Add some missing recipes
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@ -266,6 +266,11 @@ if techage.max_num_forceload_blocks > 0 then
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output = "techage:forceloadtile",
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recipe = {"techage:forceload"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:forceload",
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recipe = {"techage:forceloadtile"},
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})
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end
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minetest.register_on_joinplayer(function(player)
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@ -252,3 +252,12 @@ minetest.register_craft({
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "techage:ta4_button_off 2",
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recipe = {
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{"", "", ""},
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{"", "techage:ta4_button_2x", ""},
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{"", "", ""},
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},
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})
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@ -308,3 +308,12 @@ minetest.register_craft({
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "techage:ta4_button_off 4",
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recipe = {
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{"", "", ""},
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{"", "techage:ta4_button_4x", ""},
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{"", "", ""},
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},
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})
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@ -5,8 +5,8 @@ The key/value store simplifies the handling/comparison of strings.
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The following example shows the use of the Key/Value Store, here to check the names from the Player Detector:
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```c
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import "ta_kvstore.c"
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import "ta_iom.c"
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import "lib/ta_kvstore.c"
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import "lib/ta_iom.c"
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var s[16];
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