forked from MTSR/moreblocks
Fix use_texture_alpha warnings since 5.4.0-dev
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c081caf494
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@ -194,6 +194,7 @@ local nodes = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -204,6 +205,7 @@ local nodes = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -214,6 +216,7 @@ local nodes = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -313,6 +316,7 @@ local nodes = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -325,6 +329,7 @@ local nodes = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -394,6 +399,7 @@ local nodes = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -405,6 +411,7 @@ local nodes = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -418,6 +425,7 @@ local nodes = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -429,6 +437,7 @@ local nodes = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -16,6 +16,7 @@ local descriptions = {
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}
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stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
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local src_def = minetest.registered_nodes[recipeitem] or {}
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local desc_base = descriptions[category]:format(fields.description)
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local def = {}
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@ -31,6 +32,9 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = def.paramtype2 or "facedir"
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if def.use_texture_alpha == nil then
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def.use_texture_alpha = src_def.use_texture_alpha
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end
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-- This makes node rotation work on placement
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def.place_param2 = nil
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