forked from MTSR/techage_modpack
111 lines
3.9 KiB
Markdown
111 lines
3.9 KiB
Markdown
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Minecart
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========
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**Minecart, the lean railway transportation automation system**
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Browse on: ![GitHub](https://github.com/joe7575/minecart)
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Download: ![GitHub](https://github.com/joe7575/minecart/archive/master.zip)
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![minecart](https://github.com/joe7575/minecart/blob/master/screenshot.png)
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Minecart is based on carts, which is
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based almost entirely on the mod boost_cart [1], which
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itself is based on (and fully compatible with) the carts mod [2].
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The model was originally designed by stujones11 [3] (CC-0).
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Cart textures are based on original work from PixelBOX by Gambit (permissive
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license).
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1. https://github.com/SmallJoker/boost_cart/
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2. https://github.com/PilzAdam/carts/
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3. https://github.com/stujones11/railcart/
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Original Cart Features
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----------------------
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- A fast cart for your railway or roller coaster (up to 7 m/s!)
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- Boost and brake rails
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- Rail junction switching with the 'right-left' walking keys
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- Handbrake with the 'back' key
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Minecart Features
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-----------------
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The mod Minecart has its own cart (called Minecart) in addition to the standard cart.
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Minecarts are used for automated item transport on private and public rail networks.
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The mod features are:
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- configurable timetables and routes for Minecarts
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- automated loading/unloading of Minecarts by means of a Minecart Hopper
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- rail network protection based on protection blocks called Land Marks
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- protection of minecarts and cargo
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- Minecarts run through unloaded areas (only the stations/hopper have to be loaded)
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- Extra Minecart privs for rail workers
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- Ingame documentation (German and English), based on the mod "doc"
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Technical Background
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--------------------
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The Minecart can "run" through unloaded areas. This is done by means of recorded
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and stored routes. If the area is unloaded the cart will simply follow the
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predefined route until an area is loaded again. In this case the cart will be
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spawned and run as usual.
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Introduction
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------------
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1. Place your rails and build a route with two endpoints. Junctions are allowed
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as long as each route has its own start and endpoint.
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2. Place a Railway Buffer at both endpoints. (buffers are always needed,
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they store the route and timing information)
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3. Give both Railway Buffers unique station names, like Oxford and Cambridge
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4. Drive from buffer to buffer in both directions using a Minecart(!) to record the
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routes (use 'right-left' keys to control the Minecart)
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5. Punch the buffers to check the connection data (e.g. "Oxford: connected to Cambridge")
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6. Optional: Configure the Minecart stop time in one or both buffers. The Minecart
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will then start automatically after the configured time
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7. Optional: Protect your rail network with the Protection Landmarks (one Landmark
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at least every 16 nodes/meters)
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8. Place a Minecart in front of the buffer and check whether it starts after the
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configured time
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9. Drop items into the Minecart and punch the cart to start it, or "sneak+click" the
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Minecart to get the items back
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10. Dig the empty cart with a second "sneak+click" (as usual)
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Hopper
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------
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![hopper](https://github.com/joe7575/minecart/blob/master/hopper.png)
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The Hopper is used to load/unload Minecarts.
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The Hopper can pull and push items into/out off chests and can drop/pick up items
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to/from Minecarts. To unload a Minecart place the hopper below the rail.
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To load the Minecart, place the hopper right next to the Minecart.
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History
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-------
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2019-04-19 v0.01 first commit
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2019-04-21 v0.02 functional, with junctions support
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2019-04-23 v0.03 bug fixes and improvements
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2019-04-25 v0.04 Landmarks and Minecart protection added
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2019-05-04 v0.05 Route recording protection added
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2019-05-22 v0.06 Pick up items from a cart improved
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2019-06-23 v0.07 'doc' mod support and German translation added
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2020-01-04 v1.00 Hopper added, buffer improved
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2020-02-09 v1.01 cart loading bugfix
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2020-02-24 v1.02 Hopper improved
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2020-03-05 v1.03 Hopper again improved
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2020-03-28 v1.04 cart unloading bugfix
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