techage_modpack/signs_bot/cmd_move.lua

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2020-05-31 23:31:18 +03:00
--[[
Signs Bot
=========
Copyright (C) 2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Bot move commands
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("signs_bot")
local I,_ = dofile(MP.."/intllib.lua")
local lib = signs_bot.lib
local get_node_lvm = lib.get_node_lvm
local function node_and_pos(pos)
return get_node_lvm(pos), pos
end
-- Positions to check:
-- 5 6
-- [R]1
-- 3 2
-- 4
function signs_bot.move_robot(mem)
local param2 = mem.robot_param2
local pos = mem.robot_pos
local node1, pos1 = node_and_pos(lib.next_pos(pos, param2))
local node2, pos2 = node_and_pos({x=pos1.x, y=pos1.y-1, z=pos1.z})
local node3, pos3 = node_and_pos({x=pos.x, y=pos.y-1, z=pos.z})
--
-- One step forward (pos1)
--
if lib.check_pos(pos1, node1, node2, param2) or
lib.check_pos(pos1, node1, node3, param2) then
if node3.name == "signs_bot:robot_foot" then
minetest.swap_node(pos3, mem.stored_node or {name = "air"})
minetest.remove_node(pos)
elseif node3.name == "signs_bot:robot_leg" then
local node4, pos4 = node_and_pos({x=pos.x, y=pos.y-2, z=pos.z})
if node4.name == "signs_bot:robot_foot" then
minetest.swap_node(pos4, mem.stored_node or {name = "air"})
end
minetest.remove_node(pos)
else
minetest.swap_node(pos, mem.stored_node or {name = "air"})
end
mem.stored_node = node1
minetest.set_node(pos1, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos1})
return pos1
end
--
-- One step up (pos5)
--
local node6, pos6 = node_and_pos({x=pos1.x, y=pos1.y+1, z=pos1.z})
if lib.check_pos(pos6, node6, node1, param2) then
local node5, pos5 = node_and_pos({x=pos.x, y=pos.y+1, z=pos.z})
if node5.name == "air" then
if node3.name == "signs_bot:robot_leg" then
return nil
elseif node3.name == "signs_bot:robot_foot" then
minetest.swap_node(pos3, {name="signs_bot:robot_leg"})
else
minetest.swap_node(pos, {name="signs_bot:robot_foot"})
end
minetest.set_node(pos5, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos5})
return pos5
end
end
--
-- One step down I (pos3)
--
local node4, pos4 = node_and_pos({x=pos.x, y=pos.y-2, z=pos.z})
if lib.check_pos(pos3, node3, node4, param2) then --
minetest.remove_node(pos)
minetest.set_node(pos3, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos3})
mem.stored_node = node3
return pos3
end
--
-- One step down II (pos3)
--
if node3.name == "signs_bot:robot_foot" or node3.name == "signs_bot:robot_leg" then
minetest.remove_node(pos)
minetest.set_node(pos3, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos3})
return pos3
end
end
local function backward_robot(mem)
local param2 = mem.robot_param2
local pos = mem.robot_pos
local node1, pos1 = node_and_pos(lib.next_pos(pos, (param2 + 2) % 4))
local node2, pos2 = node_and_pos({x=pos1.x, y=pos1.y-1, z=pos1.z})
local node3, pos3 = node_and_pos({x=pos.x, y=pos.y-1, z=pos.z})
local node4, pos4 = node_and_pos({x=pos.x, y=pos.y-2, z=pos.z})
local new_pos = nil
if lib.check_pos(pos1, node1, node2, param2) then
if node3.name == "signs_bot:robot_foot" or node3.name == "signs_bot:robot_leg" then
minetest.remove_node(pos3)
if node4.name == "signs_bot:robot_foot" then
minetest.remove_node(pos4)
end
end
minetest.swap_node(pos, mem.stored_node or {name = "air"})
minetest.set_node(pos1, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos1})
mem.stored_node = node1
return pos1
end
end
signs_bot.register_botcommand("backward", {
mod = "move",
params = "",
num_param = 0,
description = I("Move the robot one step back"),
cmnd = function(base_pos, mem)
local new_pos = backward_robot(mem)
if new_pos then -- not blocked?
mem.robot_pos = new_pos
end
return signs_bot.DONE
end,
})
local function turn_robot(pos, param2, dir)
if dir == "R" then
param2 = (param2 + 1) % 4
else
param2 = (param2 + 3) % 4
end
minetest.swap_node(pos, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos, gain = 0.6})
return param2
end
signs_bot.register_botcommand("turn_left", {
mod = "move",
params = "",
num_param = 0,
description = I("Turn the robot to the left"),
cmnd = function(base_pos, mem)
mem.robot_param2 = turn_robot(mem.robot_pos, mem.robot_param2, "L")
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("turn_right", {
mod = "move",
params = "",
num_param = 0,
description = I("Turn the robot to the right"),
cmnd = function(base_pos, mem)
mem.robot_param2 = turn_robot(mem.robot_pos, mem.robot_param2, "R")
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("turn_around", {
mod = "move",
params = "",
num_param = 0,
description = I("Turn the robot around"),
cmnd = function(base_pos, mem)
mem.robot_param2 = turn_robot(mem.robot_pos, mem.robot_param2, "R")
mem.robot_param2 = turn_robot(mem.robot_pos, mem.robot_param2, "R")
return signs_bot.DONE
end,
})
-- Positions to check:
-- 1
-- [R]
-- 2
local function robot_up(pos, param2)
local node1, pos1 = node_and_pos({x=pos.x, y=pos.y+1, z=pos.z})
local node2, pos2 = node_and_pos({x=pos.x, y=pos.y-1, z=pos.z})
if lib.check_pos(pos1, node1, node2, param2) then
if node2.name == "signs_bot:robot_leg" then
return nil
elseif node2.name == "signs_bot:robot_foot" then
minetest.swap_node(pos, {name="signs_bot:robot_leg"})
else
minetest.swap_node(pos, {name="signs_bot:robot_foot"})
end
minetest.set_node(pos1, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos1})
return pos1
end
return nil
end
signs_bot.register_botcommand("move_up", {
mod = "move",
params = "",
num_param = 0,
description = I("Move the robot upwards"),
cmnd = function(base_pos, mem)
local new_pos = robot_up(mem.robot_pos, mem.robot_param2)
if new_pos then -- not blocked?
mem.robot_pos = new_pos
end
return signs_bot.DONE
end,
})
-- Positions to check:
-- [R]
-- 1
-- 2
-- 3
local function robot_down(pos, param2)
local node1, pos1 = node_and_pos({x=pos.x, y=pos.y-1, z=pos.z})
local node2, pos2 = node_and_pos({x=pos.x, y=pos.y-2, z=pos.z})
local node3, pos3 = node_and_pos({x=pos.x, y=pos.y-3, z=pos.z})
if lib.check_pos(pos1, node1, node2, param2)
or (node1.name == "air" and lib.check_pos(pos2, node2, node3, param2))
or (node1.name == "signs_bot:robot_leg" or node1.name == "signs_bot:robot_foot") then
minetest.remove_node(pos)
minetest.set_node(pos1, {name="signs_bot:robot", param2=param2})
minetest.sound_play('signs_bot_step', {pos = pos1})
return pos1
end
return nil
end
signs_bot.register_botcommand("move_down", {
mod = "move",
params = "",
num_param = 0,
description = I("Move the robot down"),
cmnd = function(base_pos, mem)
local new_pos = robot_down(mem.robot_pos, mem.robot_param2)
if new_pos then -- not blocked?
mem.robot_pos = new_pos
end
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("pause", {
mod = "move",
params = "<sec>",
num_param = 1,
description = I("Stop the robot for <sec> seconds\n(1..9999)"),
check = function(sec)
sec = tonumber(sec) or 1
return sec and sec > 0 and sec < 10000
end,
cmnd = function(base_pos, mem, sec)
if not mem.steps then
mem.steps = tonumber(sec or 1)
end
mem.steps = mem.steps - 1
if mem.steps == 0 then
mem.steps = nil
return signs_bot.DONE
end
return signs_bot.BUSY
end,
})
signs_bot.register_botcommand("stop", {
mod = "move",
params = "",
num_param = 0,
description = I("Stop the robot."),
cmnd = function(base_pos, mem, slot)
return signs_bot.DONE
end,
})
signs_bot.register_botcommand("turn_off", {
mod = "move",
params = "",
num_param = 0,
description = I("Turn the robot off\n"..
"and put it back in the box."),
cmnd = function(base_pos, mem)
signs_bot.stop_robot(base_pos, mem)
return signs_bot.TURN_OFF
end,
})