techage_modpack/lcdlib/init.lua

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2020-05-31 23:31:18 +03:00
--[[
lcdlib based on:
font_lib mod for Minetest - Library to add font display capability
to display_lib mod.
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Global variables
lcdlib = {}
lcdlib.registered_fonts = {}
-- Version for compatibility checks
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lcdlib.version = 1.03
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-- Local functions
------------------
-- Split multiline text into array of lines, with <maxlines> maximum lines.
local function split_lines(text, maxlines)
local splits = text:split("\n")
if maxlines then
local lines = {}
for num = 1,maxlines do
lines[num] = splits[num]
end
return lines
else
return splits
end
end
-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
local function get_next_char(text, pos)
pos = pos + 1
local char = text:sub(pos, pos):byte()
-- 1 byte char
if char < 0x80 then
return char, pos
end
-- 4 bytes char not managed
if char >= 0xF0 then
pos = pos + 3
return 0, pos
end
-- 3 bytes char not managed
if char >= 0xE0 then
pos = pos + 2
return 0, pos
end
-- 2 bytes char (little endian)
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if char >= 0xC2 and #text > pos then
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pos = pos + 1
return (char - 0xC2) * 0x40 + text:sub(pos, pos):byte(), pos
end
-- Not an UTF char
return 0, pos
end
-- Returns font properties to be used according to font_name
local function get_font(font_name)
local font = lcdlib.registered_fonts[font_name]
if font == nil then
local message
if font_name == nil then
message = "No font given"
else
message = "Font \""..font_name.."\" unregistered"
end
if lcdlib.fallback_font == nil then
minetest.log("error", message.." and no other font registered.")
else
minetest.log("info", message..", using font \""..lcdlib.fallback_font.."\".")
font = lcdlib.registered_fonts[lcdlib.fallback_font]
end
end
return font
end
-- API functions
----------------
-- Computes text size for a given font and text (ignores new lines)
-- @param font_name Font to be used
-- @param text Text to be rendered
-- @return Rendered text (width, height)
function lcdlib.get_text_size(font_name, text)
local char
local width = 0
local pos = 0
local font = get_font(font_name)
if font == nil then
return 0, 0
else
while pos < #text do
char, pos = get_next_char(text, pos)
-- Ignore chars with no texture
if font.widths[char] ~= nil then
width = width + font.widths[char]
end
end
end
return width, font.height
end
--- Builds texture part for a text line
-- @param font_name Font to be used
-- @param text Text to be rendered
-- @param width Width of the texture (extra text is not rendered)
-- @param x Starting x position in texture
-- @param y Vertical position of the line in texture
-- @return Texture string
--> ADD ALIGN
function lcdlib.make_line_texture(font_name, text, width, x, y)
local texture = ""
local char
local pos = 0
local font = get_font(font_name)
if font ~= nil then
while pos < #text do
char, pos = get_next_char(text, pos)
-- Ignore chars with no texture
if font.widths[char] ~= nil then
-- Add image only if it is visible (at least partly)
if x + font.widths[char] >= 0 and x <= width then
texture = texture..
string.format(":%d,%d=font_%s_%04x.png",
x, y, font.name, char)
end
x = x + font.widths[char]
else
print(string.format("Missing char %d (%04x)",char,char))
end
end
end
return texture
end
--- Builds texture for a multiline colored text
-- @param font_name Font to be used
-- @param text Text to be rendered
-- @param texturew Width of the texture (extra text will be truncated)
-- @param textureh Height of the texture
-- @param maxlines Maximum number of lines
-- @param valign Vertical text align ("top" or "center")
-- @param color Color of the text
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-- @param mode (Optional parameter):
-- If true, use "\t" to center the text, otherwise the text will be left-aligned
-- If "false" or "nil", use "<" to left-align the text, otherwise the text will be centered (legacy mode)
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-- @return Texture string
function lcdlib.make_multiline_texture(font_name, text, width, height,
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maxlines, valign, color, y_offs, mode)
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local texture = ""
local lines = {}
local textheight = 0
local y, w, h
h = get_font(font_name).height
for num, line in pairs(split_lines(text, maxlines)) do
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if mode then
if line:byte(1) == 9 then -- '\t'
line = line:sub(2,-1)
w, h = lcdlib.get_text_size(font_name, line)
lines[num] = {text = line, width = w, height = h}
else
lines[num] = {text = line, width = width - 4, height = h}
end
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else
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if line:byte(1) == 60 then -- '<'
lines[num] = {text = line:sub(2,-1), width = width - 4, height = h}
else
w, h = lcdlib.get_text_size(font_name, line)
lines[num] = {text = line, width = w, height = h}
end
end
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textheight = textheight + h
end
if #lines then
if valign == "top" then
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y = y_offs or 0
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elseif valign == "bottom" then
y = height - textheight
else
y = (height - textheight) / 2
end
end
for _, line in pairs(lines) do
texture = texture..
lcdlib.make_line_texture(font_name, line.text, width,
(width - line.width) / 2, y)
y = y + line.height
end
texture = string.format("[combine:%dx%d", width, height)..texture
if color then texture = texture.."^[colorize:"..color end
return texture
end
--- Register a new font
-- Textures corresponding to the font should be named after following patern :
-- font_<name>_<code>.png
-- <name> : name of the font
-- <code> : 4 digit hexadecimal unicode of the char
-- If registering different sizes, add size in the font name (e.g. times_10, times_12...)
-- @param height Font height in pixels
-- @param widths Array of character widths in pixel, indexed by unicode number.
function lcdlib.register_font(font_name, height, widths)
if lcdlib.registered_fonts[font_name] ~= nil then
minetest.log("error", "Font \""..font_name.."\" already registered.")
return
end
lcdlib.registered_fonts[font_name] =
{ name = font_name, height = height, widths = widths }
-- If no fallback font, set it (so, first font registered will be the default fallback font)
if lcdlib.fallback_font == nil then
lcdlib.fallback_font = font_name
end
end
--- Define the fallback font
-- This font will be used instead of given font if not registered.
-- @param font_name Name of the font to be used as fallback font (has to be registered).
function lcdlib.set_fallback_font(font_name)
if lcdlib.registered_fonts[font_name] == nil then
minetest.log("error", "Fallback font \""..font_name.."\" not registered.")
else
lcdlib.fallback_font = font_name
end
end
--- Standard on_display_update entity callback.
-- Node should have a corresponding display_entity with size, resolution and maxlines fields and
-- optionally valign and color fields
-- @param pos Node position
-- @param objref Object reference of entity
function lcdlib.on_display_update(pos, objref)
local meta = minetest.get_meta(pos)
local text = meta:get_string("display_text")
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] then
local def = ndef.display_entities[entity.name]
objref:set_properties({
textures={lcdlib.make_multiline_texture(
def.font_name, text, def.size.x*def.resolution.x, def.size.y*def.resolution.y,
def.maxlines, def.valign, def.color)},
visual_size = def.size
})
end
end
dofile(minetest.get_modpath("lcdlib").."/font_default.lua")
dofile(minetest.get_modpath("lcdlib").."/display.lua")