forked from MTSR/invisible
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1
depends.txt
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1
depends.txt
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3d_armor?
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81
init.lua
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init.lua
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minetest.register_alias("i", "invisible:tool")
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invisible={time=0,armor=minetest.get_modpath("3d_armor")}
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minetest.register_privilege("invisible", {
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description = "Be invisible",
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give_to_singleplayer= false,
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})
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invisible.toogle=function(user,sneak)
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local name=user:get_player_name()
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if minetest.check_player_privs(user:get_player_name(), {invisible=true}) then
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if not invisible[name] then
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user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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invisible[name]={}
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invisible[name].tool=sneak
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invisible[name].collisionbox=user:get_properties().collisionbox
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invisible[name].visual_size=user:get_properties().visual_size
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invisible[name].textures=user:get_properties().textures
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user:set_properties({
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visual = "mesh",
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textures={"invisible_skin.png"},
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visual_size = {x=0, y=0},
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collisionbox = {0,0,0, 0,0,0},
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})
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minetest.chat_send_player(name, "invisible on")
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else
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user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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user:set_properties({
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visual = "mesh",
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textures=invisible[name].textures,
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visual_size = invisible[name].visual_size,
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collisionbox=invisible[name].collisionbox
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})
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invisible[name]=nil
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if invisible.armor then
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armor:set_player_armor(user)
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armor:update_inventory(user)
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end
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minetest.chat_send_player(name, "invisible off")
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end
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else
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if not invisible[name] then
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invisible[name]={}
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user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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else
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user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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invisible[name]=nil
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end
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end
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end
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minetest.register_tool("invisible:tool", {
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description = "invisible",
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inventory_image = "default_stick.png",
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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if minetest.check_player_privs(user:get_player_name(), {invisible=true}) then
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invisible.toogle(user,true)
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else
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itemstack:replace(nil)
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end
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return itemstack
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end
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})
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minetest.register_globalstep(function(dtime)
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invisible.time=invisible.time+dtime
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if invisible.time<0.5 then return end
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invisible.time=0
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for _, player in pairs(minetest.get_connected_players()) do
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local name=player:get_player_name()
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local sneak=player:get_player_control().sneak
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if (sneak and not invisible[name]) or (sneak==false and invisible[name] and not invisible[name].tool) then
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invisible.toogle(player)
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end
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end
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end)
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8
readme.txt
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8
readme.txt
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Licenses: CC0
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Version: 3
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Hides players nametag when they are sneaking, or invisible if you have the invisible privilege.
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Give yourself the invisible stick, to toggle your invisible on/off
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/giveme i
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BIN
textures/invisible_skin.png
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BIN
textures/invisible_skin.png
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After Width: | Height: | Size: 143 B |
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