local S = minetest.get_translator("jail") jail = {} jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848} jail.jailpos = { x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 666, y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5, z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or 2 } jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50 local releasepos = { x = tonumber(minetest.settings:get("jail_releasepos_x")) or 684, y = tonumber(minetest.settings:get("jail_releasepos_y")) or 5, z = tonumber(minetest.settings:get("jail_releasepos_z")) or -7 } local timer = 0 local lower_prison_limit = tonumber(minetest.settings:get("jail_lower_prison_limit")) or -5 dofile(minetest.get_modpath("jail") .. "/nodes.lua") minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") }) local mod_storage = minetest.get_mod_storage() local prisoners = mod_storage:get_string("prisoners") prisoners_list = {} for line in prisoners:gmatch("[^\n]+") do table.insert(prisoners_list, line) end jail.set_permissions_for_the_jail = function (player) minetest.set_player_privs(player, { interact = true, }) end jail.add_jail = function(self_player_name, player_name) if (minetest.player_exists(player_name)) then for i = 1, #prisoners_list do if prisoners_list[i] == player_name then minetest.chat_send_player(self_player_name, S("The player is already in jail")) return end end table.insert(prisoners_list, player_name) jail.set_permissions_for_the_jail(player_name) local player = minetest.env:get_player_by_name(player_name) minetest.chat_send_all(minetest.colorize("red", "" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name)) if (player) then local player_inv = player:get_inventory() -- получить инвентарь игрока local bags_inv = minetest.get_inventory({ type = "detached", name = player_name .. "_bags" }) -- получить сумки игрока player_inv:set_list("main", {}) -- очистить инвентарь for i = 1, 4 do player_inv:set_list("bag" .. i .. "contents", {}) -- очистить инвентарь сумок if (bags_inv) then bags_inv:set_stack("bag" .. i, 1, "") -- отобрать сумки end end player:setpos(jail.jailpos) minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail"))) end else minetest.chat_send_player(self_player_name, minetest.colorize("red", S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct"))) end end jail.remove_bags = function(self_player_name, player_name) if (minetest.player_exists(player_name)) then local player = minetest.env:get_player_by_name(player_name) if (player) then local player_inv = player:get_inventory() -- получить инвентарь игрока local bags_inv = minetest.get_inventory({ type = "detached", name = player_name .. "_bags" }) -- получить сумки игрока for i = 1, 4 do player_inv:set_list("bag" .. i .. "contents", {}) -- очистить инвентарь сумок if (bags_inv) then bags_inv:set_stack("bag" .. i, 1, "") -- отобрать сумки end end minetest.chat_send_player(self_player_name, S('The player bags have been removed')) end else minetest.chat_send_player(self_player_name, minetest.colorize("red", S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct"))) end end jail.set_release_privs = function(self_name, player, prisoners_list_id) minetest.set_player_privs(player, { interact = true, shout = true, home = true, spawn = true, tp = true }) minetest.chat_send_all(minetest.colorize("green", "" .. player .. " " .. S("has been released from jail by") .. " " .. self_name)) table.remove(prisoners_list, prisoners_list_id) end jail.release_id = function(self_name, id_player) local id = tonumber(id_player) local playername = prisoners_list[id] if (id == nil or id > #prisoners_list or id <= 0) then minetest.chat_send_player(self_name, S("Invalid ID")) return end local player = minetest.env:get_player_by_name(playername) if (player) then player:setpos(releasepos) minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail"))) jail.set_release_privs(self_name, playername, id) else jail.set_release_privs(self_name, playername, id) end end jail.release = function(self_name, player_name) for i = 1, #prisoners_list do if player_name == prisoners_list[i] then local player = minetest.env:get_player_by_name(player_name) if (player) then player:setpos(releasepos) minetest.chat_send_player(player_name, minetest.colorize("green", S("You have been released from jail"))) end jail.set_release_privs(self_name, player_name, i) return else minetest.chat_send_player(self_name, S("Invalid playername")) end end end minetest.register_chatcommand("jail", { params = "", description = S("Sends a player to Jail"), privs = { jail = true }, func = function(name, param) jail.add_jail(name, param) end, }) minetest.register_chatcommand("jail_return", { params = "", description = S("Return a prisoner to jail"), privs = { jail = true }, func = function(name, param) local id = tonumber(param) local playername = prisoners_list[id] if (id == nil or id > #prisoners_list or id <= 0) then minetest.chat_send_player(name, S("Invalid ID")) return end local player = minetest.env:get_player_by_name(playername) if (player) then player:setpos(jailpos) minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail"))) minetest.chat_send_all(minetest.colorize("red", "" .. param .. " " .. S("has been return to jail by") .. " " .. name)) end end, }) minetest.register_chatcommand("release", { params = "", description = S("Releases a player from Jail by nickname"), privs = { jail = true }, func = function(name, param) jail.release(name, param) end, }) minetest.register_chatcommand("release_id", { params = "", description = S("Releases a player from Jail by ID"), privs = { jail = true }, func = function(name, param) jail.release_id(name, param) end, }) minetest.register_chatcommand("jail_list", { description = S("List of prisoners"), privs = { jail = true, }, func = function(name) minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:"))) for i = 1, #prisoners_list do minetest.chat_send_player(name, i .. " - " .. prisoners_list[i]) end return true, S("Total number of prisoners:") .." ".. #prisoners_list end }) minetest.register_chatcommand("jailb_on", { description = S("Show border"), privs = { jail = true, }, func = function(name, del_node) minetest.set_node(jail.jailpos, { name = "jail:borders" }) return true, 'Border display' end }) minetest.register_chatcommand("jailb_off", { description = S("remove"), privs = { interact = true, }, func = function(name, del_node) minetest.remove_node(jail.jailpos) --удаление return true, S('The border is hidden') end }) minetest.register_chatcommand("remove_bags", { params = "", description = S("Remove bags from inventory"), privs = { jail = true }, func = function(name, param) jail.remove_bags(name, param) end, }) minetest.register_on_shutdown(function() local prisoners = table.concat(prisoners_list, "\n") mod_storage:set_string("prisoners", prisoners) end) jail.private_messages_with_privilege = function(list_privs, msg) local player_name = 'player_name' for _, player in ipairs(minetest.get_connected_players()) do player_name = player:get_player_name() boolean = minetest.check_player_privs(player:get_player_name(), list_privs) if boolean then minetest.chat_send_player(player_name, msg) end end end minetest.register_globalstep(function(dtime) local forced_labor = jail.forced_labor.y + 1000 local max_pos_x = jail.jailpos.x + jail.escape_boundary local min_pos_x = jail.jailpos.x - jail.escape_boundary local max_pos_y = jail.jailpos.x + jail.escape_boundary local max_pos_z = jail.jailpos.z + jail.escape_boundary local min_pos_z = jail.jailpos.z - jail.escape_boundary local msg = '' -- every 5 seconds if timer > os.time() then return end timer = os.time() + 5 for i = 1, #prisoners_list do local object = minetest.env:get_player_by_name(prisoners_list[i]) if object then local pos = object:get_pos() if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y) and pos.y > lower_prison_limit then object:set_pos(jail.jailpos) msg = minetest.colorize("red", S("Escape attempt: ") .. " " .. prisoners_list[i]) jail.private_messages_with_privilege({ban = true}, msg) minetest.chat_send_player(prisoners_list[i], msg) jail.set_permissions_for_the_jail(prisoners_list[i]) end --Проверка если игрок копает в низ по кординатам тюрьмы if pos.y < lower_prison_limit and pos.y > forced_labor then object:set_pos(jail.jailpos) msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison")) jail.private_messages_with_privilege({ban = true}, msg) minetest.chat_send_player(prisoners_list[i], msg) jail.set_permissions_for_the_jail(prisoners_list[i]) end --Условие если игрок находится взаданом параметре jail.forced_labor.y под землей if pos.y > jail.forced_labor.y and pos.y < -10 then object:set_pos(jail.jailpos) minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area"))) jail.set_permissions_for_the_jail(prisoners_list[i]) end end end end) dofile(minetest.get_modpath("jail") .. "/main_form.lua")