local S = minetest.get_translator("jail") jail = {} jail.escape_boundary = 50 --радиус обхвата тюрмы jail.display_node = { x = 675, y = 3.55, z = 5 } jail.forced_labor = {y = -14848} --Начало глубины принудительных работ jail.jailpos = { x = 690, y = 5, z = -7 } local releasepos = { x = 684, y = 5, z = -7 } local timer = 0 local lower_prison_limit = -5 dofile(minetest.get_modpath("jail") .. "/nodes.lua") minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") }) local mod_storage = minetest.get_mod_storage() local prisoners = mod_storage:get_string("prisoners") prisoners_list = {} for line in prisoners:gmatch("[^\n]+") do table.insert(prisoners_list, line) end jail.set_permissions_for_the_jail = function (player) minetest.set_player_privs(player, { interact = true, shout = true, }) end jail.add_jail = function(self_player_name, player_name) for i = 1, #prisoners_list do if prisoners_list[i] == player_name then minetest.chat_send_player(self_player_name, S("The player is already in jail")) return end end local player = minetest.env:get_player_by_name(player_name) if (player) then table.insert(prisoners_list, player_name) player:setpos(jail.jailpos) minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail"))) minetest.chat_send_all(minetest.colorize("red", "" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name)) jail.set_permissions_for_the_jail(player_name) else minetest.chat_send_player(player_name, minetest.colorize("red", S("Не в сети"))) end end jail.release = function(self_name, id_player) local id = tonumber(id_player) local playername = prisoners_list[id] if (id == nil or id > #prisoners_list or id <= 0) then minetest.chat_send_player(self_name, S("Invalid ID")) return end local player = minetest.env:get_player_by_name(playername) if (player) then player:setpos(releasepos) minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail"))) minetest.chat_send_all(minetest.colorize("green", "" .. playername .. " " .. S("has been released from jail by") .. " " .. self_name)) minetest.set_player_privs(playername, { interact = true, shout = true, home = true, spawn = true }) table.remove(prisoners_list, id) end end minetest.register_chatcommand("jail", { params = "", description = S("Sends a player to Jail"), privs = { jail = true }, func = function(name, param) jail.add_jail(name, param) end, }) minetest.register_chatcommand("jail_return", { params = "", description = S("Return a prisoner to jail"), privs = { jail = true }, func = function(name, param) local id = tonumber(param) local playername = prisoners_list[id] if (id == nil or id > #prisoners_list or id <= 0) then minetest.chat_send_player(name, S("Invalid ID")) return end local player = minetest.env:get_player_by_name(playername) if (player) then player:setpos(jailpos) minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail"))) minetest.chat_send_all(minetest.colorize("red", "" .. param .. " " .. S("has been return to jail by") .. " " .. name)) end end, }) minetest.register_chatcommand("release", { params = "", description = S("Releases a player from Jail by ID"), privs = { jail = true }, func = function(name, param) jail.release(name, param) end, }) minetest.register_chatcommand("jail_list", { description = S("List of prisoners"), privs = { jail = true, }, func = function(name) minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:"))) for i = 1, #prisoners_list do minetest.chat_send_player(name, i .. " - " .. prisoners_list[i]) end return true, S("Total number of prisoners:") .." ".. #prisoners_list end }) minetest.register_chatcommand("jailb_on", { description = S("Show border"), privs = { jail = true, }, func = function(name, del_node) minetest.set_node(jail.jailpos, { name = "jail:borders" }) return true, 'Border display' end }) minetest.register_chatcommand("jailb_off", { description = S("remove"), privs = { interact = true, }, func = function(name, del_node) minetest.remove_node(jail.jailpos) --удаление return true, S('The border is hidden') end }) minetest.register_on_shutdown(function() local prisoners = table.concat(prisoners_list, "\n") mod_storage:set_string("prisoners", prisoners) end) jail.private_messages_with_privilege = function(list_privs, msg) local player_name = 'player_name' for _, player in ipairs(minetest.get_connected_players()) do player_name = player:get_player_name() boolean = minetest.check_player_privs(player:get_player_name(), list_privs) if boolean then minetest.chat_send_player(player_name, msg) end end end minetest.register_globalstep(function(dtime) local forced_labor = jail.forced_labor.y + 1000 local max_pos_x = jail.jailpos.x + jail.escape_boundary local min_pos_x = jail.jailpos.x - jail.escape_boundary local max_pos_y = jail.jailpos.x + jail.escape_boundary local max_pos_z = jail.jailpos.z + jail.escape_boundary local min_pos_z = jail.jailpos.z - jail.escape_boundary local msg = '' -- every 5 seconds if timer > os.time() then return end timer = os.time() + 5 for i = 1, #prisoners_list do local object = minetest.env:get_player_by_name(prisoners_list[i]) if object then local pos = object:get_pos() if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y) and pos.y > lower_prison_limit then object:set_pos(jail.jailpos) msg = minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]) jail.private_messages_with_privilege({ban = true}, msg) minetest.chat_send_player(prisoners_list[i], msg) jail.set_permissions_for_the_jail(prisoners_list[i]) end --Проверка если игрок копает в низ по кординатам тюрьмы if pos.y < lower_prison_limit and pos.y > forced_labor then object:set_pos(jail.jailpos) msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison")) jail.private_messages_with_privilege({ban = true}, msg) minetest.chat_send_player(prisoners_list[i], msg) jail.set_permissions_for_the_jail(prisoners_list[i]) end --Условие если игрок находится взаданом параметре jail.forced_labor.y под землей if pos.y > jail.forced_labor.y and pos.y < -10 then object:set_pos(jail.jailpos) minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area"))) jail.set_permissions_for_the_jail(prisoners_list[i]) end end end end) local function split(input, sep) -- Если разделитель не указан, то ставим разделителем пробел if sep == nil then sep = "%s" end local t = {} -- С помощью regex выделяем нужные куски for str in string.gmatch(input, "([^" .. sep .. "]+)") do -- и вставляем из в таблицу table.insert(t, str) end return t end local select_player_jail_id = '' local select_player_name_to_jail = '' local online_players_list = {} local function get_formspec_main(name) local form_list_persones = "" local online_player = '' for k, player in ipairs(minetest.get_connected_players()) do online_player = online_player .. player:get_player_name() .. "," table.insert(online_players_list, k, player:get_player_name()) end for i = 1, #prisoners_list do form_list_persones = form_list_persones .. i .. " " ..prisoners_list[i] .."," end local formspec = { "size[13,11]", "label[0.3,0.3;Игроки онлайн]", "textlist[0.3,0.7;4.9,9.8;online;" .. online_player .. ";1;false]", "label[7.9,0.3;Заключеные]", "textlist[7.9,0.7;4.8,9.8;jail_players;" .. form_list_persones .. ";1;false]", "button[5.4,0.7;2.3,0.8;add;В тюрьму]", "button[5.4,1.8;2.3,0.8;release;На свободу]" } -- table.concat is faster than string concatenation - `..` return table.concat(formspec, "") end minetest.register_chatcommand("jailgui", { func = function(name) minetest.show_formspec(name, "jail:formspec_main", get_formspec_main(name)) end }) minetest.register_on_player_receive_fields(function(player, formname, fields) local event = '' local pars = {} local pname = player:get_player_name() local player_name = '' if formname ~= "jail:formspec_main" then return end if fields.add then minetest.chat_send_all("Выбран id заключеного: " .. dump(select_player_name_to_jail)) jail.add_jail(pname, select_player_name_to_jail) minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname)) select_player_name_to_jail = '' end --TODO: выбор игрока для помещения в тюрьму if fields.online then event = minetest.explode_textlist_event(fields.online) if event.type == 'CHG' then select_player_name_to_jail = online_players_list[event.index] minetest.chat_send_player(pname, "Выбран Игрок:" .. " " .. dump(select_player_name_to_jail)) end end --TODO: выбор игрока для освобождения if fields.jail_players then event = minetest.explode_textlist_event(fields.jail_players) if event.type == 'CHG' then select_player_jail_id = event.index if type(array) ~= 'nil' then minetest.chat_send_all("Выбран заключеный" .." id:".. dump(select_player_jail_id) .. " name:" .. prisoners_list[select_player_jail_id]) end end end if fields.release then jail.release(pname, select_player_jail_id) minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname)) select_player_jail_id = '' end end)