forked from MTSR/techage_modpack
116 lines
3.4 KiB
Lua
116 lines
3.4 KiB
Lua
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--[[
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Signs Bot
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=========
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Sensor/Actuator Connection Tool
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local MP = minetest.get_modpath("signs_bot")
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local I,_ = dofile(MP.."/intllib.lua")
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local lib = signs_bot.lib
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local function get_current_data(pointed_thing)
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local pos = pointed_thing.under
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local ntype = signs_bot.get_node_type(pos)
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return pos, ntype
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end
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local function get_stored_data(placer)
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local spos = placer:get_attribute("signs_bot_spos")
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local name = placer:get_attribute("signs_bot_name")
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if spos ~= "" then
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return minetest.string_to_pos(spos), name
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end
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end
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local function store_data(placer, pos, name)
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if pos then
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local spos = minetest.pos_to_string(pos)
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placer:set_attribute("signs_bot_spos", spos)
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placer:set_attribute("signs_bot_name", name)
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else
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placer:set_attribute("signs_bot_spos", nil)
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placer:set_attribute("signs_bot_name", nil)
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end
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end
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-- Write actuator_pos data to sensor_pos
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local function pairing(actuator_pos, sensor_pos)
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local signal = signs_bot.get_signal(actuator_pos)
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if signal then
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signs_bot.store_signal(sensor_pos, actuator_pos, signal)
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local node = lib.get_node_lvm(sensor_pos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.update_infotext then
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ndef.update_infotext(sensor_pos, actuator_pos, signal)
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end
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end
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end
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local function use_tool(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pos1,ntype1 = get_stored_data(placer)
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local pos2,ntype2 = get_current_data(pointed_thing)
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if ntype1 == "actuator" and (ntype2 == "sensor" or ntype2 == "repeater") then
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pairing(pos1, pos2)
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store_data(placer, nil, nil)
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minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
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elseif (ntype1 == "actuator" or ntype1 == "repeater") and ntype2 == "sensor" then
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pairing(pos1, pos2)
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store_data(placer, nil, nil)
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minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
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elseif ntype2 == "actuator" and (ntype1 == "sensor" or ntype1 == "repeater") then
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pairing(pos2, pos1)
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store_data(placer, nil, nil)
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minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
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elseif (ntype2 == "actuator" or ntype2 == "repeater") and ntype1 == "sensor" then
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pairing(pos2, pos1)
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store_data(placer, nil, nil)
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minetest.sound_play('signs_bot_pong', {to_player = placer:get_player_name()})
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elseif ntype2 == "actuator" or ntype2 == "sensor" or ntype2 == "repeater" then
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store_data(placer, pos2, ntype2)
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minetest.sound_play('signs_bot_ping', {to_player = placer:get_player_name()})
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else
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store_data(placer, nil, nil)
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minetest.sound_play('signs_bot_error', {to_player = placer:get_player_name()})
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end
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return
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end
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end
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minetest.register_node("signs_bot:connector", {
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description = I("Sensor Connection Tool"),
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inventory_image = "signs_bot_tool.png",
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wield_image = "signs_bot_tool.png",
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groups = {cracky=1, book=1},
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on_use = use_tool,
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on_place = use_tool,
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node_placement_prediction = "",
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stack_max = 1,
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})
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minetest.register_craft({
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output = "signs_bot:connector",
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recipe = {
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{"dye:yellow", "default:mese_crystal", "dye:yellow"},
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{"", "default:stick", ""},
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{"", "default:stick", ""}
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}
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})
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