forked from MTSR/jonez
260 lines
7.4 KiB
Lua
260 lines
7.4 KiB
Lua
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jonez = {}
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--Variables
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local modname = "jonez"
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local S = minetest.get_translator(minetest.get_current_modname())
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function firstToUpper(str)
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return (str:gsub("^%l", string.upper))
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end
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minetest.register_node("jonez:marble", {
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description = S("Ancient Marble"),
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tiles = {"jonez_marble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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stairs.register_stair_and_slab(
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"marble",
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"jonez:marble",
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{choppy = 2, stone = 1},
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{"jonez_marble.png"},
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S("Ancient Marble Stair"),
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S("Ancient Marble Slab"),
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab(
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"marble_brick",
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"jonez:marble_brick",
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{choppy = 2, stone = 1},
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{"jonez_marble_brick.png"},
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S("Ancient Marble Brick Stair"),
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S("Ancient Marble Brick Slab"),
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default.node_sound_stone_defaults()
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)
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minetest.register_node("jonez:marble_brick", {
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description = S("Ancient Marble Brick"),
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tiles = {"jonez_marble_brick.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = 'jonez:marble_bricks',
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recipe = {
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{'jonez:marble', 'jonez:marble'},
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{'jonez:marble', 'jonez:marble'},
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}
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "jonez:marble",
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wherein = "default:stone",
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clust_scarcity = 7*7*7,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -1000,
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flags = "absheight",
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})
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local styles = {
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"roman",
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"greek",
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"germanic",
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"tuscan",
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"romanic"
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}
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--The chisel to carve the marble
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minetest.register_craftitem("jonez:chisel", {
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description = S("Chisel for Marble"),
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inventory_image = "jonez_chisel.png",
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wield_image = "jonez_chisel.png^[transformR180"
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})
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minetest.register_craft({
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type = "shaped",
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output = "jonez:chisel",
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recipe = {
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{"", "", "default:diamond"},
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{"", "default:steel_ingot", ""},
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{"default:stick", "", ""},
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}
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})
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local function save_meta(pos, i, element)
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local meta = minetest.get_meta(pos)
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meta:set_int("jonez:style", i)
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meta:set_string("jonez:element", element)
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end
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local function on_punch(pos, player)
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local wielded_item = player:get_wielded_item()
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local wielded_item_name = wielded_item:get_name()
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if wielded_item_name == "jonez:chisel" then
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local meta = minetest.get_meta(pos)
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local style = meta:get_int("jonez:style")
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local element = meta:get_string("jonez:element")
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style = style + 1
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if style > # styles then
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style = 1
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end
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minetest.set_node(pos, {name= "jonez:"..styles[style].."_"..element})
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minetest.sound_play("jonez_carve", {pos = pos, gain = 0.7, max_hear_distance = 5})
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end
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end
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for i = 1, #styles do
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minetest.register_node("jonez:"..styles[i].."_architrave", {
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description = S("Ancient").." "..S(firstToUpper(styles[i])).." "..S("Architrave"),
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tiles = {"jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_architrave.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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save_meta(pos, i, "architrave")
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end,
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on_punch = function(pos, node, player, pointed_thing)
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on_punch(pos, player)
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end,
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})
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minetest.register_node("jonez:"..styles[i].."_capital", {
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description = S("Ancient").." "..S(firstToUpper(styles[i])).." "..S("Capital"),
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tiles = {"jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_capital.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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save_meta(pos, i, "capital")
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end,
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on_punch = function(pos, node, player, pointed_thing)
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on_punch(pos, player)
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end,
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})
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minetest.register_node("jonez:"..styles[i].."_shaft", {
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description = S("Ancient").." "..S(firstToUpper(styles[i])).." "..S("Shaft"),
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tiles = {"jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_shaft.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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save_meta(pos, i, "shaft")
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end,
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on_punch = function(pos, node, player, pointed_thing)
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on_punch(pos, player)
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end,
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})
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minetest.register_node("jonez:"..styles[i].."_base", {
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description = S("Ancient").." "..S(firstToUpper(styles[i])).." "..S("Base"),
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tiles = {"jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_top_bottom.png", "jonez_"..styles[i].."_base.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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save_meta(pos, i, "base")
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end,
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on_punch = function(pos, node, player, pointed_thing)
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on_punch(pos, player)
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end,
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})
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end
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local vines = {
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{name= "jonez:swedish_ivy", description= "Swedish Ivy", texture= "jonez_sweedish_ivy.png"},
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{name= "jonez:ruin_creeper", description= "Ruin Creeper", texture= "jonez_ruin_creeper.png"},
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{name= "jonez:ruin_vine", description= "Ruin Vine", texture= "jonez_ruin_vine.png"},
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{name= "jonez:climbing_rose", description= "Climbing Rose", texture= "jonez_climbing_rose.png"},
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}
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for i = 1, #vines do
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minetest.register_node(vines[i].name, {
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description = S(vines[i].description),
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drawtype = "nodebox",
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walkable = true,
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {vines[i].texture},
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inventory_image = vines[i].texture,
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wield_image = vines[i].texture,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.49, 0.5, 0.5, 0.5}
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},
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groups = {
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snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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local panels = {
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{name= "jonez_panel_1", description= "Mosaic Glass Panel", texture="jonez_panel_1.png",
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recipe = {
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{"dye:blue", "dye:black", "dye:pink"},
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{"dye:red", "xpanes:pane_flat", "dye:green"},
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{"dye:yellow", "dye:black", "dye:orange"},
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}
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},
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{name= "jonez_panel_2", description= "Blossom Glass Panel", texture="jonez_panel_2.png",
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recipe = {
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{"dye:blue", "dye:red", "dye:green"},
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{"dye:yellow", "xpanes:pane_flat", "dye:yellow"},
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{"dye:green", "dye:red", "dye:orange"},
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}
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},
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}
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for j=1, #panels do
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xpanes.register_pane(panels[j].name, {
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description = S(panels[j].description),
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textures = {panels[j].texture, "", "xpanes_edge.png"},
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inventory_image = panels[j].texture,
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wield_image = panels[j].texture,
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
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recipe = panels[j].recipe
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})
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end
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local pavements= {
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{name= "jonez:blossom_pavement", description= "Ancient Blossom Pavement", texture= "jonez_blossom_pavement.png",
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recipe = {
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{'', 'stairs:slab_marble', ''},
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{'stairs:slab_marble', 'stairs:slab_marble', 'stairs:slab_marble'},
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{'', 'stairs:slab_marble', ''},
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}
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},
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{name= "jonez:tiled_pavement", description= "Ancient Tiled Pavement", texture= "jonez_tiled_pavement.png",
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recipe = {
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{'stairs:slab_marble_brick', 'stairs:slab_marble_brick', ''},
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{'', 'stairs:slab_marble_brick', 'stairs:slab_marble_brick'},
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{'stairs:slab_marble_brick', 'stairs:slab_marble_brick', ''},
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}
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},
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}
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for i = 1, #pavements do
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minetest.register_node(pavements[i].name, {
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description = S(pavements[i].description),
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tiles = {pavements[i].texture},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = pavements[i].name,
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type = 'shaped',
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recipe = pavements[i].recipe,
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})
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end
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