techage_modpack/signs_bot/tool.lua

116 lines
3.4 KiB
Lua
Raw Normal View History

2020-05-31 23:31:18 +03:00
--[[
Signs Bot
=========
Copyright (C) 2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Sensor/Actuator Connection Tool
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("signs_bot")
local I,_ = dofile(MP.."/intllib.lua")
local lib = signs_bot.lib
local function get_current_data(pointed_thing)
local pos = pointed_thing.under
local ntype = signs_bot.get_node_type(pos)
return pos, ntype
end
local function get_stored_data(placer)
local spos = placer:get_attribute("signs_bot_spos")
local name = placer:get_attribute("signs_bot_name")
if spos ~= "" then
return minetest.string_to_pos(spos), name
end
end
local function store_data(placer, pos, name)
if pos then
local spos = minetest.pos_to_string(pos)
placer:set_attribute("signs_bot_spos", spos)
placer:set_attribute("signs_bot_name", name)
else
placer:set_attribute("signs_bot_spos", nil)
placer:set_attribute("signs_bot_name", nil)
end
end
-- Write actuator_pos data to sensor_pos
local function pairing(actuator_pos, sensor_pos)
local signal = signs_bot.get_signal(actuator_pos)
if signal then
signs_bot.store_signal(sensor_pos, actuator_pos, signal)
local node = lib.get_node_lvm(sensor_pos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.update_infotext then
ndef.update_infotext(sensor_pos, actuator_pos, signal)
end
end
end
local function use_tool(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos1,ntype1 = get_stored_data(placer)
local pos2,ntype2 = get_current_data(pointed_thing)
if ntype1 == "actuator" and (ntype2 == "sensor" or ntype2 == "repeater") then
pairing(pos1, pos2)
store_data(placer, nil, nil)
minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
elseif (ntype1 == "actuator" or ntype1 == "repeater") and ntype2 == "sensor" then
pairing(pos1, pos2)
store_data(placer, nil, nil)
minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
elseif ntype2 == "actuator" and (ntype1 == "sensor" or ntype1 == "repeater") then
pairing(pos2, pos1)
store_data(placer, nil, nil)
minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
elseif (ntype2 == "actuator" or ntype2 == "repeater") and ntype1 == "sensor" then
pairing(pos2, pos1)
store_data(placer, nil, nil)
minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
elseif ntype2 == "actuator" or ntype2 == "sensor" or ntype2 == "repeater" then
store_data(placer, pos2, ntype2)
minetest.sound_play('signs_bot_ping', {to_player = placer:get_player_name()})
else
store_data(placer, nil, nil)
minetest.sound_play('signs_bot_error', {to_player = placer:get_player_name()})
end
return
end
end
minetest.register_node("signs_bot:connector", {
description = I("Sensor Connection Tool"),
inventory_image = "signs_bot_tool.png",
wield_image = "signs_bot_tool.png",
groups = {cracky=1, book=1},
on_use = use_tool,
on_place = use_tool,
node_placement_prediction = "",
stack_max = 1,
})
minetest.register_craft({
output = "signs_bot:connector",
recipe = {
{"dye:yellow", "default:mese_crystal", "dye:yellow"},
{"", "default:stick", ""},
{"", "default:stick", ""}
}
})