--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information Gravel Sieve, sieving gravel to find ores ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Techage Related Data local TRD = function(pos) return (minetest.registered_nodes[minetest.get_node(pos).name] or {}).techage end -- Load support for intllib. local MP = minetest.get_modpath("techage") local I,_ = dofile(MP.."/intllib.lua") -- Increase the probability over the natural occurrence local PROBABILITY_FACTOR = 3 -- Ore probability table (1/n) techage.ore_probability = { } -- collect all registered ores and calculate the probability local function add_ores() for _,item in pairs(minetest.registered_ores) do if minetest.registered_nodes[item.ore] then local drop = minetest.registered_nodes[item.ore].drop if type(drop) == "string" and drop ~= item.ore and drop ~= "" and item.ore_type == "scatter" and item.wherein == "default:stone" and item.clust_scarcity ~= nil and item.clust_scarcity > 0 and item.clust_num_ores ~= nil and item.clust_num_ores > 0 and item.y_max ~= nil and item.y_min ~= nil then local probability = (techage.ore_rarity / PROBABILITY_FACTOR) * item.clust_scarcity / (item.clust_num_ores * ((item.y_max - item.y_min) / 65535)) if techage.ore_probability[drop] == nil then techage.ore_probability[drop] = probability else -- harmonic sum techage.ore_probability[drop] = 1.0 / ((1.0 / techage.ore_probability[drop]) + (1.0 / probability)) end end end end local overall_probability = 0.0 for name,probability in pairs(techage.ore_probability) do minetest.log("info", string.format("[techage] %-32s %u", name, probability)) overall_probability = overall_probability + 1.0/probability end minetest.log("info", string.format("[techage] Overall probability %g", overall_probability)) end minetest.after(1, add_ores) local sieve_formspec = "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;1,1.5;1,1;]".. "image[3,1.5;1,1;techage_form_arrow.png]".. "list[context;dst;4,0;4,4;]".. "list[current_player;main;0,4.2;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]" local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end -- handle the sieve animation local function swap_node(pos, meta, start) local node = minetest.get_node(pos) local idx = meta:get_int("idx") if start then if idx == 3 then idx = 0 end else idx = (idx + 1) % 4 end meta:set_int("idx", idx) node.name = meta:get_string("node_name")..idx minetest.swap_node(pos, node) return idx == 3 end -- place ores to dst according to the calculated probability local function random_ore(inv, src) local num for ore, probability in pairs(techage.ore_probability) do if math.random(probability) == 1 then local item = ItemStack(ore) if inv:room_for_item("dst", item) then inv:add_item("dst", item) return true -- ore placed end end end return false -- gravel has to be moved end local function add_gravel_to_dst(meta, inv) -- maintain a counter for gravel kind selection local gravel_cnt = meta:get_int("gravel_cnt") + 1 meta:set_int("gravel_cnt", gravel_cnt) if (gravel_cnt % 2) == 0 then -- gravel or sieved gravel? inv:add_item("dst", ItemStack("default:gravel")) -- add to dest else inv:add_item("dst", ItemStack("techage:sieved_gravel")) -- add to dest end end -- move gravel and ores to dst local function move_src2dst(meta, pos, inv, src, dst) if inv:room_for_item("dst", dst) and inv:contains_item("src", src) then local res = swap_node(pos, meta, false) if res then -- time to move one item? if src:get_name() == "default:gravel" then -- will we find ore? if not random_ore(inv, src) then -- no ore found? add_gravel_to_dst(meta, inv) end else inv:add_item("dst", ItemStack("techage:sieved_gravel")) -- add to dest end inv:remove_item("src", src) end return true -- process finished end return false -- process still running end -- timer callback, alternatively called by on_punch local function sieve_node_timer(pos, elapsed) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local gravel = ItemStack("default:gravel") local gravel_sieved = ItemStack("techage:sieved_gravel") if move_src2dst(meta, pos, inv, gravel) then return true elseif move_src2dst(meta, pos, inv, gravel_sieved) then return true else minetest.get_node_timer(pos):stop() return false end end for idx = 0,4 do local nodebox_data = { { -8/16, -8/16, -8/16, 8/16, 4/16, -6/16 }, { -8/16, -8/16, 6/16, 8/16, 4/16, 8/16 }, { -8/16, -8/16, -8/16, -6/16, 4/16, 8/16 }, { 6/16, -8/16, -8/16, 8/16, 4/16, 8/16 }, { -6/16, -2/16, -6/16, 6/16, 8/16, 6/16 }, } nodebox_data[5][5] = (8 - 2*idx) / 16 local node_name local description local tiles_data local tube_info local not_in_creative_inventory node_name = "techage:sieve" description = "Gravel Sieve" tiles_data = { -- up, down, right, left, back, front "techage_handsieve_gravel.png", "techage_handsieve_gravel.png", "techage_handsieve_sieve.png", "techage_handsieve_sieve.png", "techage_handsieve_sieve.png", "techage_handsieve_sieve.png", } if idx == 3 then tiles_data[1] = "techage_handsieve_top.png" not_in_creative_inventory = 0 else not_in_creative_inventory = 1 end minetest.register_node(node_name..idx, { description = description, tiles = tiles_data, drawtype = "nodebox", drop = node_name, tube = tube_info, -- NEW node_box = { type = "fixed", fixed = nodebox_data, }, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, 4/16, 8/16 }, }, on_timer = sieve_node_timer, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("idx", idx) -- for the 4 sieve phases meta:set_int("gravel_cnt", 0) -- counter to switch between gravel and sieved gravel meta:set_string("node_name", node_name) meta:set_string("formspec", sieve_formspec) local inv = meta:get_inventory() inv:set_size('src', 1) inv:set_size('dst', 16) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("infotext", I("TA1 Gravel Sieve")) end, on_metadata_inventory_move = function(pos) local meta = minetest.get_meta(pos) swap_node(pos, meta, true) end, on_metadata_inventory_take = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("src") then -- sieve should be empty meta:set_int("idx", 2) swap_node(pos, meta, false) meta:set_int("gravel_cnt", 0) end end, on_metadata_inventory_put = function(pos) local meta = minetest.get_meta(pos) swap_node(pos, meta, true) end, on_punch = function(pos, node, puncher, pointed_thing) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("dst") and inv:is_empty("src") then minetest.node_punch(pos, node, puncher, pointed_thing) else sieve_node_timer(pos, 0) end end, on_dig = function(pos, node, puncher, pointed_thing) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("dst") and inv:is_empty("src") then minetest.node_dig(pos, node, puncher, pointed_thing) end end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype = "light", sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {choppy=2, cracky=1, not_in_creative_inventory=not_in_creative_inventory}, drop = node_name.."3", }) end minetest.register_node("techage:sieved_gravel", { description = I("Sieved Gravel"), tiles = {"default_gravel.png"}, groups = {crumbly=2, falling_node=1, not_in_creative_inventory=1}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_node("techage:compressed_gravel", { description = I("Compressed Gravel"), tiles = {"techage_compressed_gravel.png"}, groups = {cracky=2, crumbly = 2, cracky = 2}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_craft({ output = "techage:sieve", recipe = { {"group:wood", "", "group:wood"}, {"group:wood", "default:steel_ingot", "group:wood"}, {"group:wood", "", "group:wood"}, }, }) minetest.register_craft({ output = "techage:auto_sieve", type = "shapeless", recipe = { "techage:sieve", "default:mese_crystal", "default:mese_crystal", }, }) minetest.register_craft({ output = "techage:compressed_gravel", recipe = { {"techage:sieved_gravel", "techage:sieved_gravel"}, {"techage:sieved_gravel", "techage:sieved_gravel"}, }, }) minetest.register_craft({ type = "cooking", output = "default:cobble", recipe = "techage:compressed_gravel", cooktime = 10, }) minetest.register_alias("techage:sieve", "techage:sieve3") minetest.register_alias("techage:auto_sieve", "techage:auto_sieve3") -- adaption to Circular Saw --if minetest.get_modpath("moreblocks") then -- stairsplus:register_all("techage", "compressed_gravel", "techage:compressed_gravel", { -- description= I("Compressed Gravel"), -- groups={cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1}, -- tiles = {"techage_compressed_gravel.png"}, -- sounds = default.node_sound_stone_defaults(), -- }) --end