Add ta2 gravity energy storage system

This commit is contained in:
Joachim Stolberg 2021-06-15 17:44:58 +02:00
parent 3cca162bd7
commit c3eb886244
3 changed files with 80 additions and 4 deletions

View File

@ -42,7 +42,7 @@ minetest.register_node("techage:ta2_winch", {
Axle:after_place_node(pos, {outdir})
local pos1, pos2 = techage.renew_rope(pos, 10)
local pos3 = {x = pos1.x, y = (pos1.y + pos2.y) / 2, z = pos1.z} -- mid-pos
minetest.add_entity(pos3, "techage:ta2_weight_chest")
minetest.add_entity(pos3, "techage:ta2_weight_chest_entity")
minetest.get_node_timer(pos):start(2)
power.start_storage_calc(pos, Axle, outdir)
end,
@ -63,7 +63,7 @@ minetest.register_node("techage:ta2_winch", {
if mem.obj then
mem.obj:remove()
end
mem.obj = minetest.add_entity({x = pos.x, y = y, z = pos.z}, "techage:ta2_weight_chest")
mem.obj = minetest.add_entity({x = pos.x, y = y, z = pos.z}, "techage:ta2_weight_chest_entity")
end
--print("on_timer", nvm.load)
return true
@ -87,12 +87,12 @@ minetest.register_node("techage:ta2_winch", {
sounds = default.node_sound_wood_defaults(),
})
minetest.register_entity("techage:ta2_weight_chest", {
minetest.register_entity("techage:ta2_weight_chest_entity", {
initial_properties = {
physical = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "wielditem",
textures = {"techage:chest_ta2"},
textures = {"techage:ta2_weight_chest"},
visual_size = {x=0.66, y=0.66, z=0.66},
static_save = false,
},
@ -101,6 +101,82 @@ minetest.register_entity("techage:ta2_weight_chest", {
power.register_nodes({"techage:ta2_winch"}, Axle, "sto", {"R"})
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
end
local function formspec()
return "size[8,6.7]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
minetest.register_node("techage:ta2_weight_chest", {
description = S("TA2 Weight Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_front_ta3.png^techage_weight_side.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 12)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec())
end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Weight Chest"))
end,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
--minetest.register_craft({
-- output = "techage:ta4_laser_emitter",
-- recipe = {

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