flylib.to_vector(meta:get_string("center"))
local posses2 = techage.rotate_around_center(posses1, rot, cpos)
local param2
local nodes2 = {}
techage.counting_add(owner, #posses1 * 2)
for i, pos1 in ipairs(posses1) do
local node = techage.get_node_lvm(pos1)
if rot == "l" then
param2 = techage.param2_turn_left(node.param2)
elseif rot == "r" then
param2 = techage.param2_turn_right(node.param2)
else
param2 = techage.param2_turn_left(techage.param2_turn_left(node.param2))
end
if not minetest.is_protected(pos1, owner) and is_simple_node(pos1) then
minetest.remove_node(pos1)
nodes2[#nodes2 + 1] = {pos = posses2[i], name = node.name, param2 = param2}
end
end
for _,item in ipairs(nodes2) do
if not minetest.is_protected(item.pos, owner) and is_valid_dest(item.pos) then
minetest.add_node(item.pos, {name = item.name, param2 = item.param2})
end
end
return posses2
end
minetest.register_on_joinplayer(function(player)
unlock_player(player)
end)
minetest.register_on_leaveplayer(function(player)
if unlock_player(player) then
detach_player(player)
end
end)
minetest.register_on_dieplayer(function(player)
if unlock_player(player) then
detach_player(player)
end
end)
return flylib

View File

@ -37,21 +37,98 @@ local PARAM2_TO_ROT = {[0] =
3,7,11,15
}
local Rotations = {}
local Idx_to_Rot = {}
for x = 0,3 do
for y = 0,3 do
for z = 0,3 do
Rotations[#Rotations + 1] = {x=x*math.pi/2, y=y*math.pi/2, z=z*math.pi/2}
Idx_to_Rot[#Idx_to_Rot + 1] = {x=x*math.pi/2, y=y*math.pi/2, z=z*math.pi/2}
end
end
end
-- Input data to turn a "facedir" block to the right/left
local ROTATION = {
{5,14,11,16}, -- x+
{7,12,9,18}, -- x-
{0,1,2,3}, -- y+
{22,21,20,23}, -- y-
{6,15,8,17}, -- z+
{4,13,10,19}, -- z-
}
local RotationViaYAxis = {}
for _,row in ipairs(ROTATION) do
for i = 1,4 do
local val = row[i]
local left = row[i == 1 and 4 or i - 1]
local right = row[i == 4 and 1 or i + 1]
RotationViaYAxis[val] = {left, right}
end
end
function techage.facedir_to_rotation(facedir)
local idx = PARAM2_TO_ROT[facedir] or 0
return Rotations[idx]
return Idx_to_Rot[idx]
end
function techage.param2_turn_left(param2)
return (RotationViaYAxis[param2] or RotationViaYAxis[0])[1]
end
function techage.param2_turn_right(param2)
return (RotationViaYAxis[param2] or RotationViaYAxis[0])[2]
end
-------------------------------------------------------------------------------
-- Rotate nodes around the center
-------------------------------------------------------------------------------
local function center(nodes)
local c = {x=0, y=0, z=0}
for _,v in ipairs(nodes) do
c = vector.add(c, v)
end
c = vector.divide(c, #nodes)
c = vector.round(c)
c.y = 0
return c
end
local function rotate_around_axis(v, c, rot)
local dx, dz = v.x - c.x, v.z - c.z
if rot == "l" then
return {
x = c.x - dz,
y = v.y,
z = c.z + dx,
}
elseif rot == "r" then
return {
x = c.x + dz,
y = v.y,
z = c.z - dx,
}
else -- turn 180 degree
return {
x = c.x - dx,
y = v.y,
z = c.z - dz,
}
end
end
-- Function returns a list ẃith the new node positions
-- rot is one of "l", "r", "2l", "2r"
-- cpos is the center pos (optional)
function techage.rotate_around_center(nodes1, rot, cpos)
cpos = cpos or center(nodes1)
local nodes2 = {}
for _,pos in ipairs(nodes1) do
nodes2[#nodes2 + 1] = rotate_around_axis(pos, cpos, rot)
end
return nodes2
end
-- allowed for digging
local RegisteredNodesToBeDug = {}
@ -356,6 +433,14 @@ function techage.mydump(o, indent, nested, level)
return "{"..table.concat(t, ", ").."}"
end
function techage.vector_dump(posses)
local t = {}
for _,pos in ipairs(posses) do
t[#t + 1] = minetest.pos_to_string(pos)
end
return table.concat(t, " ")
end
-- title bar help (width is the fornmspec width)
function techage.question_mark_help(width, tooltip)
local x = width- 0.6

122
basis/mark_lib.lua Normal file
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@ -0,0 +1,122 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Block marker lib for door/move/fly controller
]]--
local marker = {}
local MarkedNodes = {} -- t[player] = {{entity, pos},...}
local MaxNumber = {}
local CurrentPos -- to mark punched entities
local function unmark_position(name, pos)
pos = vector.round(pos)
for idx,item in ipairs(MarkedNodes[name] or {}) do
if vector.equals(pos, item.pos) then
item.entity:remove()
table.remove(MarkedNodes[name], idx)
CurrentPos = pos
return
end
end
end
function marker.unmark_all(name)
for _,item in ipairs(MarkedNodes[name] or {}) do
item.entity:remove()
end
MarkedNodes[name] = nil
end
local function mark_position(name, pos)
pos = vector.round(pos)
if not CurrentPos or not vector.equals(pos, CurrentPos) then -- entity not punched?
if #MarkedNodes[name] < MaxNumber[name] then
local entity = minetest.add_entity(pos, "techage:block_marker")
if entity ~= nil then
entity:get_luaentity().player_name = name
table.insert(MarkedNodes[name], {pos = pos, entity = entity})
end
CurrentPos = nil
return true
end
end
CurrentPos = nil
end
function marker.get_poslist(name)
local idx = 0
local lst = {}
for _,item in ipairs(MarkedNodes[name] or {}) do
table.insert(lst, item.pos)
idx = idx + 1
if idx >= 16 then break end
end
return lst
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher and puncher:is_player() then
local name = puncher:get_player_name()
if not MarkedNodes[name] then
return
end
mark_position(name, pointed_thing.under)
end
end)
function marker.start(name, max_num)
MaxNumber[name] = max_num or 99
MarkedNodes[name] = {}
end
function marker.stop(name)
MarkedNodes[name] = nil
MaxNumber[name] = nil
end
minetest.register_entity(":techage:block_marker", {
initial_properties = {
visual = "cube",
textures = {
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
},
--use_texture_alpha = true,
physical = false,
visual_size = {x=1.1, y=1.1},
collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
glow = 8,
},
on_step = function(self, dtime)
self.ttl = (self.ttl or 2400) - 1
if self.ttl <= 0 then
local pos = self.object:get_pos()
unmark_position(self.player_name, pos)
end
end,
on_punch = function(self, hitter)
local pos = self.object:get_pos()
local name = hitter:get_player_name()
if name == self.player_name then
unmark_position(name, pos)
end
end,
})
return marker

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@ -1610,7 +1610,7 @@ techage.manual_DE.aText = {
"Anleitung:\n"..
"\n"..
" - Controller setzen und die Blöcke\\, die bewegt werden sollen\\, über das Menü an-trainieren (Es können bis zu 16 Blöcke an-trainiert werden)\n"..
" - die \"Flugstrecke\" muss über eine x\\,y\\,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 100 m)\n"..
" - die \"Flugstrecke\" muss über eine x\\,y\\,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 200 m)\n"..
" - mit den Menü-Tasten \"Bewege A-B\" sowie \"Bewege B-A\" kann die Bewegung getestet werden\n"..
" - man kann auch durch Wände oder andere Blöcke fliegen\n"..
" - auch die Zielposition für die Blöcke kann belegt sein. Die Blöcke werden in diesem Falle \"unsichtbar\" gespeichert. Dies ist für Schiebetüren und ähnliches gedacht\n"..

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@ -1608,7 +1608,7 @@ techage.manual_EN.aText = {
"Instructions:\n"..
"\n"..
" - Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)\n"..
" - the \"flight route\" must be entered via an x\\, y\\, z specification (relative) (the maximum distance is 100 m)\n"..
" - the \"flight route\" must be entered via an x\\, y\\, z specification (relative) (the maximum distance is 200 m)\n"..
" - The movement can be tested with the menu buttons \"Move A-B\" and \"Move B-A\"\n"..
" - you can also fly through walls or other blocks\n"..
" - The target position for the blocks can also be occupied. In this case\\, the blocks are saved \"invisibly\". This is intended for sliding doors and the like\n"..

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@ -275,20 +275,25 @@ dofile(MP.."/logic/logic_block.lua") -- new
dofile(MP.."/logic/node_detector.lua")
dofile(MP.."/logic/player_detector.lua")
dofile(MP.."/logic/cart_detector.lua")
dofile(MP.."/logic/gateblock.lua")
dofile(MP.."/logic/doorblock.lua")
dofile(MP.."/logic/doorcontroller.lua") -- old
dofile(MP.."/logic/doorcontroller2.lua") -- new
dofile(MP.."/logic/collector.lua")
dofile(MP.."/logic/button_2x.lua")
dofile(MP.."/logic/button_4x.lua")
dofile(MP.."/logic/signallamp_2x.lua")
dofile(MP.."/logic/signallamp_4x.lua")
dofile(MP.."/logic/movecontroller.lua")
if minetest.global_exists("mesecon") then
dofile(MP.."/logic/mesecons_converter.lua")
end
-- move_controller
dofile(MP.."/move_controller/gateblock.lua")
dofile(MP.."/move_controller/doorblock.lua")
dofile(MP.."/move_controller/doorcontroller.lua") -- old
dofile(MP.."/move_controller/doorcontroller2.lua") -- new
dofile(MP.."/move_controller/movecontroller.lua")
dofile(MP.."/move_controller/turncontroller.lua")
dofile(MP.."/move_controller/flycontroller.lua")
-- Test
dofile(MP.."/recipe_checker.lua")
dofile(MP.."/.test/sink.lua")

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@ -763,7 +763,7 @@ Error: Distance > 100 m !!=Fehler: Distanz > 100 m !!
Handover to A=Übergabe an A
Handover to B=Übergabe an B
Maximum Speed=Maximalgeschwindigkeit
Maximum speed for the moving block.=Maximale Geschwindigkeit für den beweglichen Block.
Maximum speed for moving blocks=Maximale Geschwindigkeit für bewegliche Blöcke
Move A-B=Bewege A-B
Move B-A=Bewege B-A
Move block height=Move Block Höhe

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@ -763,7 +763,7 @@ Error: Distance > 100 m !!=
Handover to A=
Handover to B=
Maximum Speed=
Maximum speed for the moving block.=
Maximum speed for moving blocks=
Move A-B=
Move B-A=
Move block height=

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@ -1,805 +0,0 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Move Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
-------------------------------------------------------------------------------
-- Entity / Move / Attach / Detach
-------------------------------------------------------------------------------
local MIN_SPEED = 0.4
local MAX_SPEED = 8
local function to_vector(s)
local x,y,z = unpack(string.split(s, ","))
if x and y and z then
return {
x=tonumber(x) or 0,
y=tonumber(y) or 0,
z=tonumber(z) or 0,
}
end
return {x=0, y=0, z=0}
end
-- Only the ID ist stored, not the object
local function get_object_id(object)
for id, entity in pairs(minetest.luaentities) do
if entity.object == object then
return id
end
end
end
-- determine exact position of attached entities
local function obj_pos(obj)
local _, _, pos = obj:get_attach()
if pos then
pos = vector.divide(pos, 29)
return vector.add(obj:get_pos(), pos)
end
end
-- Check access conflicts with other mods
local function lock_player(player)
local meta = player:get_meta()
if meta:get_int("player_physics_locked") == 0 then
meta:set_int("player_physics_locked", 1)
meta:set_string("player_physics_locked_by", "ta_movecontroller")
return true
end
return false
end
local function unlock_player(player)
local meta = player:get_meta()
if meta:get_int("player_physics_locked") == 1 then
if meta:get_string("player_physics_locked_by") == "ta_movecontroller" then
meta:set_int("player_physics_locked", 0)
meta:set_string("player_physics_locked_by", "")
return true
end
end
return false
end
local function detach_player(player)
local pos = obj_pos(player)
if pos then
player:set_detach()
player:set_properties({visual_size = {x=1, y=1}})
player:set_pos(pos)
end
-- TODO: move to save position
end
-- Attach player/mob to given parent object (block)
local function attach_single_object(parent, obj, dir)
local self = parent:get_luaentity()
local rot = obj:get_rotation()
local res = obj:get_attach()
if not res then
local offs = table.copy(dir)
dir = vector.multiply(dir, 29)
obj:set_attach(parent, "", dir, rot, true)
obj:set_properties({visual_size = {x=2.9, y=2.9}})
if obj:is_player() then
if lock_player(obj) then
table.insert(self.players, {name = obj:get_player_name(), offs = offs})
end
else
table.insert(self.entities, {objID = get_object_id(obj), offs = offs})
end
end
end
-- Attach all objects around to the parent object
-- offs is the search/attach position offset
local function attach_objects(pos, offs, parent)
local pos1 = vector.add(pos, offs)
for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do
local dir = vector.subtract(obj:get_pos(), pos)
local entity = obj:get_luaentity()
if entity then
if entity.name == "__builtin:item" then -- dropped items
--obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es
elseif entity.name ~= "techage:move_item" then
attach_single_object(parent, obj, dir)
end
elseif obj:is_player() then
attach_single_object(parent, obj, dir)
end
end
end
-- Detach all attached objects from the parent object
local function detach_objects(pos, self)
for _, item in ipairs(self.entities or {}) do
local entity = minetest.luaentities[item.objID]
if entity then
local obj = entity.object
obj:set_detach()
obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1)
end
end
for _, item in ipairs(self.players or {}) do
local obj = minetest.get_player_by_name(item.name)
if obj then
obj:set_detach()
obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1)
unlock_player(obj)
end
end
self.entities = {}
self.players = {}
end
local function entity_to_node(pos, obj)
local self = obj:get_luaentity()
if self then
local name = self.item or "air"
local param2 = self.param2 or 0
local metadata = self.metadata or {}
local rot = obj:get_rotation()
detach_objects(pos, self)
obj:remove()
pos = vector.round(pos)
local node = minetest.get_node(pos)
local ndef1 = minetest.registered_nodes[name]
local ndef2 = minetest.registered_nodes[node.name]
if ndef1 and ndef2 then
if ndef2.buildable_to then
local meta = M(pos)
minetest.set_node(pos, {name=name, param2=param2})
meta:from_table(metadata)
meta:set_string("ta_move_block", "")
return
end
local meta = M(pos)
if not meta:contains("ta_move_block") then
meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2}))
return
end
minetest.add_item(pos, ItemStack(name))
elseif ndef1 then
minetest.add_item(pos, ItemStack(name))
end
end
end
local function node_to_entity(pos, handover, pos_2to1)
local meta = M(pos)
local node, metadata
if meta:contains("ta_move_block") then
node = minetest.deserialize(meta:get_string("ta_move_block"))
metadata = {}
meta:set_string("ta_move_block", "")
else
node = minetest.get_node(pos)
meta:set_string("ta_move_block", "")
metadata = meta:to_table()
minetest.remove_node(pos)
end
local obj = minetest.add_entity(pos, "techage:move_item")
if obj then
local self = obj:get_luaentity()
local rot = techage.facedir_to_rotation(node.param2)
obj:set_rotation(rot)
obj:set_properties({wield_item=node.name})
obj:set_armor_groups({immortal=1})
self.item = node.name
self.param2 = node.param2
self.metadata = metadata or {}
self.handover = handover
self.pos_2to1 = pos_2to1
self.start_pos = table.copy(pos)
return obj
end
end
local function capture_entity(pos)
local l = minetest.get_objects_in_area(pos, pos)
for _, obj in ipairs(l) do
local self = obj:get_luaentity()
if self and self.name == "techage:move_item" then
return obj
end
end
end
-- move block direction
local function determine_dir(pos1, pos2)
local vdist = vector.subtract(pos2, pos1)
local ndist = vector.length(vdist)
return vector.divide(vdist, ndist)
end
local function move_entity(obj, pos2, dir, max_speed)
local self = obj:get_luaentity()
self.max_speed = max_speed
self.dest_pos = table.copy(pos2)
self.dir = dir
local acc = vector.multiply(dir, max_speed / 2)
obj:set_acceleration(acc)
end
-- Handover the entity to the next movecontroller
local function handover_to(pos, self)
local info = techage.get_node_info(self.handover)
if info and info.name == "techage:ta4_movecontroller" then
local mem = techage.get_mem(info.pos)
if not mem.entities_are_there then
mem.entities_are_there = true
minetest.after(0.2, techage.send_single, "0", self.handover, "handover", self.pos_2to1)
end
return true
end
end
minetest.register_entity("techage:move_item", {
initial_properties = {
pointable = true,
makes_footstep_sound = true,
static_save = true,
collide_with_objects = false,
physical = false,
visual = "wielditem",
wield_item = "default:dirt",
visual_size = {x=0.67, y=0.67, z=0.67},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
get_staticdata = function(self)
return minetest.serialize({
item = self.item,
max_speed = self.max_speed,
dest_pos = self.dest_pos,
start_pos = self.start_pos,
dir = self.dir,
metadata = self.metadata,
respawn = true,
})
end,
on_activate = function(self, staticdata)
if staticdata then
local tbl = minetest.deserialize(staticdata) or {}
self.item = tbl.item or "air"
self.max_speed = tbl.max_speed or MAX_SPEED
self.dest_pos = tbl.dest_pos or self.object:get_pos()
self.start_pos = tbl.start_pos or self.object:get_pos()
self.dir = tbl.dir or {x=0, y=0, z=0}
self.metadata = tbl.metadata or {}
self.object:set_properties({wield_item = self.item})
if tbl.respawn then
entity_to_node(self.start_pos, self.object)
end
end
end,
on_step = function(self, dtime, moveresult)
if self.dest_pos then
local obj = self.object
local pos = obj:get_pos()
local dist = vector.distance(pos, self.dest_pos)
local speed = vector.length(obj:get_velocity())
self.old_dist = self.old_dist or dist
-- Landing
if dist < 0.05 or dist > self.old_dist then
obj:move_to(self.dest_pos, true)
obj:set_acceleration({x=0, y=0, z=0})
obj:set_velocity({x=0, y=0, z=0})
self.dest_pos = nil
self.old_dist = nil
if not self.handover or not handover_to(pos, self) then
minetest.after(0.5, entity_to_node, pos, obj)
end
self.ttl = 2
return
end
self.old_dist = dist
-- Braking or limit max speed
if speed > (dist * 2) or speed > self.max_speed then
local speed = math.min(speed, math.max(dist * 2, MIN_SPEED))
local vel = vector.multiply(self.dir,speed)
obj:set_velocity(vel)
obj:set_acceleration({x=0, y=0, z=0})
end
elseif self.ttl then
self.ttl = self.ttl - dtime
if self.ttl < 0 then
local obj = self.object
local pos = obj:get_pos()
entity_to_node(pos, obj)
end
end
end,
})
-------------------------------------------------------------------------------
-- Marker / Record
-------------------------------------------------------------------------------
local MarkedNodes = {} -- t[player] = {{entity, pos},...}
local CurrentPos -- to mark punched entities
local SimpleNodes = techage.logic.SimpleNodes
local function is_valid_dest(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.buildable_to then
return true
end
if not M(pos):contains("ta_move_block") then
return true
end
return false
end
local function is_simple_node(pos)
-- special handling
local name = minetest.get_node(pos).name
if SimpleNodes[name] ~= nil then
return SimpleNodes[name]
end
local ndef = minetest.registered_nodes[name]
if not ndef or name == "air" or name == "ignore" then return false end
-- don't remove nodes with some intelligence or undiggable nodes
if ndef.drop == "" then return false end
if ndef.diggable == false then return false end
if ndef.after_dig_node then return false end
return true
end
local function table_add(tbl, offs)
if not tbl or not offs then return end
local tbl2 = {}
for _, v in ipairs(tbl) do
tbl2[#tbl2 + 1] = vector.add(v, offs)
end
return tbl2
end
local function unmark_position(name, pos)
pos = vector.round(pos)
for idx,item in ipairs(MarkedNodes[name] or {}) do
if vector.equals(pos, item.pos) then
item.entity:remove()
table.remove(MarkedNodes[name], idx)
CurrentPos = pos
return
end
end
end
local function unmark_all(name)
for _,item in ipairs(MarkedNodes[name] or {}) do
item.entity:remove()
end
MarkedNodes[name] = nil
end
local function mark_position(name, pos)
MarkedNodes[name] = MarkedNodes[name] or {}
pos = vector.round(pos)
if not CurrentPos or not vector.equals(pos, CurrentPos) then -- entity not punched?
local entity = minetest.add_entity(pos, "techage:moveblock_marker")
if entity ~= nil then
entity:get_luaentity().player_name = name
table.insert(MarkedNodes[name], {pos = pos, entity = entity})
end
CurrentPos = nil
return true
end
CurrentPos = nil
end
local function get_poslist(name)
local idx = 0
local lst = {}
for _,item in ipairs(MarkedNodes[name] or {}) do
table.insert(lst, item.pos)
idx = idx + 1
if idx >= 16 then break end
end
return lst
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher and puncher:is_player() then
local name = puncher:get_player_name()
if not MarkedNodes[name] then
return
end
mark_position(name, pointed_thing.under)
end
end)
minetest.register_entity(":techage:moveblock_marker", {
initial_properties = {
visual = "cube",
textures = {
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
},
--use_texture_alpha = true,
physical = false,
visual_size = {x=1.1, y=1.1},
collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
glow = 8,
},
on_step = function(self, dtime)
self.ttl = (self.ttl or 2400) - 1
if self.ttl <= 0 then
local pos = self.object:get_pos()
unmark_position(self.player_name, pos)
end
end,
on_punch = function(self, hitter)
local pos = self.object:get_pos()
local name = hitter:get_player_name()
if name == self.player_name then
unmark_position(name, pos)
end
end,
})
-------------------------------------------------------------------------------
-- TA4 Move Controller
-------------------------------------------------------------------------------
local WRENCH_MENU = {
{
type = "dropdown",
choices = "0.5,1,2,4,6,8",
name = "max_speed",
label = S("Maximum Speed"),
tooltip = S("Maximum speed for the moving block."),
default = "8",
},
{
type = "number",
name = "handoverB",
label = S("Handover to B"),
tooltip = S("Number of the next movecontroller."),
default = "",
},
{
type = "number",
name = "handoverA",
label = S("Handover to A"),
tooltip = S("Number of the previous movecontroller."),
default = "",
},
{
type = "float",
name = "height",
label = S("Move block height"),
tooltip = S("Value in the range of 0.0 to 1.0"),
default = "1.0",
},
}
local function formspec(nvm, meta)
local status = meta:get_string("status")
local distance = meta:contains("distance") and meta:get_string("distance") or "0,3,0"
return "size[8,5]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" ..
techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.8;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.8;3.8,1;ready;" .. S("Done") .. "]" ..
"field[0.4,2.5;3.8,1;distance;" .. S("Move distance (A to B)") .. ";" .. distance .. "]" ..
"button[4.1,2.2;3.8,1;store;" .. S("Store") .. "]" ..
"button[0.1,3.3;3.8,1;moveAB;" .. S("Move A-B") .. "]" ..
"button[4.1,3.3;3.8,1;moveBA;" .. S("Move B-A") .. "]" ..
"label[0.3,4.3;" .. status .. "]"
end
local function move_node(pos, pos1, pos2, max_speed, handover, height, pos_2to1)
local dir = determine_dir(pos1, pos2)
local obj = node_to_entity(pos1, handover, pos_2to1)
local self = obj:get_luaentity()
self.players = {}
self.entities = {}
if obj then
local offs = {x=0, y=height or 1, z=0}
attach_objects(pos1, offs, obj)
if dir.y == 0 then
if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then
attach_objects(pos1, dir, obj)
end
end
move_entity(obj, pos2, dir, max_speed)
end
end
local function move_nodes(pos, lpos1, lpos2, handover, pos_2to1)
local meta = M(pos)
local owner = meta:get_string("owner")
local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED
local height = meta:contains("height") and meta:get_float("height") or 1
height = techage.in_range(height, 0, 1)
if #lpos1 == #lpos2 then
for idx = 1, #lpos1 do
local pos1 = lpos1[idx]
local pos2 = lpos2[idx]
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
if is_simple_node(pos1) and is_valid_dest(pos2) then
move_node(pos, pos1, pos2, max_speed, handover, height, pos_2to1)
else
if not is_simple_node(pos1) then
meta:set_string("status", S("No valid node at the start position"))
else
meta:set_string("status", S("No valid destination position"))
end
end
else
if minetest.is_protected(pos1, owner) then
meta:set_string("status", S("Start position is protected"))
else
meta:set_string("status", S("Destination position is protected"))
end
return false
end
end
else
meta:set_string("status", S("Position list error"))
return false
end
local info = techage.get_node_info(handover)
if info and info.name == "techage:ta4_movecontroller" then
local mem = techage.get_mem(info.pos)
mem.num_entities = #lpos1
end
return true
end
local function moveon_nodes(pos, lpos1, lpos2, handover)
local meta = M(pos)
local owner = meta:get_string("owner")
local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED
if #lpos1 == #lpos2 then
for idx = 1, #lpos1 do
local pos1 = lpos1[idx]
local pos2 = lpos2[idx]
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
if is_valid_dest(pos2) then
local dir = determine_dir(pos1, pos2)
local obj = capture_entity(pos1)
if obj then
obj:get_luaentity().handover = handover
move_entity(obj, pos2, dir, max_speed)
end
else
if not is_simple_node(pos1) then
meta:set_string("status", S("No valid node at the start position"))
else
meta:set_string("status", S("No valid destination position"))
end
end
else
if minetest.is_protected(pos1, owner) then
meta:set_string("status", S("Start position is protected"))
else
meta:set_string("status", S("Destination position is protected"))
end
return false
end
end
else
meta:set_string("status", S("Position list error"))
return false
end
local info = techage.get_node_info(handover)
if info and info.name == "techage:ta4_movecontroller" then
local mem = techage.get_mem(info.pos)
mem.num_entities = #lpos1
end
return true
end
local function move_to_other_pos(pos, pos_2to1)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if pos_2to1 then
local lpos1 = nvm.lpos1 or {}
local lpos2 = nvm.lpos2 or {}
local handover = meta:contains("handoverA") and meta:get_string("handoverA")
return move_nodes(pos, lpos2, lpos1, handover, pos_2to1)
else
local lpos1 = nvm.lpos1 or {}
local lpos2 = nvm.lpos2 or {}
local handover = meta:contains("handoverB") and meta:get_string("handoverB")
return move_nodes(pos, lpos1, lpos2, handover, pos_2to1)
end
end
local function takeover(pos, pos_2to1)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
local mem = techage.get_mem(pos)
mem.entities_are_there = nil
if pos_2to1 then
local lpos1 = nvm.lpos1 or {}
local lpos2 = nvm.lpos2 or {}
local handover = meta:contains("handoverA") and meta:get_string("handoverA")
return moveon_nodes(pos, lpos2, lpos1, handover)
else
local lpos1 = nvm.lpos1 or {}
local lpos2 = nvm.lpos2 or {}
local handover = meta:contains("handoverB") and meta:get_string("handoverB")
return moveon_nodes(pos, lpos1, lpos2, handover)
end
end
minetest.register_node("techage:ta4_movecontroller", {
description = S("TA4 Move Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller", S("TA4 Move Controller"))
techage.logic.infotext(meta, S("TA4 Move Controller"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.record then
nvm.lpos1 = nil
nvm.lpos2 = nil
nvm.pos_2to1 = false
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
MarkedNodes[name] = {}
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.ready then
local name = player:get_player_name()
local pos_list = get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text)
meta:set_string("distance", fields.distance)
nvm.lpos1 = pos_list
nvm.lpos2 = table_add(pos_list, to_vector(fields.distance))
nvm.pos_2to1 = false
unmark_all(name)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.store then
local dist = to_vector(fields.distance)
local l = math.hypot(dist.x, math.hypot(dist.y, dist.z))
if l <= 100 then
meta:set_string("distance", fields.distance)
nvm.lpos2 = table_add(nvm.lpos1, to_vector(fields.distance))
nvm.pos_2to1 = false
else
meta:set_string("status", S("Error: Distance > 100 m !!"))
end
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.moveAB then
meta:set_string("status", "")
nvm.pos_2to1 = false
if move_to_other_pos(pos, false) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
MarkedNodes[name] = nil
end
elseif fields.moveBA then
meta:set_string("status", "")
if move_to_other_pos(pos, true) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
MarkedNodes[name] = nil
end
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
unmark_all(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta4_formspec = WRENCH_MENU,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'a2b', 'b2a']]
techage.register_node({"techage:ta4_movecontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "a2b" then
return move_to_other_pos(pos, false)
elseif topic == "b2a" then
return move_to_other_pos(pos, true)
elseif topic == "handover" then
return takeover(pos, payload)
end
return false
end,
})
minetest.register_craft({
output = "techage:ta4_movecontroller",
recipe = {
{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
{"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
{"group:wood", "basic_materials:gear_steel", "group:wood"},
},
})
minetest.register_on_joinplayer(function(player)
unlock_player(player)
end)
minetest.register_on_leaveplayer(function(player)
if unlock_player(player) then
detach_player(player)
end
end)
minetest.register_on_dieplayer(function(player)
if unlock_player(player) then
detach_player(player)
end
end)

View File

@ -531,7 +531,7 @@ Da die bewegten Blöcke Spieler und Mobs mitnehmen können, die auf dem Block st
Anleitung:
- Controller setzen und die Blöcke, die bewegt werden sollen, über das Menü an-trainieren (Es können bis zu 16 Blöcke an-trainiert werden)
- die "Flugstrecke" muss über eine x,y,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 100 m)
- die "Flugstrecke" muss über eine x,y,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 200 m)
- mit den Menü-Tasten "Bewege A-B" sowie "Bewege B-A" kann die Bewegung getestet werden
- man kann auch durch Wände oder andere Blöcke fliegen
- auch die Zielposition für die Blöcke kann belegt sein. Die Blöcke werden in diesem Falle "unsichtbar" gespeichert. Dies ist für Schiebetüren und ähnliches gedacht

View File

@ -525,7 +525,7 @@ Since the moving blocks can take players and mobs standing on the block with the
Instructions:
- Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)
- the "flight route" must be entered via an x, y, z specification (relative) (the maximum distance is 100 m)
- the "flight route" must be entered via an x, y, z specification (relative) (the maximum distance is 200 m)
- The movement can be tested with the menu buttons "Move A-B" and "Move B-A"
- you can also fly through walls or other blocks
- The target position for the blocks can also be occupied. In this case, the blocks are saved "invisibly". This is intended for sliding doors and the like

View File

@ -0,0 +1,169 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Move Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local MP = minetest.get_modpath("techage")
local fly = dofile(MP .. "/basis/fly_lib.lua")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local MAX_DIST = 200
local MAX_BLOCKS = 16
local WRENCH_MENU = {
{
type = "dropdown",
choices = "0.5,1,2,4,6,8",
name = "max_speed",
label = S("Maximum Speed"),
tooltip = S("Maximum speed for moving blocks"),
default = "8",
},
{
type = "float",
name = "height",
label = S("Move block height"),
tooltip = S("Value in the range of 0.0 to 1.0"),
default = "1.0",
},
}
local function formspec(nvm, meta)
local status = meta:get_string("status")
local path = meta:contains("path") and meta:get_string("path") or "0,3,0"
return "size[8,7]" ..
"style_type[textarea;font=mono;textcolor=#FFFFFF;border=true]" ..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA5 Fly Controller")) .. "]" ..
techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" ..
"textarea[0.4,2.1;3.8,3.8;path;" .. S("Move path (A to B)") .. ";"..path.."]" ..
"button[4.1,3.2;3.8,1;store;" .. S("Store") .. "]" ..
"button[0.1,5.5;3.8,1;moveAB;" .. S("Move A-B") .. "]" ..
"button[4.1,5.5;3.8,1;moveBA;" .. S("Move B-A") .. "]" ..
"label[0.3,6.5;" .. status .. "]"
end
minetest.register_node("techage:ta5_flycontroller", {
description = S("TA5 Fly Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
techage.logic.after_place_node(pos, placer, "techage:ta5_flycontroller", S("TA5 Fly Controller"))
techage.logic.infotext(meta, S("TA5 Fly Controller"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.record then
nvm.lpos1 = {}
nvm.lpos2 = {}
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
mark.start(name, MAX_BLOCKS)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.done then
local name = player:get_player_name()
local pos_list = mark.get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text)
nvm.lpos1 = pos_list
mark.unmark_all(name)
mark.stop(name)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.store then
if fly.to_path(fields.path, MAX_DIST) then
meta:set_string("path", fields.path)
meta:set_string("status", S("Stored"))
else
meta:set_string("status", S("Error: Invalid path !!"))
end
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
elseif fields.moveAB then
meta:set_string("status", "")
if fly.move_to_other_pos(pos, false) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
end
elseif fields.moveBA then
meta:set_string("status", "")
if fly.move_to_other_pos(pos, true) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
end
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
mark.unmark_all(name)
mark.stop(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta4_formspec = WRENCH_MENU,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'a2b', 'b2a']]
techage.register_node({"techage:ta5_flycontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "a2b" then
return fly.move_to_other_pos(pos, false)
elseif topic == "b2a" then
return fly.move_to_other_pos(pos, true)
end
return false
end,
})
--minetest.register_craft({
-- output = "techage:ta5_flycontroller",
-- recipe = {
-- {"default:steel_ingot", "dye:blue", "default:steel_ingot"},
-- {"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
-- {"group:wood", "basic_materials:gear_steel", "group:wood"},
-- },
--})

View File

@ -0,0 +1,208 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Move Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local MP = minetest.get_modpath("techage")
local fly = dofile(MP .. "/basis/fly_lib.lua")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local MAX_DIST = 100
local MAX_BLOCKS = 16
-- Determine and store the path in the first and in the last block of the chain
local function store_path(pos)
local lpath = {}
local pos2 = table.copy(pos)
while pos2 do
local meta = M(pos2)
lpath[#lpath + 1] = meta:get_string("distance")
local number = meta:get_string("handoverB")
local info = techage.get_node_info(number)
if info and info.name == "techage:ta4_movecontroller" then
pos2 = info.pos
else
local s = table.concat(lpath, "\n")
M(pos):set_string("path", s) -- first block
M(pos2):set_string("path", s) -- last block
techage.get_nvm(pos2).lpos1 = techage.get_nvm(pos).lpos2
pos2 = nil
end
end
return #lpath
end
local WRENCH_MENU = {
{
type = "dropdown",
choices = "0.5,1,2,4,6,8",
name = "max_speed",
label = S("Maximum Speed"),
tooltip = S("Maximum speed for moving blocks"),
default = "8",
},
{
type = "number",
name = "handoverB",
label = S("Handover to B"),
tooltip = S("Number of the next movecontroller"),
default = "",
},
{
type = "number",
name = "handoverA",
label = S("Handover to A"),
tooltip = S("Number of the previous movecontroller"),
default = "",
},
{
type = "float",
name = "height",
label = S("Move block height"),
tooltip = S("Value in the range of 0.0 to 1.0"),
default = "1.0",
},
}
local function formspec(nvm, meta)
local status = meta:get_string("status")
local distance = meta:contains("distance") and meta:get_string("distance") or "0,3,0"
return "size[8,5]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" ..
techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.8;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.8;3.8,1;done;" .. S("Done") .. "]" ..
"field[0.4,2.5;3.8,1;distance;" .. S("Move distance (A to B)") .. ";" .. distance .. "]" ..
"button[4.1,2.2;3.8,1;store;" .. S("Store") .. "]" ..
"button_exit[0.1,3.3;3.8,1;moveAB;" .. S("Move A-B") .. "]" ..
"button_exit[4.1,3.3;3.8,1;moveBA;" .. S("Move B-A") .. "]" ..
"label[0.3,4.3;" .. status .. "]"
end
minetest.register_node("techage:ta4_movecontroller", {
description = S("TA4 Move Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller", S("TA4 Move Controller"))
techage.logic.infotext(meta, S("TA4 Move Controller"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.record then
nvm.lpos1 = {}
nvm.lpos2 = {}
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
mark.start(name, MAX_BLOCKS)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.done then
local name = player:get_player_name()
local pos_list = mark.get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text)
nvm.lpos1 = pos_list
mark.unmark_all(name)
mark.stop(name)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.store then
if fly.to_vector(fields.distance, MAX_DIST) then
meta:set_string("distance", fields.distance)
meta:set_string("status", S("Stored"))
meta:set_string("path", "")
else
meta:set_string("status", S("Error: Invalid distance !!"))
end
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
elseif fields.moveAB then
meta:set_string("status", "")
--store_path(pos)
if fly.move_to_other_pos(pos, false) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
end
elseif fields.moveBA then
meta:set_string("status", "")
if fly.move_to_other_pos(pos, true) then
meta:set_string("formspec", formspec(nvm, meta))
local name = player:get_player_name()
mark.stop(name)
end
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
mark.unmark_all(name)
mark.stop(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta4_formspec = WRENCH_MENU,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'a2b', 'b2a']]
techage.register_node({"techage:ta4_movecontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "a2b" then
return fly.move_to_other_pos(pos, false)
elseif topic == "b2a" then
return fly.move_to_other_pos(pos, true)
end
return false
end,
})
minetest.register_craft({
output = "techage:ta4_movecontroller",
recipe = {
{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
{"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
{"group:wood", "basic_materials:gear_steel", "group:wood"},
},
})

View File

@ -0,0 +1,174 @@
--[[
TechAge
=======
Copyright (C) 2020-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Turn Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local MP = minetest.get_modpath("techage")
local fly = dofile(MP .. "/basis/fly_lib.lua")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local MAX_BLOCKS = 16
local WRENCH_MENU = {
{
type = "ascii",
name = "center",
label = S("Center Pos"),
tooltip = S("Center block position for the turn, e.g.: 237,6,-125"),
default = "",
},
}
local function formspec(nvm, meta)
local status = meta:get_string("status")
local path = meta:contains("path") and meta:get_string("path") or "0,3,0"
return "size[8,3]" ..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Turn Controller")) .. "]" ..
techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" ..
"button[0.1,1.5;3.8,1;left;" .. S("Turn left") .. "]" ..
"button[4.1,1.5;3.8,1;right;" .. S("Turn right") .. "]" ..
"label[0.3,2.5;" .. status .. "]"
end
minetest.register_node("techage:ta4_turncontroller", {
description = S("TA4 Turn Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_turn.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
techage.logic.after_place_node(pos, placer, "techage:ta4_turncontroller", S("TA4 Turn Controller"))
techage.logic.infotext(meta, S("TA4 Turn Controller"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.record then
nvm.lpos1 = {}
nvm.lpos2 = {}
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be turned"))
mark.start(name, MAX_BLOCKS)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.done then
local name = player:get_player_name()
local pos_list = mark.get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text)
nvm.lpos = pos_list
mark.unmark_all(name)
mark.stop(name)
meta:set_string("formspec", formspec(nvm, meta))
elseif fields.left then
meta:set_string("status", "")
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l")
if new_posses then
nvm.lpos = new_posses
local name = player:get_player_name()
mark.stop(name)
print("new_posses", #new_posses)
end
elseif fields.right then
meta:set_string("status", "")
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
local name = player:get_player_name()
mark.stop(name)
print("new_posses", #new_posses)
end
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
mark.unmark_all(name)
mark.stop(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta4_formspec = WRENCH_MENU,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'left', 'right', 'uturn']]
techage.register_node({"techage:ta4_turncontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "left" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l")
if new_posses then
nvm.lpos = new_posses
return true
end
return false
elseif topic == "right" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return true
end
return false
elseif topic == "uturn" then
local nvm = techage.get_nvm(pos)
local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
new_posses = fly.rotate_nodes(pos, nvm.lpos, "r")
if new_posses then
nvm.lpos = new_posses
return true
end
end
return false
end
return false
end,
})
--minetest.register_craft({
-- output = "techage:ta5_flycontroller",
-- recipe = {
-- {"default:steel_ingot", "dye:blue", "default:steel_ingot"},
-- {"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
-- {"group:wood", "basic_materials:gear_steel", "group:wood"},
-- },
--})

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