Doorcontroller: Fix formspec issue
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@ -101,7 +101,7 @@ minetest.register_entity(":techage:marker", {
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glow = 8,
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glow = 8,
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},
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},
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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self.ttl = (self.ttl or 600) - 1
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self.ttl = (self.ttl or 2400) - 1
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if self.ttl <= 0 then
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if self.ttl <= 0 then
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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unmark_position(self.player_name, pos)
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unmark_position(self.player_name, pos)
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@ -125,8 +125,8 @@ local function formspec1(nvm, meta)
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"button[4.3,0.2;3,1;ready;"..S("Done").."]"..
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"button[4.3,0.2;3,1;ready;"..S("Done").."]"..
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"button[0.7,1.2;3,1;show;"..S("Set").."]"..
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"button[0.7,1.2;3,1;show;"..S("Set").."]"..
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"button[4.3,1.2;3,1;hide;"..S("Remove").."]"..
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"button[4.3,1.2;3,1;hide;"..S("Remove").."]"..
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"checkbox[0.7,2.2;play_sound;"..S("with door sound")..";"..play_sound.."]"..
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"checkbox[4.3,2.1;play_sound;"..S("with door sound")..";"..play_sound.."]"..
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"label[0.5,2.5;"..status.."]"..
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"label[0.5,2.3;"..status.."]"..
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"list[current_player;main;0,3.3;8,4;]"
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"list[current_player;main;0,3.3;8,4;]"
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end
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end
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@ -394,7 +394,8 @@ local Doors = {
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"doors:prison_door",
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"doors:prison_door",
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"doors:rusty_prison_door",
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"doors:rusty_prison_door",
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"doors:trapdoor_steel",
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"doors:trapdoor_steel",
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"doors:door_glass",
"doors:door_obsidian_glass",
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"doors:door_glass",
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"doors:door_obsidian_glass",
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"doors:japanese_door",
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"doors:japanese_door",
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"doors:screen_door",
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"doors:screen_door",
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"doors:slide_door",
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"doors:slide_door",
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@ -94,7 +94,7 @@ local function restart_timer(pos, time)
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timer:stop()
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timer:stop()
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end
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end
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if type(time) == "number" then
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if type(time) == "number" then
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time = math.max(time, 0.5)
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time = math.max(time, 0.2)
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timer:start(time)
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timer:start(time)
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end
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end
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end
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end
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