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nick_relea
Author | SHA1 | Date | |
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8814c417af | ||
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89a96d69e3 |
30
init.lua
30
init.lua
@ -31,7 +31,6 @@ end
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jail.set_permissions_for_the_jail = function (player)
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jail.set_permissions_for_the_jail = function (player)
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minetest.set_player_privs(player, {
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minetest.set_player_privs(player, {
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interact = true,
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interact = true,
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shout = true,
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})
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})
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end
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end
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@ -71,7 +70,7 @@ jail.set_release_privs = function(self_name, player, prisoners_list_id)
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table.remove(prisoners_list, prisoners_list_id)
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table.remove(prisoners_list, prisoners_list_id)
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end
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end
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jail.release = function(self_name, id_player)
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jail.release_id = function(self_name, id_player)
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local id = tonumber(id_player)
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local id = tonumber(id_player)
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local playername = prisoners_list[id]
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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if (id == nil or id > #prisoners_list or id <= 0) then
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@ -89,6 +88,22 @@ jail.release = function(self_name, id_player)
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end
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end
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end
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end
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jail.release = function(self_name, player_name)
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for i = 1, #prisoners_list do
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if player_name == prisoners_list[i] then
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local player = minetest.env:get_player_by_name(player_name)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(player_name, minetest.colorize("green", S("You have been released from jail")))
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end
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jail.set_release_privs(self_name, player_name, i)
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return
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else
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minetest.chat_send_player(self_name, S("Invalid playername"))
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end
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end
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end
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minetest.register_chatcommand("jail", {
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minetest.register_chatcommand("jail", {
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params = "<player>",
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params = "<player>",
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description = S("Sends a player to Jail"),
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description = S("Sends a player to Jail"),
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@ -120,11 +135,20 @@ minetest.register_chatcommand("jail_return", {
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})
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})
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minetest.register_chatcommand("release", {
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minetest.register_chatcommand("release", {
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params = "<nickname prisoners>",
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description = S("Releases a player from Jail by nickname"),
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privs = { jail = true },
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func = function(name, param)
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jail.release(name, param)
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end,
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})
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minetest.register_chatcommand("release_id", {
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params = "<ID prisoners>",
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params = "<ID prisoners>",
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description = S("Releases a player from Jail by ID"),
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description = S("Releases a player from Jail by ID"),
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privs = { jail = true },
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privs = { jail = true },
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func = function(name, param)
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func = function(name, param)
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jail.release(name, param)
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jail.release_id(name, param)
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end,
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end,
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})
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})
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@ -4,6 +4,7 @@ Allows one to send/release prisoners=Позволяет заключать и о
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Sends a player to Jail=Отправить игрока в тюрьму
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Sends a player to Jail=Отправить игрока в тюрьму
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Sends the player to prison for a limited time=
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Sends the player to prison for a limited time=
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Releases a player from Jail by ID=Освободить игрока из тюрьмы по ID
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Releases a player from Jail by ID=Освободить игрока из тюрьмы по ID
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Releases a player from Jail by nickname=Освободить игрока из тюрьмы по никнейму
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You have been sent to jail=Вы помещены в тюрьму
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You have been sent to jail=Вы помещены в тюрьму
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You have been return to jail=Вы возвращены в тюрьму
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You have been return to jail=Вы возвращены в тюрьму
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You have been released from jail=Вы были освобождены из тюрьмы
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You have been released from jail=Вы были освобождены из тюрьмы
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@ -13,6 +14,7 @@ has been released from jail by=был освобожден из тюрьмы и
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List of prisoners=Список заключенных
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List of prisoners=Список заключенных
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Prisoners:=Заключенные:
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Prisoners:=Заключенные:
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Invalid ID=Неверный ID
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Invalid ID=Неверный ID
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Invalid playername=Неверное имя игрока
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Return a prisoner to jail=Возвратить заключенного в тюрьму
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Return a prisoner to jail=Возвратить заключенного в тюрьму
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The player is already in jail=Игрок уже в тюреме
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The player is already in jail=Игрок уже в тюреме
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Total number of prisoners:=Общее число заключенных:
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Total number of prisoners:=Общее число заключенных:
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