built on 05/11/2023 13:18:27

This commit is contained in:
Joachim Stolberg 2023-11-05 13:18:27 +01:00
parent af08095665
commit 320a788112
74 changed files with 1185 additions and 652 deletions

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@ -46,6 +46,31 @@ ta4_jetpack requires the modpack 3d_armor. 3d_armor is itself a modpack and can'
### History ### History
#### 2023-11-05
Updated Mods:
- techage v1.18:
- see readme.md
- ta4_jetpack:
- Fix translation issue
- minecart:
- Fix bug with missing techage mod
- signs_bot:
- Fix bug #36 (pattern/copy 5x3 is off center)
- Adapt bot box for techage assembly tool
- Escape equal sign in german translation (Niklp09)
- autobahn:
- Add support for player_monoids (Niklp09)
- compost:
- User proper player creative check (Niklp09)
- Fix drop bug
- techpack_stairway:
- Add stairways without handrails
- networks:
- Add support for colored nodes by unifieddyes
- Improve debugging tool
#### 2023-08-25 #### 2023-08-25
**The mod doclib is a new hard dependency !** **The mod doclib is a new hard dependency !**

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@ -14,6 +14,7 @@
]]-- ]]--
local S = minetest.get_translator("autobahn") local S = minetest.get_translator("autobahn")
local mod_player_monoids = minetest.get_modpath("player_monoids")
autobahn = {} autobahn = {}
@ -39,42 +40,46 @@ local function is_active(player)
end end
local function set_player_privs(player) local function set_player_privs(player)
local physics = player:get_physics_override()
local meta = player:get_meta() local meta = player:get_meta()
-- Check access conflicts with other mods -- Check access conflicts with other mods
if meta:get_int("player_physics_locked") == 0 then if meta:get_int("player_physics_locked") == 0 then
meta:set_int("player_physics_locked", 1) meta:set_int("player_physics_locked", 1)
if meta and physics then if mod_player_monoids then
player_monoids.speed:add_change(player, 3.5, "autobahn:speed")
else
local physics = player:get_physics_override()
-- store the player privs default values -- store the player privs default values
meta:set_float("autobahn_speed", physics.speed) meta:set_float("autobahn_speed", physics.speed)
-- set operator privs
meta:set_int("autobahn_isactive", 1)
physics.speed = 3.5 physics.speed = 3.5
minetest.sound_play("autobahn_motor", {
pos = player:get_pos(),
gain = 0.5,
max_hear_distance = 5,
})
-- write back -- write back
player:set_physics_override(physics) player:set_physics_override(physics)
end end
-- set operator privs
meta:set_int("autobahn_isactive", 1)
minetest.sound_play("autobahn_motor", {
pos = player:get_pos(),
gain = 0.5,
max_hear_distance = 5,
})
end end
end end
local function reset_player_privs(player) local function reset_player_privs(player)
local physics = player:get_physics_override()
local meta = player:get_meta() local meta = player:get_meta()
if meta and physics then -- restore the player privs default values
-- restore the player privs default values meta:set_int("autobahn_isactive", 0)
meta:set_int("autobahn_isactive", 0) if mod_player_monoids then
player_monoids.speed:del_change(player, "autobahn:speed")
else
local physics = player:get_physics_override()
physics.speed = meta:get_float("autobahn_speed") physics.speed = meta:get_float("autobahn_speed")
if physics.speed == 0 then physics.speed = 1 end if physics.speed == 0 then physics.speed = 1 end
-- delete stored default values -- delete stored default values
meta:set_string("autobahn_speed", "") meta:set_string("autobahn_speed", "")
-- write back -- write back
player:set_physics_override(physics) player:set_physics_override(physics)
meta:set_int("player_physics_locked", 0)
end end
meta:set_int("player_physics_locked", 0)
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)

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@ -2,4 +2,4 @@ name=autobahn
title=Autobahn title=Autobahn
description=Street mod for faster travelling. description=Street mod for faster travelling.
depends=default depends=default
optional_depends=moreblocks, techage, minecart optional_depends=moreblocks, techage, minecart, player_monoids

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@ -121,7 +121,6 @@ local function minecart_hopper_additem(pos, stack)
end end
local function minecart_hopper_takeitem(pos, num) local function minecart_hopper_takeitem(pos, num)
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = "compost:wood_barrel"}) minetest.swap_node(pos, {name = "compost:wood_barrel"})
start_composter(pos) start_composter(pos)
return ItemStack("compost:compost") return ItemStack("compost:compost")
@ -152,7 +151,7 @@ minetest.register_node("compost:wood_barrel", {
if compost.can_compost(wielded_item) then if compost.can_compost(wielded_item) then
minetest.swap_node(pos, {name = "compost:wood_barrel_1"}) minetest.swap_node(pos, {name = "compost:wood_barrel_1"})
local w = puncher:get_wielded_item() local w = puncher:get_wielded_item()
if not(minetest.setting_getbool("creative_mode")) then if not minetest.is_creative_enabled(puncher:get_player_name()) then
w:take_item(1) w:take_item(1)
puncher:set_wielded_item(w) puncher:set_wielded_item(w)
end end
@ -180,6 +179,7 @@ minetest.register_node("compost:wood_barrel_1", {
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1}, groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_timer = next_state, on_timer = next_state,
minecart_hopper_untakeitem = minecart_hopper_untakeitem, minecart_hopper_untakeitem = minecart_hopper_untakeitem,
@ -201,6 +201,7 @@ minetest.register_node("compost:wood_barrel_2", {
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1}, groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_timer = next_state, on_timer = next_state,
minecart_hopper_untakeitem = minecart_hopper_untakeitem, minecart_hopper_untakeitem = minecart_hopper_untakeitem,
@ -222,6 +223,7 @@ minetest.register_node("compost:wood_barrel_3", {
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1}, groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing) on_punch = function(pos, node, player, pointed_thing)
local p = {x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y+1, z = pos.z + math.random(0, 5)/5 - 0.5} local p = {x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y+1, z = pos.z + math.random(0, 5)/5 - 0.5}

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@ -14,6 +14,113 @@
local MP = minetest.get_modpath("minecart") local MP = minetest.get_modpath("minecart")
if not minetest.global_exists("techage") and
minetest.global_exists("doclib") then
minetest.register_node("minecart:manual", {
description = "Minecart Manual (EN)",
inventory_image = "minecart_book_inv.png",
tiles = {
-- up, down, right, left, back, front
"minecart_book.png",
"minecart_book.png",
"minecart_book.png^[transformR270",
"minecart_book.png^[transformR90",
"minecart_book.png^[transformR180",
"minecart_book.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/32, -16/32, -12/32, 8/32, -12/32, 12/32},
},
},
after_place_node = function(pos, placer, itemstack)
minetest.get_meta(pos):set_string("infotext", "Minecart Manual (EN)")
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "EN"))
end,
on_receive_fields = function(pos, formname, fields, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "EN", fields))
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
})
minetest.register_node("minecart:handbuch", {
description = "Minecart Handbuch (DE)",
inventory_image = "minecart_book_inv.png",
tiles = {
-- up, down, right, left, back, front
"minecart_book.png",
"minecart_book.png",
"minecart_book.png^[transformR270",
"minecart_book.png^[transformR90",
"minecart_book.png^[transformR180",
"minecart_book.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/32, -16/32, -12/32, 8/32, -12/32, 12/32},
},
},
after_place_node = function(pos, placer, itemstack)
minetest.get_meta(pos):set_string("infotext", "Minecart Handbuch (DE)")
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "DE"))
end,
on_receive_fields = function(pos, formname, fields, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "DE", fields))
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
})
minetest.register_craft({
output = "minecart:manual",
recipe = {
{"dye:red", "default:paper", "default:paper"},
{"dye:black", "default:paper", "default:paper"},
{"dye:red", "default:paper", "default:paper"},
},
})
minetest.register_craft({
type = "shapeless",
output = "minecart:handbuch",
recipe = {"minecart:manual"},
})
minetest.register_craft({
type = "shapeless",
output = "minecart:manual",
recipe = {"minecart:handbuch"},
})
end
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
if minetest.global_exists("techage") then if minetest.global_exists("techage") then
@ -38,108 +145,5 @@ minetest.register_on_mods_loaded(function()
local content = dofile(MP.."/manual_DE.lua") local content = dofile(MP.."/manual_DE.lua")
doclib.add_to_manual("minecart", "DE", content) doclib.add_to_manual("minecart", "DE", content)
minetest.register_node("minecart:manual", {
description = "Minecart Manual (EN)",
inventory_image = "minecart_book_inv.png",
tiles = {
-- up, down, right, left, back, front
"minecart_book.png",
"minecart_book.png",
"minecart_book.png^[transformR270",
"minecart_book.png^[transformR90",
"minecart_book.png^[transformR180",
"minecart_book.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/32, -16/32, -12/32, 8/32, -12/32, 12/32},
},
},
after_place_node = function(pos, placer, itemstack)
minetest.get_meta(pos):set_string("infotext", "Minecart Manual (EN)")
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "EN"))
end,
on_receive_fields = function(pos, formname, fields, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "EN", fields))
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
})
minetest.register_node("minecart:handbuch", {
description = "Minecart Handbuch (DE)",
inventory_image = "minecart_book_inv.png",
tiles = {
-- up, down, right, left, back, front
"minecart_book.png",
"minecart_book.png",
"minecart_book.png^[transformR270",
"minecart_book.png^[transformR90",
"minecart_book.png^[transformR180",
"minecart_book.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/32, -16/32, -12/32, 8/32, -12/32, 12/32},
},
},
after_place_node = function(pos, placer, itemstack)
minetest.get_meta(pos):set_string("infotext", "Minecart Handbuch (DE)")
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "DE"))
end,
on_receive_fields = function(pos, formname, fields, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.get_meta(pos):set_string("formspec", doclib.formspec(pos, "minecart", "DE", fields))
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
})
minetest.register_craft({
output = "minecart:manual",
recipe = {
{"dye:red", "default:paper", "default:paper"},
{"dye:black", "default:paper", "default:paper"},
{"dye:red", "default:paper", "default:paper"},
},
})
minetest.register_craft({
type = "shapeless",
output = "minecart:handbuch",
recipe = {"minecart:manual"},
})
minetest.register_craft({
type = "shapeless",
output = "minecart:manual",
recipe = {"minecart:handbuch"},
})
end end
end) end)

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@ -36,7 +36,7 @@ The mod uses a whitelist for filling material. The function
Liquid networks consists of following node types: Liquid networks consists of following node types:
- Pumps, nodes pumping liquids from/to tanks - Pumps, nodes pumping liquids from/to tanks
- Tanks, storuing liquids - Tanks, storing liquids
- Junctions, to connect pipes to networks - Junctions, to connect pipes to networks
- Valves, to turn on/off pipe segments - Valves, to turn on/off pipe segments

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@ -103,6 +103,8 @@ function networks.hide_node(pos, node, placer)
local ndef = minetest.registered_nodes[taken:get_name()] local ndef = minetest.registered_nodes[taken:get_name()]
if ndef.paramtype2 and ndef.paramtype2 == "facedir" then if ndef.paramtype2 and ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(placer:get_look_dir(), true) param2 = minetest.dir_to_facedir(placer:get_look_dir(), true)
elseif ndef.paramtype2 and ndef.paramtype2 == "color" then
param2 = taken:get_meta():get_int("palette_index")
end end
minetest.swap_node(pos, {name = taken:get_name(), param2 = param2}) minetest.swap_node(pos, {name = taken:get_name(), param2 = param2})
inv:set_stack("main", 1, stack) inv:set_stack("main", 1, stack)
@ -121,8 +123,13 @@ function networks.open_node(pos, node, placer)
minetest.swap_node(pos, {name = name, param2 = param2 % 32 + M(pos):get_int("netw_color_param2")}) minetest.swap_node(pos, {name = name, param2 = param2 % 32 + M(pos):get_int("netw_color_param2")})
local meta = M(pos) local meta = M(pos)
meta:set_string("netw_name", "") meta:set_string("netw_name", "")
local stack = ItemStack(node.name)
local inv = placer:get_inventory() local inv = placer:get_inventory()
inv:add_item("main", ItemStack(node.name)) local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.paramtype2 == "color" then
stack:get_meta():set_int("palette_index", node.param2)
end
inv:add_item("main", stack)
return true return true
end end

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@ -81,6 +81,11 @@ local function print_liquid_network_data(pos, api, netw_type, outdir)
end end
end end
local function is_junction(pos, tlib2)
local ndef = networks.net_def(pos, tlib2.tube_type)
return ndef.ntype == "junc"
end
local function print_netID(pos, api, netw_type) local function print_netID(pos, api, netw_type)
local tlib2 = networks.registered_networks[api][netw_type] local tlib2 = networks.registered_networks[api][netw_type]
for _,outdir in ipairs(networks.get_outdirs(pos, tlib2)) do for _,outdir in ipairs(networks.get_outdirs(pos, tlib2)) do
@ -93,6 +98,12 @@ local function print_netID(pos, api, netw_type)
elseif api == "power" then elseif api == "power" then
print_power_network_data(pos, api, netw_type, outdir) print_power_network_data(pos, api, netw_type, outdir)
end end
elseif is_junction(pos, tlib2) then
netID = networks.get_netID(pos, 0)
if netID then
print("- " .. s .. ": Junction netwNum: " .. networks.netw_num(netID))
break
end
else else
print("- " .. s .. ": Node has no '" .. netw_type .. "' netID!!!") print("- " .. s .. ": Node has no '" .. netw_type .. "' netID!!!")
end end
@ -160,7 +171,7 @@ local function debug_print(pos)
print("#####################") print("#####################")
end end
local function action(itemstack, placer, pointed_thing) local function on_use(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
local pos = pointed_thing.under local pos = pointed_thing.under
networks.register_observe_pos(pos) networks.register_observe_pos(pos)
@ -174,14 +185,28 @@ local function action(itemstack, placer, pointed_thing)
end end
end end
local function on_place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.under
networks.register_observe_pos(nil)
if placer:get_player_control().sneak then
debug_print(pos)
else
debug_print(pos)
end
else
networks.register_observe_pos(nil)
end
end
minetest.register_tool("networks:tool2", { minetest.register_tool("networks:tool2", {
description = "Debugging Tool", description = "Debugging Tool",
inventory_image = "networks_tool.png", inventory_image = "networks_tool.png",
wield_image = "networks_tool.png", wield_image = "networks_tool.png",
use_texture_alpha = "clip", use_texture_alpha = "clip",
groups = {cracky=1}, groups = {cracky=1},
on_use = action, on_use = on_use,
on_place = action, on_place = on_place,
node_placement_prediction = "", node_placement_prediction = "",
stack_max = 1, stack_max = 1,
}) })

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@ -260,7 +260,7 @@ end
local function start_pos(robot_pos, robot_param2, x_size, lvl_offs) local function start_pos(robot_pos, robot_param2, x_size, lvl_offs)
local pos = next_pos(robot_pos, robot_param2) local pos = next_pos(robot_pos, robot_param2)
pos = {x=pos.x, y=pos.y+lvl_offs, z=pos.z} pos = {x=pos.x, y=pos.y+lvl_offs, z=pos.z}
if x_size == 5 then if tonumber(x_size) == 5 then
return dest_pos(pos, robot_param2, {3,3}) return dest_pos(pos, robot_param2, {3,3})
else else
return dest_pos(pos, robot_param2, {3}) return dest_pos(pos, robot_param2, {3})

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@ -105,7 +105,7 @@ Used to cut flowers on a 3x3 field.=Benötigt um ein 3x3 Blumenfeld zu ernten.
### cmd_item.lua ### ### cmd_item.lua ###
Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the bot inventory slot@n(1..8) or 0 for any one=Nehme <num> Gegenstände aus der@nKiste oder dem Kisten-ähnlichen Block@nund tue diese in das eigene Inventar@nan der Position <slot>. Slot = (1..8)@noder 0 für irgend eine Position Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the bot inventory slot@n(1..8) or 0 for any one=Nehme <num> Gegenstände aus der@nKiste oder dem Kisten-ähnlichen Block@nund tue diese in das eigene Inventar@nan der Position <slot>. Slot @= (1..8)@noder 0 für irgend eine Position
Check if there are <num>@nitems in the chest like node.@nIf not, jump to <label>@n<slot> is the bot inventory slot@n(1..8) to specify the item, or 0 for any item=Prüfe, ob sich <num> Gegenstände@nin dem Kisten-ähnlichen Block befinden.@nWenn nicht, springe zu <label>@n<slot> ist der Bot-Inventar-Slot@n(1..8) um einen Gegenstand auszuwählen, oder 0 für irgendeinen Gegenstand Check if there are <num>@nitems in the chest like node.@nIf not, jump to <label>@n<slot> is the bot inventory slot@n(1..8) to specify the item, or 0 for any item=Prüfe, ob sich <num> Gegenstände@nin dem Kisten-ähnlichen Block befinden.@nWenn nicht, springe zu <label>@n<slot> ist der Bot-Inventar-Slot@n(1..8) um einen Gegenstand auszuwählen, oder 0 für irgendeinen Gegenstand
Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Gegenstände aus dem@neigenen Inventar in die andere Kiste.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Gegenstände aus dem@neigenen Inventar in die andere Kiste.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Brennstoffe aus dem@neigenen Inventar in den anderen Block.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Brennstoffe aus dem@neigenen Inventar in den anderen Block.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position

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@ -18,7 +18,7 @@ local S = signs_bot.S
local MAX_CAPA = signs_bot.MAX_CAPA local MAX_CAPA = signs_bot.MAX_CAPA
local PWR_NEEDED = 8 local PWR_NEEDED = 8
if minetest.get_modpath("techage") then if minetest.global_exists("techage") then
local function on_power(pos) local function on_power(pos)
local mem = tubelib2.get_mem(pos) local mem = tubelib2.get_mem(pos)
@ -361,6 +361,8 @@ send_cmnd 3465 pull*default:dirt*2]]),
techage.register_node_for_v1_transition({"signs_bot:box"}, function(pos, node) techage.register_node_for_v1_transition({"signs_bot:box"}, function(pos, node)
power.update_network(pos, nil, Cable) power.update_network(pos, nil, Cable)
end) end)
techage.disable_block_for_assembly_tool("signs_bot:box")
else else
function signs_bot.formspec_battery_capa(max_capa, current_capa) function signs_bot.formspec_battery_capa(max_capa, current_capa)
return "" return ""

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@ -154,7 +154,7 @@ local function check_player_load(player)
local bags_meta = meta:get_string("unified_inventory:bags") local bags_meta = meta:get_string("unified_inventory:bags")
if bags_meta then if bags_meta then
if next(minetest.deserialize(bags_meta) or {}) then if next(minetest.deserialize(bags_meta) or {}) then
return S("You are too heavy: Check your bags!") return S("You are too heavy: Please remove your bags!")
end end
end end
for _, stack in ipairs(inv:get_list("craft") or {}) do for _, stack in ipairs(inv:get_list("craft") or {}) do

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@ -1,5 +1,5 @@
# textdomain: ta4_jetpack # textdomain: ta4_jetpack
You are too heavy: Check your bags!=Du bist zu schwer: Prüfe deine Rucksäcke! You are too heavy: Please remove your bags!=Du bist zu schwer: Entferne deine Rucksäcke!
You are too heavy: Check your crafting menu!=Du bist zu schwer: Prüfe dein Crafting Menü! You are too heavy: Check your crafting menu!=Du bist zu schwer: Prüfe dein Crafting Menü!
You are too heavy: Check your inventory!=Du bist zu schwer: Prüfe dein Inventar! You are too heavy: Check your inventory!=Du bist zu schwer: Prüfe dein Inventar!
You may not transport @1 with a jetpack!=Du darfst @1 nicht mit dem Jetpack transportieren! You may not transport @1 with a jetpack!=Du darfst @1 nicht mit dem Jetpack transportieren!

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@ -1,5 +1,5 @@
# textdomain: ta4_jetpack # textdomain: ta4_jetpack
You are too heavy: Check your bags!= You are too heavy: Please remove your bags!=
You are too heavy: Check your crafting menu!= You are too heavy: Check your crafting menu!=
You are too heavy: Check your inventory!= You are too heavy: Check your inventory!=
You may not transport @1 with a jetpack!= You may not transport @1 with a jetpack!=
@ -11,3 +11,9 @@ TA4 Jetpack Controller On=
TA4 Jetpack Controller Off= TA4 Jetpack Controller Off=
TA4 Jetpack= TA4 Jetpack=
Jetpack Training Mat= Jetpack Training Mat=
##### not used anymore #####
# textdomain: ta4_jetpack
You are too heavy: Check your bags!=

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@ -95,6 +95,24 @@ Available worlds will be converted to 'lsqlite3', but there is no way back, so:
### History ### History
**2023-11-05 V1.18**
- Add TA2 clutch
- TA5 Generator: Add generator menu
- TA4 Injector: Allow rotation with a screwdriver
- Escape equal sign in german translation (Niklp09)
- Autocrafter: Add Beduino command interface
- Autocrafter: Add flush command
- Fix converter stores mesecon signals (Niklp09)
- TA1 Gravel Sieve: Use proper player creative check (Niklp09)
- TA4 Chest: Add storesize command
- Improve Assembly Tool
- Furnace: Fix burn time issue
- Allow further types of cobblestone for the coalburner
- Fix water mill river water bug (alwayshopeless)
- Improve manual
- Further improvements
**2023-08-25 V1.17** **2023-08-25 V1.17**
- Add support for doclib / remove techage internal doc support - Add support for doclib / remove techage internal doc support

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@ -214,3 +214,12 @@ techage.furnace.register_recipe({
``` ```
## Assembly Tool
Disable a block from being removed by the assembly tool:
```lua
techage.disable_block_for_assembly_tool(block_name)
```

View File

@ -3,7 +3,7 @@
TechAge TechAge
======= =======
Copyright (C) 2019-2020 Joachim Stolberg Copyright (C) 2019-2023 Joachim Stolberg
AGPL v3 AGPL v3
See LICENSE.txt for more information See LICENSE.txt for more information
@ -68,6 +68,21 @@ local function count_index(invlist)
return index return index
end end
local function flush_input_inventory(pos)
local inv = M(pos):get_inventory()
if not inv:is_empty("src") then
for idx = 1, 16 do
local stack = inv:get_stack("src", idx)
if not inv:room_for_item("dst", stack) then
return false
end
inv:add_item("dst", stack)
inv:set_stack("src", idx, nil)
end
end
return true
end
-- caches some recipe data -- caches some recipe data
local autocrafterCache = {} local autocrafterCache = {}
@ -224,13 +239,18 @@ local function on_output_change(pos, inventory, stack)
end end
local function determine_recipe_items(pos, input) local function determine_recipe_items(pos, input)
if input and type(input) == "string" then local num, idx
-- Test if "<node-number>.<recipe-number>" input
local num, idx = unpack(string.split(input, ".", false, 1))
if num and idx then
input = get_input_from_recipeblock(pos, num, idx)
end
if input and type(input) == "string" then -- Lua controller
-- Test if "<node-number>.<recipe-number>" input
num, idx = unpack(string.split(input, ".", false, 1))
elseif input and type(input) == "table" then -- Beduino
num = tostring(input[1] * 65536 + input[2])
idx = tostring(input[3])
end
if num and idx then
input = get_input_from_recipeblock(pos, num, idx)
if input then if input then
-- "<item>,<item>,..." input -- "<item>,<item>,..." input
local items = string.split(input, ",", true, 8) local items = string.split(input, ",", true, 8)
@ -243,28 +263,24 @@ end
local function on_new_recipe(pos, input) local function on_new_recipe(pos, input)
local items = determine_recipe_items(pos, input) local items = determine_recipe_items(pos, input)
local inv = M(pos):get_inventory()
if items then if items then
input = { for i = 1, 9 do
method = "normal", inv:set_stack("recipe", i, items[i])
width = 3,
items = items,
}
local output, _ = minetest.get_craft_result(input)
if output.item:get_name() ~= "" then
local inv = M(pos):get_inventory()
for i = 1, 9 do
inv:set_stack("recipe", i, input.items[i])
end
after_recipe_change(pos, inv)
end end
else else
local inv = M(pos):get_inventory()
inv:set_list("recipe", {}) inv:set_list("recipe", {})
after_recipe_change(pos, inv) end
local hash = minetest.hash_node_position(pos)
autocrafterCache[hash] = nil
local craft = get_craft(pos, inv, hash)
if craft.output and craft.output.item then
inv:set_stack("output", 1, craft.output.item)
else
inv:set_stack("output", 1, nil)
end end
end end
local function allow_metadata_inventory_put(pos, listname, index, stack, player) local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if listname == "output" then if listname == "output" then
return 0 return 0
@ -443,19 +459,36 @@ local tubing = {
on_recv_message = function(pos, src, topic, payload) on_recv_message = function(pos, src, topic, payload)
if topic == "recipe" and CRD(pos).stage == 4 then if topic == "recipe" and CRD(pos).stage == 4 then
if payload and payload ~= "" then if payload and payload ~= "" then
local inv = M(pos):get_inventory()
on_new_recipe(pos, payload) on_new_recipe(pos, payload)
return true return true
else else
local inv = M(pos):get_inventory() local inv = M(pos):get_inventory()
return inv:get_stack("output", 1):get_name() return inv:get_stack("output", 1):get_name()
end end
elseif topic == "flush" and CRD(pos).stage == 4 then
return flush_input_inventory(pos)
elseif topic == "info" and CRD(pos).stage == 4 then elseif topic == "info" and CRD(pos).stage == 4 then
return INFO return INFO
else else
return CRD(pos).State:on_receive_message(pos, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload)
end end
end, end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
if topic == 10 and CRD(pos).stage == 4 then
on_new_recipe(pos, payload)
return 1, ""
elseif topic == 11 and CRD(pos).stage == 4 then
if flush_input_inventory(pos) then
return 1, ""
else
return 0, ""
end
end
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
end,
on_node_load = function(pos) on_node_load = function(pos)
CRD(pos).State:on_node_load(pos) CRD(pos).State:on_node_load(pos)
end, end,

View File

@ -72,7 +72,11 @@ end
techage.register_node(names, { techage.register_node(names, {
on_push_item = function(pos, in_dir, stack) on_push_item = function(pos, in_dir, stack)
local push_dir = M(pos):get_int("push_dir") local push_dir = M(pos):get_int("push_dir")
return techage.safe_push_items(pos, push_dir, stack) if networks.Flip[push_dir] ~= in_dir then
return techage.safe_push_items(pos, push_dir, stack)
else
return stack
end
end, end,
is_pusher = true, -- is a pulling/pushing node is_pusher = true, -- is a pulling/pushing node
}) })
@ -121,7 +125,11 @@ end
techage.register_node(names, { techage.register_node(names, {
on_push_item = function(pos, in_dir, stack) on_push_item = function(pos, in_dir, stack)
local push_dir = M(pos):get_int("push_dir") local push_dir = M(pos):get_int("push_dir")
return techage.safe_push_items(pos, push_dir, stack) if networks.Flip[push_dir] ~= in_dir then
return techage.safe_push_items(pos, push_dir, stack)
else
return stack
end
end, end,
is_pusher = true, -- is a pulling/pushing node is_pusher = true, -- is a pulling/pushing node
}) })

View File

@ -636,6 +636,8 @@ techage.register_node({"techage:ta4_chest"}, {
elseif topic == "itemstring" then elseif topic == "itemstring" then
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return get_itemstring(nvm, tonumber(payload or 0) or 0) return get_itemstring(nvm, tonumber(payload or 0) or 0)
elseif topic == "storesize" then
return get_stacksize(pos)
elseif topic == "state" then elseif topic == "state" then
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return inv_state(nvm) return inv_state(nvm)
@ -650,6 +652,8 @@ techage.register_node({"techage:ta4_chest"}, {
elseif topic == 140 and payload[1] == 2 then -- Inventory Item Name elseif topic == 140 and payload[1] == 2 then -- Inventory Item Name
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return 0, get_itemstring(nvm, tonumber(payload[2] or 0) or 0) return 0, get_itemstring(nvm, tonumber(payload[2] or 0) or 0)
elseif topic == 140 and payload[1] == 3 then -- storesize
return 0, {get_stacksize(pos)}
elseif topic == 131 then -- Chest State elseif topic == 131 then -- Chest State
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return 0, {inv_state_num(nvm)} return 0, {inv_state_num(nvm)}

View File

@ -19,6 +19,7 @@ local S = techage.S
-- Consumer Related Data -- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local tooltip = S("Switch to pull mode \nto pull items out of inventory slots \naccording the injector configuration") local tooltip = S("Switch to pull mode \nto pull items out of inventory slots \naccording the injector configuration")
local Tube = techage.Tube
local STANDBY_TICKS = 2 local STANDBY_TICKS = 2
local COUNTDOWN_TICKS = 3 local COUNTDOWN_TICKS = 3
@ -198,7 +199,7 @@ local tiles = {}
-- '{power}' will be replaced by the power PNG -- '{power}' will be replaced by the power PNG
tiles.pas = { tiles.pas = {
"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
"techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_arrow.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png^techage_appl_injector.png", "techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png^techage_appl_injector.png",
@ -207,7 +208,7 @@ tiles.pas = {
tiles.act = { tiles.act = {
-- up, down, right, left, back, front -- up, down, right, left, back, front
"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
"techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_arrow.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
{ {
@ -270,6 +271,18 @@ local _, node_name_ta3, node_name_ta4 =
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end, end,
ta_rotate_node = function(pos, node, new_param2)
local nvm = techage.get_nvm(pos)
if CRD(pos).State:get_state(nvm) == techage.STOPPED then
Tube:after_dig_node(pos)
minetest.swap_node(pos, {name = node.name, param2 = new_param2})
Tube:after_place_node(pos)
local meta = M(pos)
meta:set_int("pull_dir", techage.side_to_outdir("L", new_param2))
meta:set_int("push_dir", techage.side_to_outdir("R", new_param2))
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end
end,
allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,

View File

@ -43,7 +43,7 @@ local function formspec(pos)
return "size[8,9]".. return "size[8,9]"..
"box[0,-0.1;7.8,0.5;#c6e8ff]" .. "box[0,-0.1;7.8,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", title) .. "]" .. "label[0.2,-0.1;" .. minetest.colorize( "#000000", title) .. "]" ..
"label[0.2,2;Inventory access on client side disabled\ndue to minetest core issues!]" .. "label[0.2,2;Inventory access on this node is disabled\ndue to minetest engine issues!]" ..
"list[current_player;main;0,5.3;8,4;]" "list[current_player;main;0,5.3;8,4;]"
else else
return menu.generate_formspec(pos, ndef, hyperloop.SUBMENU) return menu.generate_formspec(pos, ndef, hyperloop.SUBMENU)

View File

@ -180,6 +180,14 @@ end)
-- API helper functions -- API helper functions
------------------------------------------------------------------- -------------------------------------------------------------------
-- Check if both strings are the same or one string starts with the other string.
function techage.string_compare(s1, s2)
if s1 and s2 then
local minLength = math.min(#s1, #s2)
return string.sub(s1, 1, minLength) == string.sub(s2, 1, minLength)
end
end
-- Function returns { pos, name } for the node referenced by number -- Function returns { pos, name } for the node referenced by number
function techage.get_node_info(dest_num) function techage.get_node_info(dest_num)
return NodeInfoCache[dest_num] or update_nodeinfo(dest_num) return NodeInfoCache[dest_num] or update_nodeinfo(dest_num)
@ -283,6 +291,18 @@ function techage.pack_node(pos, oldnode, number)
end end
end end
-------------------------------------------------------------------
-- Used by the assembly tool
-------------------------------------------------------------------
function techage.pre_add_node(pos, number)
local key = minetest.hash_node_position(pos)
NumbersToBeRecycled[key] = number
end
function techage.post_remove_node(pos)
local key = minetest.hash_node_position(pos)
NumbersToBeRecycled[key] = nil
end
------------------------------------------------------------------- -------------------------------------------------------------------
-- Node register function -- Node register function

View File

@ -20,14 +20,14 @@ local S = techage.S
techage.firebox = {} techage.firebox = {}
techage.firebox.Burntime = { techage.firebox.Burntime = {
["techage:charcoal"] = true, -- will be replaced by burntime ["techage:charcoal"] = 1, -- will be replaced by burntime
["default:coal_lump"] = true, ["default:coal_lump"] = 1,
["default:coalblock"] = true, ["default:coalblock"] = 1,
["techage:oil_source"] = true, ["techage:oil_source"] = 1,
["techage:gas"] = true, ["techage:gas"] = 1,
["techage:gasoline"] = true, ["techage:gasoline"] = 1,
["techage:naphtha"] = true, ["techage:naphtha"] = 1,
["techage:fueloil"] = true, ["techage:fueloil"] = 1,
} }
techage.firebox.ValidOilFuels = { techage.firebox.ValidOilFuels = {
@ -44,7 +44,7 @@ local function determine_burntimes()
techage.firebox.Burntime[k] = fuel.time techage.firebox.Burntime[k] = fuel.time
end end
end end
minetest.after(1, determine_burntimes) minetest.register_on_mods_loaded(determine_burntimes)
function techage.firebox.formspec(nvm) function techage.firebox.formspec(nvm)
local fuel_percent = 0 local fuel_percent = 0

View File

@ -481,7 +481,7 @@ end
function techage.wrench_tooltip(x, y) function techage.wrench_tooltip(x, y)
local tooltip = S("Block has an\nadditional wrench menu") local tooltip = S("Block has an\nadditional wrench menu")
return "label["..x..","..y..";"..minetest.colorize("#000000", minetest.formspec_escape("[?]")).."]".. return "image["..x.."," .. y .. ";0.5,0.5;techage_inv_wrench.png]" ..
"tooltip["..x..","..y..";0.5,0.5;"..tooltip..";#0C3D32;#FFFFFF]" "tooltip["..x..","..y..";0.5,0.5;"..tooltip..";#0C3D32;#FFFFFF]"
end end

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@ -28,6 +28,22 @@ local VTube = techage.VTube
local power = networks.power local power = networks.power
local liquid = networks.liquid local liquid = networks.liquid
local function is_junction(pos, side)
local node = techage.get_node_lvm(techage.get_pos(pos, side))
return node and techage.string_compare(node.name, "techage:ta3_junction")
end
-- Turn the magnet to the right direction
local function handle_legacy_magnet(pos)
if M(pos):get_string("version") ~= "V2" then
if is_junction(pos, "B") and not is_junction(pos, "F") then
node.param2 = (node.param2 + 2) % 4
minetest.swap_node(pos, node)
end
end
M(pos):set_string("version", "V2")
end
minetest.register_node("techage:ta4_colliderblock", { minetest.register_node("techage:ta4_colliderblock", {
description = S("TA4 Collider Steel Block"), description = S("TA4 Collider Steel Block"),
tiles = { tiles = {
@ -60,7 +76,7 @@ minetest.register_node("techage:ta4_magnet", {
description = S("TA4 Collider Magnet"), description = S("TA4 Collider Magnet"),
inventory_image = minetest.inventorycube( inventory_image = minetest.inventorycube(
"techage_collider_magnet.png^techage_appl_hole_electric.png", "techage_collider_magnet.png^techage_appl_hole_electric.png",
"techage_collider_magnet.png^techage_appl_hole_pipe.png", "techage_collider_magnet.png^techage_collider_magnet_appl.png^techage_appl_hole_pipe.png^techage_collider_magnet_sign.png",
"techage_collider_magnet.png^techage_collider_magnet_tube.png"), "techage_collider_magnet.png^techage_collider_magnet_tube.png"),
tiles = { tiles = {
-- up, down, right, left, back, front -- up, down, right, left, back, front
@ -68,7 +84,7 @@ minetest.register_node("techage:ta4_magnet", {
"techage_collider_magnet.png", "techage_collider_magnet.png",
"techage_collider_magnet.png^techage_collider_magnet_tube.png", "techage_collider_magnet.png^techage_collider_magnet_tube.png",
"techage_collider_magnet.png^techage_collider_magnet_tube.png", "techage_collider_magnet.png^techage_collider_magnet_tube.png",
"techage_collider_magnet.png^techage_collider_magnet_appl.png^techage_appl_hole_pipe.png^techage_collider_magnet_sign.png", "techage_collider_magnet.png^techage_collider_magnet_appl.png^techage_collider_magnet_sign.png",
"techage_collider_magnet.png^techage_collider_magnet_appl.png^techage_appl_hole_pipe.png^techage_collider_magnet_sign.png", "techage_collider_magnet.png^techage_collider_magnet_appl.png^techage_appl_hole_pipe.png^techage_collider_magnet_sign.png",
}, },
drawtype = "nodebox", drawtype = "nodebox",
@ -111,6 +127,7 @@ minetest.register_node("techage:ta4_magnet", {
Cable:after_place_node(pos) Cable:after_place_node(pos)
VTube:after_place_node(pos) VTube:after_place_node(pos)
M(pos):set_string("infotext", S("TA4 Collider Magnet") .. " #0") M(pos):set_string("infotext", S("TA4 Collider Magnet") .. " #0")
M(pos):set_string("version", "V2")
end, end,
-- To be called by the detector -- To be called by the detector
@ -157,7 +174,7 @@ minetest.register_node("techage:ta4_magnet", {
}) })
power.register_nodes({"techage:ta4_magnet"}, Cable, "con", {"U"}) power.register_nodes({"techage:ta4_magnet"}, Cable, "con", {"U"})
liquid.register_nodes({"techage:ta4_magnet"}, Pipe, "tank", {"F", "B"}, { liquid.register_nodes({"techage:ta4_magnet"}, Pipe, "tank", {"F"}, {
capa = CAPACITY, capa = CAPACITY,
peek = function(pos, indir) peek = function(pos, indir)
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
@ -223,6 +240,7 @@ techage.register_node({"techage:ta4_magnet"}, {
return send_to_next(pos, in_dir, topic, payload) return send_to_next(pos, in_dir, topic, payload)
end end
elseif topic == "test" then elseif topic == "test" then
handle_legacy_magnet(pos)
if payload and tonumber(payload) == nvm.number then if payload and tonumber(payload) == nvm.number then
if not nvm.liquid or not nvm.liquid.amount or nvm.liquid.amount < CAPACITY then if not nvm.liquid or not nvm.liquid.amount or nvm.liquid.amount < CAPACITY then
return false, "no gas" return false, "no gas"

View File

@ -12,6 +12,7 @@ return {
"2,TA2 Energiespeicher", "2,TA2 Energiespeicher",
"3,TA2 Seilwinde / TA2 Winch", "3,TA2 Seilwinde / TA2 Winch",
"3,TA2 Gewichtekiste / TA2 Weight Chest", "3,TA2 Gewichtekiste / TA2 Weight Chest",
"3,TA2 Kupplung / TA2 Clutch",
"2,Items schieben und sortieren", "2,Items schieben und sortieren",
"3,Röhren / TechAge Tube", "3,Röhren / TechAge Tube",
"3,Röhren Konzentrator / Tube Concentrator", "3,Röhren Konzentrator / Tube Concentrator",
@ -79,7 +80,7 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 10 Blöcke. Über Getriebeboxen können auch größere Strecken überbrückt\\, sowie Abzweigungen und Richtungswechsel realisiert werden.\n".. "Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 10 Blöcke. Über Getriebeblöcke können auch größere Strecken überbrückt\\, sowie Abzweigungen und Richtungswechsel realisiert werden.\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -95,11 +96,11 @@ return {
"\n".. "\n"..
"Der Energiespeicher besteht aus mehreren Blöcken und muss wie im Plan rechts abgebildet\\, zusammen gebaut werden.\n".. "Der Energiespeicher besteht aus mehreren Blöcken und muss wie im Plan rechts abgebildet\\, zusammen gebaut werden.\n"..
"\n".. "\n"..
"Um die maximale Speicherkapazität zu erreichen\\, muss die Kiste mit Gewichten komplett gefüllt\\, und der Mast inklusive der zwei Getriebeboxen 12 Blöcke hoch sein. Kleinere Aufbauten sind aber auch möglich.\n".. "Um die maximale Speicherkapazität zu erreichen\\, muss die Kiste mit Gewichten komplett gefüllt\\, und der Mast inklusive der zwei Getriebeblöcke 12 Blöcke hoch sein. Kleinere Aufbauten sind aber auch möglich.\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Die Seilwinde muss mit einer Getriebebox verbunden werden und kann so überschüssige Energie aufnehmen und damit eine Gewichtekiste nach oben ziehen. Die maximale Seillänge beträgt 10 Blöcke.\n".. "Die Seilwinde muss mit einem Getriebeblock verbunden werden und kann so überschüssige Energie aufnehmen und damit eine Gewichtekiste nach oben ziehen. Achte beim Aufbau der Seilwinde darauf\\, dass der Pfeil auf der Blockoberseite zum Getriebeblock zeigt. Die maximale Seillänge beträgt 10 Blöcke.\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -107,6 +108,10 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Mit der Kupplung können Achsen und Maschinen vom Energiespeicher getrennt werden. Damit kommen die Achsen nach der Kupplung zum Stillstand und Maschinenanlagen können umgebaut werden. Achte beim Aufbau der Kupplung darauf\\, dass der Pfeil auf der Blockoberseite zum Energiespeicher zeigt. \n"..
"\n"..
"\n"..
"\n",
"Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren\\, werden Schieber und Röhren verwendet. Siehe Plan.\n".. "Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren\\, werden Schieber und Röhren verwendet. Siehe Plan.\n"..
"\n".. "\n"..
"\n".. "\n"..
@ -247,6 +252,7 @@ return {
"", "",
"ta2_winch", "ta2_winch",
"ta2_weight_chest", "ta2_weight_chest",
"techage:ta2_clutch_off",
"", "",
"tube", "tube",
"concentrator", "concentrator",
@ -279,6 +285,7 @@ return {
"ta2_storage", "ta2_storage",
"", "",
"", "",
"",
"itemtransport", "itemtransport",
"", "",
"", "",

View File

@ -12,6 +12,7 @@ return {
"2,TA2 energy storage", "2,TA2 energy storage",
"3,TA2 Winch", "3,TA2 Winch",
"3,TA2 Weight Chest", "3,TA2 Weight Chest",
"3,TA2 Clutch",
"2,Push and sort items", "2,Push and sort items",
"3,TechAge Tube", "3,TechAge Tube",
"3,Tube Concentrator", "3,Tube Concentrator",
@ -97,7 +98,9 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"The cable winch must be connected to a gear box and can absorb excess energy and thus pull a weight chest upwards. The maximum rope length is 10 blocks. \n".. "The cable winch must be connected to a gear box and can absorb excess energy and thus pull a weight chest upwards. \n"..
"When assembling the cable winch\\, make sure that the arrow on the top of the block points to the gearbox.\n"..
"The maximum rope length is 10 blocks. \n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -105,6 +108,10 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"With the clutch\\, axles and machines can be separated from the energy storage. This means that the axles after the clutch come to a standstill and machine systems can be rebuilt. When assembling the clutch\\, make sure that the arrow on the top of the block points to the energy storage system.\n"..
"\n"..
"\n"..
"\n",
"In order to transport objects from one processing station to the next\\, pushers and tubes are used. See plan.\n".. "In order to transport objects from one processing station to the next\\, pushers and tubes are used. See plan.\n"..
"\n".. "\n"..
"\n".. "\n"..
@ -245,6 +252,7 @@ return {
"", "",
"ta2_winch", "ta2_winch",
"ta2_weight_chest", "ta2_weight_chest",
"techage:ta2_clutch_off",
"", "",
"tube", "tube",
"concentrator", "concentrator",
@ -277,6 +285,7 @@ return {
"ta2_storage", "ta2_storage",
"", "",
"", "",
"",
"itemtransport", "itemtransport",
"", "",
"", "",

View File

@ -20,7 +20,7 @@ return {
"3,TA Stromschalter klein / Power Switch Small", "3,TA Stromschalter klein / Power Switch Small",
"3,TA Stromschalterbox / Power Switch Box", "3,TA Stromschalterbox / Power Switch Box",
"3,TA3 Kleiner Stromgenerator / Tiny Power Generator", "3,TA3 Kleiner Stromgenerator / Tiny Power Generator",
"3,TA3 Akku Block / Akku Box", "3,TA3 Akku Block / TA3 Accu Box",
"3,TA3 Strom Terminal / Power Terminal", "3,TA3 Strom Terminal / Power Terminal",
"3,TA3 Elektromotor / TA3 Electric Motor", "3,TA3 Elektromotor / TA3 Electric Motor",
"2,TA3 Industrieofen", "2,TA3 Industrieofen",
@ -84,7 +84,8 @@ return {
"3,TechAge Programmer", "3,TechAge Programmer",
"3,TechAge Kelle / Trowel", "3,TechAge Kelle / Trowel",
"3,TA3 Bohrgestängezange / TA3 Drill Pipe Wrench", "3,TA3 Bohrgestängezange / TA3 Drill Pipe Wrench",
"3,Techage Schraubendreher", "3,Techage Schraubendreher / Screwdriver",
"3,TechAge Montagewerkzeug / Assembly Tool",
}, },
texts = { texts = {
"Bei TA3 gilt es\\, die Dampf-betriebenen Maschinen durch leistungsfähigere und mit elektrischem Strom betriebene Maschinen abzulösen.\n".. "Bei TA3 gilt es\\, die Dampf-betriebenen Maschinen durch leistungsfähigere und mit elektrischem Strom betriebene Maschinen abzulösen.\n"..
@ -436,7 +437,10 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Neben den Röhren für Warentransport\\, sowie den Gas- und Stromleitungen gibt es auch noch eine drahtlose Kommunikationsebene\\, über die Blöcke untereinander Daten austauschen können. Dafür müssen keine Leitungen gezogen werden\\, sondern die Verbindung zwischen Sender und Empfänger erfolgt nur über die Blocknummer. Alle Blöcke\\, die an dieser Kommunikation teilnehmen können\\, zeigen die Blocknummer als Info-Text an\\, wenn man mit dem Mauscursor den Block fixiert.\n".. "Neben den Röhren für Warentransport\\, sowie den Gas- und Stromleitungen gibt es auch noch eine drahtlose Kommunikationsebene\\, über die Blöcke untereinander Daten austauschen können. Dafür müssen keine Leitungen gezogen werden\\, sondern die Verbindung zwischen Sender und Empfänger erfolgt nur über die Blocknummer. \n"..
"\n"..
"*Info:* Eine *Blocknummer* ist eine eindeutige Zahl\\, die von Techage beim Setzen von vielen Techage Blöcken generiert wird. Die Blocknummer dient zur Adressierung bei der Kommunikation zwischen Techage Controllern und Maschinen. Alle Blöcke\\, die an dieser Kommunikation teilnehmen können\\, zeigen die Blocknummer als Info-Text an\\, wenn man mit dem Mauscursor den Block fixiert.\n"..
"\n"..
"Welche Kommandos ein Block unterstützt\\, kann mit dem TechAge Info Werkzeug (Schraubenschlüssel) ausgelesen und angezeigt werden.\n".. "Welche Kommandos ein Block unterstützt\\, kann mit dem TechAge Info Werkzeug (Schraubenschlüssel) ausgelesen und angezeigt werden.\n"..
"Die einfachsten Kommandos\\, die von fast allen Blöcken unterstützt werden\\, sind:\n".. "Die einfachsten Kommandos\\, die von fast allen Blöcken unterstützt werden\\, sind:\n"..
"\n".. "\n"..
@ -741,6 +745,15 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Das TechAge Montagewerkzeug dient zum Entfernen und wieder Setzen von Techage Blöcken\\, ohne dass diese Blöcke ihre Blocknummer verlieren\\, bzw. beim Setzen eine neue Nummer zugeteilt bekommen. Dies ist bspw. bei Steinbrechern hilfreich\\, da diese oft umgesetzt werden müssen.\n"..
"\n"..
" - Linke Taste: Entfernen eines Blocks\n"..
" - Rechte Taste: Setzen eines Blocks\n"..
"\n"..
"Der Block\\, der zuvor mit dem Montagewerkzeug entfernt wurde und wieder gesetzt werden soll\\, muss sich im Spieler-Inventar ganz links befinden.\n"..
"\n"..
"\n"..
"\n",
}, },
images = { images = {
"techage_ta3", "techage_ta3",
@ -828,6 +841,7 @@ return {
"ta3_trowel", "ta3_trowel",
"ta3_drill_pipe_wrench", "ta3_drill_pipe_wrench",
"ta3_screwdriver", "ta3_screwdriver",
"techage:assembly_tool",
}, },
plans = { plans = {
"", "",
@ -915,5 +929,6 @@ return {
"", "",
"", "",
"", "",
"",
} }
} }

View File

@ -20,7 +20,7 @@ return {
"3,TA Power Switch Small", "3,TA Power Switch Small",
"3,TA Power Switch Box", "3,TA Power Switch Box",
"3,TA3 Small Power Generator", "3,TA3 Small Power Generator",
"3,TA3 Battery Block", "3,TA3 Accu Block",
"3,TA3 Power Terminal", "3,TA3 Power Terminal",
"3,TA3 Electric Motor", "3,TA3 Electric Motor",
"2,TA3 Industrial Furnace", "2,TA3 Industrial Furnace",
@ -85,6 +85,7 @@ return {
"3,TechAge Trowel / Trowel", "3,TechAge Trowel / Trowel",
"3,TA3 drill pipe wrench", "3,TA3 drill pipe wrench",
"3,Techage Screwdriver", "3,Techage Screwdriver",
"3,TechAge Assembly Tool",
}, },
texts = { texts = {
"At TA3 it is important to replace the steam-powered machines with more powerful and electric-powered machines.\n".. "At TA3 it is important to replace the steam-powered machines with more powerful and electric-powered machines.\n"..
@ -227,11 +228,11 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"The battery block is used to store excess energy and automatically delivers power in the event of a power failure (if available).\n".. "The accu block (rechargeable battery) is used to store excess energy and automatically delivers power in the event of a power failure (if available).\n"..
"Several battery blocks together form a TA3 energy storage system. Each battery block has a display for the charging state and for the stored load.\n".. "Several accu blocks together form a TA3 energy storage system. Each accu block has a display for the charging state and for the stored load.\n"..
"The values for the entire network are always displayed here. The stored load is displayed in \"kud\" or \"ku-days\" (analogous to kWh) 5 kud thus corresponds\\, for example\\, to 5 ku for a game day (20 min) or 1 ku for 5 game days.\n".. "The values for the entire network are always displayed here. The stored load is displayed in \"kud\" or \"ku-days\" (analogous to kWh) 5 kud thus corresponds\\, for example\\, to 5 ku for a game day (20 min) or 1 ku for 5 game days.\n"..
"\n".. "\n"..
"A battery block has 3.33 kud\n".. "A accu block has 3.33 kud\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -437,7 +438,10 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"In addition to the tubes for goods transport\\, as well as the gas and power pipes\\, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this\\, the connection between transmitter and receiver is only made via the block number. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor.\n".. "In addition to the tubes for goods transport\\, as well as the gas and power pipes\\, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this\\, the connection between transmitter and receiver is only made via the block number. \n"..
"\n"..
"*Info:* A block number is a unique number that is generated by Techage when many Techage blocks are placed. The block number is used for addressing during communication between Techage controllers and machines. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor.\n"..
"\n"..
"Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench).\n".. "Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench).\n"..
"The simplest commands supported by almost all blocks are:\n".. "The simplest commands supported by almost all blocks are:\n"..
"\n".. "\n"..
@ -738,6 +742,15 @@ return {
"\n".. "\n"..
" \n".. " \n"..
"\n", "\n",
"The TechAge Assembly Tool is used to remove and reposition Techage blocks without these blocks losing their block number or being assigned a new number when setting. This is helpful\\, for example\\, for quarries\\, as they often have to be moved.\n"..
"\n"..
" - Left button: Remove a block\n"..
" - Right button: Set a block\n"..
"\n"..
"The block that was previously removed with the assembly tool and is to be placed again must be on the far left of the player inventory.\n"..
"\n"..
"\n"..
"\n",
}, },
images = { images = {
"techage_ta3", "techage_ta3",
@ -825,6 +838,7 @@ return {
"ta3_trowel", "ta3_trowel",
"ta3_drill_pipe_wrench", "ta3_drill_pipe_wrench",
"ta3_screwdriver", "ta3_screwdriver",
"techage:assembly_tool",
}, },
plans = { plans = {
"", "",
@ -912,5 +926,6 @@ return {
"", "",
"", "",
"", "",
"",
} }
} }

View File

@ -70,6 +70,7 @@ return {
"2,TA4 Teilchenbeschleuniger / Collider", "2,TA4 Teilchenbeschleuniger / Collider",
"3,Detektor", "3,Detektor",
"3,Steuerung / TA4 Terminal", "3,Steuerung / TA4 Terminal",
"3,Kühlung und Strom",
"3,Aufbau", "3,Aufbau",
"2,Weitere TA4 Blöcke", "2,Weitere TA4 Blöcke",
"3,TA4 Rezept Block", "3,TA4 Rezept Block",
@ -637,9 +638,7 @@ return {
"Ein Teilchenbeschleuniger besteht aus einem \"Ring\" aus Röhren und Magneten sowie dem Detektor mit Kühlanlage. \n".. "Ein Teilchenbeschleuniger besteht aus einem \"Ring\" aus Röhren und Magneten sowie dem Detektor mit Kühlanlage. \n"..
"\n".. "\n"..
" - Der Detektor ist das Herz der Anlage. Hier finden die wissenschaftlichen Experimente statt. Der Detektor ist 3x3x7 Blöcke groß.\n".. " - Der Detektor ist das Herz der Anlage. Hier finden die wissenschaftlichen Experimente statt. Der Detektor ist 3x3x7 Blöcke groß.\n"..
" - 22 TA4 Collider Magnete (nicht die TA4 Collider Detector Magnete!) müssen über jeweils 5 Blöcken der TA4 Vakuumröhre miteinander verbunden werden. Jeder Magnet benötigt zusätzlich Strom und einen Gasanschluss für die Kühlung. Das ganze bildet (wie rechts im Plan abgebildet) ein Quadrat mit einer Kantenlänge von 37 Metern.\n".. " - 22 TA4 Collider Magnete (nicht die TA4 Collider Detector Magnete!) müssen über jeweils 5 Blöcken der TA4 Vakuumröhre miteinander verbunden werden. Das ganze bildet (wie rechts im Plan abgebildet) ein Quadrat mit einer Kantenlänge von 37 Metern.\n"..
" - Zusätzlich wird eine Kühlung benötigt\\, welche zusätzlich beim Detektor aufgebaut werden muss. Für die Kühlung wird Isobutan benötigt.\n"..
" - Die Anlage benötigt einiges an Strom. Daher ist eine eigene Stromversorgung sinnvoll.\n"..
"\n".. "\n"..
"Der Plan zeigt die Anlage von oben:\n".. "Der Plan zeigt die Anlage von oben:\n"..
"\n".. "\n"..
@ -676,11 +675,15 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Für den Teilchenbeschleunigers wird außer den Blöcken für den Bau folgendes benötigt:\n".. "Jeder TA4 Collider Magnet muss zusätzlich (wie rechts im Plan abgebildet) mit Strom sowie mit Isobutan zur Kühlung versorgt werden:\n"..
"\n".. "\n"..
" - Strom (145 ku)\n".. " - Der Anschluss für den Strom ist auf der Oberseite des Magneten.\n"..
" - TA4 Tank mit mindestens 250 Einheiten Isobutan\n".. " - Der Anschluss für die Kühlung ist auf der Vorderseite des Magneten.\n"..
" - Für die Kühlung der gesamten Anlage wird zusätzlich eine TA4 Pumpe und ein TA4 Tank mit mindestens 250 Einheiten Isobutan benötigt.\n"..
" - Die Anlage benötigt auch einiges an Strom. Daher ist eine eigene Stromversorgung mit mindestens 145 ku sinnvoll.\n"..
"\n".. "\n"..
"\n"..
"\n",
"Beim Aufbau des Teilchenbeschleunigers empfiehlt sich folgende Reihenfolge:\n".. "Beim Aufbau des Teilchenbeschleunigers empfiehlt sich folgende Reihenfolge:\n"..
"\n".. "\n"..
" - Einen Forceload Block setzen. Nur der Detektor mit der Kühlanlage muss sich im Bereich des Forceload Blockes befinden.\n".. " - Einen Forceload Block setzen. Nur der Detektor mit der Kühlanlage muss sich im Bereich des Forceload Blockes befinden.\n"..
@ -713,12 +716,14 @@ return {
"\n".. "\n"..
"Zusätzlich unterstützt der TA4 Autocrafter die Auswahl unterschiedlicher Rezepte über folgende Kommandos:\n".. "Zusätzlich unterstützt der TA4 Autocrafter die Auswahl unterschiedlicher Rezepte über folgende Kommandos:\n"..
"\n".. "\n"..
"'recipe <number>.<index>' schaltet den Autocrafter auf ein Rezept des TA4 Rezept Blocks um. '<number>' ist die Nummer des Rezept Blocks\\, '<index>' die Rezept-Nummer. Beispiel: '$send_cmnd(1234\\, \"recipe\"\\, 5467.1)'\n".. "'recipe \"<number>.<index>\"' schaltet den Autocrafter auf ein Rezept des TA4 Rezept Blocks um. '<number>' ist die Nummer des Rezept Blocks\\, '<index>' die Rezept-Nummer. Beispiel: '$send_cmnd(1234\\, \"recipe\"\\, \"5467.1\")'\n"..
"\n".. "\n"..
"Alternativ kann ein Rezept auch über die Zutatenliste ausgewählt werden\\, wie bspw.:\n".. "Alternativ kann ein Rezept auch über die Zutatenliste ausgewählt werden\\, wie bspw.:\n"..
"'$send_cmnd(1234\\, \"recipe\"\\, \"default:coal_lump\\,\\,\\,default:stick\")'\n".. "'$send_cmnd(1234\\, \"recipe\"\\, \"default:coal_lump\\,\\,\\,default:stick\")'\n"..
"Hier müssen alle technische Namen eines Rezeptes durch Kommas getrennt angegeben werden. Siehe auch das Kommando 'input' beim TA4 Rezept Block.\n".. "Hier müssen alle technische Namen eines Rezeptes durch Kommas getrennt angegeben werden. Siehe auch das Kommando 'input' beim TA4 Rezept Block.\n"..
"\n".. "\n"..
"Das Kommando 'flush' verschiebt alle Artikel vom Eingabeinventar in das Ausgabeinventar. Das Kommando liefert 'true' zurück\\, wenn das Eingabeinventar dabei vollständig geleert wurde. Falls 'false' zurückgeliefert wurde (Ausgabeinventar voll)\\, muss das Kommando zu einem späteren Zeitpunkt wiederholt werden.\n"..
"\n"..
"\n".. "\n"..
"\n", "\n",
"Siehe TA3 Tank.\n".. "Siehe TA3 Tank.\n"..
@ -800,6 +805,7 @@ return {
"Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:\n".. "Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:\n"..
"\n".. "\n"..
" - 'count' dient zur Anfrage\\, wie viele Items in der Kiste sind.\nBeispiel 1: '$send_cmnd(CHEST\\, \"count\")' --> Summe der Items über alle 8 Speicher\nBeispiel 2: '$send_cmnd(CHEST\\, \"count\"\\, 2)' --> Anzahl der Items in Speicher 2 (zweiter von links)\n".. " - 'count' dient zur Anfrage\\, wie viele Items in der Kiste sind.\nBeispiel 1: '$send_cmnd(CHEST\\, \"count\")' --> Summe der Items über alle 8 Speicher\nBeispiel 2: '$send_cmnd(CHEST\\, \"count\"\\, 2)' --> Anzahl der Items in Speicher 2 (zweiter von links)\n"..
" - 'storesize' wird verwendet\\, um die Größe eines der acht Speicher auszulesen\nBeispiel: '$send_cmnd(CHEST\\, \"storesize\")' -> Funktion liefert bspw. 6000 zurück\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -926,6 +932,7 @@ return {
"", "",
"", "",
"ta4_terminal", "ta4_terminal",
"",
"techage_ta4c", "techage_ta4c",
"", "",
"ta4_recipeblock", "ta4_recipeblock",
@ -1019,6 +1026,7 @@ return {
"techage_collider_plan", "techage_collider_plan",
"ta4_cooler", "ta4_cooler",
"", "",
"techage_collider_plan2",
"", "",
"", "",
"", "",

View File

@ -70,6 +70,7 @@ return {
"2,TA4 Collider (Particle Accelerator)", "2,TA4 Collider (Particle Accelerator)",
"3,Detector", "3,Detector",
"3,Control / TA4 Terminal", "3,Control / TA4 Terminal",
"3,Cooling and power",
"3,Construction", "3,Construction",
"2,More TA4 Blocks", "2,More TA4 Blocks",
"3,TA4 Recipe Block", "3,TA4 Recipe Block",
@ -636,8 +637,6 @@ return {
"\n".. "\n"..
" - The detector is the heart of the system. This is where the scientific experiments take place. The detector is 3x3x7 blocks in size.\n".. " - The detector is the heart of the system. This is where the scientific experiments take place. The detector is 3x3x7 blocks in size.\n"..
" - 22 TA4 Collider Magnets (not the TA4 Collider Detector Magnets!) must be connected to each other via 5 blocks of the TA4 vacuum tube. Each magnet also requires electricity and a gas connection for cooling. The whole thing forms (as shown in the plan on the right) a square with an edge length of 37 meters.\n".. " - 22 TA4 Collider Magnets (not the TA4 Collider Detector Magnets!) must be connected to each other via 5 blocks of the TA4 vacuum tube. Each magnet also requires electricity and a gas connection for cooling. The whole thing forms (as shown in the plan on the right) a square with an edge length of 37 meters.\n"..
" - In addition\\, cooling is required\\, which must also be installed at the detector. Isobutane is required for cooling.\n"..
" - The system requires quite a bit of electricity. Therefore\\, it makes sense to have your own power supply.\n"..
"\n".. "\n"..
"The plan shows the facility from above:\n".. "The plan shows the facility from above:\n"..
"\n".. "\n"..
@ -657,6 +656,9 @@ return {
"Note: The arrow on the heat exchanger must point away from the detector. The heat exchanger must also be supplied with electricity.\n".. "Note: The arrow on the heat exchanger must point away from the detector. The heat exchanger must also be supplied with electricity.\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n"..
" - In addition\\, cooling is required\\, which must also be installed at the detector. Isobutane is required for cooling.\n"..
" - The system requires quite a bit of electricity. Therefore\\, it makes sense to have your own power supply.\n"..
"\n", "\n",
"The collider is controlled via a TA4 terminal (not via the TA4 Lua controller terminal).\n".. "The collider is controlled via a TA4 terminal (not via the TA4 Lua controller terminal).\n"..
"\n".. "\n"..
@ -674,11 +676,15 @@ return {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"In addition to the building blocks\\, the following is required for the collider:\n".. "Each TA4 Collider magnet must also be supplied with electricity (as shown on the right in the plan) and with Isobutane for cooling:\n"..
"\n".. "\n"..
" - electricity (145 ku)\n".. " - The connection for the power is on the top of the magnet.\n"..
" - TA4 tank with at least 250 units of isobutane\n".. " - The connection for the cooling is on the front of the magnet.\n"..
" - A TA4 pump and a TA4 tank with at least 250 units of isobutane are also required to cool the entire system.\n"..
" - The system also requires a lot of electricity. It therefore makes sense to have your own power supply with at least 145 ku.\n"..
"\n".. "\n"..
"\n"..
"\n",
"The following sequence is recommended when setting up the collider:\n".. "The following sequence is recommended when setting up the collider:\n"..
"\n".. "\n"..
" - Put a forceload block. Only the detector with the cooling system has to be in the area of the forceload block.\n".. " - Put a forceload block. Only the detector with the cooling system has to be in the area of the forceload block.\n"..
@ -711,12 +717,14 @@ return {
"\n".. "\n"..
"In addition\\, the TA4 Autocrafter supports the selection of different recipes using the following commands:\n".. "In addition\\, the TA4 Autocrafter supports the selection of different recipes using the following commands:\n"..
"\n".. "\n"..
"'recipe <number>.<index>' switches the autocrafter to a recipe from the TA4 Recipe Block. '<number>' is the number of the recipe block\\, '<index>' the recipe number. Example: '$send_cmnd(1234\\, \"recipe\"\\, 5467.1)'\n".. "'recipe \"<number>.<index>\"' switches the autocrafter to a recipe from the TA4 Recipe Block. '<number>' is the number of the recipe block\\, '<index>' the recipe number. Example: '$send_cmnd(1234\\, \"recipe\"\\, \"5467.1\")'\n"..
"\n".. "\n"..
"Alternatively\\, a recipe can also be selected via the list of ingredients\\, such as:\n".. "Alternatively\\, a recipe can also be selected via the list of ingredients\\, such as:\n"..
"'$send_cmnd(1234\\, \"recipe\"\\, \"default:coal_lump\\,\\,\\,default:stick\")'\n".. "'$send_cmnd(1234\\, \"recipe\"\\, \"default:coal_lump\\,\\,\\,default:stick\")'\n"..
"All technical names of a recipe must be specified here\\, separated by commas. See also the command 'input' in the TA4 recipe block.\n".. "All technical names of a recipe must be specified here\\, separated by commas. See also the command 'input' in the TA4 recipe block.\n"..
"\n".. "\n"..
"The 'flush' command moves all items from the input inventory to the output inventory. The command returns 'true' if the input inventory was completely emptied. If 'false' was returned (output inventory full)\\, the command must be repeated at a later time.\n"..
"\n"..
" \n".. " \n"..
"\n", "\n",
"See TA3 tank.\n".. "See TA3 tank.\n"..
@ -798,6 +806,7 @@ return {
"The chest has an additional command for the Lua controller:\n".. "The chest has an additional command for the Lua controller:\n"..
"\n".. "\n"..
" - 'count' is used to request how many items are in the chest.\nExample 1: '$send_cmnd(CHEST\\, \"count\")' -> Sum of items across all 8 stores\nExample 2: '$send_cmnd(CHEST\\, \"count\"\\, 2)' -> number of items in store 2 (second from left)\n".. " - 'count' is used to request how many items are in the chest.\nExample 1: '$send_cmnd(CHEST\\, \"count\")' -> Sum of items across all 8 stores\nExample 2: '$send_cmnd(CHEST\\, \"count\"\\, 2)' -> number of items in store 2 (second from left)\n"..
" - 'storesize' is used to read the size of one of the eight stores:\nExample: '$send_cmnd(CHEST\\, \"storesize\")' -> function returns e.g. 6000\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
@ -925,6 +934,7 @@ return {
"", "",
"", "",
"ta4_terminal", "ta4_terminal",
"",
"techage_ta4c", "techage_ta4c",
"", "",
"ta4_recipeblock", "ta4_recipeblock",
@ -1018,6 +1028,7 @@ return {
"techage_collider_plan", "techage_collider_plan",
"ta4_cooler", "ta4_cooler",
"", "",
"techage_collider_plan2",
"", "",
"", "",
"", "",

View File

@ -26,6 +26,7 @@ local IMG43 = {"", "techage_reactor_inv.png"}
local IMG44 = {"", "techage_ta4_filter.png"} local IMG44 = {"", "techage_ta4_filter.png"}
local IMG45 = {"10x10", "techage_collider_plan.png"} local IMG45 = {"10x10", "techage_collider_plan.png"}
local IMG46 = {"5x4", "techage_fusion_reactor.png"} local IMG46 = {"5x4", "techage_fusion_reactor.png"}
local IMG47 = {"5x4", "techage_collider_plan2.png"}
local TOP_V = {"top_view", ""} local TOP_V = {"top_view", ""}
local SIDEV = {"side_view", ""} local SIDEV = {"side_view", ""}
@ -175,6 +176,7 @@ local AXL90 = {"techage_axle.png^[transformR90", "techage:axle"}
local WINCH = {"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png", "techage:ta2_winch"} local WINCH = {"techage_filling_ta2.png^techage_appl_winch.png^techage_frame_ta2.png", "techage:ta2_winch"}
local ROPE_ = {"techage_rope_inv.png", "techage:ta2_rope"} local ROPE_ = {"techage_rope_inv.png", "techage:ta2_rope"}
local WCHST = {"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage:ta2_weight_chest"} local WCHST = {"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage:ta2_weight_chest"}
local CLTCH = {"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png", "techage:ta2_clutch_off"}
plans["ta2_storage"] = { plans["ta2_storage"] = {
{false, false, false, GRBOX, WINCH, false, SIDEV}, {false, false, false, GRBOX, WINCH, false, SIDEV},
@ -186,7 +188,7 @@ plans["ta2_storage"] = {
{false, false, false, AXL90, ROPE_, false, false}, {false, false, false, AXL90, ROPE_, false, false},
{false, false, false, AXL90, WCHST, false, false}, {false, false, false, AXL90, WCHST, false, false},
{false, false, false, AXL90, false, false, false}, {false, false, false, AXL90, false, false, false},
{AXL00, AXL00, AXL00, GRBOX, false, false, false}, {AXL00, CLTCH, AXL00, GRBOX, false, false, false},
} }
-- --
@ -481,6 +483,15 @@ plans["techage_collider_plan"] = {
{false, false, false, false}, {false, false, false, false},
} }
plans["techage_collider_plan2"] = {
{false, false, false, false},
{false, false, false, false},
{false, false, IMG47, false},
{false, false, false, false},
{false, false, false, false},
{false, false, false, false},
}
-- --
-- TA4 Detector Cooler -- TA4 Detector Cooler
-- --

View File

@ -13,7 +13,7 @@
techage = {} techage = {}
-- Version for compatibility checks, see readme.md/history -- Version for compatibility checks, see readme.md/history
techage.version = 1.17 techage.version = 1.18
if minetest.global_exists("tubelib") then if minetest.global_exists("tubelib") then
minetest.log("error", "[techage] Techage can't be used together with the mod tubelib!") minetest.log("error", "[techage] Techage can't be used together with the mod tubelib!")
@ -166,6 +166,7 @@ dofile(MP.."/steam_engine/flywheel.lua")
dofile(MP.."/ta2_energy_storage/ta2_rope.lua") dofile(MP.."/ta2_energy_storage/ta2_rope.lua")
dofile(MP.."/ta2_energy_storage/ta2_winch.lua") dofile(MP.."/ta2_energy_storage/ta2_winch.lua")
dofile(MP.."/ta2_energy_storage/ta2_weight_chest.lua") dofile(MP.."/ta2_energy_storage/ta2_weight_chest.lua")
dofile(MP.."/ta2_energy_storage/ta2_clutch.lua")
-- Liquids I -- Liquids I
dofile(MP.."/liquids/liquid_pipe.lua") dofile(MP.."/liquids/liquid_pipe.lua")
@ -225,7 +226,8 @@ dofile(MP.."/furnace/recipes.lua")
-- Tools -- Tools
dofile(MP.."/tools/trowel.lua") dofile(MP.."/tools/trowel.lua")
dofile(MP.."/tools/repairkit.lua") dofile(MP.."/tools/end_wrench.lua")
dofile(MP.."/tools/assembly_tool.lua")
dofile(MP.."/tools/pipe_wrench.lua") dofile(MP.."/tools/pipe_wrench.lua")
dofile(MP.."/basic_machines/blackhole.lua") dofile(MP.."/basic_machines/blackhole.lua")
dofile(MP.."/basic_machines/forceload.lua") dofile(MP.."/basic_machines/forceload.lua")

View File

@ -27,7 +27,7 @@ end
local function num_cobble(pos, height) local function num_cobble(pos, height)
local pos1 = {x=pos.x-1, y=pos.y+1, z=pos.z-1} local pos1 = {x=pos.x-1, y=pos.y+1, z=pos.z-1}
local pos2 = {x=pos.x+1, y=pos.y+height, z=pos.z+1} local pos2 = {x=pos.x+1, y=pos.y+height, z=pos.z+1}
local nodes = minetest.find_nodes_in_area(pos1, pos2, {"default:cobble", "default:desert_cobble"}) local nodes = minetest.find_nodes_in_area(pos1, pos2, {"default:cobble", "default:desert_cobble", "default:mossycobble", "techage:basalt_cobble", "techage:bauxite_cobble"})
return #nodes return #nodes
end end

View File

@ -88,7 +88,7 @@ local function on_punch(pos, node, puncher, pointed_thing)
minetest.swap_node(pos, {name = "techage:sieve0"}) minetest.swap_node(pos, {name = "techage:sieve0"})
minetest.get_node_timer(pos):start(1.5) minetest.get_node_timer(pos):start(1.5)
local w = puncher:get_wielded_item() local w = puncher:get_wielded_item()
if not(minetest.setting_getbool("creative_mode")) then if not minetest.is_creative_enabled(puncher:get_player_name()) then
w:take_item(1) w:take_item(1)
puncher:set_wielded_item(w) puncher:set_wielded_item(w)
end end

View File

@ -18,9 +18,10 @@ local S = techage.S
local Pipe = techage.LiquidPipe local Pipe = techage.LiquidPipe
local liquid = networks.liquid local liquid = networks.liquid
local water_level = tonumber(minetest.get_mapgen_setting("water_level")) or 1
local function is_ocean(pos) local function is_ocean(pos)
if pos.y > 1 then if pos.y > water_level then
M(pos):set_string("infotext", S("Error: Not on sea level!")) M(pos):set_string("infotext", S("Error: Not on sea level!"))
return false return false
end end

View File

@ -4,8 +4,7 @@
### akkubox.lua ### ### akkubox.lua ###
TA3 Accu Box=Akkublock TA3 Accu Box=TA3 Akkublock
TA3 Akku Box=TA3 Akku Block
### aluminium.lua ### ### aluminium.lua ###
@ -21,6 +20,10 @@ Red Mud Canister=Rotschlamm Kanister
[TA] Area is protected!=[TA] Bereich ist geschützt [TA] Area is protected!=[TA] Bereich ist geschützt
[TA] Not enough space!=[TA] Nicht ausreichend Platz! [TA] Not enough space!=[TA] Nicht ausreichend Platz!
### assembly_tool.lua ###
TechAge Assembly Tool=TechAge Montagewerkzeug
### autocrafter.lua ### ### autocrafter.lua ###
Autocrafter=Autocrafter Autocrafter=Autocrafter
@ -482,6 +485,21 @@ TA2 Ele Fab=TA2 E-Fabrik
TA3 Ele Fab=TA3 E-Fabrik TA3 Ele Fab=TA3 E-Fabrik
TA4 Ele Fab=TA4 E-Fabrik TA4 Ele Fab=TA4 E-Fabrik
### end_wrench.lua ###
Biome=Biom
Node owner=Blockbesitzer
Position=Position
Position temperature=Positionstemperatur
Pump connected to no/empty tank(s).=Pumpe an keine/leere Tank(s) angeschlossen.
Pump connected to tank(s) with: @1=Pumpe an Tank(s) angeschlossen mit: @1
TechAge Info Tool (use @= read status info)=TechAge Info Werkzeug
### end_wrench.lua ###
### meltingpot.lua ###
Time=Zeit
### epoxy.lua ### ### epoxy.lua ###
Epoxide Resin=Epoxidharz Epoxide Resin=Epoxidharz
@ -912,11 +930,6 @@ TA1 Burning=TA1 Brennen
TA1 Melting=TA1 Schmelzen TA1 Melting=TA1 Schmelzen
TA1 Melting Pot=TA1 Schmelztiegel TA1 Melting Pot=TA1 Schmelztiegel
### meltingpot.lua ###
### repairkit.lua ###
Time=Zeit
### meridium.lua ### ### meridium.lua ###
Meridium Axe=Meridium Axt Meridium Axe=Meridium Axt
@ -1173,17 +1186,6 @@ Red Stone=Rotstein
Red Stone Block=Rotsteinblock Red Stone Block=Rotsteinblock
Red Stone Brick=Rotsteinziegel Red Stone Brick=Rotsteinziegel
### repairkit.lua ###
Biome=Biom
Node owner=Blockbesitzer
Position=Position
Position temperature=Positionstemperatur
Pump connected to no/empty tank(s).=Pumpe an keine/leere Tank(s) angeschlossen.
Pump connected to tank(s) with: @1=Pumpe an Tank(s) angeschlossen mit: @1
TechAge Info Tool (use @= read status info)=TechAge Info Werkzeug
TechAge Repair Kit=TechAge Reparaturset
### repeater.lua ### ### repeater.lua ###
TA3 Repeater=TA3 Wiederholer TA3 Repeater=TA3 Wiederholer
@ -1347,7 +1349,7 @@ TA1 Axle Bearing=TA1 Achsenlager
### ta2_clutch.lua ### ### ta2_clutch.lua ###
TA2 Clutch= TA2 Clutch=TA2 Kupplung
### ta2_weight_chest.lua ### ### ta2_weight_chest.lua ###
@ -1373,7 +1375,7 @@ Never completely empty the slots@nwith the pusher to keep the item assignment=Sp
Size=Größe Size=Größe
TA4 8x2000 Chest=TA4 8x2000 Kiste TA4 8x2000 Chest=TA4 8x2000 Kiste
Unlock=Entsperren Unlock=Entsperren
Unlock connected chest@nif all slots are below 2000=Nachfolgende Kiste entsperren,@nsofern alle Speicherplätze <= 2000 Unlock connected chest@nif all slots are below 2000=Nachfolgende Kiste entsperren,@nsofern alle Speicherplätze <@= 2000
right to left=von rechts nach links right to left=von rechts nach links
### ta4_doser.lua ### ### ta4_doser.lua ###
@ -1576,21 +1578,4 @@ TA4 Collider Detector Worker=TA4 Collider Detektor Worker
##### not used anymore ##### ##### not used anymore #####
No plan available=Kein Plan verfügar TA3 Akku Box=TA3 Akku Block
Plan=Plan
Sectional view=Schnittbild
Side view=Seitenansicht
Top view=Draufsicht
Blocks are back=Blöcke sind wieder da
Blocks are disappeared=Blöcke sind verschwunden
Remove=Entfernen
Set=Setzen
Commands@nhelp . . . print this text@ncls . . . . . clear screen@ngen . . . . print all generators@nsto . . . . . print all storage systems@ncon . . . . . print main consumers@n=Kommandos@nhelp . . . diesen Text ausgeben@ncls . . . . . Bildschirm löschen@ngen . . . . Alle Generatoren ausgeben@nsto . . . . . Alle Speichersysteme ausgeben@ncon . . . . . Hauptverbraucher ausgeben@n
Handover to A=Übergabe an A
Handover to B=Übergabe an B
Number of the next movecontroller=Nummer des nächsten Move Controllers
Number of the previous movecontroller=Nummer des vorhergehenden Move Controllers
TechAge Signal Lamp=TechAge Signallampe
TechAge Signal Lamp 2 =TechAge Signallampe 2
TA4 Collider Terminal=TA4 Collider Terminal
Error: Max. length of the flight route exceeded !!=Fehler: Max. Flugstreckenlänge überschritten !!

View File

@ -5,7 +5,6 @@
### akkubox.lua ### ### akkubox.lua ###
TA3 Accu Box= TA3 Accu Box=
TA3 Akku Box=
### aluminium.lua ### ### aluminium.lua ###
@ -21,6 +20,10 @@ Red Mud Canister=
[TA] Area is protected!= [TA] Area is protected!=
[TA] Not enough space!= [TA] Not enough space!=
### assembly_tool.lua ###
TechAge Assembly Tool=
### autocrafter.lua ### ### autocrafter.lua ###
Autocrafter= Autocrafter=
@ -482,6 +485,21 @@ TA2 Ele Fab=
TA3 Ele Fab= TA3 Ele Fab=
TA4 Ele Fab= TA4 Ele Fab=
### end_wrench.lua ###
Biome=
Node owner=
Position=
Position temperature=
Pump connected to no/empty tank(s).=
Pump connected to tank(s) with: @1=
TechAge Info Tool (use @= read status info)=
### end_wrench.lua ###
### meltingpot.lua ###
Time=
### epoxy.lua ### ### epoxy.lua ###
Epoxide Resin= Epoxide Resin=
@ -912,11 +930,6 @@ TA1 Burning=
TA1 Melting= TA1 Melting=
TA1 Melting Pot= TA1 Melting Pot=
### meltingpot.lua ###
### repairkit.lua ###
Time=
### meridium.lua ### ### meridium.lua ###
Meridium Axe= Meridium Axe=
@ -1173,17 +1186,6 @@ Red Stone=
Red Stone Block= Red Stone Block=
Red Stone Brick= Red Stone Brick=
### repairkit.lua ###
Biome=
Node owner=
Position=
Position temperature=
Pump connected to no/empty tank(s).=
Pump connected to tank(s) with: @1=
TechAge Info Tool (use @= read status info)=
TechAge Repair Kit=
### repeater.lua ### ### repeater.lua ###
TA3 Repeater= TA3 Repeater=

View File

@ -143,7 +143,7 @@ minetest.register_node("techage:ta3_mesecons_converter_on", {
mesecons = { mesecons = {
receptor = { receptor = {
state = mesecon.state.on, state = mesecon.state.off,
rules = mesecon.rules.default, rules = mesecon.rules.default,
}, },
effector = { effector = {
@ -164,7 +164,7 @@ minetest.register_node("techage:ta3_mesecons_converter_on", {
paramtype = "light", paramtype = "light",
light_source = 5, light_source = 5,
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2}, groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "techage:ta3_mesecons_converter", drop = "techage:ta3_mesecons_converter",

View File

@ -66,7 +66,7 @@ Teil der Dampfmaschine. Der Boiler muss mit dem Zylinder über die Dampfleitunge
### TA2 Antriebsachsen / TA2 Drive Axle ### TA2 Antriebsachsen / TA2 Drive Axle
Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 10 Blöcke. Über Getriebeboxen können auch größere Strecken überbrückt, sowie Abzweigungen und Richtungswechsel realisiert werden. Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 10 Blöcke. Über Getriebeblöcke können auch größere Strecken überbrückt, sowie Abzweigungen und Richtungswechsel realisiert werden.
[ta2_driveaxle|image] [ta2_driveaxle|image]
@ -87,7 +87,7 @@ Bei größeren Anlagen mit mehreren Dampfmaschinen oder vielen angetriebenen Mas
Der Energiespeicher besteht aus mehreren Blöcken und muss wie im Plan rechts abgebildet, zusammen gebaut werden. Der Energiespeicher besteht aus mehreren Blöcken und muss wie im Plan rechts abgebildet, zusammen gebaut werden.
Um die maximale Speicherkapazität zu erreichen, muss die Kiste mit Gewichten komplett gefüllt, und der Mast inklusive der zwei Getriebeboxen 12 Blöcke hoch sein. Kleinere Aufbauten sind aber auch möglich. Um die maximale Speicherkapazität zu erreichen, muss die Kiste mit Gewichten komplett gefüllt, und der Mast inklusive der zwei Getriebeblöcke 12 Blöcke hoch sein. Kleinere Aufbauten sind aber auch möglich.
[ta2_storage|plan] [ta2_storage|plan]
@ -95,7 +95,7 @@ Um die maximale Speicherkapazität zu erreichen, muss die Kiste mit Gewichten ko
### TA2 Seilwinde / TA2 Winch ### TA2 Seilwinde / TA2 Winch
Die Seilwinde muss mit einer Getriebebox verbunden werden und kann so überschüssige Energie aufnehmen und damit eine Gewichtekiste nach oben ziehen. Die maximale Seillänge beträgt 10 Blöcke. Die Seilwinde muss mit einem Getriebeblock verbunden werden und kann so überschüssige Energie aufnehmen und damit eine Gewichtekiste nach oben ziehen. Achte beim Aufbau der Seilwinde darauf, dass der Pfeil auf der Blockoberseite zum Getriebeblock zeigt. Die maximale Seillänge beträgt 10 Blöcke.
[ta2_winch|image] [ta2_winch|image]
@ -109,6 +109,14 @@ Diese Kiste muss mit bis zu 10 Blöcken Abstand unter die Seilwinde gesetzt und
### TA2 Kupplung / TA2 Clutch
Mit der Kupplung können Achsen und Maschinen vom Energiespeicher getrennt werden. Damit kommen die Achsen nach der Kupplung zum Stillstand und Maschinenanlagen können umgebaut werden. Achte beim Aufbau der Kupplung darauf, dass der Pfeil auf der Blockoberseite zum Energiespeicher zeigt.
[techage:ta2_clutch_off|image]
## Items schieben und sortieren ## Items schieben und sortieren
Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren, werden Schieber und Röhren verwendet. Siehe Plan. Um Gegenstände (Items) von einer Verarbeitungsstation zur nächsten weiter zu transportieren, werden Schieber und Röhren verwendet. Siehe Plan.

View File

@ -94,7 +94,9 @@ In order to achieve the maximum storage capacity, the chest must be completely f
### TA2 Winch ### TA2 Winch
The cable winch must be connected to a gear box and can absorb excess energy and thus pull a weight chest upwards. The maximum rope length is 10 blocks. The cable winch must be connected to a gear box and can absorb excess energy and thus pull a weight chest upwards.
When assembling the cable winch, make sure that the arrow on the top of the block points to the gearbox.
The maximum rope length is 10 blocks.
[ta2_winch|image] [ta2_winch|image]
@ -108,6 +110,14 @@ This chest must be placed under the winch with a distance of up to 10 blocks and
### TA2 Clutch
With the clutch, axles and machines can be separated from the energy storage. This means that the axles after the clutch come to a standstill and machine systems can be rebuilt. When assembling the clutch, make sure that the arrow on the top of the block points to the energy storage system.
[techage:ta2_clutch_off|image]
## Push and sort items ## Push and sort items
In order to transport objects from one processing station to the next, pushers and tubes are used. See plan. In order to transport objects from one processing station to the next, pushers and tubes are used. See plan.

View File

@ -197,7 +197,7 @@ Der Stromgenerator kann nur 50 Einheiten Benzin aufnehmen. Ein zusätzlicher Tan
[ta3_tinygenerator|image] [ta3_tinygenerator|image]
### TA3 Akku Block / Akku Box ### TA3 Akku Block / TA3 Accu Box
Der Akku Block dient zur Speicherung von überschüssiger Energie und gibt bei Stromausfall automatisch Strom ab (soweit vorhanden). Der Akku Block dient zur Speicherung von überschüssiger Energie und gibt bei Stromausfall automatisch Strom ab (soweit vorhanden).
Mehrere Akku Blocks zusammen bilden ein TA3 Energiespeichersystem. Jeder Akku Block hat eine Anzeige für den Ladezustand und für die gespeicherte Ladung, wobei hier immer die Werte für das gesamte Netzwerk angezeigt werden. Die gespeicherte Ladung wird in "kud" also "ku-days" angezeigt (analog zu kWh) 5 kud entspricht damit bspw. 5 ku für einen Spieltag (20 min) oder 1 ku für 5 Spieltage. Mehrere Akku Blocks zusammen bilden ein TA3 Energiespeichersystem. Jeder Akku Block hat eine Anzeige für den Ladezustand und für die gespeicherte Ladung, wobei hier immer die Werte für das gesamte Netzwerk angezeigt werden. Die gespeicherte Ladung wird in "kud" also "ku-days" angezeigt (analog zu kWh) 5 kud entspricht damit bspw. 5 ku für einen Spieltag (20 min) oder 1 ku für 5 Spieltage.
@ -489,7 +489,10 @@ Dazu muss der Aufkocher über einen Pumpe mit Erdöl versorgt werden.
## Logik-/Schalt-Blöcke ## Logik-/Schalt-Blöcke
Neben den Röhren für Warentransport, sowie den Gas- und Stromleitungen gibt es auch noch eine drahtlose Kommunikationsebene, über die Blöcke untereinander Daten austauschen können. Dafür müssen keine Leitungen gezogen werden, sondern die Verbindung zwischen Sender und Empfänger erfolgt nur über die Blocknummer. Alle Blöcke, die an dieser Kommunikation teilnehmen können, zeigen die Blocknummer als Info-Text an, wenn man mit dem Mauscursor den Block fixiert. Neben den Röhren für Warentransport, sowie den Gas- und Stromleitungen gibt es auch noch eine drahtlose Kommunikationsebene, über die Blöcke untereinander Daten austauschen können. Dafür müssen keine Leitungen gezogen werden, sondern die Verbindung zwischen Sender und Empfänger erfolgt nur über die Blocknummer.
**Info:** Eine **Blocknummer** ist eine eindeutige Zahl, die von Techage beim Setzen von vielen Techage Blöcken generiert wird. Die Blocknummer dient zur Adressierung bei der Kommunikation zwischen Techage Controllern und Maschinen. Alle Blöcke, die an dieser Kommunikation teilnehmen können, zeigen die Blocknummer als Info-Text an, wenn man mit dem Mauscursor den Block fixiert.
Welche Kommandos ein Block unterstützt, kann mit dem TechAge Info Werkzeug (Schraubenschlüssel) ausgelesen und angezeigt werden. Welche Kommandos ein Block unterstützt, kann mit dem TechAge Info Werkzeug (Schraubenschlüssel) ausgelesen und angezeigt werden.
Die einfachsten Kommandos, die von fast allen Blöcken unterstützt werden, sind: Die einfachsten Kommandos, die von fast allen Blöcken unterstützt werden, sind:
@ -886,7 +889,7 @@ Mit diesem Werkzeug lassen sich die Bohrgestängezange Blöcke wieder entfernen,
[ta3_drill_pipe_wrench|image] [ta3_drill_pipe_wrench|image]
### Techage Schraubendreher ### Techage Schraubendreher / Screwdriver
Der Techage Schraubendreher dient als Ersatz für den normalen Schraubendreher. Es besitzt folgende Funktionen: Der Techage Schraubendreher dient als Ersatz für den normalen Schraubendreher. Es besitzt folgende Funktionen:
@ -896,3 +899,14 @@ Der Techage Schraubendreher dient als Ersatz für den normalen Schraubendreher.
- Shift+Rechtsklick: Die gespeicherte Ausrichtung auf den angeklickten Block anwenden - Shift+Rechtsklick: Die gespeicherte Ausrichtung auf den angeklickten Block anwenden
[ta3_screwdriver|image] [ta3_screwdriver|image]
### TechAge Montagewerkzeug / Assembly Tool
Das TechAge Montagewerkzeug dient zum Entfernen und wieder Setzen von Techage Blöcken, ohne dass diese Blöcke ihre Blocknummer verlieren, bzw. beim Setzen eine neue Nummer zugeteilt bekommen. Dies ist bspw. bei Steinbrechern hilfreich, da diese oft umgesetzt werden müssen.
- Linke Taste: Entfernen eines Blocks
- Rechte Taste: Setzen eines Blocks
Der Block, der zuvor mit dem Montagewerkzeug entfernt wurde und wieder gesetzt werden soll, muss sich im Spieler-Inventar ganz links befinden.
[techage:assembly_tool|image]

View File

@ -200,13 +200,13 @@ The power generator can only hold 50 units of gasoline. An additional tank and a
[ta3_tinygenerator|image] [ta3_tinygenerator|image]
### TA3 Battery Block ### TA3 Accu Block
The battery block is used to store excess energy and automatically delivers power in the event of a power failure (if available). The accu block (rechargeable battery) is used to store excess energy and automatically delivers power in the event of a power failure (if available).
Several battery blocks together form a TA3 energy storage system. Each battery block has a display for the charging state and for the stored load. Several accu blocks together form a TA3 energy storage system. Each accu block has a display for the charging state and for the stored load.
The values for the entire network are always displayed here. The stored load is displayed in "kud" or "ku-days" (analogous to kWh) 5 kud thus corresponds, for example, to 5 ku for a game day (20 min) or 1 ku for 5 game days. The values for the entire network are always displayed here. The stored load is displayed in "kud" or "ku-days" (analogous to kWh) 5 kud thus corresponds, for example, to 5 ku for a game day (20 min) or 1 ku for 5 game days.
A battery block has 3.33 kud A accu block has 3.33 kud
[ta3_akkublock|image] [ta3_akkublock|image]
@ -491,7 +491,10 @@ To do this, the reboiler must be supplied with oil via a pump.
## Logic / Switching Blocks ## Logic / Switching Blocks
In addition to the tubes for goods transport, as well as the gas and power pipes, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this, the connection between transmitter and receiver is only made via the block number. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor. In addition to the tubes for goods transport, as well as the gas and power pipes, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this, the connection between transmitter and receiver is only made via the block number.
**Info:** A block number is a unique number that is generated by Techage when many Techage blocks are placed. The block number is used for addressing during communication between Techage controllers and machines. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor.
Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench). Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench).
The simplest commands supported by almost all blocks are: The simplest commands supported by almost all blocks are:
@ -887,3 +890,15 @@ The Techage Screwdriver serves as a replacement for the normal screwdriver. It h
- Shift + right click: apply the saved alignment to the clicked block - Shift + right click: apply the saved alignment to the clicked block
[ta3_screwdriver|image] [ta3_screwdriver|image]
### TechAge Assembly Tool
The TechAge Assembly Tool is used to remove and reposition Techage blocks without these blocks losing their block number or being assigned a new number when setting. This is helpful, for example, for quarries, as they often have to be moved.
- Left button: Remove a block
- Right button: Set a block
The block that was previously removed with the assembly tool and is to be placed again must be on the far left of the player inventory.
[techage:assembly_tool|image]

View File

@ -740,9 +740,7 @@ Pro Spieler kann nur ein Teilchenbeschleuniger betrieben werden. Es macht also k
Ein Teilchenbeschleuniger besteht aus einem "Ring" aus Röhren und Magneten sowie dem Detektor mit Kühlanlage. Ein Teilchenbeschleuniger besteht aus einem "Ring" aus Röhren und Magneten sowie dem Detektor mit Kühlanlage.
- Der Detektor ist das Herz der Anlage. Hier finden die wissenschaftlichen Experimente statt. Der Detektor ist 3x3x7 Blöcke groß. - Der Detektor ist das Herz der Anlage. Hier finden die wissenschaftlichen Experimente statt. Der Detektor ist 3x3x7 Blöcke groß.
- 22 TA4 Collider Magnete (nicht die TA4 Collider Detector Magnete!) müssen über jeweils 5 Blöcken der TA4 Vakuumröhre miteinander verbunden werden. Jeder Magnet benötigt zusätzlich Strom und einen Gasanschluss für die Kühlung. Das ganze bildet (wie rechts im Plan abgebildet) ein Quadrat mit einer Kantenlänge von 37 Metern. - 22 TA4 Collider Magnete (nicht die TA4 Collider Detector Magnete!) müssen über jeweils 5 Blöcken der TA4 Vakuumröhre miteinander verbunden werden. Das ganze bildet (wie rechts im Plan abgebildet) ein Quadrat mit einer Kantenlänge von 37 Metern.
- Zusätzlich wird eine Kühlung benötigt, welche zusätzlich beim Detektor aufgebaut werden muss. Für die Kühlung wird Isobutan benötigt.
- Die Anlage benötigt einiges an Strom. Daher ist eine eigene Stromversorgung sinnvoll.
Der Plan zeigt die Anlage von oben: Der Plan zeigt die Anlage von oben:
@ -783,15 +781,19 @@ Tritt beim `start` an einem Magneten ein Fehler auf, so wird die Nummer des Magn
[ta4_terminal|image] [ta4_terminal|image]
### Kühlung und Strom
Jeder TA4 Collider Magnet muss zusätzlich (wie rechts im Plan abgebildet) mit Strom sowie mit Isobutan zur Kühlung versorgt werden:
- Der Anschluss für den Strom ist auf der Oberseite des Magneten.
- Der Anschluss für die Kühlung ist auf der Vorderseite des Magneten.
- Für die Kühlung der gesamten Anlage wird zusätzlich eine TA4 Pumpe und ein TA4 Tank mit mindestens 250 Einheiten Isobutan benötigt.
- Die Anlage benötigt auch einiges an Strom. Daher ist eine eigene Stromversorgung mit mindestens 145 ku sinnvoll.
[techage_collider_plan2|plan]
### Aufbau ### Aufbau
Für den Teilchenbeschleunigers wird außer den Blöcken für den Bau folgendes benötigt:
- Strom (145 ku)
- TA4 Tank mit mindestens 250 Einheiten Isobutan
Beim Aufbau des Teilchenbeschleunigers empfiehlt sich folgende Reihenfolge: Beim Aufbau des Teilchenbeschleunigers empfiehlt sich folgende Reihenfolge:
- Einen Forceload Block setzen. Nur der Detektor mit der Kühlanlage muss sich im Bereich des Forceload Blockes befinden. - Einen Forceload Block setzen. Nur der Detektor mit der Kühlanlage muss sich im Bereich des Forceload Blockes befinden.
@ -832,12 +834,16 @@ Die Verarbeitungsleistung beträgt 4 Items alle 4 s. Der Autocrafter benötigt h
Zusätzlich unterstützt der TA4 Autocrafter die Auswahl unterschiedlicher Rezepte über folgende Kommandos: Zusätzlich unterstützt der TA4 Autocrafter die Auswahl unterschiedlicher Rezepte über folgende Kommandos:
`recipe <number>.<index>` schaltet den Autocrafter auf ein Rezept des TA4 Rezept Blocks um. `<number>` ist die Nummer des Rezept Blocks, `<index>` die Rezept-Nummer. Beispiel: `$send_cmnd(1234, "recipe", 5467.1)` `recipe "<number>.<index>"` schaltet den Autocrafter auf ein Rezept des TA4 Rezept Blocks um. `<number>` ist die Nummer des Rezept Blocks, `<index>` die Rezept-Nummer. Beispiel: `$send_cmnd(1234, "recipe", "5467.1")`
Alternativ kann ein Rezept auch über die Zutatenliste ausgewählt werden, wie bspw.: Alternativ kann ein Rezept auch über die Zutatenliste ausgewählt werden, wie bspw.:
`$send_cmnd(1234, "recipe", "default:coal_lump,,,default:stick")` `$send_cmnd(1234, "recipe", "default:coal_lump,,,default:stick")`
Hier müssen alle technische Namen eines Rezeptes durch Kommas getrennt angegeben werden. Siehe auch das Kommando `input` beim TA4 Rezept Block. Hier müssen alle technische Namen eines Rezeptes durch Kommas getrennt angegeben werden. Siehe auch das Kommando `input` beim TA4 Rezept Block.
Das Kommando `flush` verschiebt alle Artikel vom Eingabeinventar in das Ausgabeinventar. Das Kommando liefert `true` zurück, wenn das Eingabeinventar dabei vollständig geleert wurde. Falls `false` zurückgeliefert wurde (Ausgabeinventar voll), muss das Kommando zu einem späteren Zeitpunkt wiederholt werden.
[ta4_autocrafter|image] [ta4_autocrafter|image]
### TA4 Tank / TA4 Tank ### TA4 Tank / TA4 Tank
@ -943,6 +949,8 @@ Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:
- `count` dient zur Anfrage, wie viele Items in der Kiste sind. - `count` dient zur Anfrage, wie viele Items in der Kiste sind.
Beispiel 1: `$send_cmnd(CHEST, "count")` --> Summe der Items über alle 8 Speicher Beispiel 1: `$send_cmnd(CHEST, "count")` --> Summe der Items über alle 8 Speicher
Beispiel 2: `$send_cmnd(CHEST, "count", 2)` --> Anzahl der Items in Speicher 2 (zweiter von links) Beispiel 2: `$send_cmnd(CHEST, "count", 2)` --> Anzahl der Items in Speicher 2 (zweiter von links)
- `storesize` wird verwendet, um die Größe eines der acht Speicher auszulesen
Beispiel: `$send_cmnd(CHEST, "storesize")` -> Funktion liefert bspw. 6000 zurück
[ta4_8x2000_chest|image] [ta4_8x2000_chest|image]

View File

@ -732,8 +732,6 @@ A collider consists of a "ring" made of tubes and magnets as well as a detector
- The detector is the heart of the system. This is where the scientific experiments take place. The detector is 3x3x7 blocks in size. - The detector is the heart of the system. This is where the scientific experiments take place. The detector is 3x3x7 blocks in size.
- 22 TA4 Collider Magnets (not the TA4 Collider Detector Magnets!) must be connected to each other via 5 blocks of the TA4 vacuum tube. Each magnet also requires electricity and a gas connection for cooling. The whole thing forms (as shown in the plan on the right) a square with an edge length of 37 meters. - 22 TA4 Collider Magnets (not the TA4 Collider Detector Magnets!) must be connected to each other via 5 blocks of the TA4 vacuum tube. Each magnet also requires electricity and a gas connection for cooling. The whole thing forms (as shown in the plan on the right) a square with an edge length of 37 meters.
- In addition, cooling is required, which must also be installed at the detector. Isobutane is required for cooling.
- The system requires quite a bit of electricity. Therefore, it makes sense to have your own power supply.
The plan shows the facility from above: The plan shows the facility from above:
@ -756,6 +754,10 @@ Note: The arrow on the heat exchanger must point away from the detector. The hea
[ta4_cooler|plan] [ta4_cooler|plan]
- In addition, cooling is required, which must also be installed at the detector. Isobutane is required for cooling.
- The system requires quite a bit of electricity. Therefore, it makes sense to have your own power supply.
### Control / TA4 Terminal ### Control / TA4 Terminal
The collider is controlled via a TA4 terminal (not via the TA4 Lua controller terminal). The collider is controlled via a TA4 terminal (not via the TA4 Lua controller terminal).
@ -774,15 +776,19 @@ If an error occurs on a magnet during the `start`, the number of the magnet is o
[ta4_terminal|image] [ta4_terminal|image]
### Cooling and power
Each TA4 Collider magnet must also be supplied with electricity (as shown on the right in the plan) and with Isobutane for cooling:
- The connection for the power is on the top of the magnet.
- The connection for the cooling is on the front of the magnet.
- A TA4 pump and a TA4 tank with at least 250 units of isobutane are also required to cool the entire system.
- The system also requires a lot of electricity. It therefore makes sense to have your own power supply with at least 145 ku.
[techage_collider_plan2|plan]
### Construction ### Construction
In addition to the building blocks, the following is required for the collider:
- electricity (145 ku)
- TA4 tank with at least 250 units of isobutane
The following sequence is recommended when setting up the collider: The following sequence is recommended when setting up the collider:
- Put a forceload block. Only the detector with the cooling system has to be in the area of the forceload block. - Put a forceload block. Only the detector with the cooling system has to be in the area of the forceload block.
@ -823,12 +829,14 @@ The processing power is 4 items every 4 s. The autocrafter requires 9 ku of elec
In addition, the TA4 Autocrafter supports the selection of different recipes using the following commands: In addition, the TA4 Autocrafter supports the selection of different recipes using the following commands:
`recipe <number>.<index>` switches the autocrafter to a recipe from the TA4 Recipe Block. `<number>` is the number of the recipe block, `<index>` the recipe number. Example: `$send_cmnd(1234, "recipe", 5467.1)` `recipe "<number>.<index>"` switches the autocrafter to a recipe from the TA4 Recipe Block. `<number>` is the number of the recipe block, `<index>` the recipe number. Example: `$send_cmnd(1234, "recipe", "5467.1")`
Alternatively, a recipe can also be selected via the list of ingredients, such as: Alternatively, a recipe can also be selected via the list of ingredients, such as:
`$send_cmnd(1234, "recipe", "default:coal_lump,,,default:stick")` `$send_cmnd(1234, "recipe", "default:coal_lump,,,default:stick")`
All technical names of a recipe must be specified here, separated by commas. See also the command `input` in the TA4 recipe block. All technical names of a recipe must be specified here, separated by commas. See also the command `input` in the TA4 recipe block.
The `flush` command moves all items from the input inventory to the output inventory. The command returns `true` if the input inventory was completely emptied. If `false` was returned (output inventory full), the command must be repeated at a later time.
[ta4_autocrafter|image] [ta4_autocrafter|image]
### TA4 Tank ### TA4 Tank
@ -933,6 +941,8 @@ The chest has an additional command for the Lua controller:
- `count` is used to request how many items are in the chest. - `count` is used to request how many items are in the chest.
Example 1: `$send_cmnd(CHEST, "count")` -> Sum of items across all 8 stores Example 1: `$send_cmnd(CHEST, "count")` -> Sum of items across all 8 stores
Example 2: `$send_cmnd(CHEST, "count", 2)` -> number of items in store 2 (second from left) Example 2: `$send_cmnd(CHEST, "count", 2)` -> number of items in store 2 (second from left)
- `storesize` is used to read the size of one of the eight stores:
Example: `$send_cmnd(CHEST, "storesize")` -> function returns e.g. 6000
[ta4_8x2000_chest|image] [ta4_8x2000_chest|image]

View File

@ -1,272 +0,0 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
import re
import sys
import pprint
import mistune # must be v0.8.4, install with 'sudo pip install mistune==0.8.4'
def formspec_escape(text):
text = text.replace("\\", "")
text = text.replace("[", "\\\\[")
text = text.replace("]", "\\\\]")
text = text.replace(";", "\\\\;")
text = text.replace(",", "\\\\,")
text = text.replace('"', '\\"')
text = text.replace('\n', '\\n')
#print ">>>>"+text+"<<<<"
return text
def header_escsape(header):
header = header.lower()
header = header.replace(" ", "-")
header = header.replace("/", "")
return header
lTitel = []
lText = []
lItemName = []
lPlanTable = []
lTocLinks = []
def reset():
global lTitel, lText, lItemName, lPlanTable, lTocLinks
lTitel = []
lText = []
lItemName = []
lPlanTable = []
lTocLinks = []
def lua_table(name, lData):
lOut = []
lOut.append("%s = {" % name)
for line in lData:
lOut.append(' "%s",' % line)
lOut.append("}\n\n")
return "\n".join(lOut)
def lua_text_table(name, lData):
lOut = []
lOut.append("%s = {" % name)
for lines in lData:
for line in lines[:-1]:
line = line.replace('<br>', '\\n')
lOut.append(' "%s\\n"..' % line)
if len(lines) > 0:
lOut.append(' "%s\\n",' % lines[-1])
else:
lOut.append(' "",')
lOut.append("}\n\n")
return "\n".join(lOut)
class WikiLinkInlineLexer(mistune.InlineLexer):
def enable_wiki_link(self):
# add wiki_link rules
self.rules.wiki_link = re.compile(
r'\[' # [
r'([\s\S]+?\|[\s\S]+?)' # name| img-type
r'\](?!\])' # ]
)
# Add wiki_link parser to default rules
# you can insert it some place you like
# but place matters, maybe 3 is not good
self.default_rules.insert(3, 'wiki_link')
def output_wiki_link(self, m):
text = m.group(1)
name, itype = text.split('|')
# you can create an custom render
# you can also return the html if you like
return self.renderer.wiki_link(name, itype)
class MyRenderer(mistune.Renderer):
def __init__(self, *args, **kwargs):
mistune.Renderer.__init__(self, *args, **kwargs)
self.TextChunck = []
self.ItemName = ""
self.PlanTable = ""
self.is_first_header = True
def add_last_paragraph(self):
"""
Used to add a text block before the next header or at the end of the document
"""
lText.append(self.TextChunck)
self.TextChunck = []
lItemName.append(self.ItemName)
self.ItemName = ""
lPlanTable.append(self.PlanTable)
self.PlanTable = ""
##
## Block Level
##
def block_code(self, code, lang):
text = formspec_escape(code.strip())
lines = text.split("\\n")
lines = [" " + item for item in lines]
self.TextChunck.extend(lines)
self.TextChunck.append("")
return ""
# ~ def block_quote(self, text):
# ~ print "block_quote", text
# ~ self.TextChunck.append("\n%s\n" % text)
# ~ return ""
def header(self, text, level, raw=None):
if not self.is_first_header:
self.add_last_paragraph()
self.is_first_header = False
lTitel.append("%u,%s" % (level, formspec_escape(text)))
lTocLinks.append({"level": level, "header": formspec_escape(text), "link": self.src_name})
return ""
def hrule(self):
self.TextChunck.append("\n----------------------------------------------------\n")
return ""
def paragraph(self, text):
lines = text.split("\\n") + [""]
self.TextChunck.extend(lines)
return ""
def list(self, body, ordered=True):
lines = body.split("\n")
self.TextChunck.extend(lines)
return ""
def list_item(self, text):
return " - %s\n" % text.strip()
##
## Span Level
##
def emphasis(self, text):
return "*%s*" % formspec_escape(text)
def double_emphasis(self, text):
return "*%s*" % formspec_escape(text)
def codespan(self, text):
return "'%s'" % formspec_escape(text)
def text(self, text):
return formspec_escape(text)
def link(self, link, title, content):
"""
Used for plans and images:
[myimage](/image/)
[myplan](/plan/)
"""
if link == "/image/":
self.ItemName = content
elif link == "/plan/":
self.PlanTable = content
return ""
def wiki_link(self, name, itype):
"""
Used for plans and images:
[myimage|image]
[myplan|plan]
"""
if itype == "image":
self.ItemName = name
elif itype == "plan":
self.PlanTable = name
return ""
def autolink(self, link, is_email=False):
return link
def linebreak(self):
return "\\n"
def newline(self):
return "\\n"
def inline_html(self, text):
print(text)
# ~
# ~ double_emphasis(text)
# ~ image(src, title, alt_text)
# ~ link(link, title, content)
# ~ strikethrough(text)
# ~ inline_html(text)
def parse_md_file(src_name, mod, manual):
print("Read Lua file '%s'" % src_name)
renderer = MyRenderer()
inline = WikiLinkInlineLexer(renderer)
# enable the feature
inline.enable_wiki_link()
md = mistune.Markdown(renderer=renderer, inline=inline)
md.renderer.src_name = src_name
md.render(open(src_name, 'r').read())
md.renderer.add_last_paragraph()
def gen_lua_file(dest_name):
print("Write Lua file '%s'" % dest_name)
lOut = ["%s.%s = {}\n\n" % (mod, manual)]
lOut.append(lua_table("%s.%s.aTitel" % (mod, manual), lTitel))
lOut.append(lua_text_table("%s.%s.aText" % (mod, manual), lText))
lOut.append(lua_table("%s.%s.aItemName" % (mod, manual), lItemName))
lOut.append(lua_table("%s.%s.aPlanTable" % (mod, manual), lPlanTable))
open(dest_name, "w").write("".join(lOut))
def gen_toc_md_file(dest_name, titel, level_range=[1,6]):
print("Write MD file '%s'" % dest_name)
lOut = ["# "+ titel]
lOut.append("")
for item in lTocLinks:
if item["level"] in range(*level_range):
list_item = " " * (item["level"] - level_range[0]) + "-"
link = "%s#%s" % (item["link"], header_escsape(item["header"]))
lOut.append("%s [%s](%s)" % (list_item, item["header"], link))
open(dest_name, "w").write("\n".join(lOut))
def gen_file_local_toc(dest_name, level_range=[1,6]):
lOut = []
for item in lTocLinks:
if item["level"] in range(*level_range):
list_item = " " * (item["level"] - level_range[0]) + "-"
link = "#%s" % (item["header"].replace(" ", "-").replace("\\", ""))
lOut.append("%s [%s](%s)" % (list_item, item["header"].replace("\\", ""), link))
open(dest_name, "w").write("\n".join(lOut))
########################### German #########################
mod = "techage"
manual = "manual_DE"
parse_md_file("./manual_DE.md", mod, manual)
parse_md_file("./manual_ta1_DE.md", mod, manual)
parse_md_file("./manual_ta2_DE.md", mod, manual)
parse_md_file("./manual_ta3_DE.md", mod, manual)
parse_md_file("./manual_ta4_DE.md", mod, manual)
parse_md_file("./manual_ta5_DE.md", mod, manual)
gen_lua_file("../doc/manual_DE.lua")
gen_toc_md_file("./toc_DE.md", "Inhaltsverzeichnis")
########################### English #########################
reset()
mod = "techage"
manual = "manual_EN"
parse_md_file("./manual_EN.md", mod, manual)
parse_md_file("./manual_ta1_EN.md", mod, manual)
parse_md_file("./manual_ta2_EN.md", mod, manual)
parse_md_file("./manual_ta3_EN.md", mod, manual)
parse_md_file("./manual_ta4_EN.md", mod, manual)
parse_md_file("./manual_ta5_EN.md", mod, manual)
gen_lua_file("../doc/manual_EN.lua")
gen_toc_md_file("./toc_EN.md", "Table of Contents")
########################### Lua Manual #########################
reset()
parse_md_file("./ta4_lua_controller_EN.md", mod, manual)
gen_file_local_toc("toc.txt", level_range=[2,4])

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@ -48,7 +48,7 @@ Für jede Regel kann eine der folgenden Bedingungen konfiguriert werden. Pro Reg
- `inputs` - Damit kann der empfangene Wert `on` / `off` eines Kommandos (Ereignis) ausgewertet werden. Hier bitte beachten: Bei Regeln, die Ereignis-gesteuert ausgeführt werden sollen, muss als Zykluszeit 0 angegeben werden. - `inputs` - Damit kann der empfangene Wert `on` / `off` eines Kommandos (Ereignis) ausgewertet werden. Hier bitte beachten: Bei Regeln, die Ereignis-gesteuert ausgeführt werden sollen, muss als Zykluszeit 0 angegeben werden.
- `read block state` - Damit kann der Status einer Maschine abgefragt werden. Die Nummer der Maschine muss eingegeben werden. Mögliche Maschinenzustände sind: - `read block state` - Damit kann der Status einer Maschine abgefragt werden. Die Nummer der Maschine (Blocknummer) muss eingegeben werden. Mögliche Maschinenzustände sind:
- `running` --> Maschine ist am arbeiten - `running` --> Maschine ist am arbeiten
- `stopped` --> Maschine ist ausgeschaltet - `stopped` --> Maschine ist ausgeschaltet
@ -59,7 +59,9 @@ Für jede Regel kann eine der folgenden Bedingungen konfiguriert werden. Pro Reg
Ist eine konfigurierte Bedingung erfüllt, also bspw. `block nummer 456 is stopped`, so wird die Aktion ausgeführt. Ist eine konfigurierte Bedingung erfüllt, also bspw. `block nummer 456 is stopped`, so wird die Aktion ausgeführt.
Welche Maschinen welche Statusinformationen liefern, kann am einfachsten mit dem Schraubenschlüssel /Techage Info Werkzeug direkt an der Maschine festgestellt werden. **Info:** Eine **Blocknummer** ist eine eindeutige Zahl, die von Techage beim Setzen von vielen Techage Blöcken generiert und als Infotext hinter dem Blocknamen angezeigt wird. Die Blocknummer dient zur Adressierung bei der Kommunikation zwischen Techage Controllern und Maschinen.
Welche Maschinen welche Statusinformationen liefern, kann am einfachsten mit dem Schraubenschlüssel /Techage Info Werkzeug direkt an der Maschine festgestellt werden.
- `read amount of fuel` - Damit kann ausgelesen werden, wie viel Sprit eine Maschine noch hat (typisch 0-99 Einheiten) und mit einem Wert auf 'größer' oder 'kleiner' verglichen werden. Ist die konfigurierte Bedingung erfüllt, wird die Aktion ausgeführt. - `read amount of fuel` - Damit kann ausgelesen werden, wie viel Sprit eine Maschine noch hat (typisch 0-99 Einheiten) und mit einem Wert auf 'größer' oder 'kleiner' verglichen werden. Ist die konfigurierte Bedingung erfüllt, wird die Aktion ausgeführt.
`read power/liquid load` - Damit kann die Ladung eines Akkus oder des Wärmespeichers in Prozent (Werte von 0..100) abgefragt und mit der konfigurierten Bedingung auf 'größer'/'kleiner' geprüft werden. Ist die Bedingung erfüllt, wird die Aktion ausgeführt. `read power/liquid load` - Damit kann die Ladung eines Akkus oder des Wärmespeichers in Prozent (Werte von 0..100) abgefragt und mit der konfigurierten Bedingung auf 'größer'/'kleiner' geprüft werden. Ist die Bedingung erfüllt, wird die Aktion ausgeführt.

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@ -48,7 +48,7 @@ One of the following conditions can be configured for each rule. However, only o
- `inputs` - This enables the received value `on` / `off` of a command (event) to be evaluated. Please note here: For rules that are to be executed event-controlled, cycle time 0 must be specified. - `inputs` - This enables the received value `on` / `off` of a command (event) to be evaluated. Please note here: For rules that are to be executed event-controlled, cycle time 0 must be specified.
- `read block state` - This allows the status of a machine to be queried. The machine number must be entered. Possible machine states are: - `read block state` - This allows the status of a machine to be queried. The machine number (block number) must be entered. Possible machine states are:
- `running` -> machine is working - `running` -> machine is working
- `stopped` -> machine is switched off - `stopped` -> machine is switched off
@ -59,7 +59,9 @@ One of the following conditions can be configured for each rule. However, only o
If a configured condition is fulfilled, e.g. `block number 456 is stopped`, the action is carried out. If a configured condition is fulfilled, e.g. `block number 456 is stopped`, the action is carried out.
The easiest way to determine which machines provide which status information is with the wrench / Techage Info tool directly on the machine. **Info:** A **block number** is a unique number that is generated by Techage when many Techage blocks are placed and is displayed as information text behind the block name. The block number is used for addressing during communication between Techage controllers and machines.
The easiest way to determine which machines provide which status information is with the wrench / Techage Info tool directly on the machine.
- `read amount of fuel` - This can be used to read out how much fuel a machine still has (typically 0-99 units) and to compare it with a value of 'larger' or 'smaller'. If the configured condition is met, the action is carried out. - `read amount of fuel` - This can be used to read out how much fuel a machine still has (typically 0-99 units) and to compare it with a value of 'larger' or 'smaller'. If the configured condition is met, the action is carried out.
`read power / liquid load` - This means that the charge of a battery or the heat storage device can be queried in percent (values from 0..100) and checked for 'larger' / 'smaller' with the configured condition. If the condition is met, the action is carried out. `read power / liquid load` - This means that the charge of a battery or the heat storage device can be queried in percent (values from 0..100) and checked for 'larger' / 'smaller' with the configured condition. If the condition is met, the action is carried out.

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@ -24,13 +24,19 @@ local Axle = tubelib2.Tube:new({
max_tube_length = 10, max_tube_length = 10,
show_infotext = false, show_infotext = false,
tube_type = "axle", tube_type = "axle",
primary_node_names = {"techage:axle", "techage:axle_on"}, primary_node_names = {"techage:axle", "techage:axle_on", "techage:ta2_clutch_on"},
secondary_node_names = {}, secondary_node_names = {},
after_place_tube = function(pos, param2, tube_type, num_tubes, state) after_place_tube = function(pos, param2, tube_type, num_tubes, state)
if state == "on" then local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = "techage:axle_on", param2 = param2}) local name = node.name
if name == "techage:axle_on" or name == "techage:axle" then
if state == "on" then -- texture state
minetest.swap_node(pos, {name = "techage:axle_on", param2 = param2})
else
minetest.swap_node(pos, {name = "techage:axle", param2 = param2})
end
else else
minetest.swap_node(pos, {name = "techage:axle", param2 = param2}) minetest.swap_node(pos, {name = name, param2 = param2})
end end
end, end,
}) })

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@ -187,7 +187,7 @@ end
function techage.generator_formspec(self, pos, nvm, label, provided, max_available, ta2) function techage.generator_formspec(self, pos, nvm, label, provided, max_available, ta2)
local tooltip = "" local tooltip = ""
if not ta2 then if not ta2 then
tooltip = techage.wrench_tooltip(4.4, -0.1) tooltip = techage.wrench_tooltip(4.4, -0.05)
end end
return "size[5,4]" .. return "size[5,4]" ..
default.gui_bg .. default.gui_bg ..

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@ -275,7 +275,7 @@ techage.register_node({"techage:powerswitch", "techage:powerswitch_on",
end, end,
on_beduino_request_data = function(pos, src, topic, payload) on_beduino_request_data = function(pos, src, topic, payload)
local node = techage.get_node_lvm(pos) local node = techage.get_node_lvm(pos)
if topic == 142 then if topic == 131 or topic == 142 then
if node.name == "techage:powerswitch_on" or if node.name == "techage:powerswitch_on" or
node.name == "techage:powerswitchsmall_on" then node.name == "techage:powerswitchsmall_on" then
return 0, {1} return 0, {1}

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@ -49,7 +49,7 @@ local function water_flowing(pos, facedir, tRes)
local pos2 = vector.add(pos, dir) local pos2 = vector.add(pos, dir)
pos2.y = pos2.y + 1 pos2.y = pos2.y + 1
local node = minetest.get_node(pos2) local node = minetest.get_node(pos2)
if node.name == "default:water_flowing" then if node.name == "default:water_flowing" or node.name == "default:river_water_flowing" then
tRes.backward = false tRes.backward = false
return true return true
end end
@ -57,7 +57,7 @@ local function water_flowing(pos, facedir, tRes)
pos2 = vector.subtract(pos, dir) pos2 = vector.subtract(pos, dir)
pos2.y = pos2.y + 1 pos2.y = pos2.y + 1
node = minetest.get_node(pos2) node = minetest.get_node(pos2)
if node.name == "default:water_flowing" then if node.name == "default:water_flowing" or node.name == "default:river_water_flowing" then
tRes.backward = true tRes.backward = true
return true return true
end end

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@ -0,0 +1,128 @@
--[[
TechAge
=======
Copyright (C) 2019-2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2 Axle clutch
]]--
-- for lazy programmers
local P2S = minetest.pos_to_string
local M = minetest.get_meta
local S = techage.S
local DESCR = S("TA2 Clutch")
local Axle = techage.Axle
local power = networks.power
local control = networks.control
-- Search for a gearbox, which is part of the axle network
local function get_gearbox_pos(pos)
local outdir = M(pos):get_int("outdir")
local pos1, dir1 = Axle:get_connected_node_pos(pos, outdir)
if pos1 then
local node = minetest.get_node(pos1)
--print("get_gearbox_pos", node.name)
if node.name == "techage:gearbox_on" or node.name == "techage:gearbox" then
return pos1
end
end
end
-- Send to the winches
local function control_cmnd(pos, topic)
-- The clutch is not part of the axle network,
-- so we have to use a helper function to be able
-- to send a command into the network.
local pos1 = get_gearbox_pos(pos)
if pos1 then
control.send(pos1, Axle, 0, "sto", topic)
end
end
local function switch_on(pos, node)
if node.name == "techage:ta2_clutch_off" then
control_cmnd(pos, "on")
node.name = "techage:ta2_clutch_on"
minetest.swap_node(pos, node)
Axle:after_place_tube(pos)
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5})
end
end
local function switch_off(pos, node)
if node.name == "techage:ta2_clutch_on" then
control_cmnd(pos, "off")
minetest.swap_node(pos, {name = "techage:ta2_clutch_off", param2 = M(pos):get_int("outdir") - 1})
Axle:after_dig_tube(pos, node)
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5})
end
end
minetest.register_node("techage:ta2_clutch_off", {
description = DESCR,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_appl_clutch.png^techage_appl_arrow3.png^techage_frame_ta2.png^[transformR90",
"techage_filling_ta2.png^techage_appl_clutch.png^techage_appl_arrow3.png^techage_frame_ta2.png^[transformR270",
"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png^[transformR180",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
},
after_place_node = function(pos, placer, itemstack, pointed_thing)
M(pos):set_int("outdir", networks.side_to_outdir(pos, "B"))
end,
on_rightclick = switch_on,
paramtype2 = "facedir",
groups = {cracky=2, crumbly=2, choppy=2},
on_rotate = screwdriver.disallow,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta2_clutch_on", {
description = DESCR,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png^[transformR90",
"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png^[transformR270",
"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png^[transformR180",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Axle:after_dig_tube(pos, oldnode, oldmetadata)
end,
on_rightclick = switch_off,
paramtype2 = "facedir",
drop = "techage:ta2_clutch_off",
groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1},
on_rotate = screwdriver.disallow,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:ta2_clutch_off",
recipe = {
{"default:junglewood", "techage:axle", "default:wood"},
{"techage:axle", "basic_materials:gear_steel", "techage:axle"},
{"default:wood", "techage:axle", "default:junglewood"},
},
})

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@ -24,6 +24,7 @@ local CYCLE_TIME = 2
local Axle = techage.Axle local Axle = techage.Axle
local power = networks.power local power = networks.power
local control = networks.control
local function chest_pos(pos) local function chest_pos(pos)
@ -42,7 +43,7 @@ local function chest_load(nvm, pos)
nvm.stored_items[i] = {name = stack:get_name(), count = stack:get_count()} nvm.stored_items[i] = {name = stack:get_name(), count = stack:get_count()}
amount = amount + stack:get_count() amount = amount + stack:get_count()
end end
return amount return amount * 3
end end
local function chest_full(pos) local function chest_full(pos)
@ -136,24 +137,28 @@ minetest.register_node("techage:ta2_winch", {
nvm.capa = nvm.capa or 1 nvm.capa = nvm.capa or 1
nvm.load = nvm.load or 0 nvm.load = nvm.load or 0
if nvm.blocked then
-- Keep the network active
power.get_storage_load(pos, Axle, outdir, nvm.capa)
return true
end
if not nvm.running and power.power_available(pos, Axle, outdir) and chest_full(pos) then if not nvm.running and power.power_available(pos, Axle, outdir) and chest_full(pos) then
remove_chest(pos) remove_chest(pos)
nvm.running = true nvm.running = true
power.start_storage_calc(pos, Axle, outdir) power.start_storage_calc(pos, Axle, outdir)
elseif not nvm.running then elseif nvm.running and nvm.load < 2 and not power.power_available(pos, Axle, outdir) then
techage.renew_rope(pos, 50)
elseif nvm.running and nvm.load == 0 and not power.power_available(pos, Axle, outdir) then
add_chest(pos) add_chest(pos)
nvm.running = false nvm.running = false
power.start_storage_calc(pos, Axle, outdir) power.start_storage_calc(pos, Axle, outdir)
end end
if nvm.running then if nvm.running then
local val = power.get_storage_load(pos, Axle, outdir, nvm.capa) or 0 nvm.load = power.get_storage_load(pos, Axle, outdir, nvm.capa) or 0
if val > 0 then if nvm.load > 2 then
nvm.load = val
add_chest_entity(pos, nvm) add_chest_entity(pos, nvm)
end end
else
techage.renew_rope(pos, 50)
end end
return true return true
end, end,
@ -170,7 +175,7 @@ minetest.register_node("techage:ta2_winch", {
get_storage_data = function(pos, outdir, tlib2) get_storage_data = function(pos, outdir, tlib2)
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
nvm.capa = nvm.capa or 1 nvm.capa = nvm.capa or 1
if nvm.running then if nvm.running and not nvm.blocked then
return {level = (nvm.load or 0) / nvm.capa, capa = nvm.capa} return {level = (nvm.load or 0) / nvm.capa, capa = nvm.capa}
end end
end, end,
@ -193,6 +198,23 @@ techage.register_node({"techage:ta2_winch"}, {
end, end,
}) })
control.register_nodes({"techage:ta2_winch"}, {
on_receive = function(pos, tlib2, topic, payload)
--print("on_receive", topic)
local nvm = techage.get_nvm(pos)
if topic == "on" then
nvm.blocked = false
local outdir = M(pos):get_int("outdir")
power.start_storage_calc(pos, Axle, outdir)
elseif topic == "off" then
nvm.blocked = true
local outdir = M(pos):get_int("outdir")
power.start_storage_calc(pos, Axle, outdir)
end
end,
}
)
minetest.register_craft({ minetest.register_craft({
output = "techage:ta2_winch", output = "techage:ta2_winch",
recipe = { recipe = {

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@ -33,7 +33,7 @@ local function formspec(self, pos, nvm)
local outdir = M(pos):get_int("outdir") local outdir = M(pos):get_int("outdir")
data = power.get_network_data(pos, Cable, outdir) data = power.get_network_data(pos, Cable, outdir)
end end
return techage.storage_formspec(self, pos, nvm, S("TA3 Akku Box"), data, nvm.capa, PWR_CAPA) return techage.storage_formspec(self, pos, nvm, S("TA3 Accu Box"), data, nvm.capa, PWR_CAPA)
end end
local function start_node(pos, nvm, state) local function start_node(pos, nvm, state)

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@ -0,0 +1,171 @@
--[[
TechAge
=======
Copyright (C) 2017-2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local InvalidBlocks = {}
local function base_checks(user, pointed_thing, place)
if pointed_thing.type ~= "node" then
return false
end
if not user then
return false
end
local pos = place and pointed_thing.above or pointed_thing.under
local player_name = user:get_player_name()
if minetest.is_protected(pos, player_name) then
return false
end
return true, pos, player_name
end
----------------------------------------------------------------------------
local function add_to_inventory(pos, item, user)
local inv = user:get_inventory()
if inv and item and inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.item_drop(item, user, pos)
end
end
local function take_from_inventory(user)
local inv = user:get_inventory()
local stack = inv:get_stack("main", 1)
local taken = stack:take_item(1)
if taken:get_count() == 1 then
local imeta = taken:get_meta()
if imeta:get_string("node_number") ~= "" then
inv:set_stack("main", 1, stack)
return taken
end
end
end
-----------------------------------------------------------------------------
local function remove_node(pos, digger)
local node = minetest.get_node(pos)
local number = M(pos):get_string("node_number")
local item = ItemStack(node.name)
local imeta = item:get_meta()
local ndef = minetest.registered_nodes[node.name]
local oldmetadata = minetest.get_meta(pos):to_table()
if InvalidBlocks[node.name] then
return
end
if number ~= "" and ndef and ndef.after_dig_node then
minetest.remove_node(pos)
ndef.after_dig_node(pos, node, oldmetadata, digger)
techage.post_remove_node(pos)
imeta:set_string("node_number", number)
imeta:set_string("description", ndef.description .. " : " .. number)
return item
end
end
local function place_node(pos, item, placer, pointed_thing)
local imeta = item:get_meta()
local number = imeta:get_string("node_number")
local name = item:get_name()
local param2 = minetest.dir_to_facedir(placer:get_look_dir())
local ndef = minetest.registered_nodes[name]
if number ~= "" and ndef and ndef.after_place_node then
techage.pre_add_node(pos, number)
minetest.add_node(pos, {name = name, param2 = param2})
ndef.after_place_node(pos, placer, item, pointed_thing)
return true
end
end
----------------------------------------------------------------------------
local function on_place_node(itemstack, pos, user, player_name, pointed_thing)
local item = take_from_inventory(user)
if item then
if place_node(pos, item, user, pointed_thing) then
itemstack:add_wear(65636/200)
minetest.sound_play("techage_tool2", {
pos = pos,
gain = 1,
max_hear_distance = 10})
return itemstack
else
add_to_inventory(pos, item, user)
end
end
end
local function on_remove_node(itemstack, pos, user, player_name)
local item = remove_node(pos, user)
if item then
add_to_inventory(pos, item, user)
itemstack:add_wear(65636/200)
minetest.sound_play("techage_tool1", {
pos = pos,
gain = 1,
max_hear_distance = 10})
end
return itemstack
end
----------------------------------------------------------------------------
local function on_place(itemstack, user, pointed_thing)
local res, pos, player_name = base_checks(user, pointed_thing, true)
if res then
return on_place_node(itemstack, pos, user, player_name, pointed_thing)
end
end
local function on_use(itemstack, user, pointed_thing)
local res, pos, player_name = base_checks(user, pointed_thing, false)
if res then
return on_remove_node(itemstack, pos, user, player_name)
end
end
----------------------------------------------------------------------------
minetest.register_tool("techage:assembly_tool", {
description = S("TechAge Assembly Tool"),
inventory_image = "techage_repairkit.png",
wield_image = "techage_repairkit.png^[transformR270",
groups = {cracky=1, book=1},
on_use = on_use,
on_place = on_place,
node_placement_prediction = "",
stack_max = 1,
})
minetest.register_craft({
output = "techage:assembly_tool",
recipe = {
{"", "techage:screwdriver", ""},
{"basic_materials:plastic_sheet", "basic_materials:plastic_strip", "basic_materials:plastic_sheet"},
{"", "techage:end_wrench", ""},
},
})
minetest.register_alias("techage:repairkit", "techage:assembly_tool")
function techage.disable_block_for_assembly_tool(block_name)
InvalidBlocks[block_name] = true
end

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@ -3,7 +3,7 @@
TechAge TechAge
======= =======
Copyright (C) 2017-2021 Joachim Stolberg Copyright (C) 2017-2023 Joachim Stolberg
AGPL v3 AGPL v3
See LICENSE.txt for more information See LICENSE.txt for more information
@ -222,34 +222,6 @@ local function on_place(itemstack, placer, pointed_thing)
end end
end end
local function repair(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.under
if not placer or minetest.is_protected(pos, placer:get_player_name()) then
return
end
local number = techage.get_node_number(pos)
if number and not techage.get_node_info(number) then
techage.repair_number(pos)
minetest.chat_send_player(placer:get_player_name(), "Node repaired!")
itemstack:add_wear(65636/200)
return itemstack
end
end
end
minetest.register_tool("techage:repairkit", {
description = S("TechAge Repair Kit"),
inventory_image = "techage_repairkit.png",
wield_image = "techage_repairkit.png^[transformR270",
groups = {cracky=1, book=1},
on_use = repair,
on_place = repair,
node_placement_prediction = "",
stack_max = 1,
})
minetest.register_tool("techage:end_wrench", { minetest.register_tool("techage:end_wrench", {
description = S("TechAge Info Tool (use = read status info)"), description = S("TechAge Info Tool (use = read status info)"),
inventory_image = "techage_end_wrench.png", inventory_image = "techage_end_wrench.png",
@ -270,12 +242,3 @@ minetest.register_craft({
{"default:steel_ingot", "", ""}, {"default:steel_ingot", "", ""},
}, },
}) })
--minetest.register_craft({
-- output = "techage:repairkit",
-- recipe = {
-- {"", "", ""},
-- {"", "techage:end_wrench", ""},
-- {"", "", ""},
-- },
--})

View File

@ -29,7 +29,7 @@ minetest.register_node("techpack_stairway:grating", {
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-17/32, -15/32, -17/32, 17/32, -14/32, 17/32} {-17/32, -17/32, -17/32, 17/32, -15/32, 17/32}
}, },
}, },
@ -198,7 +198,7 @@ minetest.register_node("techpack_stairway:bridge1", {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-17/32, -17/32, -17/32, -15/32, 17/32, 17/32}, {-17/32, -17/32, -17/32, -15/32, 17/32, 17/32},
{-17/32, -15/32, -17/32, 17/32, -14/32, 17/32} {-17/32, -17/32, -17/32, 17/32, -15/32, 17/32}
}, },
}, },
@ -232,7 +232,7 @@ minetest.register_node("techpack_stairway:bridge2", {
fixed = { fixed = {
{ 15/32, -17/32, -17/32, 17/32, 17/32, 17/32}, { 15/32, -17/32, -17/32, 17/32, 17/32, 17/32},
{-17/32, -17/32, -17/32, -15/32, 17/32, 17/32}, {-17/32, -17/32, -17/32, -15/32, 17/32, 17/32},
{-17/32, -15/32, -17/32, 17/32, -14/32, 17/32} {-17/32, -17/32, -17/32, 17/32, -15/32, 17/32}
}, },
}, },
@ -266,7 +266,7 @@ minetest.register_node("techpack_stairway:bridge3", {
fixed = { fixed = {
{-17/32, -17/32, 15/32, 17/32, 17/32, 17/32}, {-17/32, -17/32, 15/32, 17/32, 17/32, 17/32},
{-17/32, -17/32, -17/32, -15/32, 17/32, 17/32}, {-17/32, -17/32, -17/32, -15/32, 17/32, 17/32},
{-17/32, -15/32, -17/32, 17/32, -14/32, 17/32} {-17/32, -17/32, -17/32, 17/32, -15/32, 17/32}
}, },
}, },
@ -301,7 +301,7 @@ minetest.register_node("techpack_stairway:bridge4", {
{-17/32, -17/32, 15/32, 17/32, 17/32, 17/32}, {-17/32, -17/32, 15/32, 17/32, 17/32, 17/32},
{ 15/32, -17/32, -17/32, 17/32, 17/32, 17/32}, { 15/32, -17/32, -17/32, 17/32, 17/32, 17/32},
{-17/32, -17/32, -17/32, -15/32, 17/32, 17/32}, {-17/32, -17/32, -17/32, -15/32, 17/32, 17/32},
{-17/32, -15/32, -17/32, 17/32, -14/32, 17/32} {-17/32, -17/32, -17/32, 17/32, -15/32, 17/32}
}, },
}, },
@ -322,8 +322,125 @@ minetest.register_node("techpack_stairway:bridge4", {
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
}) })
minetest.register_node("techpack_stairway:stairway1", {
description = S("TechPack Stairway 1"),
tiles = {
'techpack_stairway_steps.png',
'techpack_stairway_steps.png',
'techpack_stairway_side.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
--{ 15/32, -1/32, -1/32, 17/32, 49/32, 17/32},
--{-17/32, -1/32, -1/32, -15/32, 49/32, 17/32},
{-17/32, -1/32, -1/32, 17/32, 1/32, 17/32},
--{ 15/32, -17/32, -17/32, 17/32, 33/32, 1/32},
--{-17/32, -17/32, -17/32, -15/32, 33/32, 1/32},
{-17/32, -17/32, -17/32, 17/32, -15/32, 1/32},
},
},
selection_box = {
type = "fixed",
fixed = {
{-16/32, -16/32, -16/32, 16/32, -10/32, 0/32},
{-16/32, -16/32, 0/32, 16/32, 2/32, 16/32},
},
},
--climbable = true,
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techpack_stairway:stairway2", {
description = S("TechPack Stairway 2"),
tiles = {
'techpack_stairway_steps.png',
'techpack_stairway_steps.png',
'techpack_stairway_side.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
--{ 15/32, -1/32, -1/32, 17/32, 49/32, 17/32},
{-17/32, -1/32, -1/32, -15/32, 49/32, 17/32},
{-17/32, -1/32, -1/32, 17/32, 1/32, 17/32},
--{ 15/32, -17/32, -17/32, 17/32, 33/32, 1/32},
{-17/32, -17/32, -17/32, -15/32, 33/32, 1/32},
{-17/32, -17/32, -17/32, 17/32, -15/32, 1/32},
},
},
selection_box = {
type = "fixed",
fixed = {
{-16/32, -16/32, -16/32, 16/32, -10/32, 0/32},
{-16/32, -16/32, 0/32, 16/32, 2/32, 16/32},
},
},
--climbable = true,
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techpack_stairway:stairway3", {
description = S("TechPack Stairway 3"),
tiles = {
'techpack_stairway_steps.png',
'techpack_stairway_steps.png',
'techpack_stairway_side.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ 15/32, -1/32, -1/32, 17/32, 49/32, 17/32},
--{-17/32, -1/32, -1/32, -15/32, 49/32, 17/32},
{-17/32, -1/32, -1/32, 17/32, 1/32, 17/32},
{ 15/32, -17/32, -17/32, 17/32, 33/32, 1/32},
--{-17/32, -17/32, -17/32, -15/32, 33/32, 1/32},
{-17/32, -17/32, -17/32, 17/32, -15/32, 1/32},
},
},
selection_box = {
type = "fixed",
fixed = {
{-16/32, -16/32, -16/32, 16/32, -10/32, 0/32},
{-16/32, -16/32, 0/32, 16/32, 2/32, 16/32},
},
},
--climbable = true,
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techpack_stairway:stairway", { minetest.register_node("techpack_stairway:stairway", {
description = S("TechPack Stairway"), description = S("TechPack Stairway 4"),
tiles = { tiles = {
'techpack_stairway_steps.png', 'techpack_stairway_steps.png',
'techpack_stairway_steps.png', 'techpack_stairway_steps.png',
@ -591,7 +708,7 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = "techpack_stairway:stairway 3", output = "techpack_stairway:stairway1 6",
recipe = { recipe = {
{"", "", "default:steel_ingot"}, {"", "", "default:steel_ingot"},
{"dye:dark_grey", "default:tin_ingot", "default:coal_lump"}, {"dye:dark_grey", "default:tin_ingot", "default:coal_lump"},
@ -599,6 +716,33 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({
output = "techpack_stairway:stairway2",
recipe = {
{"", "", ""},
{"techpack_stairway:handrail1", "techpack_stairway:stairway1", ""},
{"", "", ""},
},
})
minetest.register_craft({
output = "techpack_stairway:stairway3",
recipe = {
{"", "", ""},
{"", "techpack_stairway:stairway1", "techpack_stairway:handrail1"},
{"", "", ""},
},
})
minetest.register_craft({
output = "techpack_stairway:stairway",
recipe = {
{"", "", ""},
{"techpack_stairway:handrail1", "techpack_stairway:stairway1", "techpack_stairway:handrail1"},
{"", "", ""},
},
})
minetest.register_craft({ minetest.register_craft({
output = "techpack_stairway:ladder1 3", output = "techpack_stairway:ladder1 3",
recipe = { recipe = {

View File

@ -18,4 +18,7 @@ TechPack Ladder 3=TechPack Leiter 3
TechPack Ladder 4=TechPack Leiter 4 TechPack Ladder 4=TechPack Leiter 4
TechPack Lattice=TechPack Gitterrahmen TechPack Lattice=TechPack Gitterrahmen
TechPack Lattice Slope=TechPack Gitterrahmenrampe TechPack Lattice Slope=TechPack Gitterrahmenrampe
TechPack Stairway=TechPack Treppe TechPack Stairway 1=TechPack Treppe 1
TechPack Stairway 2=TechPack Treppe 2
TechPack Stairway 3=TechPack Treppe 3
TechPack Stairway 4=TechPack Treppe 4

View File

@ -19,4 +19,7 @@ TechPack Ladder 3=
TechPack Ladder 4= TechPack Ladder 4=
TechPack Lattice= TechPack Lattice=
TechPack Lattice Slope= TechPack Lattice Slope=
TechPack Stairway= TechPack Stairway 1=
TechPack Stairway 2=
TechPack Stairway 3=
TechPack Stairway 4=

View File

@ -7,12 +7,12 @@ Ladders, stairways, and bridges for your machines
### License ### License
Copyright (C) 2018-2021 Joachim Stolberg Copyright (C) 2018-2023 Joachim Stolberg
Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt
### Dependencies ### Dependencies
none default
### History ### History
- 2018-12-29 v0.01 * first draft - 2018-12-29 v0.01 * first draft
@ -20,3 +20,4 @@ none
- 2020-10-08 v1.01 * Lattice Slope node added - 2020-10-08 v1.01 * Lattice Slope node added
- 2020-10-10 v1.02 * German translation added - 2020-10-10 v1.02 * German translation added
- 2021-03-20 v1.03 * Adapted for MT 5.4 - 2021-03-20 v1.03 * Adapted for MT 5.4
- 2023-09-23 v1.04 * Add stairways without handrails

View File

@ -10,6 +10,7 @@
]]-- ]]--
local DAYS_WITHOUT_USE = 72 * 5 local DAYS_WITHOUT_USE = 72 * 5
local mod_player_monoids = minetest.get_modpath("player_monoids")
-- for lazy programmers -- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
@ -69,25 +70,30 @@ end
local function set_operator_privs(player, pos) local function set_operator_privs(player, pos)
local privs = minetest.get_player_privs(player:get_player_name()) local privs = minetest.get_player_privs(player:get_player_name())
local physics = player:get_physics_override()
local meta = player:get_meta() local meta = player:get_meta()
-- Check access conflicts with other mods -- Check access conflicts with other mods
if meta:get_int("player_physics_locked") == 0 then if meta:get_int("player_physics_locked") == 0 then
if pos and meta and privs and physics then if pos and meta and privs then
meta:set_string("towercrane_pos", P2S(pos)) meta:set_string("towercrane_pos", P2S(pos))
-- store the player privs default values -- store the player privs default values
meta:set_string("towercrane_fast", privs["fast"] and "true" or "false") meta:set_string("towercrane_fast", privs["fast"] and "true" or "false")
meta:set_string("towercrane_fly", privs["fly"] and "true" or "false") meta:set_string("towercrane_fly", privs["fly"] and "true" or "false")
meta:set_int("towercrane_speed", physics.speed)
-- set operator privs -- set operator privs
meta:set_int("towercrane_isoperator", 1) meta:set_int("towercrane_isoperator", 1)
meta:set_int("player_physics_locked", 1) meta:set_int("player_physics_locked", 1)
privs["fly"] = true privs["fly"] = true
privs["fast"] = nil privs["fast"] = nil
physics.speed = 0.7
-- write back
player:set_physics_override(physics)
minetest.set_player_privs(player:get_player_name(), privs) minetest.set_player_privs(player:get_player_name(), privs)
if mod_player_monoids then
player_monoids.speed:add_change(player, 0.7, "towercrane:crane")
else
local physics = player:get_physics_override()
meta:set_int("towercrane_speed", physics.speed)
physics.speed = 0.7
-- write back
player:set_physics_override(physics)
end
return true return true
end end
end end
@ -96,24 +102,29 @@ end
local function reset_operator_privs(player) local function reset_operator_privs(player)
local privs = minetest.get_player_privs(player:get_player_name()) local privs = minetest.get_player_privs(player:get_player_name())
local physics = player:get_physics_override()
local meta = player:get_meta() local meta = player:get_meta()
if meta and privs and physics then if meta and privs then
meta:set_string("towercrane_pos", "") meta:set_string("towercrane_pos", "")
-- restore the player privs default values -- restore the player privs default values
meta:set_int("towercrane_isoperator", 0) meta:set_int("towercrane_isoperator", 0)
meta:set_int("player_physics_locked", 0) meta:set_int("player_physics_locked", 0)
privs["fast"] = meta:get_string("towercrane_fast") == "true" or nil privs["fast"] = meta:get_string("towercrane_fast") == "true" or nil
privs["fly"] = meta:get_string("towercrane_fly") == "true" or nil privs["fly"] = meta:get_string("towercrane_fly") == "true" or nil
physics.speed = meta:get_int("towercrane_speed") minetest.set_player_privs(player:get_player_name(), privs)
if physics.speed == 0 then physics.speed = 1 end
-- delete stored default values -- delete stored default values
meta:set_string("towercrane_fast", "") meta:set_string("towercrane_fast", "")
meta:set_string("towercrane_fly", "") meta:set_string("towercrane_fly", "")
meta:set_string("towercrane_speed", "")
-- write back if mod_player_monoids then
player:set_physics_override(physics) player_monoids.speed:del_change(player, "towercrane:crane")
minetest.set_player_privs(player:get_player_name(), privs) else
local physics = player:get_physics_override()
physics.speed = meta:get_int("towercrane_speed")
meta:set_string("towercrane_speed", "")
if physics.speed == 0 then physics.speed = 1 end
-- write back
player:set_physics_override(physics)
end
end end
end end

View File

@ -1,3 +1,4 @@
name = towercrane name = towercrane
depends = default depends = default
optional_depends = player_monoids
description = A crane for easier construction of buildings. The crane forms a working area in which the player gets fly privs. description = A crane for easier construction of buildings. The crane forms a working area in which the player gets fly privs.

View File

@ -191,7 +191,8 @@ dofile(modpath.."/register.lua")
if minetest.settings:get_bool("unified_inventory_bags") ~= false then if minetest.settings:get_bool("unified_inventory_bags") ~= false then
dofile(modpath.."/bags.lua") dofile(modpath.."/bags.lua")
end end
if minetest.settings:get_bool("unified_inventory_item_names") ~= false then
dofile(modpath.."/item_names.lua") dofile(modpath.."/item_names.lua")
end
dofile(modpath.."/waypoints.lua") dofile(modpath.."/waypoints.lua")
dofile(modpath.."/legacy.lua") -- mod compatibility dofile(modpath.."/legacy.lua") -- mod compatibility

View File

@ -3,6 +3,8 @@
local item_names = {} -- [player_name] = { hud, dtime, itemname } local item_names = {} -- [player_name] = { hud, dtime, itemname }
local dlimit = 3 -- HUD element will be hidden after this many seconds local dlimit = 3 -- HUD element will be hidden after this many seconds
local hudbars_mod = minetest.get_modpath("hudbars") local hudbars_mod = minetest.get_modpath("hudbars")
local only_names = minetest.settings:get_bool("unified_inventory_only_names", true)
local max_length = tonumber(minetest.settings:get("unified_inventory_max_item_name_length")) or 80
local function set_hud(player) local function set_hud(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -60,6 +62,7 @@ minetest.register_globalstep(function(dtime)
data.itemname = itemname data.itemname = itemname
data.index = index data.index = index
data.dtime = 0 data.dtime = 0
local lang_code = minetest.get_player_information(player:get_player_name()).lang_code
local desc = stack.get_meta local desc = stack.get_meta
and stack:get_meta():get_string("description") and stack:get_meta():get_string("description")
@ -69,6 +72,14 @@ minetest.register_globalstep(function(dtime)
local def = minetest.registered_items[itemname] local def = minetest.registered_items[itemname]
desc = def and def.description or "" desc = def and def.description or ""
end end
if only_names and desc and string.find(desc, "\n") then
desc = string.match(desc, "([^\n]*)")
end
desc = minetest.get_translated_string(lang_code, desc)
desc = minetest.strip_colors(desc)
if string.len(desc) > max_length and max_length > 0 then
desc = string.sub(desc, 1, max_length) .. " [...]"
end
player:hud_change(data.hud, 'text', desc) player:hud_change(data.hud, 'text', desc)
end end
end end

View File

@ -15,3 +15,9 @@ unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
unified_inventory_automatic_categorization (Items automatically added to categories) bool true unified_inventory_automatic_categorization (Items automatically added to categories) bool true
unified_inventory_item_names (Item names are shown above hotbar) bool true
unified_inventory_only_names (Show only item name) bool true
unified_inventory_max_item_name_length (Maximum length of an item name before it's truncated, 0 disables option) int 80