2020-06-29 20:25:08 +03:00
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--[[
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TA4_Jetpack
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===========
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Copyright (C) 2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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]]--
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-- Load support for I18n.
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local S = minetest.get_translator("ta4_jetpack")
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2020-12-11 20:07:29 +03:00
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local ta4_jetpack = {}
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2020-06-29 20:25:08 +03:00
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local Players = {}
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local Jetpacks = {}
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2020-12-11 20:07:29 +03:00
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local ItemsBlocklist = {}
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2020-06-29 20:25:08 +03:00
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local MAX_HEIGHT = tonumber(minetest.settings:get("ta4_jetpack_max_height")) or 500
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local MAX_VSPEED = tonumber(minetest.settings:get("ta4_jetpack_max_vertical_speed")) or 20
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local MAX_HSPEED = (tonumber(minetest.settings:get("ta4_jetpack_max_horizontal_speed")) or 12) / 4
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2020-12-11 20:07:29 +03:00
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local MAX_NUM_INV_ITEMS = tonumber(minetest.settings:get("ta4_jetpack_max_num_inv_items")) or 99
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2020-06-29 20:25:08 +03:00
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-- Flight time maximum 6 min or 360 s or 3600 steps.
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-- 12 units hydrogen for 3600 steps means 0.0033 units hydrogen / step.
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local MAX_FUEL = 12 -- hydrogen units
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local RESERVE_LVL = 2 -- fuel reserve
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local FUEL_UNIT = 2 -- tank units per click
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local WEAR_CYCLE = 10 -- check wear every 10 sec
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local STEPS_TO_FUEL = 0.0033
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local WEAR_VALUE = 180 -- roughly 10 flys, 6 min each
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2020-12-11 20:07:29 +03:00
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-- API function to register items that are forbidden in inventory during flight.
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ta4_jetpack.register_forbidden_item = function(itemname)
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ItemsBlocklist[itemname] = true
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end
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2020-06-29 20:25:08 +03:00
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local function store_player_physics(player)
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local meta = player:get_meta()
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-- Check access conflicts with other mods
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if meta:get_int("player_physics_locked") == 0 then
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local physics = player:get_physics_override()
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meta:set_int("player_physics_locked", 1)
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meta:set_int("ta4_jetpack_normal_player_speed", physics.speed)
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meta:set_int("ta4_jetpack_normal_player_gravity", physics.gravity)
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return true
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end
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return false
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end
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local function restore_player_physics(player)
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local meta = player:get_meta()
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local physics = player:get_physics_override()
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physics.speed = meta:get_int("ta4_jetpack_normal_player_speed")
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physics.gravity = meta:get_int("ta4_jetpack_normal_player_gravity")
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meta:set_int("player_physics_locked", 0)
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player:set_physics_override(physics)
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end
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local function turn_jetpack_off(player)
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local name = player:get_player_name()
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restore_player_physics(player)
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if Players[name] and Players[name].snd_hdl then
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minetest.sound_stop(Players[name].snd_hdl)
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end
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if Players[name] and Players[name].alarm_snd_hdl then
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minetest.sound_stop(Players[name].alarm_snd_hdl)
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end
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--Jetpacks[name] = nil
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Players[name] = nil
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end
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local function get_inv_controller_index(player)
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local inv = player:get_inventory()
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for idx, item in ipairs(inv:get_list("main")) do
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if item:get_name() == "ta4_jetpack:controller_on" then
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return idx
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end
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end
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end
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local function turn_inv_controller_off(player)
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local idx = get_inv_controller_index(player)
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if idx then
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local inv = player:get_inventory()
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inv:set_stack("main", idx, ItemStack("ta4_jetpack:controller_off"))
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end
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end
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-- Fuel is stored as metadata (0..100) in the jetpack item located at the armor inventory
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local function get_fuel_value(name)
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if Jetpacks[name] and Jetpacks[name].index then
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local index = Jetpacks[name].index
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local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
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local stack = inv:get_stack("armor", index)
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local meta = stack:get_meta()
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return meta:get_float("fuel")
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end
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return 0
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end
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local function set_fuel_value(name, value)
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if Jetpacks[name] and Jetpacks[name].index then
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local index = Jetpacks[name].index
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local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
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local stack = inv:get_stack("armor", index)
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local meta = stack:get_meta()
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meta:set_float("fuel", value)
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inv:set_stack("armor", index, stack)
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end
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end
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local function subtract_fuel_value(name, value)
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if Jetpacks[name] and Jetpacks[name].index then
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local index = Jetpacks[name].index
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local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
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local stack = inv:get_stack("armor", index)
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local meta = stack:get_meta()
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local amount = meta:get_float("fuel")
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if amount >= value then
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meta:set_float("fuel", amount - value)
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inv:set_stack("armor", index, stack)
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return amount - value
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end
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end
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return 0
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end
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local function fuel_value_to_wearout(value)
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return math.floor(65533 - (value / MAX_FUEL * 65530))
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end
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local function update_controller_fuel_gauge(player, index, value)
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local inv = player:get_inventory()
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if inv and index then
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local stack = inv:get_stack("main", index)
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if stack:get_name() == "ta4_jetpack:controller_on" then
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stack:set_wear(fuel_value_to_wearout(value))
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inv:set_stack("main", index, stack)
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end
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end
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end
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local function check_player_load(player)
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local inv = player:get_inventory()
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local meta = player:get_meta()
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local bags_meta = meta:get_string("unified_inventory:bags")
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if bags_meta then
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if next(minetest.deserialize(bags_meta) or {}) then
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2020-12-11 20:07:29 +03:00
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return S("You are too heavy: Check your bags!")
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2020-06-29 20:25:08 +03:00
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end
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end
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for _, stack in ipairs(inv:get_list("craft") or {}) do
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if not stack:is_empty() then
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2020-12-11 20:07:29 +03:00
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return S("You are too heavy: Check your crafting menu!")
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2020-06-29 20:25:08 +03:00
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end
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end
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local count = 0
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for _, stack in ipairs(inv:get_list("main") or {}) do
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2020-12-11 20:07:29 +03:00
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count = count + stack:get_count()
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2020-06-29 20:25:08 +03:00
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if count > MAX_NUM_INV_ITEMS then
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2020-12-11 20:07:29 +03:00
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return S("You are too heavy: Check your inventory!")
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end
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if ItemsBlocklist[stack:get_name()] then
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return S("You may not transport @1 with a jetpack!", stack:get_description())
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2020-06-29 20:25:08 +03:00
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end
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end
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end
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local cycle_time = 0
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minetest.register_globalstep(function(dtime)
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cycle_time = cycle_time + dtime
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if cycle_time < 0.1 then return end
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cycle_time = cycle_time - 0.1
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for name, def in pairs(Players) do
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local player = minetest.get_player_by_name(name)
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local fire = player:get_player_control().jump
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local ctrl = player:get_player_control_bits()
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local pos = player:getpos()
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local vel = player:get_player_velocity()
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local item = player:get_wielded_item()
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-- The controller as wielded item prevents the player from using other blocks
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if item:get_name() ~= "ta4_jetpack:controller_on" then
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-- You shouldn't have done that :)
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turn_jetpack_off(player)
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turn_inv_controller_off(player)
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else
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-- handle fire button
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if fire ~= def.old_fire then
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def.old_fire = fire
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if fire then
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def.gravity = -0.5
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def.speed = MAX_HSPEED
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def.correction = true
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else
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def.gravity = 0.7
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def.speed = MAX_HSPEED
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def.correction = true
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end
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end
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-- handle drive sound
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if ctrl ~= def.old_ctrl then
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def.old_ctrl = ctrl
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if ctrl > 0 and ctrl ~= 256 then
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if not def.snd_hdl then
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def.snd_hdl = minetest.sound_play("ta4_jetpack", {
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max_hear_distance = 16,
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gain = 1,
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object = player,
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loop = true
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})
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end
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else
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if def.snd_hdl then
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minetest.sound_stop(def.snd_hdl)
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def.snd_hdl = nil
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end
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end
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end
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-- handle smoke and use
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if ctrl > 0 then
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minetest.add_particle({
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pos = pos,
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vel = {x = vel.x, y = vel.y - 10, z = vel.z},
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expirationtime = 1,
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size = 5,
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vertical = false,
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texture = "ta4_jetpack_smoke.png",
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})
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def.used = (def.used or 0) + 1
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end
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-- control max height
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if pos.y > MAX_HEIGHT then
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pos.y = MAX_HEIGHT - MAX_HEIGHT/10
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player:setpos(pos)
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end
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-- control max speed
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if vel.y > MAX_VSPEED then
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player:set_physics_override({gravity = 1, speed = def.speed})
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def.correction = true
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elseif vel.y < (-2 * MAX_VSPEED) then
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player:set_physics_override({gravity = -1, speed = def.speed})
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def.correction = true
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elseif def.correction then
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player:set_physics_override({gravity = def.gravity, speed = def.speed})
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def.correction = false
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end
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end
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end
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end)
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local function debug_out(name)
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local index = Jetpacks[name].index
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local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
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local stack = inv:get_stack("armor", index)
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print("used = "..(def.used or 0)..", value = "..get_fuel_value(name)..", wear = "..stack:get_wear())
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end
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-- Called cyclic to maintain wear out and fuel gauge
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local function jetpack_wearout()
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for name, def in pairs(Players) do
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local player = minetest.get_player_by_name(name)
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if player and Jetpacks[name] then
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-- debug_out(name)
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if def.used then
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local value = subtract_fuel_value(name, def.used * STEPS_TO_FUEL)
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def.used = 0
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def.controller_index = def.controller_index or get_inv_controller_index(player)
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update_controller_fuel_gauge(player, def.controller_index, value)
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if value == 0 then
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---- Fly is finished :)
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turn_jetpack_off(player)
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turn_inv_controller_off(player)
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elseif value < RESERVE_LVL then
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def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
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max_hear_distance = 16,
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gain = 1,
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object = player,
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})
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end
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-- Handle the jetpack wear out
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local index = Jetpacks[name] and Jetpacks[name].index or 1
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local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
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local stack = inv:get_stack("armor", index)
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armor:damage(player, index, stack, WEAR_VALUE)
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if stack:get_wear() > (65535 - WEAR_VALUE * 4) then
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def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
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max_hear_distance = 16,
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gain = 1,
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object = player,
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})
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end
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else
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local value = get_fuel_value(name)
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if value < 4 then
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def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
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max_hear_distance = 16,
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gain = 1,
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object = player,
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})
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end
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end
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end
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end
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minetest.after(WEAR_CYCLE, jetpack_wearout)
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end
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minetest.after(WEAR_CYCLE, jetpack_wearout)
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local function load_fuel(itemstack, user, pointed_thing)
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local pos = pointed_thing.under
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if pos then
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local name = user:get_player_name()
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-- check jetpack
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if not Jetpacks[name] then
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minetest.chat_send_player(name, S("[Jetpack] You don't have your jetpack on your back!"))
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return itemstack
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end
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if techage.liquid.srv_peek(pos, 5) == "techage:hydrogen" then
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local value = get_fuel_value(name)
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local newvalue
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if user:get_player_control().sneak then -- back to tank?
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local amount = math.min(value, FUEL_UNIT)
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local rest = techage.liquid.srv_put(pos, 5, "techage:hydrogen", amount)
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newvalue = value - amount + rest
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else
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local amount = math.min(FUEL_UNIT, MAX_FUEL - value)
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local taken = techage.liquid.srv_take(pos, 5, "techage:hydrogen", amount)
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newvalue = value + taken
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end
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set_fuel_value(name, newvalue)
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end
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end
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return itemstack
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end
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local function turn_controller_on_off(itemstack, user)
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local name = user:get_player_name()
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if Players[name] then -- turn off
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turn_jetpack_off(user)
|
|
|
|
itemstack = ItemStack("ta4_jetpack:controller_off 1 0")
|
|
|
|
else
|
|
|
|
-- check jetpack
|
|
|
|
if not Jetpacks[name] then
|
|
|
|
minetest.chat_send_player(name, S("[Jetpack] You don't have your jetpack on your back!"))
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
-- check inventory load
|
|
|
|
local res = check_player_load(user)
|
|
|
|
if res then
|
2020-12-11 20:07:29 +03:00
|
|
|
minetest.chat_send_player(name, S("[Jetpack]").." "..res)
|
2020-06-29 20:25:08 +03:00
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
-- check fuel
|
|
|
|
local value = get_fuel_value(name)
|
|
|
|
if value == 0 then
|
|
|
|
minetest.chat_send_player(name, S("[Jetpack] Your tank is empty!"))
|
|
|
|
minetest.chat_send_player(name, S("Use the controller (left click) to fill the tank with hydrogen"))
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
-- start the jetpack
|
|
|
|
if store_player_physics(user) then
|
|
|
|
Players[name] = {gravity = 1, speed = 1}
|
|
|
|
minetest.sound_play("ta4_jetpack_on", {
|
|
|
|
max_hear_distance = 16,
|
|
|
|
gain = 1,
|
|
|
|
object = user,
|
|
|
|
})
|
|
|
|
-- update fuel gauge
|
|
|
|
itemstack = ItemStack("ta4_jetpack:controller_on")
|
|
|
|
itemstack:set_wear(fuel_value_to_wearout(value))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_tool("ta4_jetpack:controller_on", {
|
|
|
|
description = S("TA4 Jetpack Controller On"),
|
|
|
|
inventory_image = "ta4_jetpack_controller_inv.png",
|
|
|
|
wield_image = "ta4_jetpack_controller_inv.png",
|
|
|
|
groups = {cracky = 1, wieldview_transform = 1, not_in_creative_inventory = 1},
|
|
|
|
on_use = load_fuel,
|
|
|
|
on_secondary_use = turn_controller_on_off,
|
|
|
|
on_place = turn_controller_on_off,
|
|
|
|
-- Prevent dropping a running controller
|
|
|
|
on_drop = function(itemstack) return itemstack end,
|
|
|
|
node_placement_prediction = "",
|
|
|
|
stack_max = 1,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_tool("ta4_jetpack:controller_off", {
|
|
|
|
description = S("TA4 Jetpack Controller Off"),
|
|
|
|
inventory_image = "ta4_jetpack_controller_off_inv.png",
|
|
|
|
wield_image = "ta4_jetpack_controller_off_inv.png",
|
|
|
|
groups = {cracky = 1, wieldview_transform = 1},
|
|
|
|
on_use = load_fuel,
|
|
|
|
on_secondary_use = turn_controller_on_off,
|
|
|
|
on_place = turn_controller_on_off,
|
|
|
|
node_placement_prediction = "",
|
|
|
|
stack_max = 1,
|
|
|
|
})
|
|
|
|
|
|
|
|
armor:register_armor("ta4_jetpack:jetpack", {
|
|
|
|
description = S("TA4 Jetpack"),
|
|
|
|
texture = "ta4_jetpack_jetpack.png",
|
|
|
|
inventory_image = "ta4_jetpack_jetpack_inv.png",
|
|
|
|
groups = {armor_torso=1, armor_heal=0, armor_use=100},
|
|
|
|
on_equip = function(player, index, stack)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
Jetpacks[name] = {index = index}
|
|
|
|
Players[name] = nil
|
|
|
|
end,
|
|
|
|
on_unequip = function(player, index, stack)
|
|
|
|
turn_jetpack_off(player)
|
|
|
|
turn_inv_controller_off(player)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
Jetpacks[name] = nil
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
turn_jetpack_off(player)
|
|
|
|
turn_inv_controller_off(player)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
Jetpacks[name] = nil
|
|
|
|
end
|
|
|
|
})
|
|
|
|
|
|
|
|
-- For some reason, prevent to move/put/take a running controller
|
|
|
|
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
|
|
|
if inventory_info.stack and inventory_info.stack:get_name() == "ta4_jetpack:controller_on" then
|
|
|
|
return 0
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
local function reset_player(player)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
|
|
|
if Players[name] then
|
|
|
|
-- Turn Jetpack off
|
|
|
|
Players[name] = nil
|
|
|
|
Jetpacks[name] = nil
|
|
|
|
turn_inv_controller_off(player)
|
|
|
|
|
|
|
|
restore_player_physics(player)
|
|
|
|
|
|
|
|
-- Determine the ground below the player for the next respawn
|
|
|
|
local pos = vector.round(player:get_pos())
|
|
|
|
local res, pos1 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - MAX_HEIGHT, z = pos.z})
|
|
|
|
if not res then
|
|
|
|
local meta = player:get_meta()
|
|
|
|
meta:set_string("ta4_jetpack_startpos",
|
|
|
|
minetest.pos_to_string({x = pos1.x, y = pos1.y + 2, z = pos1.z}))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
|
|
reset_player(player)
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_on_shutdown(function()
|
|
|
|
for name, def in pairs(Players) do
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
reset_player(player)
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
-- teleport player to the ground position
|
|
|
|
local meta = player:get_meta()
|
|
|
|
local s = meta:get_string("ta4_jetpack_startpos")
|
|
|
|
|
|
|
|
if s ~= "" then
|
|
|
|
meta:set_string("ta4_jetpack_startpos", "")
|
|
|
|
local pos = minetest.string_to_pos(s)
|
|
|
|
player:set_pos(pos)
|
|
|
|
end
|
|
|
|
meta:set_int("player_physics_under_control", 0)
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_node("ta4_jetpack:trainingmat", {
|
|
|
|
description = S("Jetpack Training Mat"),
|
|
|
|
tiles = {
|
|
|
|
"ta4_jetpack_mat_top.png",
|
|
|
|
"ta4_jetpack_mat_top.png",
|
|
|
|
"ta4_jetpack_mat_side.png"
|
|
|
|
},
|
|
|
|
drawtype = "nodebox",
|
|
|
|
node_box = {
|
|
|
|
type = "fixed",
|
|
|
|
fixed = {
|
|
|
|
{-8/16, -8/16, -8/16, 8/16, -2/16, 8/16},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
walkable = true,
|
|
|
|
paramtype = "light",
|
|
|
|
sunlight_propagates = true,
|
|
|
|
is_ground_content = false,
|
|
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 40},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "ta4_jetpack:jetpack",
|
|
|
|
recipe = {
|
|
|
|
{"techage:ta4_carbon_fiber", "", "techage:ta4_carbon_fiber"},
|
|
|
|
{"techage:aluminum", "techage:ta3_cylinder_large", "techage:aluminum"},
|
|
|
|
{"basic_materials:motor", "basic_materials:steel_bar", "basic_materials:motor"}
|
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "ta4_jetpack:controller_off",
|
|
|
|
recipe = {
|
|
|
|
{"basic_materials:plastic_sheet", "techage:basalt_glass_thin", "basic_materials:plastic_sheet"},
|
|
|
|
{"techage:ta4_wlanchip", "techage:ta4_battery", "techage:ta4_ramchip"},
|
|
|
|
{"", "", ""}
|
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "ta4_jetpack:trainingmat",
|
|
|
|
recipe = {
|
|
|
|
{"dye:green", "dye:green", "dye:green"},
|
|
|
|
{"techage:ta4_carbon_fiber", "techage:ta4_carbon_fiber", "techage:ta4_carbon_fiber"},
|
|
|
|
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
|
|
|
|
},
|
|
|
|
})
|
2020-10-25 23:32:47 +03:00
|
|
|
|
|
|
|
dofile(minetest.get_modpath("ta4_jetpack") .. "/manual_DE.lua")
|
|
|
|
dofile(minetest.get_modpath("ta4_jetpack") .. "/manual_EN.lua")
|
|
|
|
|
|
|
|
techage.add_manual_items({
|
|
|
|
ta4_jetpack = "ta4_jetpack.png",
|
|
|
|
ta4_jetpack_controller = 'ta4_jetpack_controller_inv.png'})
|
|
|
|
|
2020-12-11 20:07:29 +03:00
|
|
|
ta4_jetpack.register_forbidden_item("techage:cylinder_large_hydrogen")
|
|
|
|
ta4_jetpack.register_forbidden_item("techage:cylinder_small_hydrogen")
|
|
|
|
ta4_jetpack.register_forbidden_item("techage:hydrogen")
|