techage_modpack/techage/settingtypes.txt

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# Maximim number of Forceload Blocks per player (default 20)
techage_max_num_forceload_blocks (Max. number of Forceload Blocks) int 20
# Rarity factor to find ores when sieving with the Gravel Sieve
# 1.0 is according to the mapgen generator
# 2.0 means half as many ores as result
# 0.5 means twice as many ores as result
techage_ore_rarity (Rarity factor to find ores) float 1.0
# Enable alternative recipes for steel and bronze.
# Instead of the furnace the player has to use the Coal Burner.
techage_modified_recipes_enabled (Enable alternative recipes for steel and bronze) bool false
# Seed for the oil exploration random function.
# Change this for your server in order not to be able to predict the oil reserves!
techage_oil_exploration_seed (techage oil exploration seed) int 1234
# Use the external Lua library 'lua-marshal' for faster serialization/deserialization
# of node meta data. See also 'README.md'.
techage_use_marshal (use lua-marshal as serialize/deserialize functions) bool false
# Use the external library 'lsqlite3' for for faster storing of data.
# See also 'README.md'.
techage_use_sqlite (use sqlite database) bool false
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# To reduce the server CPU load, the number of sent techage commands
# per player and minute can be limited.
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techage_command_limit (Max. number of commands sent per minute) int 1200
# Colliders are huge systems and should not be built on the surface.
# 'techage_collider_min_depth specifies' the min. depth (Y) to build a TA4 Collider
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techage_collider_min_depth (Min. depth to build a TA4 Collider) int -30
# Average waiting time in minutes to get one Collider expoint.
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# Default value is 40, which means one point every 40 min.
techage_expoint_rate_in_min (average waiting time for one expoint) int 40
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# For testing purpuses only
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techage_recipe_checker_enabled (test techage recipes) bool false
# Enables stair aliases (to prevent unknown nodes)
techage_stair_aliases_enabled (Enable stair aliases) bool false