Add TA2 clutch
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b258057317
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@ -12,6 +12,7 @@ return {
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"2,TA2 Energiespeicher",
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"3,TA2 Seilwinde / TA2 Winch",
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"3,TA2 Gewichtekiste / TA2 Weight Chest",
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"3,TA2 Kupplung / TA2 Clutch",
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"2,Items schieben und sortieren",
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"3,Röhren / TechAge Tube",
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"3,Röhren Konzentrator / Tube Concentrator",
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@ -107,6 +108,10 @@ return {
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"\n"..
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"\n"..
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"\n",
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"Mit der Kupplung können Achsen und Maschinen vom Energiespeicher getrennt werden. Damit kommen die Achsen nach der Kupplung zum Stillstand und Maschinenanlagen können umgebaut werden.\n"..
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"\n"..
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"\n"..
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"\n",
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"Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren\\, werden Schieber und Röhren verwendet. Siehe Plan.\n"..
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"\n"..
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"\n"..
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@ -247,6 +252,7 @@ return {
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"",
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"ta2_winch",
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"ta2_weight_chest",
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"techage:ta2_clutch_off",
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"",
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"tube",
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"concentrator",
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@ -279,6 +285,7 @@ return {
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"ta2_storage",
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"",
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"",
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"",
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"itemtransport",
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"",
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"",
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@ -12,6 +12,7 @@ return {
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"2,TA2 energy storage",
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"3,TA2 Winch",
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"3,TA2 Weight Chest",
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"3,TA2 Clutch",
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"2,Push and sort items",
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"3,TechAge Tube",
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"3,Tube Concentrator",
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@ -105,6 +106,10 @@ return {
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"\n"..
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"\n"..
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"\n",
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"With the clutch\\, axles and machines can be separated from the energy storage. This means that the axles after the clutch come to a standstill and machine systems can be rebuilt.\n"..
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"\n"..
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"\n"..
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"\n",
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"In order to transport objects from one processing station to the next\\, pushers and tubes are used. See plan.\n"..
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"\n"..
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"\n"..
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@ -245,6 +250,7 @@ return {
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"",
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"ta2_winch",
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"ta2_weight_chest",
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"techage:ta2_clutch_off",
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"",
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"tube",
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"concentrator",
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@ -277,6 +283,7 @@ return {
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"ta2_storage",
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"",
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"",
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"",
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"itemtransport",
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"",
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"",
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@ -175,6 +175,7 @@ local AXL90 = {"techage_axle.png^[transformR90", "techage:axle"}
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local WINCH = {"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png", "techage:ta2_winch"}
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local ROPE_ = {"techage_rope_inv.png", "techage:ta2_rope"}
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local WCHST = {"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage:ta2_weight_chest"}
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local CLTCH = {"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png", "techage:ta2_clutch_off"}
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plans["ta2_storage"] = {
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{false, false, false, GRBOX, WINCH, false, SIDEV},
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@ -186,7 +187,7 @@ plans["ta2_storage"] = {
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{false, false, false, AXL90, ROPE_, false, false},
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{false, false, false, AXL90, WCHST, false, false},
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{false, false, false, AXL90, false, false, false},
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{AXL00, AXL00, AXL00, GRBOX, false, false, false},
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{AXL00, CLTCH, AXL00, GRBOX, false, false, false},
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}
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--
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1
init.lua
1
init.lua
@ -166,6 +166,7 @@ dofile(MP.."/steam_engine/flywheel.lua")
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dofile(MP.."/ta2_energy_storage/ta2_rope.lua")
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dofile(MP.."/ta2_energy_storage/ta2_winch.lua")
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dofile(MP.."/ta2_energy_storage/ta2_weight_chest.lua")
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dofile(MP.."/ta2_energy_storage/ta2_clutch.lua")
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-- Liquids I
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dofile(MP.."/liquids/liquid_pipe.lua")
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@ -1347,7 +1347,7 @@ TA1 Axle Bearing=TA1 Achsenlager
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### ta2_clutch.lua ###
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TA2 Clutch=
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TA2 Clutch=TA2 Kupplung
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### ta2_weight_chest.lua ###
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@ -109,6 +109,14 @@ Diese Kiste muss mit bis zu 10 Blöcken Abstand unter die Seilwinde gesetzt und
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### TA2 Kupplung / TA2 Clutch
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Mit der Kupplung können Achsen und Maschinen vom Energiespeicher getrennt werden. Damit kommen die Achsen nach der Kupplung zum Stillstand und Maschinenanlagen können umgebaut werden.
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[techage:ta2_clutch_off|image]
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## Items schieben und sortieren
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Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren, werden Schieber und Röhren verwendet. Siehe Plan.
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@ -108,6 +108,14 @@ This chest must be placed under the winch with a distance of up to 10 blocks and
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### TA2 Clutch
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With the clutch, axles and machines can be separated from the energy storage. This means that the axles after the clutch come to a standstill and machine systems can be rebuilt.
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[techage:ta2_clutch_off|image]
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## Push and sort items
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In order to transport objects from one processing station to the next, pushers and tubes are used. See plan.
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185
ta2_energy_storage/ta2_clutch.lua
Normal file
185
ta2_energy_storage/ta2_clutch.lua
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@ -0,0 +1,185 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2 Axle clutch
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]]--
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-- for lazy programmers
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local P2S = minetest.pos_to_string
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local M = minetest.get_meta
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local S = techage.S
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local CYCLE_TIME = 2
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local PWR_PERF = 100
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local DESCR = S("TA2 Clutch")
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local Axle = techage.Axle
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local power = networks.power
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-- Axles texture animation
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local function switch_axles(pos, on)
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local outdir = M(pos):get_int("outdir")
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Axle:switch_tube_line(pos, outdir, on and "on" or "off")
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end
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local function start_node(pos, nvm, state)
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local outdir = M(pos):get_int("outdir")
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switch_axles(pos, true)
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nvm.load = 0
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power.start_storage_calc(pos, Axle, outdir)
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outdir = networks.Flip[outdir]
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power.start_storage_calc(pos, Axle, outdir)
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end
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local function stop_node(pos, nvm, state)
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local outdir = M(pos):get_int("outdir")
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switch_axles(pos, false)
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power.start_storage_calc(pos, Axle, outdir)
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outdir = networks.Flip[outdir]
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power.start_storage_calc(pos, Axle, outdir)
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end
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local State = techage.NodeStates:new({
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node_name_passive = "techage:ta2_clutch_off",
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node_name_active = "techage:ta2_clutch_on",
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infotext_name = DESCR,
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cycle_time = CYCLE_TIME,
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standby_ticks = 0,
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start_node = start_node,
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stop_node = stop_node,
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})
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local function node_timer(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local outdir2 = M(pos):get_int("outdir")
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local outdir1 = networks.Flip[outdir2]
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local data = power.transfer_duplex(pos, Axle, outdir1, Axle, outdir2, PWR_PERF)
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local power_flow = (data.curr_load1 == 0 and data.curr_load2 == 0) or (data.curr_load1 > 0 and data.curr_load2 > 0)
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if not power_flow then
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power.start_storage_calc(pos, Axle, outdir1)
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power.start_storage_calc(pos, Axle, outdir2)
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end
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return true
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end
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local function on_rightclick(pos, node, clicker)
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local nvm = techage.get_nvm(pos)
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if techage.is_running(nvm) then
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State:stop(pos, nvm)
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else
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State:start(pos, nvm)
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end
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5})
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end
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local function after_place_node(pos, placer, itemstack)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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local own_num = techage.add_node(pos, "techage:ta2_clutch_off")
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meta:set_string("owner", placer:get_player_name())
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local outdir = networks.side_to_outdir(pos, "R")
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meta:set_int("outdir", outdir)
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Axle:after_place_node(pos, {outdir, networks.Flip[outdir]})
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State:node_init(pos, nvm, own_num)
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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local outdir = tonumber(oldmetadata.fields.outdir or 0)
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Axle:after_dig_node(pos, {outdir, networks.Flip[outdir]})
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techage.del_mem(pos)
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end
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local function get_generator_data(pos, outdir, tlib2)
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local nvm = techage.get_nvm(pos)
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if techage.is_running(nvm) then
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return {level = (nvm.load or 0) / PWR_PERF, perf = PWR_PERF, capa = PWR_PERF * 2}
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end
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end
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minetest.register_node("techage:ta2_clutch_off", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2_top.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png",
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png",
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},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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get_generator_data = get_generator_data,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta2_clutch_on", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2_top.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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{
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name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.6,
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},
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},
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{
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name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.6,
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},
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},
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png",
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},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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get_generator_data = get_generator_data,
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paramtype2 = "facedir",
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drop = "",
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groups = {not_in_creative_inventory=1},
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diggable = false,
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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power.register_nodes({"techage:ta2_clutch_off", "techage:ta2_clutch_on"}, Axle, "gen", {"R", "L"})
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minetest.register_craft({
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output = "techage:ta2_clutch_off",
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recipe = {
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{"default:junglewood", "techage:axle", "default:wood"},
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{"techage:axle", "basic_materials:gear_steel", "techage:axle"},
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{"default:wood", "techage:axle", "default:junglewood"},
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},
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})
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BIN
textures/techage_appl_clutch.png
Normal file
BIN
textures/techage_appl_clutch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 196 B |
BIN
textures/techage_appl_clutch_on.png
Normal file
BIN
textures/techage_appl_clutch_on.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 201 B |
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