diff --git a/3d_armor/.github/workflows/integration-test.yml b/3d_armor/.github/workflows/integration-test.yml deleted file mode 100644 index 1eeaa6a..0000000 --- a/3d_armor/.github/workflows/integration-test.yml +++ /dev/null @@ -1,14 +0,0 @@ -name: integration-test - -on: [push] - -jobs: - build: - - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v1 - - - name: integration-test - run: ./integration-test.sh diff --git a/3d_armor/.github/workflows/luacheck.yml b/3d_armor/.github/workflows/luacheck.yml deleted file mode 100644 index a03fe92..0000000 --- a/3d_armor/.github/workflows/luacheck.yml +++ /dev/null @@ -1,17 +0,0 @@ -name: luacheck - -on: [push] - -jobs: - build: - - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v1 - - name: apt - run: sudo apt-get install -y luarocks - - name: luacheck install - run: luarocks install --local luacheck - - name: luacheck run - run: $HOME/.luarocks/bin/luacheck ./ diff --git a/3d_armor/.luacheckrc b/3d_armor/.luacheckrc deleted file mode 100644 index b01ed8e..0000000 --- a/3d_armor/.luacheckrc +++ /dev/null @@ -1,34 +0,0 @@ - -unused_args = false - -globals = { - "wieldview", - "armor", - "armor_i18n", - "inventory_plus" -} - -read_globals = { - -- Stdlib - string = {fields = {"split"}}, - table = {fields = {"copy", "getn"}}, - - -- Minetest - "vector", "ItemStack", - "dump", "VoxelArea", - - -- deps - "default", - "minetest", - "unified_inventory", - "intllib", - "wardrobe", - "player_monoids", - "armor_monoid", - "sfinv", - "ARMOR_MATERIALS", - "ARMOR_FIRE_NODES", - "pova", - "skins", - "u_skins" -} diff --git a/3d_armor/3d_armor/LICENSE.txt b/3d_armor/3d_armor/LICENSE.txt deleted file mode 100644 index f253f29..0000000 --- a/3d_armor/3d_armor/LICENSE.txt +++ /dev/null @@ -1,26 +0,0 @@ -[mod] 3d Armor [3d_armor] -========================= - -License Source Code -------------------- - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -License Textures ----------------- - -Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0 diff --git a/3d_armor/3d_armor/README.txt b/3d_armor/3d_armor/README.txt deleted file mode 100644 index 7dbe82d..0000000 --- a/3d_armor/3d_armor/README.txt +++ /dev/null @@ -1,191 +0,0 @@ -[mod] Visible Player Armor [3d_armor] -===================================== - -Depends: default - -Recommends: sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts) - -Supports: player_monoids and armor_monoid - -Adds craftable armor that is visible to other players. Each armor item worn contributes to -a player's armor group level making them less vulnerable to weapons. - -Armor takes damage when a player is hurt but also offers a percentage chance of healing. -Overall level is boosted by 10% when wearing a full matching set. - -Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1 -protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava. - -Armor Configuration -------------------- - -Override the following default settings by adding them to your minetest.conf file. - --- Set false to disable individual armor materials. -armor_material_wood = true -armor_material_cactus = true -armor_material_steel = true -armor_material_bronze = true -armor_material_diamond = true -armor_material_gold = true -armor_material_mithril = true -armor_material_crystal = true - --- Increase this if you get initialization glitches when a player first joins. -armor_init_delay = 2 - --- Number of initialization attempts. --- Use in conjunction with armor_init_delay if initialization problems persist. -armor_init_times = 10 - --- Increase this if armor is not getting into bones due to server lag. -armor_bones_delay = 1 - --- How often player armor items are updated. -armor_update_time = 1 - --- Drop armor when a player dies. --- Uses bones mod if present, otherwise items are dropped around the player. -armor_drop = true - --- Pulverise armor when a player dies, overrides armor_drop. -armor_destroy = false - --- You can use this to increase or decrease overall armor effectiveness, --- eg: level_multiplier = 0.5 will reduce armor level by half. -armor_level_multiplier = 1 - --- You can use this to increase or decrease overall armor healing, --- eg: armor_heal_multiplier = 0 will disable healing altogether. -armor_heal_multiplier = 1 - --- Enable water protection (periodically restores breath when activated) -armor_water_protect = true - --- Enable fire protection (defaults true if using ethereal mod) -armor_fire_protect = false - --- Enable punch damage effects. -armor_punch_damage = true - --- Enable migration of old armor inventories -armor_migrate_old_inventory = true - -API ---- - -Armor Registration: - -armor:register_armor(name, def) - -Wrapper function for `minetest.register_tool`, while registering armor as -a tool item is still supported, this may be deprecated in future so new code -should use this method. - -Additional fields supported by 3d_armor: - - texture = - preview = - armor_groups = - damage_groups =
- reciprocate_damage = - on_equip = - on_unequip = - on_destroy = - on_damage = - on_punched = - -armor:register_armor_group(group, base) - -Example: - -armor:register_armor_group("radiation", 100) - -armor:register_armor("mod_name:speed_boots", { - description = "Speed Boots", - inventory_image = "mod_name_speed_boots_inv.png", - texture = "mod_name_speed_boots.png", - preview = "mod_name_speed_boots_preview.png", - groups = {armor_feet=1, armor_use=500, physics_speed=1.2, flammable=1}, - armor_groups = {fleshy=10, radiation=10}, - damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}, - reciprocate_damage = true, - on_destroy = function(player, index, stack) - local pos = player:get_pos() - if pos then - minetest.sound_play({ - name = "mod_name_break_sound", - pos = pos, - gain = 0.5, - }) - end - end, -}) - -See armor.lua, technic_armor and shields mods for more examples. - -Default groups: - -Elements: armor_head, armor_torso, armor_legs, armor_feet -Attributes: armor_heal, armor_fire, armor_water -Physics: physics_jump, physics_speed, physics_gravity -Durability: armor_use, flammable - -Notes: - -Elements may be modified by dependent mods, eg shields adds armor_shield. -Attributes and physics values are 'stackable', durability is determined -by the level of armor_use, total uses == approx (65535/armor_use), non-fleshy -damage groups need to be defined in the tool/weapon used against the player. - -Reciprocal tool damage will be done only by the first armor inventory item - with `reciprocate_damage = true` - -Armor Functions: - -armor:set_player_armor(player) - -Primarily an internal function but can be called externally to apply any -changes that might not otherwise get handled. - -armor:punch(player, hitter, time_from_last_punch, tool_capabilities) - -Used to apply damage to all equipped armor based on the damage groups of -each individual item.`hitter`, `time_from_last_punch` and `tool_capabilities` -are optional but should be valid if included. - -armor:damage(player, index, stack, use) - -Adds wear to a single armor itemstack, triggers `on_damage` callbacks and -updates the necessary inventories. Also handles item destruction callbacks -and so should NOT be called from `on_unequip` to avoid an infinite loop. - -Item Callbacks: - -on_equip = func(player, index, stack) -on_unequip = func(player, index, stack) -on_destroy = func(player, index, stack) -on_damage = func(player, index, stack) -on_punched = func(player, hitter, time_from_last_punch, tool_capabilities) - -Notes: - -`on_punched` is called every time a player is punched or takes damage, `hitter`, -`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the -case of fall damage, etc. When fire protection is enabled, hitter == "fire" -in the event of fire damage. Return `false` to override armor damage effects. -When armor is destroyed `stack` will contain a copy of the previous stack. - -Global Callbacks: - -armor:register_on_update(func(player)) -armor:register_on_equip(func(player, index, stack)) -armor:register_on_unequip(func(player, index, stack)) -armor:register_on_destroy(func(player, index, stack)) - -Global Callback Example: - -armor:register_on_update(function(player) - print(player:get_player_name().." armor updated!") -end) - diff --git a/3d_armor/3d_armor/api.lua b/3d_armor/3d_armor/api.lua deleted file mode 100644 index 6aae7d2..0000000 --- a/3d_armor/3d_armor/api.lua +++ /dev/null @@ -1,542 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -local skin_previews = {} -local use_player_monoids = minetest.global_exists("player_monoids") -local use_armor_monoid = minetest.global_exists("armor_monoid") -local use_pova_mod = minetest.get_modpath("pova") -local armor_def = setmetatable({}, { - __index = function() - return setmetatable({ - groups = setmetatable({}, { - __index = function() - return 0 - end}) - }, { - __index = function() - return 0 - end - }) - end, -}) -local armor_textures = setmetatable({}, { - __index = function() - return setmetatable({}, { - __index = function() - return "blank.png" - end - }) - end -}) - -armor = { - timer = 0, - elements = {"head", "torso", "legs", "feet"}, - physics = {"jump", "speed", "gravity"}, - attributes = {"heal", "fire", "water"}, - formspec = "image[2.5,0;2,4;armor_preview]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - default.get_hotbar_bg(0, 4.7).. - "list[current_player;main;0,4.7;8,1;]".. - "list[current_player;main;0,5.85;8,3;8]", - def = armor_def, - textures = armor_textures, - default_skin = "character", - materials = { - wood = "group:wood", - cactus = "default:cactus", - steel = "default:steel_ingot", - bronze = "default:bronze_ingot", - diamond = "default:diamond", - gold = "default:gold_ingot", - mithril = "moreores:mithril_ingot", - crystal = "ethereal:crystal_ingot", - }, - fire_nodes = { - {"default:lava_source", 5, 8}, - {"default:lava_flowing", 5, 8}, - {"fire:basic_flame", 3, 4}, - {"fire:permanent_flame", 3, 4}, - {"ethereal:crystal_spike", 2, 1}, - {"ethereal:fire_flower", 2, 1}, - {"default:torch", 1, 1}, - {"default:torch_ceiling", 1, 1}, - {"default:torch_wall", 1, 1}, - }, - registered_groups = {["fleshy"]=100}, - registered_callbacks = { - on_update = {}, - on_equip = {}, - on_unequip = {}, - on_damage = {}, - on_destroy = {}, - }, - migrate_old_inventory = true, - version = "0.4.13", -} - -armor.config = { - init_delay = 2, - init_times = 10, - bones_delay = 1, - update_time = 1, - drop = minetest.get_modpath("bones") ~= nil, - destroy = false, - level_multiplier = 1, - heal_multiplier = 1, - material_wood = true, - material_cactus = true, - material_steel = true, - material_bronze = true, - material_diamond = true, - material_gold = true, - material_mithril = true, - material_crystal = true, - water_protect = true, - fire_protect = minetest.get_modpath("ethereal") ~= nil, - punch_damage = true, -} - --- Armor Registration - -armor.register_armor = function(self, name, def) - minetest.register_tool(name, def) -end - -armor.register_armor_group = function(self, group, base) - base = base or 100 - self.registered_groups[group] = base - if use_armor_monoid then - armor_monoid.register_armor_group(group, base) - end -end - --- Armor callbacks - -armor.register_on_update = function(self, func) - if type(func) == "function" then - table.insert(self.registered_callbacks.on_update, func) - end -end - -armor.register_on_equip = function(self, func) - if type(func) == "function" then - table.insert(self.registered_callbacks.on_equip, func) - end -end - -armor.register_on_unequip = function(self, func) - if type(func) == "function" then - table.insert(self.registered_callbacks.on_unequip, func) - end -end - -armor.register_on_damage = function(self, func) - if type(func) == "function" then - table.insert(self.registered_callbacks.on_damage, func) - end -end - -armor.register_on_destroy = function(self, func) - if type(func) == "function" then - table.insert(self.registered_callbacks.on_destroy, func) - end -end - -armor.run_callbacks = function(self, callback, player, index, stack) - if stack then - local def = stack:get_definition() or {} - if type(def[callback]) == "function" then - def[callback](player, index, stack) - end - end - local callbacks = self.registered_callbacks[callback] - if callbacks then - for _, func in pairs(callbacks) do - func(player, index, stack) - end - end -end - -armor.update_player_visuals = function(self, player) - if not player then - return - end - local name = player:get_player_name() - if self.textures[name] then - default.player_set_textures(player, { - self.textures[name].skin, - self.textures[name].armor, - self.textures[name].wielditem, - }) - end - self:run_callbacks("on_update", player) -end - -armor.set_player_armor = function(self, player) - local name, armor_inv = self:get_valid_player(player, "[set_player_armor]") - if not name then - return - end - local state = 0 - local count = 0 - local material = {count=1} - local preview = armor:get_preview(name) - local texture = "3d_armor_trans.png" - local physics = {} - local attributes = {} - local levels = {} - local groups = {} - local change = {} - for _, phys in pairs(self.physics) do - physics[phys] = 1 - end - for _, attr in pairs(self.attributes) do - attributes[attr] = 0 - end - for group, _ in pairs(self.registered_groups) do - change[group] = 1 - levels[group] = 0 - end - local list = armor_inv:get_list("armor") - if type(list) ~= "table" then - return - end - for i, stack in pairs(list) do - if stack:get_count() == 1 then - local def = stack:get_definition() - for _, element in pairs(self.elements) do - if def.groups["armor_"..element] then - if def.armor_groups then - for group, level in pairs(def.armor_groups) do - if levels[group] then - levels[group] = levels[group] + level - end - end - else - local level = def.groups["armor_"..element] - levels["fleshy"] = levels["fleshy"] + level - end - break - end - -- DEPRECATED, use armor_groups instead - if def.groups["armor_radiation"] and levels["radiation"] then - levels["radiation"] = def.groups["armor_radiation"] - end - end - local item = stack:get_name() - local tex = def.texture or item:gsub("%:", "_") - tex = tex:gsub(".png$", "") - local prev = def.preview or tex.."_preview" - prev = prev:gsub(".png$", "") - texture = texture.."^"..tex..".png" - preview = preview.."^"..prev..".png" - state = state + stack:get_wear() - count = count + 1 - for _, phys in pairs(self.physics) do - local value = def.groups["physics_"..phys] or 0 - physics[phys] = physics[phys] + value - end - for _, attr in pairs(self.attributes) do - local value = def.groups["armor_"..attr] or 0 - attributes[attr] = attributes[attr] + value - end - local mat = string.match(item, "%:.+_(.+)$") - if material.name then - if material.name == mat then - material.count = material.count + 1 - end - else - material.name = mat - end - end - end - for group, level in pairs(levels) do - if level > 0 then - level = level * armor.config.level_multiplier - if material.name and material.count == #self.elements then - level = level * 1.1 - end - end - local base = self.registered_groups[group] - self.def[name].groups[group] = level - if level > base then - level = base - end - groups[group] = base - level - change[group] = groups[group] / base - end - for _, attr in pairs(self.attributes) do - local mult = attr == "heal" and self.config.heal_multiplier or 1 - self.def[name][attr] = attributes[attr] * mult - end - for _, phys in pairs(self.physics) do - self.def[name][phys] = physics[phys] - end - if use_armor_monoid then - armor_monoid.monoid:add_change(player, change, "3d_armor:armor") - else - -- Preserve immortal group (damage disabled for player) - local immortal = player:get_armor_groups().immortal - if immortal and immortal ~= 0 then - groups.immortal = 1 - end - player:set_armor_groups(groups) - end - if use_player_monoids then - player_monoids.speed:add_change(player, physics.speed, - "3d_armor:physics") - player_monoids.jump:add_change(player, physics.jump, - "3d_armor:physics") - player_monoids.gravity:add_change(player, physics.gravity, - "3d_armor:physics") - elseif use_pova_mod then - -- only add the changes, not the default 1.0 for each physics setting - pova.add_override(name, "3d_armor", { - speed = physics.speed - 1, - jump = physics.jump - 1, - gravity = physics.gravity - 1, - }) - pova.do_override(player) - else - -- Check access conflicts with other mods - if player:get_meta():get_int("player_physics_locked") == 0 then - player:set_physics_override(physics) - end - end - self.textures[name].armor = texture - self.textures[name].preview = preview - self.def[name].level = self.def[name].groups.fleshy or 0 - self.def[name].state = state - self.def[name].count = count - self:update_player_visuals(player) -end - -armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities) - local name, armor_inv = self:get_valid_player(player, "[punch]") - if not name then - return - end - local set_state - local set_count - local state = 0 - local count = 0 - local recip = true - local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1} - local list = armor_inv:get_list("armor") - for i, stack in pairs(list) do - if stack:get_count() == 1 then - local itemname = stack:get_name() - local use = minetest.get_item_group(itemname, "armor_use") or 0 - local damage = use > 0 - local def = stack:get_definition() or {} - if type(def.on_punched) == "function" then - damage = def.on_punched(player, hitter, time_from_last_punch, - tool_capabilities) ~= false and damage == true - end - if damage == true and tool_capabilities then - local damage_groups = def.damage_groups or default_groups - local level = damage_groups.level or 0 - local groupcaps = tool_capabilities.groupcaps or {} - local uses = 0 - damage = false - for group, caps in pairs(groupcaps) do - local maxlevel = caps.maxlevel or 0 - local diff = maxlevel - level - if diff == 0 then - diff = 1 - end - if diff > 0 and caps.times then - local group_level = damage_groups[group] - if group_level then - local time = caps.times[group_level] - if time then - local dt = time_from_last_punch or 0 - if dt > time / diff then - if caps.uses then - uses = caps.uses * math.pow(3, diff) - end - damage = true - break - end - end - end - end - end - if damage == true and recip == true and hitter and - def.reciprocate_damage == true and uses > 0 then - local item = hitter:get_wielded_item() - if item and item:get_name() ~= "" then - item:add_wear(65535 / uses) - hitter:set_wielded_item(item) - end - -- reciprocate tool damage only once - recip = false - end - end - if damage == true and hitter == "fire" then - damage = minetest.get_item_group(itemname, "flammable") > 0 - end - if damage == true then - self:damage(player, i, stack, use) - set_state = self.def[name].state - set_count = self.def[name].count - end - state = state + stack:get_wear() - count = count + 1 - end - end - if set_count and set_count ~= count then - state = set_state or state - count = set_count or count - end - self.def[name].state = state - self.def[name].count = count -end - -armor.damage = function(self, player, index, stack, use) - local old_stack = ItemStack(stack) - stack:add_wear(use) - self:run_callbacks("on_damage", player, index, stack) - self:set_inventory_stack(player, index, stack) - if stack:get_count() == 0 then - self:run_callbacks("on_unequip", player, index, old_stack) - self:run_callbacks("on_destroy", player, index, old_stack) - self:set_player_armor(player) - end -end - -armor.get_player_skin = function(self, name) - if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then - return skins.skins[name]..".png" - elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then - return u_skins.u_skins[name]..".png" - elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then - return wardrobe.playerSkins[name] - end - return armor.default_skin..".png" -end - -armor.add_preview = function(self, preview) - skin_previews[preview] = true -end - -armor.get_preview = function(self, name) - local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png") - if skin_previews[preview] then - return preview - end - return "character_preview.png" -end - -armor.get_armor_formspec = function(self, name, listring) - if armor.def[name].init_time == 0 then - return "label[0,0;Armor not initialized!]" - end - local formspec = armor.formspec.. - "list[detached:"..name.."_armor;armor;0,0.5;2,3;]" - if listring == true then - formspec = formspec.."listring[current_player;main]".. - "listring[detached:"..name.."_armor;armor]" - end - formspec = formspec:gsub("armor_preview", armor.textures[name].preview) - formspec = formspec:gsub("armor_level", armor.def[name].level) - for _, attr in pairs(self.attributes) do - formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr]) - end - for group, _ in pairs(self.registered_groups) do - formspec = formspec:gsub("armor_group_"..group, - armor.def[name].groups[group]) - end - return formspec -end - -armor.get_element = function(self, item_name) - for _, element in pairs(armor.elements) do - if minetest.get_item_group(item_name, "armor_"..element) > 0 then - return element - end - end -end - -armor.serialize_inventory_list = function(self, list) - local list_table = {} - for _, stack in ipairs(list) do - table.insert(list_table, stack:to_string()) - end - return minetest.serialize(list_table) -end - -armor.deserialize_inventory_list = function(self, list_string) - local list_table = minetest.deserialize(list_string) - local list = {} - for _, stack in ipairs(list_table or {}) do - table.insert(list, ItemStack(stack)) - end - return list -end - -armor.load_armor_inventory = function(self, player) - local _, inv = self:get_valid_player(player, "[load_armor_inventory]") - if inv then - local meta = player:get_meta() - local armor_list_string = meta:get_string("3d_armor_inventory") - if armor_list_string then - inv:set_list("armor", - self:deserialize_inventory_list(armor_list_string)) - return true - end - end -end - -armor.save_armor_inventory = function(self, player) - local _, inv = self:get_valid_player(player, "[save_armor_inventory]") - if inv then - local meta = player:get_meta() - meta:set_string("3d_armor_inventory", - self:serialize_inventory_list(inv:get_list("armor"))) - end -end - -armor.update_inventory = function(self, player) - -- DEPRECATED: Legacy inventory support -end - -armor.set_inventory_stack = function(self, player, i, stack) - local _, inv = self:get_valid_player(player, "[set_inventory_stack]") - if inv then - inv:set_stack("armor", i, stack) - self:save_armor_inventory(player) - end -end - -armor.get_valid_player = function(self, player, msg) - msg = msg or "" - if not player then - minetest.log("warning", S("3d_armor: Player reference is nil @1", msg)) - return - end - local name = player:get_player_name() - if not name then - minetest.log("warning", S("3d_armor: Player name is nil @1", msg)) - return - end - local inv = minetest.get_inventory({type="detached", name=name.."_armor"}) - if not inv then - minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg)) - return - end - return name, inv -end - -armor.drop_armor = function(pos, stack) - local node = minetest.get_node_or_nil(pos) - if node then - local obj = minetest.add_item(pos, stack) - if obj then - obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) - end - end -end diff --git a/3d_armor/3d_armor/armor.conf.example b/3d_armor/3d_armor/armor.conf.example deleted file mode 100644 index 9ce34b4..0000000 --- a/3d_armor/3d_armor/armor.conf.example +++ /dev/null @@ -1,65 +0,0 @@ --- DEPRECATED, will not be supported in future versions - --- See README.txt for new configuration options. - --- Armor Configuration (defaults) - --- You can remove any unwanted armor materials from this table. --- Note that existing armor that is removed will show up as an unknown item. -ARMOR_MATERIALS = { - wood = "group:wood", - cactus = "default:cactus", - steel = "default:steel_ingot", - bronze = "default:bronze_ingot", - diamond = "default:diamond", - gold = "default:gold_ingot", - mithril = "moreores:mithril_ingot", - crystal = "ethereal:crystal_ingot", -} - --- Enable fire protection (defaults true if using ethereal mod) -ARMOR_FIRE_PROTECT = false - --- Fire protection nodes, (name, protection level, damage) -ARMOR_FIRE_NODES = { - {"default:lava_source", 5, 4}, - {"default:lava_flowing", 5, 4}, - {"fire:basic_flame", 3, 4}, - {"fire:permanent_flame", 3, 4}, - {"ethereal:crystal_spike", 2, 1}, - {"ethereal:fire_flower", 2, 1}, - {"default:torch", 1, 1}, -} - --- Increase this if you get initialization glitches when a player first joins. -ARMOR_INIT_DELAY = 1 - --- Number of initialization attempts. --- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist. -ARMOR_INIT_TIMES = 1 - --- Increase this if armor is not getting into bones due to server lag. -ARMOR_BONES_DELAY = 1 - --- How often player armor/wield items are updated. -ARMOR_UPDATE_TIME = 1 - --- Drop armor when a player dies. --- Uses bones mod if present, otherwise items are dropped around the player. -ARMOR_DROP = true - --- Pulverise armor when a player dies, overrides ARMOR_DROP. -ARMOR_DESTROY = false - --- You can use this to increase or decrease overall armor effectiveness, --- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half. -ARMOR_LEVEL_MULTIPLIER = 1 - --- You can use this to increase or decrease overall armor healing, --- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether. -ARMOR_HEAL_MULTIPLIER = 1 - --- You can use this to increase or decrease overall armor radiation protection, --- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection. --- Note: patched technic mod is required -ARMOR_RADIATION_MULTIPLIER = 1 diff --git a/3d_armor/3d_armor/armor.lua b/3d_armor/3d_armor/armor.lua deleted file mode 100644 index 171ce03..0000000 --- a/3d_armor/3d_armor/armor.lua +++ /dev/null @@ -1,372 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -armor:register_armor("3d_armor:helmet_admin", { - description = S("Admin Helmet"), - inventory_image = "3d_armor_inv_helmet_admin.png", - armor_groups = {fleshy=100}, - groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, - not_in_creative_inventory=1}, - on_drop = function(itemstack, dropper, pos) - return - end, -}) - -armor:register_armor("3d_armor:chestplate_admin", { - description = S("Admin Chestplate"), - inventory_image = "3d_armor_inv_chestplate_admin.png", - armor_groups = {fleshy=100}, - groups = {armor_torso=1, armor_heal=100, armor_use=0, - not_in_creative_inventory=1}, - on_drop = function(itemstack, dropper, pos) - return - end, -}) - -armor:register_armor("3d_armor:leggings_admin", { - description = S("Admin Leggings"), - inventory_image = "3d_armor_inv_leggings_admin.png", - armor_groups = {fleshy=100}, - groups = {armor_legs=1, armor_heal=100, armor_use=0, - not_in_creative_inventory=1}, - on_drop = function(itemstack, dropper, pos) - return - end, -}) - -armor:register_armor("3d_armor:boots_admin", { - description = S("Admin Boots"), - inventory_image = "3d_armor_inv_boots_admin.png", - armor_groups = {fleshy=100}, - groups = {armor_feet=1, armor_heal=100, armor_use=0, - not_in_creative_inventory=1}, - on_drop = function(itemstack, dropper, pos) - return - end, -}) - -minetest.register_alias("adminboots", "3d_armor:boots_admin") -minetest.register_alias("adminhelmet", "3d_armor:helmet_admin") -minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin") -minetest.register_alias("adminleggings", "3d_armor:leggings_admin") - -if armor.materials.wood then - armor:register_armor("3d_armor:helmet_wood", { - description = S("Wood Helmet"), - inventory_image = "3d_armor_inv_helmet_wood.png", - groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:chestplate_wood", { - description = S("Wood Chestplate"), - inventory_image = "3d_armor_inv_chestplate_wood.png", - groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:leggings_wood", { - description = S("Wood Leggings"), - inventory_image = "3d_armor_inv_leggings_wood.png", - groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:boots_wood", { - description = S("Wood Boots"), - inventory_image = "3d_armor_inv_boots_wood.png", - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, - }) - local wood_armor_fuel = { - helmet = 6, - chestplate = 8, - leggings = 7, - boots = 5 - } - for armor, burn in pairs(wood_armor_fuel) do - minetest.register_craft({ - type = "fuel", - recipe = "3d_armor:" .. armor .. "_wood", - burntime = burn, - }) - end -end - -if armor.materials.cactus then - armor:register_armor("3d_armor:helmet_cactus", { - description = S("Cactus Helmet"), - inventory_image = "3d_armor_inv_helmet_cactus.png", - groups = {armor_head=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:chestplate_cactus", { - description = S("Cactus Chestplate"), - inventory_image = "3d_armor_inv_chestplate_cactus.png", - groups = {armor_torso=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:leggings_cactus", { - description = S("Cactus Leggings"), - inventory_image = "3d_armor_inv_leggings_cactus.png", - groups = {armor_legs=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, - }) - armor:register_armor("3d_armor:boots_cactus", { - description = S("Cactus Boots"), - inventory_image = "3d_armor_inv_boots_cactus.png", - groups = {armor_feet=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, - }) - local cactus_armor_fuel = { - helmet = 14, - chestplate = 16, - leggings = 15, - boots = 13 - } - for armor, burn in pairs(cactus_armor_fuel) do - minetest.register_craft({ - type = "fuel", - recipe = "3d_armor:" .. armor .. "_cactus", - burntime = burn, - }) - end -end - -if armor.materials.steel then - armor:register_armor("3d_armor:helmet_steel", { - description = S("Steel Helmet"), - inventory_image = "3d_armor_inv_helmet_steel.png", - groups = {armor_head=1, armor_heal=0, armor_use=800, - physics_speed=-0.01, physics_gravity=0.01}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:chestplate_steel", { - description = S("Steel Chestplate"), - inventory_image = "3d_armor_inv_chestplate_steel.png", - groups = {armor_torso=1, armor_heal=0, armor_use=800, - physics_speed=-0.04, physics_gravity=0.04}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:leggings_steel", { - description = S("Steel Leggings"), - inventory_image = "3d_armor_inv_leggings_steel.png", - groups = {armor_legs=1, armor_heal=0, armor_use=800, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:boots_steel", { - description = S("Steel Boots"), - inventory_image = "3d_armor_inv_boots_steel.png", - groups = {armor_feet=1, armor_heal=0, armor_use=800, - physics_speed=-0.01, physics_gravity=0.01}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - }) -end - -if armor.materials.bronze then - armor:register_armor("3d_armor:helmet_bronze", { - description = S("Bronze Helmet"), - inventory_image = "3d_armor_inv_helmet_bronze.png", - groups = {armor_head=1, armor_heal=6, armor_use=400, - physics_speed=-0.01, physics_gravity=0.01}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:chestplate_bronze", { - description = S("Bronze Chestplate"), - inventory_image = "3d_armor_inv_chestplate_bronze.png", - groups = {armor_torso=1, armor_heal=6, armor_use=400, - physics_speed=-0.04, physics_gravity=0.04}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:leggings_bronze", { - description = S("Bronze Leggings"), - inventory_image = "3d_armor_inv_leggings_bronze.png", - groups = {armor_legs=1, armor_heal=6, armor_use=400, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, - }) - armor:register_armor("3d_armor:boots_bronze", { - description = S("Bronze Boots"), - inventory_image = "3d_armor_inv_boots_bronze.png", - groups = {armor_feet=1, armor_heal=6, armor_use=400, - physics_speed=-0.01, physics_gravity=0.01}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, - }) -end - -if armor.materials.diamond then - armor:register_armor("3d_armor:helmet_diamond", { - description = S("Diamond Helmet"), - inventory_image = "3d_armor_inv_helmet_diamond.png", - groups = {armor_head=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - }) - armor:register_armor("3d_armor:chestplate_diamond", { - description = S("Diamond Chestplate"), - inventory_image = "3d_armor_inv_chestplate_diamond.png", - groups = {armor_torso=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - }) - armor:register_armor("3d_armor:leggings_diamond", { - description = S("Diamond Leggings"), - inventory_image = "3d_armor_inv_leggings_diamond.png", - groups = {armor_legs=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - }) - armor:register_armor("3d_armor:boots_diamond", { - description = S("Diamond Boots"), - inventory_image = "3d_armor_inv_boots_diamond.png", - groups = {armor_feet=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - }) -end - -if armor.materials.gold then - armor:register_armor("3d_armor:helmet_gold", { - description = S("Gold Helmet"), - inventory_image = "3d_armor_inv_helmet_gold.png", - groups = {armor_head=1, armor_heal=6, armor_use=300, - physics_speed=-0.02, physics_gravity=0.02}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - }) - armor:register_armor("3d_armor:chestplate_gold", { - description = S("Gold Chestplate"), - inventory_image = "3d_armor_inv_chestplate_gold.png", - groups = {armor_torso=1, armor_heal=6, armor_use=300, - physics_speed=-0.05, physics_gravity=0.05}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - }) - armor:register_armor("3d_armor:leggings_gold", { - description = S("Gold Leggings"), - inventory_image = "3d_armor_inv_leggings_gold.png", - groups = {armor_legs=1, armor_heal=6, armor_use=300, - physics_speed=-0.04, physics_gravity=0.04}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - }) - armor:register_armor("3d_armor:boots_gold", { - description = S("Gold Boots"), - inventory_image = "3d_armor_inv_boots_gold.png", - groups = {armor_feet=1, armor_heal=6, armor_use=300, - physics_speed=-0.02, physics_gravity=0.02}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - }) -end - -if armor.materials.mithril then - armor:register_armor("3d_armor:helmet_mithril", { - description = S("Mithril Helmet"), - inventory_image = "3d_armor_inv_helmet_mithril.png", - groups = {armor_head=1, armor_heal=12, armor_use=100}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:chestplate_mithril", { - description = S("Mithril Chestplate"), - inventory_image = "3d_armor_inv_chestplate_mithril.png", - groups = {armor_torso=1, armor_heal=12, armor_use=100}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:leggings_mithril", { - description = S("Mithril Leggings"), - inventory_image = "3d_armor_inv_leggings_mithril.png", - groups = {armor_legs=1, armor_heal=12, armor_use=100}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:boots_mithril", { - description = S("Mithril Boots"), - inventory_image = "3d_armor_inv_boots_mithril.png", - groups = {armor_feet=1, armor_heal=12, armor_use=100}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) -end - -if armor.materials.crystal then - armor:register_armor("3d_armor:helmet_crystal", { - description = S("Crystal Helmet"), - inventory_image = "3d_armor_inv_helmet_crystal.png", - groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:chestplate_crystal", { - description = S("Crystal Chestplate"), - inventory_image = "3d_armor_inv_chestplate_crystal.png", - groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:leggings_crystal", { - description = S("Crystal Leggings"), - inventory_image = "3d_armor_inv_leggings_crystal.png", - groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1}, - armor_groups = {fleshy=20}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) - armor:register_armor("3d_armor:boots_crystal", { - description = S("Crystal Boots"), - inventory_image = "3d_armor_inv_boots_crystal.png", - groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1, - physics_jump=0.5, armor_fire=1}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - }) -end - -for k, v in pairs(armor.materials) do - minetest.register_craft({ - output = "3d_armor:helmet_"..k, - recipe = { - {v, v, v}, - {v, "", v}, - {"", "", ""}, - }, - }) - minetest.register_craft({ - output = "3d_armor:chestplate_"..k, - recipe = { - {v, "", v}, - {v, v, v}, - {v, v, v}, - }, - }) - minetest.register_craft({ - output = "3d_armor:leggings_"..k, - recipe = { - {v, v, v}, - {v, "", v}, - {v, "", v}, - }, - }) - minetest.register_craft({ - output = "3d_armor:boots_"..k, - recipe = { - {v, "", v}, - {v, "", v}, - }, - }) -end diff --git a/3d_armor/3d_armor/crafting_guide.txt b/3d_armor/3d_armor/crafting_guide.txt deleted file mode 100644 index abd1519..0000000 --- a/3d_armor/3d_armor/crafting_guide.txt +++ /dev/null @@ -1,79 +0,0 @@ -3d_armor -- Crafting Guide --------------------------- - -Helmets: - -+---+---+---+ -| X | X | X | -+---+---+---+ -| X | | X | -+---+---+---+ -| | | | -+---+---+---+ - -[3d_armor:helmet_wood] X = [default:wood] -[3d_armor:helmet_cactus] X = [default:cactus] -[3d_armor:helmet_steel] X = [default:steel_ingot] -[3d_armor:helmet_bronze] X = [default:bronze_ingot] -[3d_armor:helmet_diamond] X = [default:diamond] -[3d_armor:helmet_gold] X = [default:gold_ingot] -[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] * -[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] ** - -Chestplates: - -+---+---+---+ -| X | | X | -+---+---+---+ -| X | X | X | -+---+---+---+ -| X | X | X | -+---+---+---+ - -[3d_armor:chestplate_wood] X = [default:wood] -[3d_armor:chestplate_cactus] X = [default:cactus] -[3d_armor:chestplate_steel] X = [default:steel_ingot] -[3d_armor:chestplate_bronze] X = [default:bronze_ingot] -[3d_armor:chestplate_diamond] X = [default:diamond] -[3d_armor:chestplate_gold] X = [default:gold_ingot] -[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] * -[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] ** - -Leggings: - -+---+---+---+ -| X | X | X | -+---+---+---+ -| X | | X | -+---+---+---+ -| X | | X | -+---+---+---+ - -[3d_armor:leggings_wood] X = [default:wood] -[3d_armor:leggings_cactus] X = [default:cactus] -[3d_armor:leggings_steel] X = [default:steel_ingot] -[3d_armor:leggings_bronze] X = [default:bronze_ingot] -[3d_armor:leggings_diamond] X = [default:diamond] -[3d_armor:leggings_gold] X = [default:gold_ingot] -[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] * -[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] ** - -Boots: - -+---+---+---+ -| X | | X | -+---+---+---+ -| X | | X | -+---+---+---+ - -[3d_armor:boots_wood] X = [default:wood] -[3d_armor:boots_cactus] X = [default:cactus] -[3d_armor:boots_steel] X = [default:steel_ingot] -[3d_armor:boots_bronze] X = [default:bronze_ingot -[3d_armor:boots_diamond] X = [default:diamond] -[3d_armor:boots_gold] X = [default:gold_ingot] -[3d_armor:boots_mithril] X = [moreores:mithril_ingot] * -[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] ** - - * Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549 -** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal diff --git a/3d_armor/3d_armor/depends.txt b/3d_armor/3d_armor/depends.txt deleted file mode 100644 index a33755d..0000000 --- a/3d_armor/3d_armor/depends.txt +++ /dev/null @@ -1,8 +0,0 @@ -default -player_monoids? -armor_monoid? -pova? -fire? -ethereal? -bakedclay? -intllib? diff --git a/3d_armor/3d_armor/description.txt b/3d_armor/3d_armor/description.txt deleted file mode 100644 index b0a9b0a..0000000 --- a/3d_armor/3d_armor/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds craftable armor that is visible to other players. diff --git a/3d_armor/3d_armor/init.lua b/3d_armor/3d_armor/init.lua deleted file mode 100644 index e83bc10..0000000 --- a/3d_armor/3d_armor/init.lua +++ /dev/null @@ -1,493 +0,0 @@ -local modname = minetest.get_current_modname() -local modpath = minetest.get_modpath(modname) -local worldpath = minetest.get_worldpath() -local last_punch_time = {} -local pending_players = {} -local timer = 0 - --- support for i18n -armor_i18n = { } -armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua") - --- local functions -local S = armor_i18n.gettext -local F = minetest.formspec_escape - -dofile(modpath.."/api.lua") - --- integration test -if minetest.settings:get_bool("enable_3d_armor_integration_test") then - dofile(modpath.."/integration_test.lua") -end - - --- Legacy Config Support - -local input = io.open(modpath.."/armor.conf", "r") -if input then - dofile(modpath.."/armor.conf") - input:close() -end -input = io.open(worldpath.."/armor.conf", "r") -if input then - dofile(worldpath.."/armor.conf") - input:close() -end -for name, _ in pairs(armor.config) do - local global = "ARMOR_"..name:upper() - if minetest.global_exists(global) then - armor.config[name] = _G[global] - end -end -if minetest.global_exists("ARMOR_MATERIALS") then - armor.materials = table.copy(ARMOR_MATERIALS) -end -if minetest.global_exists("ARMOR_FIRE_NODES") then - armor.fire_nodes = table.copy(ARMOR_FIRE_NODES) -end - --- Load Configuration - -for name, config in pairs(armor.config) do - local setting = minetest.settings:get("armor_"..name) - if type(config) == "number" then - setting = tonumber(setting) - elseif type(config) == "boolean" then - setting = minetest.settings:get_bool("armor_"..name) - end - if setting ~= nil then - armor.config[name] = setting - end -end -for material, _ in pairs(armor.materials) do - local key = "material_"..material - if armor.config[key] == false then - armor.materials[material] = nil - end -end - --- Mod Compatibility - -if minetest.get_modpath("technic") then - armor.formspec = armor.formspec.. - "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" - armor:register_armor_group("radiation") -end -local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} -for _, mod in pairs(skin_mods) do - local path = minetest.get_modpath(mod) - if path then - local dir_list = minetest.get_dir_list(path.."/textures") - for _, fn in pairs(dir_list) do - if fn:find("_preview.png$") then - armor:add_preview(fn) - end - end - armor.skin_mod = mod - end -end -if not minetest.get_modpath("moreores") then - armor.materials.mithril = nil -end -if not minetest.get_modpath("ethereal") then - armor.materials.crystal = nil -end - -dofile(modpath.."/armor.lua") - --- Armor Initialization - -armor.formspec = armor.formspec.. - "label[5,1;"..F(S("Level"))..": armor_level]".. - "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" -if armor.config.fire_protect then - armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" -end -armor:register_on_damage(function(player, index, stack) - local name = player:get_player_name() - local def = stack:get_definition() - if name and def and def.description and stack:get_wear() > 60100 then - minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description)) - minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) - end -end) -armor:register_on_destroy(function(player, index, stack) - local name = player:get_player_name() - local def = stack:get_definition() - if name and def and def.description then - minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description)) - minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) - end -end) - -local function validate_armor_inventory(player) - -- Workaround for detached inventory swap exploit - local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]") - local pos = player:get_pos() - if not inv then - return - end - local armor_prev = {} - local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;) - local armor_list_string = attribute_meta:get_string("3d_armor_inventory") - if armor_list_string then - local armor_list = armor:deserialize_inventory_list(armor_list_string) - for i, stack in ipairs(armor_list) do - if stack:get_count() > 0 then - armor_prev[stack:get_name()] = i - end - end - end - local elements = {} - local player_inv = player:get_inventory() - for i = 1, 6 do - local stack = inv:get_stack("armor", i) - if stack:get_count() > 0 then - local item = stack:get_name() - local element = armor:get_element(item) - if element and not elements[element] then - if armor_prev[item] then - armor_prev[item] = nil - else - -- Item was not in previous inventory - armor:run_callbacks("on_equip", player, i, stack) - end - elements[element] = true; - else - inv:remove_item("armor", stack) - minetest.item_drop(stack, player, pos) - -- The following code returns invalid items to the player's main - -- inventory but could open up the possibity for a hacked client - -- to receive items back they never really had. I am not certain - -- so remove the is_singleplayer check at your own risk :] - if minetest.is_singleplayer() and player_inv and - player_inv:room_for_item("main", stack) then - player_inv:add_item("main", stack) - end - end - end - end - for item, i in pairs(armor_prev) do - local stack = ItemStack(item) - -- Previous item is not in current inventory - armor:run_callbacks("on_unequip", player, i, stack) - end -end - -local function init_player_armor(initplayer) - local name = initplayer:get_player_name() - local pos = initplayer:get_pos() - if not name or not pos then - return false - end - local armor_inv = minetest.create_detached_inventory(name.."_armor", { - on_put = function(inv, listname, index, stack, player) - validate_armor_inventory(player) - armor:save_armor_inventory(player) - armor:set_player_armor(player) - end, - on_take = function(inv, listname, index, stack, player) - validate_armor_inventory(player) - armor:save_armor_inventory(player) - armor:set_player_armor(player) - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - validate_armor_inventory(player) - armor:save_armor_inventory(player) - armor:set_player_armor(player) - end, - allow_put = function(inv, listname, index, put_stack, player) - local element = armor:get_element(put_stack:get_name()) - if not element then - return 0 - end - for i = 1, 6 do - local stack = inv:get_stack("armor", i) - local def = stack:get_definition() or {} - if def.groups and def.groups["armor_"..element] - and i ~= index then - return 0 - end - end - return 1 - end, - allow_take = function(inv, listname, index, stack, player) - return stack:get_count() - end, - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - return count - end, - }, name) - armor_inv:set_size("armor", 6) - if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then - local player_inv = initplayer:get_inventory() - player_inv:set_size("armor", 6) - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - armor_inv:set_stack("armor", i, stack) - end - armor:save_armor_inventory(initplayer) - player_inv:set_size("armor", 0) - end - for i=1, 6 do - local stack = armor_inv:get_stack("armor", i) - if stack:get_count() > 0 then - armor:run_callbacks("on_equip", initplayer, i, stack) - end - end - armor.def[name] = { - init_time = minetest.get_gametime(), - level = 0, - state = 0, - count = 0, - groups = {}, - } - for _, phys in pairs(armor.physics) do - armor.def[name][phys] = 1 - end - for _, attr in pairs(armor.attributes) do - armor.def[name][attr] = 0 - end - for group, _ in pairs(armor.registered_groups) do - armor.def[name].groups[group] = 0 - end - local skin = armor:get_player_skin(name) - armor.textures[name] = { - skin = skin, - armor = "3d_armor_trans.png", - wielditem = "3d_armor_trans.png", - preview = armor.default_skin.."_preview.png", - } - local texture_path = minetest.get_modpath("player_textures") - if texture_path then - local dir_list = minetest.get_dir_list(texture_path.."/textures") - for _, fn in pairs(dir_list) do - if fn == "player_"..name..".png" then - armor.textures[name].skin = fn - break - end - end - end - armor:set_player_armor(initplayer) - return true -end - --- Armor Player Model - -default.player_register_model("3d_armor_character.b3d", { - animation_speed = 30, - textures = { - armor.default_skin..".png", - "3d_armor_trans.png", - "3d_armor_trans.png", - }, - animations = { - stand = {x=0, y=79}, - lay = {x=162, y=166}, - walk = {x=168, y=187}, - mine = {x=189, y=198}, - walk_mine = {x=200, y=219}, - sit = {x=81, y=160}, - }, -}) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = armor:get_valid_player(player, "[on_player_receive_fields]") - if not name then - return - end - local player_name = player:get_player_name() - for field, _ in pairs(fields) do - if string.find(field, "skins_set") then - minetest.after(0, function() - local pplayer = minetest.get_player_by_name(player_name) - if player then - local skin = armor:get_player_skin(name) - armor.textures[name].skin = skin - armor:set_player_armor(pplayer) - end - end) - end - end -end) - -minetest.register_on_joinplayer(function(player) - default.player_set_model(player, "3d_armor_character.b3d") - local player_name = player:get_player_name() - - minetest.after(0, function() - local pplayer = minetest.get_player_by_name(player_name) - if pplayer and init_player_armor(pplayer) == false then - pending_players[pplayer] = 0 - end - end) -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - if name then - armor.def[name] = nil - armor.textures[name] = nil - end - pending_players[player] = nil -end) - -if armor.config.drop == true or armor.config.destroy == true then - minetest.register_on_dieplayer(function(player) - local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]") - if not name then - return - end - local drop = {} - for i=1, armor_inv:get_size("armor") do - local stack = armor_inv:get_stack("armor", i) - if stack:get_count() > 0 then - table.insert(drop, stack) - armor:run_callbacks("on_unequip", player, i, stack) - armor_inv:set_stack("armor", i, nil) - end - end - armor:save_armor_inventory(player) - armor:set_player_armor(player) - local pos = player:get_pos() - if pos and armor.config.destroy == false then - minetest.after(armor.config.bones_delay, function() - local meta = nil - local maxp = vector.add(pos, 16) - local minp = vector.subtract(pos, 16) - local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"}) - for _, p in pairs(bones) do - local m = minetest.get_meta(p) - if m:get_string("owner") == name then - meta = m - break - end - end - if meta then - local inv = meta:get_inventory() - for _,stack in ipairs(drop) do - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - else - armor.drop_armor(pos, stack) - end - end - else - for _,stack in ipairs(drop) do - armor.drop_armor(pos, stack) - end - end - end) - end - end) -end - -if armor.config.punch_damage == true then - minetest.register_on_punchplayer(function(player, hitter, - time_from_last_punch, tool_capabilities) - local name = player:get_player_name() - if name then - armor:punch(player, hitter, time_from_last_punch, tool_capabilities) - last_punch_time[name] = minetest.get_gametime() - end - end) -end - -minetest.register_on_player_hpchange(function(player, hp_change, reason) - if player and reason.type ~= "drown" and reason.hunger == nil - and hp_change < 0 then - local name = player:get_player_name() - if name then - local heal = armor.def[name].heal - if heal >= math.random(100) then - hp_change = 0 - end - -- check if armor damage was handled by fire or on_punchplayer - local time = last_punch_time[name] or 0 - if time == 0 or time + 1 < minetest.get_gametime() then - armor:punch(player) - end - end - end - return hp_change -end, true) - -minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer > armor.config.init_delay then - for player, count in pairs(pending_players) do - local remove = init_player_armor(player) == true - pending_players[player] = count + 1 - if remove == false and count > armor.config.init_times then - minetest.log("warning", S("3d_armor: Failed to initialize player")) - remove = true - end - if remove == true then - pending_players[player] = nil - end - end - timer = 0 - end -end) - --- Fire Protection and water breathing, added by TenPlus1. - -if armor.config.fire_protect == true then - -- override hot nodes so they do not hurt player anywhere but mod - for _, row in pairs(armor.fire_nodes) do - if minetest.registered_nodes[row[1]] then - minetest.override_item(row[1], {damage_per_second = 0}) - end - end -else - print (S("[3d_armor] Fire Nodes disabled")) -end - -if armor.config.water_protect == true or armor.config.fire_protect == true then - minetest.register_globalstep(function(dtime) - armor.timer = armor.timer + dtime - if armor.timer < armor.config.update_time then - return - end - for _,player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local pos = player:get_pos() - local hp = player:get_hp() - if not name or not pos or not hp then - return - end - -- water breathing - if armor.config.water_protect == true then - if armor.def[name].water > 0 and - player:get_breath() < 10 then - player:set_breath(10) - end - end - -- fire protection - if armor.config.fire_protect == true then - local fire_damage = true - pos.y = pos.y + 1.4 -- head level - local node_head = minetest.get_node(pos).name - pos.y = pos.y - 1.2 -- feet level - local node_feet = minetest.get_node(pos).name - -- is player inside a hot node? - for _, row in pairs(armor.fire_nodes) do - -- check fire protection, if not enough then get hurt - if row[1] == node_head or row[1] == node_feet then - if fire_damage == true then - armor:punch(player, "fire") - last_punch_time[name] = minetest.get_gametime() - fire_damage = false - end - if hp > 0 and armor.def[name].fire < row[2] then - hp = hp - row[3] * armor.config.update_time - player:set_hp(hp) - break - end - end - end - end - end - armor.timer = 0 - end) -end diff --git a/3d_armor/3d_armor/integration_test.lua b/3d_armor/3d_armor/integration_test.lua deleted file mode 100644 index 65e9dfd..0000000 --- a/3d_armor/3d_armor/integration_test.lua +++ /dev/null @@ -1,25 +0,0 @@ - -minetest.log("warning", "[TEST] integration-test enabled!") - -minetest.register_on_mods_loaded(function() - minetest.after(1, function() - - local data = minetest.write_json({ success = true }, true); - local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" ); - if file then - file:write(data) - file:close() - end - - file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" ); - if file then - for name in pairs(minetest.registered_nodes) do - file:write(name .. '\n') - end - file:close() - end - - minetest.log("warning", "[TEST] integration tests done!") - minetest.request_shutdown("success") - end) -end) diff --git a/3d_armor/3d_armor/intllib.lua b/3d_armor/3d_armor/intllib.lua deleted file mode 100644 index 6669d72..0000000 --- a/3d_armor/3d_armor/intllib.lua +++ /dev/null @@ -1,45 +0,0 @@ - --- Fallback functions for when `intllib` is not installed. --- Code released under Unlicense . - --- Get the latest version of this file at: --- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua - -local function format(str, ...) - local args = { ... } - local function repl(escape, open, num, close) - if escape == "" then - local replacement = tostring(args[tonumber(num)]) - if open == "" then - replacement = replacement..close - end - return replacement - else - return "@"..open..num..close - end - end - return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) -end - -local gettext, ngettext -if minetest.get_modpath("intllib") then - if intllib.make_gettext_pair then - -- New method using gettext. - gettext, ngettext = intllib.make_gettext_pair() - else - -- Old method using text files. - gettext = intllib.Getter() - end -end - --- Fill in missing functions. - -gettext = gettext or function(msgid, ...) - return format(msgid, ...) -end - -ngettext = ngettext or function(msgid, msgid_plural, n, ...) - return format(n==1 and msgid or msgid_plural, ...) -end - -return gettext, ngettext diff --git a/3d_armor/3d_armor/locale/es.po b/3d_armor/3d_armor/locale/es.po deleted file mode 100644 index 8eeaf6e..0000000 --- a/3d_armor/3d_armor/locale/es.po +++ /dev/null @@ -1,384 +0,0 @@ -# SOME DESCRIPTIVE TITLE. -# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER -# This file is distributed under the same license as the PACKAGE package. -# FIRST AUTHOR , YEAR. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: PACKAGE VERSION\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2017-08-06 18:20+0200\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: FULL NAME \n" -"Language-Team: LANGUAGE \n" -"Language: es\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=(n > 1);\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: El nombre del jugador es nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player inventory is nil @1" -msgstr "3d_armor: El inventario del jugador es nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: La armadura desconectada es nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: La referencia del jugador es nula @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Casco de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peto de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Polainas de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de admin" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Casco de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peto de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Polainas de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de madera" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Casco de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peto de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Polainas de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Casco de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peto de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Polainas de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de acero" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Casco de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peto de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Polainas de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de bronce" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Casco de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peto de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Polainas de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Casco de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peto de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Polainas de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de oro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Casco de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peto de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Polainas de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Casco de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peto de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Polainas de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiación" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nivel" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Salud" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fuego" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "¡Tu @1 fue destruído!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Fallo en la inicialización del jugador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodos de fuego desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod cargado, pero sin ser usado." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Volver" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Parte arriba maniquí armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Maniquí para armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Maniquí para armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Maniquí para armadura (bloqueado)" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Maniquí para armadura (propiedad de @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod cargado, pero sin ser usado." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armadura 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "¡Armadura no inicializada!" - -#: ../hazmat_suit/init.lua -msgid "hazmat_suit: Mod loaded but unused." -msgstr "hazmat_suit: Mod cargado, pero sin ser usado." - -#: ../hazmat_suit/init.lua -msgid "Hazmat Helmet" -msgstr "Casco de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Chestplate" -msgstr "Peto de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Sleeve" -msgstr "Manga de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Leggins" -msgstr "Polainas de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Boots" -msgstr "Botas de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Suit" -msgstr "Traje de hazmat" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de admin" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de madera" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de madera mejorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de cactus mejorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de acero" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de bronce" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de oro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de mitrilo" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de cristal" - -#: ../technic_armor/init.lua -msgid "technic_armor: Mod loaded but unused." -msgstr "technic_armor: Mod cargado, pero no usado." - -#: ../technic_armor/init.lua -msgid "Lead" -msgstr "Plomo" - -#: ../technic_armor/init.lua -msgid "Brass" -msgstr "Latón" - -#: ../technic_armor/init.lua -msgid "Cast Iron" -msgstr "Hierro fundido" - -#: ../technic_armor/init.lua -msgid "Carbon Steel" -msgstr "Acero carbono" - -#: ../technic_armor/init.lua -msgid "Stainless Steel" -msgstr "Acero inoxidable" - -#: ../technic_armor/init.lua -msgid "Tin" -msgstr "Estaño" - -#: ../technic_armor/init.lua -msgid "Silver" -msgstr "Plata" - -#: ../technic_armor/init.lua -msgid "Helmet" -msgstr "Casco" - -#: ../technic_armor/init.lua -msgid "Chestplate" -msgstr "Peto" - -#: ../technic_armor/init.lua -msgid "Leggins" -msgstr "Polainas" - -#: ../technic_armor/init.lua -msgid "Boots" -msgstr "Botas" - -#: ../technic_armor/init.lua -msgid "Shield" -msgstr "Escudo" - -#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) -#: ../technic_armor/init.lua -msgid "@1 @2" -msgstr "@2 de @1" diff --git a/3d_armor/3d_armor/locale/fr.po b/3d_armor/3d_armor/locale/fr.po deleted file mode 100644 index f2d258f..0000000 --- a/3d_armor/3d_armor/locale/fr.po +++ /dev/null @@ -1,295 +0,0 @@ -# French translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# fat115 , 2017. -# -msgid "" -msgstr "" -"Project-Id-Version: \n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: fat115 \n" -"Language-Team: \n" -"Language: fr\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.8.12\n" -"Plural-Forms: nplurals=2; plural=(n > 1);\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor : Référence au joueur non trouvée @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor : Nom du joueur non trouvé @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Casque d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Cuirasse d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Jambières d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Bottes d'admin" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Casque en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Cuirasse en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Jambières en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Bottes en bois" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Casque en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Cuirasse en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Jambières en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Bottes en cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Casque en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr " = Cuirasse en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Jambières en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Bottes en acier" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Casque en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Cuirasse en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Jambières en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Bottes en bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Casque en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Cuirasse en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Jambières en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Bottes en diamant" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Casque en or" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Cuirasse en or" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Jambières en or" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Bottes en or" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Casque en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Cuirasse en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Jambières en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Bottes en mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Casque en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Cuirasse en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Jambières en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Bottes en cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiation" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Niveau" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Soins" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fire" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "Une partie de votre armure a été détruite : @1 !" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor : Impossible d'initialiser le joueur" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Noeuds de type feu désactivés" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip : Mod chargé mais inutilisé." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Retour" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armure" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv : Mod chargé mais inutilisé." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Haut de support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Support d'armure verrouillé" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Support d'armure (propriété de @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui : Mod chargé mais inutilisé." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armure 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armure non initialisée !" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Bouclier d'admin" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Bouclier en bois" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Bouclier en bois amélioré" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Bouclier en cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Bouclier en cactus amélioré" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Bouclier en acier" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Bouclier en bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Bouclier en diamant" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Bouclier en or" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Bouclier en mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Bouclier en cristal" diff --git a/3d_armor/3d_armor/locale/it.po b/3d_armor/3d_armor/locale/it.po deleted file mode 100644 index 5d6f46b..0000000 --- a/3d_armor/3d_armor/locale/it.po +++ /dev/null @@ -1,295 +0,0 @@ -# Italian translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# Hamlet , 2017. -# -msgid "" -msgstr "" -"Project-Id-Version: Italian localization file for the 3D Armor module\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: H4mlet \n" -"Language-Team: ITALIANO\n" -"Language: it\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 1.6.10\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Elmo dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Corazza dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Gambali dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Stivali dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Elmo di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Corazza di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Gambali di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Stivali di legno" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Elmo di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Corazza di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Gambali di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Stivali di cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Elmo di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Corazza di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Gambali di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Stivali di acciaio" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Elmo di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Corazza di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Gambali di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Stivali di bronzo" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Elmo di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Corazza di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Gambali di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Stivali di diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Elmo d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Corazza d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Gambali d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Stivali d'oro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Elmo di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Corazza di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Gambali di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Stivali di mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Elmo di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Corazza di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Gambali di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Stivali di cristallo" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiazione" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Livello" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Guarigione" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fuoco" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "Il/i vostro/i @1 è/sono stato/i distrutto/i!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Inizializzazione della/del giocatrice/tore fallita" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodi fuoco disabilitati" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod caricato ma inutilizzato." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Indietro" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armatura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod caricato ma inutilizzato." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Parte superiore del supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Supporto per armatura chiuso a chiave" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Supporto per armatura (di proprietà di @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod caricato ma inutilizzato." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armatura 3D" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armatura non inizializzata!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Scudo dell'amministratrice/tore" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Scudo di legno" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Scudo di legno migliorato" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Scudo di cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Scudo di cactus migliorato" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Scudo di acciaio" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Scudo di bronzo" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Scudo di diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Scudo d'oro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Scudo di mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Scudo di cristallo" diff --git a/3d_armor/3d_armor/locale/ms.po b/3d_armor/3d_armor/locale/ms.po deleted file mode 100644 index 518e438..0000000 --- a/3d_armor/3d_armor/locale/ms.po +++ /dev/null @@ -1,296 +0,0 @@ -# Malay translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# MuhdNurHidayat (MNH48) , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: \n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:21+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: MuhdNurHidayat (MNH48) \n" -"Language-Team: \n" -"Language: ms\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Plural-Forms: nplurals=1; plural=0;\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Rujukan pemain tiada nilai @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nama pemain tiada nilai @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Helmet Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Perisai Dada Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Perisai Kaki Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "But Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Helmet Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Perisai Dada Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Perisai Kaki Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "But Kayu" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Helmet Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Perisai Dada Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Perisai Kaki Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "But Kaktus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Helmet Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Perisai Dada Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Perisai Kaki Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "But Keluli" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Helmet Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Perisai Dada Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Perisai Kaki Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "But Gangsa" - -# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond. -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Helmet Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Perisai Dada Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Perisai Kaki Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "But Intan" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Helmet Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Perisai Dada Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Perisai Kaki Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "But Emas" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Helmet Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Perisai Dada Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Perisai Kaki Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "But Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Helmet Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Perisai Dada Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Perisai Kaki Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "But Kristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiasi" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Tahap" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Pulih" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Api" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 anda telah musnah!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Gagal mengasalkan pemain" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nod-nod Api dilumpuhkan" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Kembali" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Perisai" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Bhg atas dirian perisai" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Dirian perisai" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Dirian Perisai" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Dirian perisai Berkunci" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Dirian Perisai (milik @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Perisai 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Perisai tidak diasalkan!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Perisai Pegang Pentadbir" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Perisai Pegang Kayu" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Perisai Pegang Kayu Kukuh" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Perisai Pegang Kaktus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Perisai Pegang Kaktus Kukuh" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Perisai Pegang Keluli" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Perisai Pegang Gangsa" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Perisai Pegang Intan" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Perisai Pegang Emas" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Perisai Pegang Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Perisai Pegang Kristal" diff --git a/3d_armor/3d_armor/locale/pt.po b/3d_armor/3d_armor/locale/pt.po deleted file mode 100644 index 0166637..0000000 --- a/3d_armor/3d_armor/locale/pt.po +++ /dev/null @@ -1,295 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# BrunoMine , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-11-08 13:12-0200\n" -"Language-Team: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Last-Translator: BrunoMine \n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"Language: pt\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Referência Jogador é nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nome de jogador é nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventario avulso de armadura é nulo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Capacete de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peitoral de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Calças de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de Administrador" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Capacete de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peitoral de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Calças de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Capacete de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peitoral de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Calças de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Capacete de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peitoral de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Calças de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de Aço" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Capacete de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peitoral de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Calças de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de Bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Capacete de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peitoral de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Calças de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de Diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Capacete de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peitoral de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Calças de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de Ouro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Capacete de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peitoral de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Calças de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Capacete de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peitoral de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Calças de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de Cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiação" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nível" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Saúde" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fogo" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 foi destruído(a)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Falha ao inicializar jogador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodes de gofo desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod carregado mas inoperante." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Voltar" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod carregado mas inoperante." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Topo de estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Estande de Armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Estande de Armadura Trancada" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Estande de Armadura (pertente a @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod carregado mas inoperante." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3d Armor" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armadura não inicializada!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de Administrador" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de Madeira" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de Madeira Melhorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de Cacto" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de Cacto Melhorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de Aço" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de Bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de Diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de Ouro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de Cristal" diff --git a/3d_armor/3d_armor/locale/pt_BR.po b/3d_armor/3d_armor/locale/pt_BR.po deleted file mode 100644 index b429d11..0000000 --- a/3d_armor/3d_armor/locale/pt_BR.po +++ /dev/null @@ -1,295 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# BrunoMine , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-11-08 13:12-0200\n" -"Language-Team: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Last-Translator: BrunoMine \n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"Language: pt_BR\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Referência Jogador é nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nome de jogador é nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventario avulso de armadura é nulo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Capacete de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peitoral de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Calças de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de Administrador" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Capacete de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peitoral de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Calças de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Capacete de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peitoral de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Calças de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Capacete de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peitoral de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Calças de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de Aço" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Capacete de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peitoral de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Calças de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de Bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Capacete de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peitoral de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Calças de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de Diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Capacete de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peitoral de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Calças de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de Ouro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Capacete de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peitoral de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Calças de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Capacete de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peitoral de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Calças de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de Cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiação" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nível" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Saúde" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fogo" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 foi destruído(a)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Falha ao inicializar jogador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodes de gofo desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod carregado mas inoperante." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Voltar" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod carregado mas inoperante." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Topo de estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Estande de Armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Estande de Armadura Trancada" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Estande de Armadura (pertente a @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod carregado mas inoperante." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3d Armor" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armadura não inicializada!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de Administrador" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de Madeira" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de Madeira Melhorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de Cacto" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de Cacto Melhorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de Aço" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de Bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de Diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de Ouro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de Cristal" diff --git a/3d_armor/3d_armor/locale/ru.po b/3d_armor/3d_armor/locale/ru.po deleted file mode 100644 index 4beee8a..0000000 --- a/3d_armor/3d_armor/locale/ru.po +++ /dev/null @@ -1,294 +0,0 @@ -# Russian translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# CodeXP , 2018. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:21+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: CodeXP \n" -"Language-Team: \n" -"Language: ru\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Ссылка игрока является nil @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Имя игрока является nil @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Отдельный инвентарь брони является nil @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "шлем админа" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "бронежилет админа" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "гамаши админа" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "ботинки админа" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "деревянный шлем" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "деревянный бронежилет" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "деревянные гамаши" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "деревянные ботинки" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "кактусовый шлем" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "кактусовый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "кактусовые гамаши" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "кактусовые ботинки" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "стальной шлем" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "стальной бронежилет" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "стальные гамаши" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "стальные ботинки" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "бронзовый шлем" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "бронзовый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "бронзовые гамаши" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "бронзовые ботинки" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "алмазный шлем" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "алмазный бронежилет" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "алмазные гамаши" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "алмазные ботинки" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "золотой шлем" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "золотой бронежилет" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "золотые гамаши" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "золотые ботинки" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "мифриловый шлем" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "мифриловый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "мифриловые гамаши" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "мифриловые ботинки" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "кристалловый шлем" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "кристалловый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "кристалловые гамаши" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "кристалловые ботинки" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "излучение" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "уровень" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "исцеление" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "огонь" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "твой(и) @1 был(и) разрушен(ы)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: не смог подготовить игрока" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] блоки огня отключены" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: мод загружен но не используется." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "назад" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "бронь" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: мод загружен но не используется." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "стойка для брони (верх)" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "защищенная стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "стойка для брони (принадлежит @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: мод загружен но не используется." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3D бронь" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "бронь не подготовлена!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "щит админа" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "деревянный щит" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "улучшенный деревянный щит" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "кактусный щит" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "улучшенный кактусный щит" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "стальной щит" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "бронзовый щит" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "алмазный щит" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "золотой щит" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "мифриловый щит" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "кристалловый щит" diff --git a/3d_armor/3d_armor/locale/template.pot b/3d_armor/3d_armor/locale/template.pot deleted file mode 100644 index 0b0222c..0000000 --- a/3d_armor/3d_armor/locale/template.pot +++ /dev/null @@ -1,294 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# FIRST AUTHOR , YEAR. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: PACKAGE VERSION\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: FULL NAME \n" -"Language-Team: LANGUAGE \n" -"Language: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=CHARSET\n" -"Content-Transfer-Encoding: 8bit\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "" diff --git a/3d_armor/3d_armor/mod.conf b/3d_armor/3d_armor/mod.conf deleted file mode 100644 index 56f7973..0000000 --- a/3d_armor/3d_armor/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = 3d_armor -depends = default -optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib -description = Adds craftable armor that is visible to other players. diff --git a/3d_armor/3d_armor/models/3d_armor_character.b3d b/3d_armor/3d_armor/models/3d_armor_character.b3d deleted file mode 100644 index c4d45b5..0000000 Binary files a/3d_armor/3d_armor/models/3d_armor_character.b3d and /dev/null differ diff --git a/3d_armor/3d_armor/models/3d_armor_character.blend b/3d_armor/3d_armor/models/3d_armor_character.blend deleted file mode 100644 index 44f7e27..0000000 Binary files a/3d_armor/3d_armor/models/3d_armor_character.blend and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_admin.png b/3d_armor/3d_armor/textures/3d_armor_boots_admin.png deleted file mode 100644 index 833f6b7..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png deleted file mode 100644 index 2487a7e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png b/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png deleted file mode 100644 index 2b187e5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png deleted file mode 100644 index 78badbb..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png b/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png deleted file mode 100644 index 350b065..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png deleted file mode 100644 index 08e76c6..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png b/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png deleted file mode 100644 index 31c06b5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png deleted file mode 100644 index 01a6bfa..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png b/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png deleted file mode 100644 index 1870359..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png deleted file mode 100644 index 2e4f5d3..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_gold.png b/3d_armor/3d_armor/textures/3d_armor_boots_gold.png deleted file mode 100644 index cd339b6..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png deleted file mode 100644 index f70f30f..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png b/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png deleted file mode 100644 index af7b943..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png deleted file mode 100644 index 1ebf92a..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_steel.png b/3d_armor/3d_armor/textures/3d_armor_boots_steel.png deleted file mode 100644 index ff8e8f8..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png deleted file mode 100644 index 968ffc5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_wood.png b/3d_armor/3d_armor/textures/3d_armor_boots_wood.png deleted file mode 100644 index e62bdc5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_boots_wood_preview.png b/3d_armor/3d_armor/textures/3d_armor_boots_wood_preview.png deleted file mode 100644 index de841b0..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_boots_wood_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_admin.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_admin.png deleted file mode 100644 index d8df83d..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png deleted file mode 100644 index 1bb10fd..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png deleted file mode 100644 index b8e6d85..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png deleted file mode 100644 index 8c78716..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus.png deleted file mode 100644 index afcd557..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus_preview.png deleted file mode 100644 index b166c7c..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png deleted file mode 100644 index 4a268f4..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png deleted file mode 100644 index 63304f6..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond.png deleted file mode 100644 index f61e28f..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond_preview.png deleted file mode 100644 index 9ec9971..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_gold.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_gold.png deleted file mode 100644 index 4c67491..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_gold_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_gold_preview.png deleted file mode 100644 index 01d8d5c..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_gold_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril.png deleted file mode 100644 index aa06d18..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril_preview.png deleted file mode 100644 index 2754290..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_steel.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_steel.png deleted file mode 100644 index cc6d570..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_steel_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_steel_preview.png deleted file mode 100644 index 162ce4b..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_steel_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_wood.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_wood.png deleted file mode 100644 index 2db95ce..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_chestplate_wood_preview.png b/3d_armor/3d_armor/textures/3d_armor_chestplate_wood_preview.png deleted file mode 100644 index a1431e3..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_chestplate_wood_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_admin.png b/3d_armor/3d_armor/textures/3d_armor_helmet_admin.png deleted file mode 100644 index 862956a..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_admin_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_admin_preview.png deleted file mode 100644 index 0f344d0..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_admin_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_bronze.png b/3d_armor/3d_armor/textures/3d_armor_helmet_bronze.png deleted file mode 100644 index 17b87c9..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_bronze_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_bronze_preview.png deleted file mode 100644 index c711745..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_bronze_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_cactus.png b/3d_armor/3d_armor/textures/3d_armor_helmet_cactus.png deleted file mode 100644 index f616e1e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_cactus_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_cactus_preview.png deleted file mode 100644 index 7e750cc..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_cactus_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png b/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png deleted file mode 100644 index 1405a42..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png deleted file mode 100644 index 7bb01ff..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_diamond.png b/3d_armor/3d_armor/textures/3d_armor_helmet_diamond.png deleted file mode 100644 index 9196681..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_diamond_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_diamond_preview.png deleted file mode 100644 index 936fa66..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_diamond_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_gold.png b/3d_armor/3d_armor/textures/3d_armor_helmet_gold.png deleted file mode 100644 index 3a51908..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_gold_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_gold_preview.png deleted file mode 100644 index fb3ba0e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_gold_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_mithril.png b/3d_armor/3d_armor/textures/3d_armor_helmet_mithril.png deleted file mode 100644 index 2e9caef..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_mithril_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_mithril_preview.png deleted file mode 100644 index 91e7c18..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_mithril_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_steel.png b/3d_armor/3d_armor/textures/3d_armor_helmet_steel.png deleted file mode 100644 index f3c4a39..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_steel_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_steel_preview.png deleted file mode 100644 index fb939c4..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_steel_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_wood.png b/3d_armor/3d_armor/textures/3d_armor_helmet_wood.png deleted file mode 100644 index 8bda21c..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_helmet_wood_preview.png b/3d_armor/3d_armor/textures/3d_armor_helmet_wood_preview.png deleted file mode 100644 index 903a018..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_helmet_wood_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_admin.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_admin.png deleted file mode 100644 index 71fd410..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_bronze.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_bronze.png deleted file mode 100644 index e704d50..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_cactus.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_cactus.png deleted file mode 100644 index 1b01395..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png deleted file mode 100644 index f663470..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_diamond.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_diamond.png deleted file mode 100644 index e4394b8..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_gold.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_gold.png deleted file mode 100644 index 1102ea0..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_mithril.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_mithril.png deleted file mode 100644 index 43e6b14..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_steel.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_steel.png deleted file mode 100644 index 170f0d9..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_boots_wood.png b/3d_armor/3d_armor/textures/3d_armor_inv_boots_wood.png deleted file mode 100644 index a5e7863..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_boots_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_admin.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_admin.png deleted file mode 100644 index c65c606..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_bronze.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_bronze.png deleted file mode 100644 index f0753ee..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_cactus.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_cactus.png deleted file mode 100644 index ca315df..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png deleted file mode 100644 index 46742a1..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_diamond.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_diamond.png deleted file mode 100644 index 1fd75ae..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_gold.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_gold.png deleted file mode 100644 index bdbea82..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_mithril.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_mithril.png deleted file mode 100644 index d2b1bd0..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_steel.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_steel.png deleted file mode 100644 index 434f1bc..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_wood.png b/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_wood.png deleted file mode 100644 index fa1b24e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_admin.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_admin.png deleted file mode 100644 index abb43a7..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_bronze.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_bronze.png deleted file mode 100644 index 4297d9b..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_cactus.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_cactus.png deleted file mode 100644 index 7f44463..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png deleted file mode 100644 index baf6bdf..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_diamond.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_diamond.png deleted file mode 100644 index 424e970..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_gold.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_gold.png deleted file mode 100644 index f5f2fa6..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_mithril.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_mithril.png deleted file mode 100644 index 850991c..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_steel.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_steel.png deleted file mode 100644 index 5414f9a..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_wood.png b/3d_armor/3d_armor/textures/3d_armor_inv_helmet_wood.png deleted file mode 100644 index 8fbe6a8..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_helmet_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_admin.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_admin.png deleted file mode 100644 index 1247304..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_bronze.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_bronze.png deleted file mode 100644 index 7252662..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_cactus.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_cactus.png deleted file mode 100644 index 3f05b16..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png deleted file mode 100644 index 8197b01..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_diamond.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_diamond.png deleted file mode 100644 index 9dac33b..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_gold.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_gold.png deleted file mode 100644 index 5aeccb5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_mithril.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_mithril.png deleted file mode 100644 index 3825a23..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_steel.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_steel.png deleted file mode 100644 index b4d083e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_wood.png b/3d_armor/3d_armor/textures/3d_armor_inv_leggings_wood.png deleted file mode 100644 index c46cdd9..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_inv_leggings_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_admin.png b/3d_armor/3d_armor/textures/3d_armor_leggings_admin.png deleted file mode 100644 index 1f7207d..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_admin.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_admin_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_admin_preview.png deleted file mode 100644 index 95c973a..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_admin_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_bronze.png b/3d_armor/3d_armor/textures/3d_armor_leggings_bronze.png deleted file mode 100644 index 26d05f0..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_bronze.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_bronze_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_bronze_preview.png deleted file mode 100644 index 12952ff..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_bronze_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_cactus.png b/3d_armor/3d_armor/textures/3d_armor_leggings_cactus.png deleted file mode 100644 index 537adcb..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_cactus.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_cactus_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_cactus_preview.png deleted file mode 100644 index 09f848e..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_cactus_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png b/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png deleted file mode 100644 index 6bf702f..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png deleted file mode 100644 index 96a11bf..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_diamond.png b/3d_armor/3d_armor/textures/3d_armor_leggings_diamond.png deleted file mode 100644 index df3cf16..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_diamond.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_diamond_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_diamond_preview.png deleted file mode 100644 index 1bb3295..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_diamond_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_gold.png b/3d_armor/3d_armor/textures/3d_armor_leggings_gold.png deleted file mode 100644 index 8ee0bc4..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_gold.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_gold_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_gold_preview.png deleted file mode 100644 index a7cf310..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_gold_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_mithril.png b/3d_armor/3d_armor/textures/3d_armor_leggings_mithril.png deleted file mode 100644 index 9fc78fb..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_mithril.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_mithril_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_mithril_preview.png deleted file mode 100644 index dde7b3d..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_mithril_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_steel.png b/3d_armor/3d_armor/textures/3d_armor_leggings_steel.png deleted file mode 100644 index 974cb5d..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_steel.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_steel_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_steel_preview.png deleted file mode 100644 index 99034ca..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_steel_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_wood.png b/3d_armor/3d_armor/textures/3d_armor_leggings_wood.png deleted file mode 100644 index 9608144..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_wood.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png b/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png deleted file mode 100644 index 7e43ea5..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_trans.png b/3d_armor/3d_armor/textures/3d_armor_trans.png deleted file mode 100644 index 4a31242..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_trans.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/3d_armor_ui_form.png b/3d_armor/3d_armor/textures/3d_armor_ui_form.png deleted file mode 100644 index 993809f..0000000 Binary files a/3d_armor/3d_armor/textures/3d_armor_ui_form.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/character_preview.png b/3d_armor/3d_armor/textures/character_preview.png deleted file mode 100644 index 82a0ae4..0000000 Binary files a/3d_armor/3d_armor/textures/character_preview.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/inventory_plus_armor.png b/3d_armor/3d_armor/textures/inventory_plus_armor.png deleted file mode 100644 index 7f7d63e..0000000 Binary files a/3d_armor/3d_armor/textures/inventory_plus_armor.png and /dev/null differ diff --git a/3d_armor/3d_armor/textures/preview_index.txt b/3d_armor/3d_armor/textures/preview_index.txt deleted file mode 100644 index 9e2fe9d..0000000 --- a/3d_armor/3d_armor/textures/preview_index.txt +++ /dev/null @@ -1,44 +0,0 @@ -3d_armor/textures/3d_armor_helmet_wood.png:head -3d_armor/textures/3d_armor_chestplate_wood.png:torso -3d_armor/textures/3d_armor_leggings_wood.png:legs -3d_armor/textures/3d_armor_boots_wood.png:feet - -3d_armor/textures/3d_armor_helmet_cactus.png:head -3d_armor/textures/3d_armor_chestplate_cactus.png:torso -3d_armor/textures/3d_armor_leggings_cactus.png:legs -3d_armor/textures/3d_armor_boots_cactus.png:feet - -3d_armor/textures/3d_armor_helmet_steel.png:head -3d_armor/textures/3d_armor_chestplate_steel.png:torso -3d_armor/textures/3d_armor_leggings_steel.png:legs -3d_armor/textures/3d_armor_boots_steel.png:feet - -3d_armor/textures/3d_armor_helmet_bronze.png:head -3d_armor/textures/3d_armor_chestplate_bronze.png:torso -3d_armor/textures/3d_armor_leggings_bronze.png:legs -3d_armor/textures/3d_armor_boots_bronze.png:feet - -3d_armor/textures/3d_armor_helmet_gold.png:head -3d_armor/textures/3d_armor_chestplate_gold.png:torso -3d_armor/textures/3d_armor_leggings_gold.png:legs -3d_armor/textures/3d_armor_boots_gold.png:feet - -3d_armor/textures/3d_armor_helmet_diamond.png:head -3d_armor/textures/3d_armor_chestplate_diamond.png:torso -3d_armor/textures/3d_armor_leggings_diamond.png:legs -3d_armor/textures/3d_armor_boots_diamond.png:feet - -3d_armor/textures/3d_armor_helmet_mithril.png:head -3d_armor/textures/3d_armor_chestplate_mithril.png:torso -3d_armor/textures/3d_armor_leggings_mithril.png:legs -3d_armor/textures/3d_armor_boots_mithril.png:feet - -3d_armor/textures/3d_armor_helmet_crystal.png:head -3d_armor/textures/3d_armor_chestplate_crystal.png:torso -3d_armor/textures/3d_armor_leggings_crystal.png:legs -3d_armor/textures/3d_armor_boots_crystal.png:feet - -3d_armor/textures/3d_armor_helmet_admin.png:head -3d_armor/textures/3d_armor_chestplate_admin.png:torso -3d_armor/textures/3d_armor_leggings_admin.png:legs -3d_armor/textures/3d_armor_boots_admin.png:feet diff --git a/3d_armor/3d_armor/tools/README.md b/3d_armor/3d_armor/tools/README.md deleted file mode 100644 index 6aa7ffe..0000000 --- a/3d_armor/3d_armor/tools/README.md +++ /dev/null @@ -1,7 +0,0 @@ -# Intllib tool - -please consider using the intllib tool to update locale files: - -```../../intllib/tools/xgettext.sh ../**/*.lua``` - -make sure you are in `3d_armor` derectory before running this command diff --git a/3d_armor/3d_armor/tools/updatepo.sh b/3d_armor/3d_armor/tools/updatepo.sh deleted file mode 100755 index 52de990..0000000 --- a/3d_armor/3d_armor/tools/updatepo.sh +++ /dev/null @@ -1,24 +0,0 @@ -#! /bin/bash - -# To create a new translation: -# msginit --locale=ll_CC -o locale/ll_CC.po -i locale/template.pot - -cd "$(dirname "${BASH_SOURCE[0]}")/.."; - -# Extract translatable strings. -xgettext --from-code=UTF-8 \ - --language=Lua \ - --sort-by-file \ - --keyword=S \ - --keyword=NS:1,2 \ - --keyword=N_ \ - --add-comments='Translators:' \ - --add-location=file \ - -o locale/template.pot \ - $(find .. -name '*.lua') - -# Update translations. -find locale -name '*.po' | while read -r file; do - echo $file - msgmerge --update $file locale/template.pot; -done diff --git a/3d_armor/3d_armor_ip/LICENSE.txt b/3d_armor/3d_armor_ip/LICENSE.txt deleted file mode 100644 index b924ac0..0000000 --- a/3d_armor/3d_armor_ip/LICENSE.txt +++ /dev/null @@ -1,18 +0,0 @@ -[mod] 3d Armor integration to inventory plus [3d_armor_ip] -========================================================== - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. diff --git a/3d_armor/3d_armor_ip/depends.txt b/3d_armor/3d_armor_ip/depends.txt deleted file mode 100644 index e96293b..0000000 --- a/3d_armor/3d_armor_ip/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor -inventory_plus? diff --git a/3d_armor/3d_armor_ip/description.txt b/3d_armor/3d_armor_ip/description.txt deleted file mode 100644 index 58b700e..0000000 --- a/3d_armor/3d_armor_ip/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds 3d_armor page to the inventory plus. diff --git a/3d_armor/3d_armor_ip/init.lua b/3d_armor/3d_armor_ip/init.lua deleted file mode 100644 index 7701a70..0000000 --- a/3d_armor/3d_armor_ip/init.lua +++ /dev/null @@ -1,38 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext -local F = minetest.formspec_escape - -if not minetest.global_exists("inventory_plus") then - minetest.log("warning", S("3d_armor_ip: Mod loaded but unused.")) - return -end - -armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec -armor:register_on_update(function(player) - local name = player:get_player_name() - local formspec = armor:get_armor_formspec(name, true) - local page = player:get_inventory_formspec() - if page:find("detached:"..name.."_armor") then - inventory_plus.set_inventory_formspec(player, formspec) - end -end) - -if minetest.get_modpath("crafting") then - inventory_plus.get_formspec = function(player, page) - end -end - -minetest.register_on_joinplayer(function(player) - inventory_plus.register_button(player,"armor", S("Armor")) -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if fields.armor then - local name = armor:get_valid_player(player, "[on_player_receive_fields]") - if not name then - return - end - local formspec = armor:get_armor_formspec(name, true) - inventory_plus.set_inventory_formspec(player, formspec) - end -end) diff --git a/3d_armor/3d_armor_ip/mod.conf b/3d_armor/3d_armor_ip/mod.conf deleted file mode 100644 index 0fe7f4e..0000000 --- a/3d_armor/3d_armor_ip/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = 3d_armor_ip -depends = 3d_armor -optional_depends = inventory_plus -description = Adds 3d_armor page to the inventory plus. diff --git a/3d_armor/3d_armor_sfinv/LICENSE.txt b/3d_armor/3d_armor_sfinv/LICENSE.txt deleted file mode 100644 index 2b2a9f6..0000000 --- a/3d_armor/3d_armor_sfinv/LICENSE.txt +++ /dev/null @@ -1,18 +0,0 @@ -[mod] 3d Armor sfinv integration [3d_armor_sfinv] -================================================= - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. diff --git a/3d_armor/3d_armor_sfinv/depends.txt b/3d_armor/3d_armor_sfinv/depends.txt deleted file mode 100644 index c7beeda..0000000 --- a/3d_armor/3d_armor_sfinv/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor -sfinv? diff --git a/3d_armor/3d_armor_sfinv/description.txt b/3d_armor/3d_armor_sfinv/description.txt deleted file mode 100644 index 15f4e96..0000000 --- a/3d_armor/3d_armor_sfinv/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds 3d_armor page to the sfinv inventory. diff --git a/3d_armor/3d_armor_sfinv/init.lua b/3d_armor/3d_armor_sfinv/init.lua deleted file mode 100644 index a937127..0000000 --- a/3d_armor/3d_armor_sfinv/init.lua +++ /dev/null @@ -1,21 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -if not minetest.global_exists("sfinv") then - minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused.")) - return -end - -sfinv.register_page("3d_armor:armor", { - title = S("Armor"), - get = function(self, player, context) - local name = player:get_player_name() - local formspec = armor:get_armor_formspec(name, true) - return sfinv.make_formspec(player, context, formspec, false) - end -}) -armor:register_on_update(function(player) - if sfinv.enabled then - sfinv.set_player_inventory_formspec(player) - end -end) diff --git a/3d_armor/3d_armor_sfinv/mod.conf b/3d_armor/3d_armor_sfinv/mod.conf deleted file mode 100644 index bc0eb89..0000000 --- a/3d_armor/3d_armor_sfinv/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = 3d_armor_sfinv -depends = 3d_armor -optional_depends = sfinv -description = Adds 3d_armor page to the sfinv inventory. diff --git a/3d_armor/3d_armor_stand/LICENSE.txt b/3d_armor/3d_armor_stand/LICENSE.txt deleted file mode 100644 index e3cb55d..0000000 --- a/3d_armor/3d_armor_stand/LICENSE.txt +++ /dev/null @@ -1,43 +0,0 @@ -[mod] 3d Armor Stand [3d_armor_stand] -===================================== - -License Source Code -------------------- - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -Lecense Models --------------- - -Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0 - -UV model mapping by tobyplowy(aka toby109tt) - -License Textures ----------------- - -3d_armor_stand.png -3d_armor_stand_locked.png - -Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0 - -3d_armor_stand_feet.png -3d_armor_stand_head.png -3d_armor_stand_legs.png -3d_armor_stand_torso.png - -Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0 diff --git a/3d_armor/3d_armor_stand/README.txt b/3d_armor/3d_armor_stand/README.txt deleted file mode 100644 index 6a98ab9..0000000 --- a/3d_armor/3d_armor_stand/README.txt +++ /dev/null @@ -1,21 +0,0 @@ -[mod] 3d Armor Stand [3d_armor_stand] -===================================== - -Depends: 3d_armor - -Adds a chest-like armor stand for armor storage and display. - -Crafting --------- - -F = Wooden Fence [default:fence_wood] -S = Steel Ingot [default:steel_ingot] - -+---+---+---+ -| | F | | -+---+---+---+ -| | F | | -+---+---+---+ -| S | S | S | -+---+---+---+ - diff --git a/3d_armor/3d_armor_stand/depends.txt b/3d_armor/3d_armor_stand/depends.txt deleted file mode 100644 index fdbb290..0000000 --- a/3d_armor/3d_armor_stand/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor - diff --git a/3d_armor/3d_armor_stand/init.lua b/3d_armor/3d_armor_stand/init.lua deleted file mode 100644 index ab4549b..0000000 --- a/3d_armor/3d_armor_stand/init.lua +++ /dev/null @@ -1,353 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -local armor_stand_formspec = "size[8,7]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - default.get_hotbar_bg(0,3) .. - "list[current_name;armor_head;3,0.5;1,1;]" .. - "list[current_name;armor_torso;4,0.5;1,1;]" .. - "list[current_name;armor_legs;3,1.5;1,1;]" .. - "list[current_name;armor_feet;4,1.5;1,1;]" .. - "image[3,0.5;1,1;3d_armor_stand_head.png]" .. - "image[4,0.5;1,1;3d_armor_stand_torso.png]" .. - "image[3,1.5;1,1;3d_armor_stand_legs.png]" .. - "image[4,1.5;1,1;3d_armor_stand_feet.png]" .. - "list[current_player;main;0,3;8,1;]" .. - "list[current_player;main;0,4.25;8,3;8]" - -local elements = {"head", "torso", "legs", "feet"} - -local function drop_armor(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - local stack = inv:get_stack("armor_"..element, 1) - if stack and stack:get_count() > 0 then - armor.drop_armor(pos, stack) - inv:set_stack("armor_"..element, 1, nil) - end - end -end - -local function get_stand_object(pos) - local object = nil - local objects = minetest.get_objects_inside_radius(pos, 0.5) or {} - for _, obj in pairs(objects) do - local ent = obj:get_luaentity() - if ent then - if ent.name == "3d_armor_stand:armor_entity" then - -- Remove duplicates - if object then - obj:remove() - else - object = obj - end - end - end - end - return object -end - -local function update_entity(pos) - local node = minetest.get_node(pos) - local object = get_stand_object(pos) - if object then - if not string.find(node.name, "3d_armor_stand:") then - object:remove() - return - end - else - object = minetest.add_entity(pos, "3d_armor_stand:armor_entity") - end - if object then - local texture = "3d_armor_trans.png" - local textures = {} - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local yaw = 0 - if inv then - for _, element in pairs(elements) do - local stack = inv:get_stack("armor_"..element, 1) - if stack:get_count() == 1 then - local item = stack:get_name() or "" - local def = stack:get_definition() or {} - local groups = def.groups or {} - if groups["armor_"..element] then - if def.texture then - table.insert(textures, def.texture) - else - table.insert(textures, item:gsub("%:", "_")..".png") - end - end - end - end - end - if #textures > 0 then - texture = table.concat(textures, "^") - end - if node.param2 then - local rot = node.param2 % 4 - if rot == 1 then - yaw = 3 * math.pi / 2 - elseif rot == 2 then - yaw = math.pi - elseif rot == 3 then - yaw = math.pi / 2 - end - end - object:set_yaw(yaw) - object:set_properties({textures={texture}}) - end -end - -local function has_locked_armor_stand_privilege(meta, player) - local name = "" - if player then - if minetest.check_player_privs(player, "protection_bypass") then - return true - end - name = player:get_player_name() - end - if name ~= meta:get_string("owner") then - return false - end - return true -end - -local function add_hidden_node(pos, player) - local p = {x=pos.x, y=pos.y + 1, z=pos.z} - local name = player:get_player_name() - local node = minetest.get_node(p) - if node.name == "air" and not minetest.is_protected(pos, name) then - minetest.set_node(p, {name="3d_armor_stand:top"}) - end -end - -local function remove_hidden_node(pos) - local p = {x=pos.x, y=pos.y + 1, z=pos.z} - local node = minetest.get_node(p) - if node.name == "3d_armor_stand:top" then - minetest.remove_node(p) - end -end - -minetest.register_node("3d_armor_stand:top", { - description = S("Armor stand top"), - paramtype = "light", - drawtype = "plantlike", - sunlight_propagates = true, - walkable = true, - pointable = false, - diggable = false, - buildable_to = false, - drop = "", - groups = {not_in_creative_inventory = 1}, - on_blast = function() end, - tiles = {"3d_armor_trans.png"}, -}) - -minetest.register_node("3d_armor_stand:armor_stand", { - description = S("Armor stand"), - drawtype = "mesh", - mesh = "3d_armor_stand.obj", - tiles = {"3d_armor_stand.png"}, - paramtype = "light", - paramtype2 = "facedir", - walkable = false, - selection_box = { - type = "fixed", - fixed = { - {-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25}, - {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, - }, - groups = {choppy=2, oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", armor_stand_formspec) - meta:set_string("infotext", S("Armor Stand")) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - inv:set_size("armor_"..element, 1) - end - end, - can_dig = function(pos, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - if not inv:is_empty("armor_"..element) then - return false - end - end - return true - end, - after_place_node = function(pos, placer) - minetest.add_entity(pos, "3d_armor_stand:armor_entity") - add_hidden_node(pos, placer) - end, - allow_metadata_inventory_put = function(pos, listname, index, stack) - local def = stack:get_definition() or {} - local groups = def.groups or {} - if groups[listname] then - return 1 - end - return 0 - end, - allow_metadata_inventory_move = function(pos) - return 0 - end, - on_metadata_inventory_put = function(pos) - update_entity(pos) - end, - on_metadata_inventory_take = function(pos) - update_entity(pos) - end, - after_destruct = function(pos) - update_entity(pos) - remove_hidden_node(pos) - end, - on_blast = function(pos) - drop_armor(pos) - armor.drop_armor(pos, "3d_armor_stand:armor_stand") - minetest.remove_node(pos) - end, -}) - -minetest.register_node("3d_armor_stand:locked_armor_stand", { - description = S("Locked Armor stand"), - drawtype = "mesh", - mesh = "3d_armor_stand.obj", - tiles = {"3d_armor_stand_locked.png"}, - paramtype = "light", - paramtype2 = "facedir", - walkable = false, - selection_box = { - type = "fixed", - fixed = { - {-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25}, - {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, - }, - groups = {choppy=2, oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", armor_stand_formspec) - meta:set_string("infotext", S("Armor Stand")) - meta:set_string("owner", "") - local inv = meta:get_inventory() - for _, element in pairs(elements) do - inv:set_size("armor_"..element, 1) - end - end, - can_dig = function(pos, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - if not inv:is_empty("armor_"..element) then - return false - end - end - return true - end, - after_place_node = function(pos, placer) - minetest.add_entity(pos, "3d_armor_stand:armor_entity") - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", S("Armor Stand (owned by @1)", meta:get_string("owner"))) - add_hidden_node(pos, placer) - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_armor_stand_privilege(meta, player) then - return 0 - end - local def = stack:get_definition() or {} - local groups = def.groups or {} - if groups[listname] then - return 1 - end - return 0 - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_armor_stand_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_move = function(pos) - return 0 - end, - on_metadata_inventory_put = function(pos) - update_entity(pos) - end, - on_metadata_inventory_take = function(pos) - update_entity(pos) - end, - after_destruct = function(pos) - update_entity(pos) - remove_hidden_node(pos) - end, - on_blast = function(pos) - -- Not affected by TNT - end, -}) - -minetest.register_entity("3d_armor_stand:armor_entity", { - physical = true, - visual = "mesh", - mesh = "3d_armor_entity.obj", - visual_size = {x=1, y=1}, - collisionbox = {0,0,0,0,0,0}, - textures = {"3d_armor_trans.png"}, - pos = nil, - timer = 0, - on_activate = function(self) - local pos = self.object:get_pos() - if pos then - self.pos = vector.round(pos) - update_entity(pos) - end - end, - on_blast = function(self, damage) - local drops = {} - local node = minetest.get_node(self.pos) - if node.name == "3d_armor_stand:armor_stand" then - drop_armor(self.pos) - self.object:remove() - end - return false, false, drops - end, -}) - -minetest.register_abm({ - nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"}, - interval = 15, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local num - num = #minetest.get_objects_inside_radius(pos, 0.5) - if num > 0 then return end - update_entity(pos) - end -}) - -minetest.register_craft({ - output = "3d_armor_stand:armor_stand", - recipe = { - {"", "group:fence", ""}, - {"", "group:fence", ""}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "3d_armor_stand:locked_armor_stand", - recipe = { - {"3d_armor_stand:armor_stand", "default:steel_ingot"}, - } -}) diff --git a/3d_armor/3d_armor_stand/mod.conf b/3d_armor/3d_armor_stand/mod.conf deleted file mode 100644 index d1f1a4e..0000000 --- a/3d_armor/3d_armor_stand/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = 3d_armor_stand -depends = 3d_armor diff --git a/3d_armor/3d_armor_stand/models/3d_armor_entity.obj b/3d_armor/3d_armor_stand/models/3d_armor_entity.obj deleted file mode 100644 index 052f692..0000000 --- a/3d_armor/3d_armor_stand/models/3d_armor_entity.obj +++ /dev/null @@ -1,193 +0,0 @@ -# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend' -# www.blender.org -mtllib 3d_armor_entity.mtl -o Player_Cube -v 2.200000 9.763893 1.200000 -v 2.200000 9.763893 -1.200000 -v 2.200000 2.663871 1.200000 -v 2.200000 2.663871 -1.200000 -v -2.200000 9.763893 -1.200000 -v -2.200000 9.763893 1.200000 -v -2.200000 2.663871 -1.200000 -v -2.200000 2.663871 1.200000 -v 2.300000 13.863962 2.300000 -v 2.300000 13.863962 -2.300000 -v 2.300000 9.263885 2.300000 -v 2.300000 9.263885 -2.300000 -v -2.300000 13.863962 -2.300000 -v -2.300000 13.863962 2.300000 -v -2.300000 9.263885 -2.300000 -v -2.300000 9.263885 2.300000 -v -2.322686 2.473175 -1.300000 -v -2.322686 2.473175 1.300000 -v -4.713554 2.682348 1.300000 -v -4.713554 2.682348 -1.300000 -v -1.686446 9.745432 -1.300000 -v -1.686446 9.745432 1.300000 -v -4.077313 9.954605 1.300000 -v -4.077313 9.954605 -1.300000 -v 4.077313 9.954605 -1.300000 -v 4.077313 9.954605 1.300000 -v 1.686446 9.745432 1.300000 -v 1.686446 9.745432 -1.300000 -v 4.713554 2.682348 -1.300000 -v 4.713554 2.682348 1.300000 -v 2.322686 2.473175 1.300000 -v 2.322686 2.473175 -1.300000 -v 0.139099 2.938947 -1.200000 -v 0.139099 2.938947 1.200000 -v 0.261266 -4.059988 1.200000 -v 0.261266 -4.059988 -1.200000 -v 2.660901 -4.018101 1.190000 -v 2.660901 -4.018101 -1.210000 -v 2.538733 2.980834 1.190000 -v 2.538733 2.980834 -1.210000 -v -0.139099 2.938947 -1.200000 -v -0.139099 2.938947 1.200000 -v -0.261266 -4.059988 1.200000 -v -0.261266 -4.059988 -1.200000 -v -2.538734 2.980834 -1.210000 -v -2.538734 2.980834 1.190000 -v -2.660901 -4.018101 -1.210000 -v -2.660901 -4.018101 1.190000 -v -2.799999 -4.387500 1.390000 -v -2.799999 -4.387500 -1.410000 -v -2.800000 -0.812499 1.390000 -v -2.800000 -0.812499 -1.410000 -v -0.000000 -4.387500 -1.400000 -v -0.000000 -4.387500 1.400000 -v -0.000000 -0.812499 1.400000 -v -0.000000 -0.812499 -1.400000 -v 2.800000 -0.812499 -1.410000 -v 2.800000 -0.812499 1.390000 -v 2.799999 -4.387500 -1.410000 -v 2.799999 -4.387500 1.390000 -v 0.000000 -4.387500 -1.400000 -v 0.000000 -4.387500 1.400000 -v 0.000000 -0.812499 1.400000 -v 0.000000 -0.812499 -1.400000 -v 2.267006 13.830965 2.267006 -v 2.267006 13.830965 -2.267006 -v 2.267006 9.296881 2.267006 -v 2.267006 9.296881 -2.267006 -v -2.267006 13.830965 -2.267006 -v -2.267006 13.830965 2.267006 -v -2.267006 9.296881 -2.267006 -v -2.267006 9.296881 2.267006 -vt 0.250000 0.375000 -vt 0.250000 0.000000 -vt 0.312500 0.000000 -vt 0.312500 0.375000 -vt 0.437500 0.375000 -vt 0.437500 0.500000 -vt 0.312500 0.500000 -vt 0.562500 0.375000 -vt 0.562500 0.500000 -vt 0.437500 0.000000 -vt 0.500000 0.000000 -vt 0.500000 0.375000 -vt 0.625000 0.000000 -vt 0.625000 0.375000 -vt 0.500000 0.750000 -vt 0.500000 0.500000 -vt 0.625000 0.500000 -vt 0.625000 0.750000 -vt 0.750000 0.750000 -vt 0.750000 1.000000 -vt 0.625000 1.000000 -vt 0.875000 0.750000 -vt 0.875000 1.000000 -vt 0.750000 0.500000 -vt 0.875000 0.500000 -vt 1.000000 0.750000 -vt 1.000000 0.500000 -vt 0.750000 0.375000 -vt 0.812500 0.500000 -vt 0.812500 0.375000 -vt 0.687500 0.375000 -vt 0.687500 0.500000 -vt 0.687500 0.000000 -vt 0.750000 0.000000 -vt 0.812500 0.000000 -vt 0.875000 0.375000 -vt 0.875000 0.000000 -vt 0.125000 0.375000 -vt 0.062500 0.375000 -vt 0.062500 0.500000 -vt 0.125000 0.500000 -vt 0.187500 0.375000 -vt 0.187500 0.500000 -vt 0.000000 0.375000 -vt 0.000000 0.000000 -vt 0.062500 0.000000 -vt 0.187500 0.000000 -vt 0.125000 0.000000 -vt 0.437500 0.875000 -vt 0.437500 1.000000 -vt 0.375000 1.000000 -vt 0.375000 0.875000 -vt 0.250000 0.875000 -vt 0.312500 0.875000 -vt 0.312500 0.656250 -vt 0.250000 0.656250 -vt 0.500000 0.875000 -vt 0.437500 0.656250 -vt 0.500000 0.656250 -vt 0.375000 0.656250 -vt 0.312500 1.000000 -usemtl Armor -s off -f 1/1 3/2 4/3 2/4 -f 5/5 6/6 1/7 2/4 -f 8/6 7/5 4/8 3/9 -f 5/5 2/4 4/3 7/10 -f 7/10 8/11 6/12 5/5 -f 8/11 3/13 1/14 6/12 -f 9/15 11/16 12/17 10/18 -f 13/19 14/20 9/21 10/18 -f 12/22 11/23 16/20 15/19 -f 13/19 10/18 12/17 15/24 -f 14/22 13/19 15/24 16/25 -f 9/26 14/22 16/25 11/27 -f 17/28 18/24 19/29 20/30 -f 24/31 23/32 22/24 21/28 -f 23/31 24/14 20/13 19/33 -f 24/31 21/28 17/34 20/33 -f 21/28 22/30 18/35 17/34 -f 22/30 23/36 19/37 18/35 -f 27/30 31/35 30/37 26/36 -f 28/28 32/34 31/35 27/30 -f 25/31 29/33 32/34 28/28 -f 26/31 30/33 29/13 25/14 -f 25/31 28/28 27/24 26/32 -f 32/28 29/30 30/29 31/24 -f 40/38 33/39 34/40 39/41 -f 36/42 38/38 37/41 35/43 -f 39/44 37/45 38/46 40/39 -f 34/1 35/2 37/47 39/42 -f 40/38 38/48 36/46 33/39 -f 33/42 36/47 35/48 34/38 -f 45/38 46/41 42/40 41/39 -f 41/42 42/38 43/48 44/47 -f 45/38 41/39 44/46 47/48 -f 42/1 46/42 48/47 43/2 -f 46/44 45/39 47/46 48/45 -f 44/42 43/43 48/41 47/38 -f 53/49 54/50 49/51 50/52 -f 51/53 52/54 50/55 49/56 -f 55/57 51/49 49/58 54/59 -f 52/52 56/54 53/55 50/60 -f 56/49 55/52 54/60 53/58 -f 52/52 51/51 55/61 56/54 -f 64/49 61/58 62/60 63/52 -f 57/52 59/60 61/55 64/54 -f 63/57 62/59 60/58 58/49 -f 58/53 60/56 59/55 57/54 -f 61/49 59/52 60/51 62/50 -f 57/52 64/54 63/61 58/51 -f 65/15 66/18 68/17 67/16 -f 69/19 66/18 65/21 70/20 -f 68/22 71/19 72/20 67/23 -f 69/19 71/24 68/17 66/18 -f 70/22 72/25 71/24 69/19 -f 65/26 67/27 72/25 70/22 diff --git a/3d_armor/3d_armor_stand/models/3d_armor_stand.obj b/3d_armor/3d_armor_stand/models/3d_armor_stand.obj deleted file mode 100644 index 0df6dc7..0000000 --- a/3d_armor/3d_armor_stand/models/3d_armor_stand.obj +++ /dev/null @@ -1,280 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib 3d_armor_stand.mtl -o Armor_Stand_Player_Cube_Stand -v 0.062500 0.125002 -0.062500 -v 0.062500 -0.437500 -0.062500 -v 0.062500 -0.437500 0.062500 -v 0.062500 0.125002 0.062500 -v -0.187500 0.250004 0.062500 -v -0.187500 0.250004 -0.062500 -v -0.250000 0.250004 -0.062500 -v -0.250000 0.250004 0.062500 -v -0.062500 -0.437500 -0.062500 -v -0.062500 -0.437500 0.062500 -v -0.187500 -0.437500 0.062500 -v -0.187500 -0.437500 -0.062500 -v -0.187500 0.125002 0.062500 -v -0.187500 0.125002 -0.062500 -v -0.187500 0.937504 0.062500 -v -0.187500 0.937504 -0.062500 -v -0.375000 0.937504 -0.062500 -v -0.375000 0.937504 0.062500 -v -0.062500 0.125002 0.062500 -v 0.187500 0.125002 -0.062500 -v 0.187500 -0.437500 -0.062500 -v -0.062500 0.125002 -0.062500 -v -0.250000 0.125007 -0.062500 -v -0.250000 0.125007 0.062500 -v 0.187500 -0.437500 0.062500 -v 0.187500 0.125002 0.062500 -v -0.062500 0.937504 0.062500 -v -0.187500 0.812504 0.062500 -v -0.062500 0.812504 0.062500 -v -0.062500 0.937504 -0.062500 -v 0.187500 0.250004 -0.062500 -v 0.187500 0.250004 0.062500 -v 0.250000 0.250004 0.062500 -v 0.250000 0.250004 -0.062500 -v 0.250000 0.125007 0.062500 -v 0.250000 0.125007 -0.062500 -v 0.187500 0.812504 0.062500 -v 0.187500 0.812504 -0.062500 -v 0.375000 0.812504 -0.062500 -v 0.375000 0.812504 0.062500 -v 0.187500 0.937504 -0.062500 -v 0.187500 0.937504 0.062500 -v 0.375000 0.937504 0.062500 -v 0.375000 0.937504 -0.062500 -v 0.062500 0.937504 -0.062500 -v 0.062500 0.937504 0.062500 -v -0.062500 0.812504 -0.062500 -v -0.187500 0.812504 -0.062500 -v 0.062500 0.812504 -0.062500 -v 0.062500 0.812504 0.062500 -v -0.375000 0.812504 -0.062500 -v -0.375000 0.812504 0.062500 -v -0.062500 0.250004 0.062500 -v 0.062500 0.250004 0.062500 -v 0.062500 0.250004 -0.062500 -v -0.062500 0.250004 -0.062500 -v -0.062500 1.312504 -0.062500 -v 0.062500 1.312504 -0.062500 -v -0.062500 1.312504 0.062500 -v 0.062500 1.312504 0.062500 -v -0.500000 -0.437500 -0.500000 -v -0.500000 -0.437500 0.500000 -v 0.500000 -0.437500 0.500000 -v 0.500000 -0.437500 -0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -vt 0.062500 0.140625 -vt 0.062500 0.000000 -vt 0.093750 0.000000 -vt 0.093750 0.140625 -vt 0.140625 0.234375 -vt 0.140625 0.203125 -vt 0.156250 0.203125 -vt 0.156250 0.234375 -vt 0.093750 0.171875 -vt 0.062500 0.171875 -vt 0.218750 0.140625 -vt 0.187500 0.140625 -vt 0.187500 0.000000 -vt 0.218750 0.000000 -vt 0.078125 0.437500 -vt 0.078125 0.468750 -vt 0.031250 0.468750 -vt 0.031250 0.437500 -vt 0.250000 0.140625 -vt 0.250000 0.000000 -vt 0.031250 0.140625 -vt 0.031250 0.000000 -vt 0.156250 0.140625 -vt 0.156250 0.000000 -vt 0.187500 0.203125 -vt 0.156250 0.171875 -vt 0.187500 0.171875 -vt 0.125000 0.000000 -vt 0.125000 0.140625 -vt 0.000000 0.140625 -vt 0.000000 0.000000 -vt 0.328125 0.437500 -vt 0.296875 0.437500 -vt 0.296875 0.406250 -vt 0.328125 0.406250 -vt 0.109375 0.437500 -vt 0.109375 0.468750 -vt 0.046875 0.203125 -vt 0.046875 0.234375 -vt 0.031250 0.234375 -vt 0.031250 0.203125 -vt 0.000000 0.203125 -vt 0.000000 0.171875 -vt 0.031250 0.171875 -vt 0.265625 0.468750 -vt 0.265625 0.437500 -vt 0.218750 0.437500 -vt 0.218750 0.468750 -vt 0.218750 0.171875 -vt 0.171875 0.468750 -vt 0.171875 0.437500 -vt 0.078125 0.406250 -vt 0.031250 0.406250 -vt 0.140625 0.468750 -vt 0.140625 0.437500 -vt 0.140625 0.406250 -vt 0.171875 0.406250 -vt 0.109375 0.406250 -vt 0.359375 0.437500 -vt 0.359375 0.406250 -vt 0.390625 0.406250 -vt 0.390625 0.437500 -vt 0.437500 0.406250 -vt 0.437500 0.437500 -vt 0.000000 0.437500 -vt 0.000000 0.406250 -vt 0.250000 0.437500 -vt 0.218750 0.406250 -vt 0.250000 0.406250 -vt 0.359375 0.468750 -vt 0.406250 0.468750 -vt 0.406250 0.437500 -vt 0.109375 0.234375 -vt 0.078125 0.234375 -vt 0.078125 0.203125 -vt 0.109375 0.203125 -vt 0.062500 0.468750 -vt 0.062500 0.562500 -vt 0.031250 0.562500 -vt 0.328125 0.468750 -vt 0.296875 0.468750 -vt 0.062500 0.593750 -vt 0.031250 0.593750 -vt 0.093750 0.468750 -vt 0.093750 0.562500 -vt 0.125000 0.468750 -vt 0.125000 0.562500 -vt 0.000000 0.562500 -vt 0.000000 0.468750 -vt 0.078125 0.171875 -vt 0.046875 0.171875 -vt 0.265625 0.203125 -vt 0.265625 0.171875 -vt 0.296875 0.171875 -vt 0.296875 0.203125 -vt 0.265625 0.234375 -vt 0.281250 0.234375 -vt 0.281250 0.203125 -vt 0.312500 0.171875 -vt 0.312500 0.203125 -vt 0.140625 0.171875 -vt 0.171875 0.234375 -vt 0.171875 0.203125 -vt 0.109375 0.171875 -vt 0.234375 0.203125 -vt 0.203125 0.203125 -vt 0.203125 0.171875 -vt 0.234375 0.171875 -vt 0.234375 0.234375 -vt 0.203125 0.234375 -vt 0.062500 0.375000 -vt 0.062500 0.234375 -vt 0.093750 0.234375 -vt 0.093750 0.375000 -vt 0.031250 0.375000 -vt 0.125000 0.234375 -vt 0.125000 0.375000 -vt 0.000000 0.375000 -vt 0.000000 0.234375 -vt 0.218750 0.375000 -vt 0.187500 0.375000 -vt 0.187500 0.234375 -vt 0.218750 0.234375 -vt 0.250000 0.375000 -vt 0.250000 0.234375 -vt 0.156250 0.375000 -vt 0.250000 1.000000 -vt 0.250000 0.750000 -vt 0.500000 0.750000 -vt 0.500000 1.000000 -vt 0.750000 0.750000 -vt 0.750000 1.000000 -vt 0.750000 0.734375 -vt 1.000000 0.734375 -vt 1.000000 0.750000 -vt 0.000000 0.750000 -vt 0.000000 0.734375 -vt 0.250000 0.734375 -vt 0.500000 0.734375 -usemtl Stand -s off -f 1/1 2/2 3/3 4/4 -f 5/5 6/6 7/7 8/8 -f 9/1 10/4 11/9 12/10 -f 13/11 14/12 12/13 11/14 -f 15/15 16/16 17/17 18/18 -f 19/19 13/11 11/14 10/20 -f 2/2 1/1 20/21 21/22 -f 14/12 22/23 9/24 12/13 -f 8/25 7/7 23/26 24/27 -f 4/4 3/3 25/28 26/29 -f 22/23 19/29 10/28 9/24 -f 26/30 25/31 21/22 20/21 -f 27/32 15/33 28/34 29/35 -f 16/16 15/15 27/36 30/37 -f 31/38 32/39 33/40 34/41 -f 33/42 35/43 36/44 34/41 -f 37/45 38/46 39/47 40/48 -f 2/49 21/27 25/12 3/11 -f 41/50 42/51 43/47 44/48 -f 38/52 41/15 44/18 39/53 -f 41/50 45/54 46/55 42/51 -f 16/51 30/55 47/56 48/57 -f 41/15 38/52 49/58 45/36 -f 46/59 50/60 37/61 42/62 -f 42/62 37/61 40/63 43/64 -f 43/65 40/66 39/53 44/18 -f 18/67 17/47 51/68 52/69 -f 28/34 15/33 18/67 52/69 -f 16/51 48/57 51/68 17/47 -f 48/59 28/70 52/71 51/72 -f 53/73 54/74 55/75 56/76 -f 30/77 57/78 58/79 45/17 -f 50/60 46/59 27/32 29/35 -f 29/80 47/32 49/33 50/81 -f 47/56 30/55 45/36 49/58 -f 57/78 59/82 60/83 58/79 -f 27/84 59/85 57/78 30/77 -f 46/86 60/87 59/85 27/84 -f 45/17 58/79 60/88 46/89 -f 1/90 55/75 31/38 20/91 -f 54/92 4/93 26/94 32/95 -f 26/92 20/96 36/97 35/98 -f 20/91 31/38 34/41 36/44 -f 32/95 26/94 35/99 33/100 -f 6/6 14/101 23/26 7/7 -f 14/102 13/103 24/7 23/8 -f 6/6 56/76 22/104 14/101 -f 53/105 5/106 13/107 19/108 -f 13/107 5/106 8/25 24/27 -f 1/90 22/104 56/76 55/75 -f 53/105 19/108 4/93 54/92 -f 1/109 4/105 19/106 22/110 -f 49/111 55/112 54/113 50/114 -f 38/115 31/40 55/112 49/111 -f 50/114 54/113 32/116 37/117 -f 37/118 32/119 31/40 38/115 -f 28/120 48/121 6/122 5/123 -f 29/124 28/120 5/123 53/125 -f 48/121 47/126 56/8 6/122 -f 47/126 29/117 53/116 56/8 -usemtl Base -f 61/127 62/128 63/129 64/130 -f 65/129 66/131 67/132 68/130 -f 62/131 68/133 67/134 63/135 -f 63/136 67/137 66/138 64/128 -f 61/129 64/128 66/138 65/139 -f 62/131 61/129 65/139 68/133 diff --git a/3d_armor/3d_armor_stand/models/3d_armor_stand.png b/3d_armor/3d_armor_stand/models/3d_armor_stand.png deleted file mode 100644 index aeb26de..0000000 Binary files a/3d_armor/3d_armor_stand/models/3d_armor_stand.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/models/3d_armor_stand_locked.png b/3d_armor/3d_armor_stand/models/3d_armor_stand_locked.png deleted file mode 100644 index 3ee08b4..0000000 Binary files a/3d_armor/3d_armor_stand/models/3d_armor_stand_locked.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/textures/3d_armor_stand_feet.png b/3d_armor/3d_armor_stand/textures/3d_armor_stand_feet.png deleted file mode 100644 index 6b34d66..0000000 Binary files a/3d_armor/3d_armor_stand/textures/3d_armor_stand_feet.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/textures/3d_armor_stand_head.png b/3d_armor/3d_armor_stand/textures/3d_armor_stand_head.png deleted file mode 100644 index 864bf5c..0000000 Binary files a/3d_armor/3d_armor_stand/textures/3d_armor_stand_head.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/textures/3d_armor_stand_legs.png b/3d_armor/3d_armor_stand/textures/3d_armor_stand_legs.png deleted file mode 100644 index 5441f0c..0000000 Binary files a/3d_armor/3d_armor_stand/textures/3d_armor_stand_legs.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/textures/3d_armor_stand_shield.png b/3d_armor/3d_armor_stand/textures/3d_armor_stand_shield.png deleted file mode 100644 index 51b490f..0000000 Binary files a/3d_armor/3d_armor_stand/textures/3d_armor_stand_shield.png and /dev/null differ diff --git a/3d_armor/3d_armor_stand/textures/3d_armor_stand_torso.png b/3d_armor/3d_armor_stand/textures/3d_armor_stand_torso.png deleted file mode 100644 index 1856bae..0000000 Binary files a/3d_armor/3d_armor_stand/textures/3d_armor_stand_torso.png and /dev/null differ diff --git a/3d_armor/3d_armor_ui/LICENSE.txt b/3d_armor/3d_armor_ui/LICENSE.txt deleted file mode 100644 index 6ae23a6..0000000 --- a/3d_armor/3d_armor_ui/LICENSE.txt +++ /dev/null @@ -1,18 +0,0 @@ -[mod] 3d Armor integration to unified inventory [3d_armor_ui] -============================================================= - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. diff --git a/3d_armor/3d_armor_ui/depends.txt b/3d_armor/3d_armor_ui/depends.txt deleted file mode 100644 index cf4ccf9..0000000 --- a/3d_armor/3d_armor_ui/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor -unified_inventory? diff --git a/3d_armor/3d_armor_ui/description.txt b/3d_armor/3d_armor_ui/description.txt deleted file mode 100644 index e6bf11c..0000000 --- a/3d_armor/3d_armor_ui/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds 3d_armor page to the unified inventory. diff --git a/3d_armor/3d_armor_ui/init.lua b/3d_armor/3d_armor_ui/init.lua deleted file mode 100644 index 41eec7b..0000000 --- a/3d_armor/3d_armor_ui/init.lua +++ /dev/null @@ -1,53 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext -local F = minetest.formspec_escape -local has_technic = minetest.get_modpath("technic") ~= nil - -if not minetest.global_exists("unified_inventory") then - minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) - return -end - -if unified_inventory.sfinv_compat_layer then - return -end - -armor:register_on_update(function(player) - local name = player:get_player_name() - if unified_inventory.current_page[name] == "armor" then - unified_inventory.set_inventory_formspec(player, "armor") - end -end) - -unified_inventory.register_button("armor", { - type = "image", - image = "inventory_plus_armor.png", - tooltip = S("3d Armor") -}) - -unified_inventory.register_page("armor", { - get_formspec = function(player, perplayer_formspec) - local fy = perplayer_formspec.formspec_y - local name = player:get_player_name() - if armor.def[name].init_time == 0 then - return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} - end - local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. - "label[0,0;"..F(S("Armor")).."]".. - "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. - "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. - "label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. - "label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. - "listring[current_player;main]".. - "listring[detached:"..name.."_armor;armor]" - if armor.config.fire_protect then - formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. - F(S("Fire"))..": "..armor.def[name].fire.."]" - end - if has_technic then - formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. - F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" - end - return {formspec=formspec} - end, -}) diff --git a/3d_armor/3d_armor_ui/mod.conf b/3d_armor/3d_armor_ui/mod.conf deleted file mode 100644 index 68eff85..0000000 --- a/3d_armor/3d_armor_ui/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = 3d_armor_ui -depends = 3d_armor -optional_depends = unified_inventory -description = Adds 3d_armor page to the unified inventory. diff --git a/3d_armor/LICENSE.md b/3d_armor/LICENSE.md deleted file mode 100644 index f7793ff..0000000 --- a/3d_armor/LICENSE.md +++ /dev/null @@ -1,10 +0,0 @@ -3D Armor - Visible Player Armor -=============================== - -License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1 - -Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0 - -Special credit to Jordach and MirceaKitsune for providing the default 3d character model. - -New armor/shield textures CC-BY-SA 3.0 / davidthecreator / https://forum.minetest.net/viewtopic.php?f=11&t=4654&start=800#p356448 diff --git a/3d_armor/README.md b/3d_armor/README.md deleted file mode 100644 index 7bfefc0..0000000 --- a/3d_armor/README.md +++ /dev/null @@ -1,72 +0,0 @@ -Modpack - 3d Armor [0.4.13] -=========================== - -![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg) -![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg) - -### Table of Contents - - - - -- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor) -- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview) -- [[mod] Shields [shields]](#mod-shields-shields) -- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand) - - - - -[mod] Visible Player Armor [3d_armor] -------------------------------------- - -Minetest Version: 5.0.0 - -Game: minetest_game and many derivatives - -Depends: default - -Adds craftable armor that is visible to other players. Each armor item worn contributes to -a player's armor group level making them less vulnerable to attack. - -Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' -percentage chance of restoring the lost health points. Overall armor level is boosted by 10% -when wearing a full matching set (helmet, chestplate, leggings and boots of the same material) - -Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal -armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects -against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava. - -Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate -inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively. -Also compatible with [smart_inventory] without the need for additional modules. - -built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam -and [simple_skins] by TenPlus1. - -Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. -see armor.conf.example for all available options. - -For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods - -[mod] Visible Wielded Items [wieldview] ---------------------------------------- - -Depends: 3d_armor - -Makes hand wielded items visible to other players. - -[mod] Shields [shields] ------------------------ - -Depends: 3d_armor - -Originally a part of 3d_armor, shields have been re-included as an optional extra. -If you do not want shields then simply remove the shields folder from the modpack. - -[mod] 3d Armor Stand [3d_armor_stand] -------------------------------------- - -Depends: 3d_armor - -Adds a chest-like armor stand for armor storage and display. diff --git a/3d_armor/description.txt b/3d_armor/description.txt deleted file mode 100644 index 2da5ba4..0000000 --- a/3d_armor/description.txt +++ /dev/null @@ -1 +0,0 @@ -Visible player armor & wielded items. diff --git a/3d_armor/integration-test.sh b/3d_armor/integration-test.sh deleted file mode 100755 index 9169144..0000000 --- a/3d_armor/integration-test.sh +++ /dev/null @@ -1,20 +0,0 @@ -#!/bin/sh -# simple integration test - -CFG=/tmp/minetest.conf -MTDIR=/tmp/mt -WORLDDIR=${MTDIR}/worlds/world - -cat < ${CFG} - enable_3d_armor_integration_test = true -EOF - -mkdir -p ${WORLDDIR} -chmod 777 ${MTDIR} -R -docker run --rm -i \ - -v ${CFG}:/etc/minetest/minetest.conf:ro \ - -v ${MTDIR}:/var/lib/minetest/.minetest \ - -v $(pwd):/var/lib/minetest/.minetest/worlds/world/worldmods/3d_armor \ - registry.gitlab.com/minetest/minetest/server:5.2.0 - -test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1 diff --git a/3d_armor/modpack.conf b/3d_armor/modpack.conf deleted file mode 100644 index 7ba907c..0000000 --- a/3d_armor/modpack.conf +++ /dev/null @@ -1,5 +0,0 @@ -name = minetest-3d_armor -description = Visible player armor & wielded items. -release = 4043 -title = 3D Armor -author = stu diff --git a/3d_armor/preview_gen.py b/3d_armor/preview_gen.py deleted file mode 100755 index a18954d..0000000 --- a/3d_armor/preview_gen.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python - -import os -import sys -import Image - -try : - arg = sys.argv[1] -except IndexError : - print "Usage: preview_gen.py " - sys.exit(1) - -try : - index = open(arg, "r") -except IOError : - print "Failed to open index file%s" %s (arg) - sys.exit(1) - -preview = [] - -for line in index.readlines() : - if ":" in line : - line = line.rstrip('\n') - preview.append(line.split(':')) - -print "Generating preview images..." -for fn, place in preview : - try : - imi = Image.open(fn) - except IOError : - print "Failed to open %s" % (fn) - sys.exit(1) - - w, h = imi.size - if h != w / 2: - print "Incompatible texture size %s" % (fn) - sys.exit(1) - - s = w / 64 - imo = Image.new("RGBA", (16 * s, 32 * s)) - - if place == "all" or place == "head" : - face = (40 * s, 8 * s, 48 * s, 16 * s) - side_l = (56 * s, 8 * s, 57 * s, 16 * s) - side_r = (63 * s, 8 * s, 64 * s, 16 * s) - imo.paste(imi.crop(side_l), (4 * s, 0, 5 * s, 8 * s)) - imo.paste(imi.crop(side_r), (11 * s, 0, 12 * s, 8 * s)) - imo.paste(imi.crop(face), (4 * s, 0, 12 * s, 8 * s)) - - if place == "all" or place == "torso" : - arm = (44 * s, 20 * s, 48 * s, 32 * s) - body = (20 * s, 20 * s, 28 * s, 32 * s) - imo.paste(imi.crop(arm), (0 * s, 8 * s, 4 * s, 20 * s)) - imo.paste(imi.crop(arm).transpose(Image.FLIP_LEFT_RIGHT), - (12 * s, 8 * s, 16 * s, 20 * s)) - imo.paste(imi.crop(body), (4 * s, 8 * s, 12 * s, 20 * s)) - - if place == "all" or place == "legs" : - leg = (4 * s, 20 * s, 8 * s, 32 * s) - imo.paste(imi.crop(leg), (4 * s, 20 * s, 8 * s, 32 * s)) - imo.paste(imi.crop(leg).transpose(Image.FLIP_LEFT_RIGHT), - (8 * s, 20 * s, 12 * s, 32 * s)) - - if place == "all" or place == "feet" : - boot = (20 * s, 4 * s, 24 * s, 11 * s) - imo.paste(imi.crop(boot), (4 * s, 25 * s, 8 * s, 32 * s)) - imo.paste(imi.crop(boot).transpose(Image.FLIP_LEFT_RIGHT), - (8 * s, 25 * s, 12 * s, 32 * s)) - - size = (32 * s, 64 * s) - imo = imo.resize(size) - - if place == "shield" : - shield = (0, 0, 16 * s, 16 * s) - imo.paste(imi.crop(shield), (16 * s, 32 * s, 32 * s, 48 * s)) - - outfile = fn.replace(".png", "_preview.png") - imo.save(outfile) - print outfile - - diff --git a/3d_armor/screenshot.png b/3d_armor/screenshot.png deleted file mode 100644 index c1f9e58..0000000 Binary files a/3d_armor/screenshot.png and /dev/null differ diff --git a/3d_armor/settingtypes.txt b/3d_armor/settingtypes.txt deleted file mode 100644 index c6c90de..0000000 --- a/3d_armor/settingtypes.txt +++ /dev/null @@ -1,65 +0,0 @@ - -[3d_armor] - -armor_material_wood (Enable wood armor) bool true -armor_material_cactus (Enable cactus armor) bool true -armor_material_steel (Enable steel armor) bool true -armor_material_bronze (Enable bronze armor) bool true -armor_material_diamond (Enable diamond armor) bool true -armor_material_gold (Enable gold armor) bool true -armor_material_mithril (Enable mithril armor) bool true -armor_material_crystal (Enable crystal armor) bool true - -# Increase this if you get initialization glitches when a player first joins. -armor_init_delay (Initialization delay) int 2 - -# Number of initialization attempts. -# Use in conjunction with armor_init_delay if initialization problems persist. -armor_init_times (Initialization attempts) int 10 - -# Increase this if armor is not getting into bones due to server lag. -armor_bones_delay (Delay for bones) int 1 - -# How often player armor items are updated. -armor_update_time (Armor refresh rate [seconds]) int 1 - -# Drop armor when a player dies. -# Uses bones mod if present, otherwise items are dropped around the player. -armor_drop (Drop armor on death) bool true - -# Pulverize armor when a player dies, overrides armor_drop. -armor_destroy (Pulverize armor on death) bool false - -# You can use this to increase or decrease overall armor effectiveness, -# eg: level_multiplier = 0.5 will reduce armor level by half. -armor_level_multiplier (Armor effectiveness multiplier) float 1 - -# You can use this to increase or decrease overall armor healing, -# eg: armor_heal_multiplier = 0 will disable healing altogether. -armor_heal_multiplier (Armor healing multiplier) float 1 - -# Enable water protection (periodically restores breath when activated). -armor_water_protect (Enable water protection) bool true - -# Enable fire protection (defaults true if using ethereal mod). -armor_fire_protect (Enable fire protection) bool false - -# Enable punch damage effects. -armor_punch_damage (Enable damage effects) bool true - -# Enable migration of old armor inventories. -armor_migrate_old_inventory (Migrate old armor inventories) bool true - - -[shields] - -shields_disable_sounds (Disable shield sounds) bool false - - -[wieldview] - -# Set number of seconds between visible wielded item updates. -wieldview_update_time (Wieldview refresh rate [seconds]) int 2 - -# Show nodes as tiles, disabled by default. -wieldview_node_tiles (Show nodes as tiles) bool false diff --git a/3d_armor/shields/LICENSE.txt b/3d_armor/shields/LICENSE.txt deleted file mode 100644 index 1f84859..0000000 --- a/3d_armor/shields/LICENSE.txt +++ /dev/null @@ -1,26 +0,0 @@ -[mod] Shields [shields] -======================= - -License Source Code -------------------- - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -License Textures ----------------- - -Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0 diff --git a/3d_armor/shields/README.txt b/3d_armor/shields/README.txt deleted file mode 100644 index 5a72097..0000000 --- a/3d_armor/shields/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -[mod] Shields [shields] -======================= - -Adds shields to 3d_armor - -Depends: 3d_armor - -Originally a part of 3d_armor, shields have been re-included as an optional extra. -If you do not what shields then simply remove the shields folder from the modpack. - -Shields Configuration ---------------------- - -Override the following default settings by adding them to your minetest.conf file. - -shields_disable_sounds = false diff --git a/3d_armor/shields/crafting_guide.txt b/3d_armor/shields/crafting_guide.txt deleted file mode 100644 index 9b61dde..0000000 --- a/3d_armor/shields/crafting_guide.txt +++ /dev/null @@ -1,36 +0,0 @@ -Shields -- Crafting Guide --------------------------- - -+---+---+---+ -| X | X | X | -+---+---+---+ -| X | X | X | -+---+---+---+ -| | X | | -+---+---+---+ - -[shields:shield_wood] X = [default:wood] -[shields:shield_cactus] X = [default:cactus] -[shields:shield_steel] X = [default:steel_ingot] -[shields:shield_bronze] X = [default:bronze_ingot] -[shields:shield_diamond] X = [default:diamond] -[shields:shield_gold] X = [default:gold_ingot] -[shields:shield_mithril] X = [moreores:mithril_ingot] -[shields:shield_crystal] X = [ethereal:crystal_ingot] - -Enhanced Shields ----------------- - -+---+ -| S | -+---+ -| X | -+---+ -| S | -+---+ - -[shields:shield_enhanced_wood] X = [shields:shield_wood] -[shields:shield_enhanced_cactus] X = [shields:shield_cactus] - -S = [default:steel_ingot] - diff --git a/3d_armor/shields/depends.txt b/3d_armor/shields/depends.txt deleted file mode 100644 index 585cc7a..0000000 --- a/3d_armor/shields/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -3d_armor diff --git a/3d_armor/shields/description.txt b/3d_armor/shields/description.txt deleted file mode 100644 index cb378bb..0000000 --- a/3d_armor/shields/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds visible shields to 3d armor. diff --git a/3d_armor/shields/init.lua b/3d_armor/shields/init.lua deleted file mode 100644 index 754b093..0000000 --- a/3d_armor/shields/init.lua +++ /dev/null @@ -1,236 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") -local function play_sound_effect(player, name) - if not disable_sounds and player then - local pos = player:get_pos() - if pos then - minetest.sound_play(name, { - pos = pos, - max_hear_distance = 10, - gain = 0.5, - }) - end - end -end - -if minetest.global_exists("armor") and armor.elements then - table.insert(armor.elements, "shield") - local mult = armor.config.level_multiplier or 1 - armor.config.level_multiplier = mult * 0.9 -end - --- Regisiter Shields - -armor:register_armor("shields:shield_admin", { - description = S("Admin Shield"), - inventory_image = "shields_inv_shield_admin.png", - groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, -}) - -minetest.register_alias("adminshield", "shields:shield_admin") - -if armor.materials.wood then - armor:register_armor("shields:shield_wood", { - description = S("Wooden Shield"), - inventory_image = "shields_inv_shield_wood.png", - groups = {armor_shield=1, armor_heal=0, armor_use=2000, flammable=1}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - }) - armor:register_armor("shields:shield_enhanced_wood", { - description = S("Enhanced Wood Shield"), - inventory_image = "shields_inv_shield_enhanced_wood.png", - groups = {armor_shield=1, armor_heal=0, armor_use=2000}, - armor_groups = {fleshy=8}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) - minetest.register_craft({ - output = "shields:shield_enhanced_wood", - recipe = { - {"default:steel_ingot"}, - {"shields:shield_wood"}, - {"default:steel_ingot"}, - }, - }) - minetest.register_craft({ - type = "fuel", - recipe = "shields:shield_wood", - burntime = 8, - }) -end - -if armor.materials.cactus then - armor:register_armor("shields:shield_cactus", { - description = S("Cactus Shield"), - inventory_image = "shields_inv_shield_cactus.png", - groups = {armor_shield=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - }) - armor:register_armor("shields:shield_enhanced_cactus", { - description = S("Enhanced Cactus Shield"), - inventory_image = "shields_inv_shield_enhanced_cactus.png", - groups = {armor_shield=1, armor_heal=0, armor_use=1000}, - armor_groups = {fleshy=8}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) - minetest.register_craft({ - output = "shields:shield_enhanced_cactus", - recipe = { - {"default:steel_ingot"}, - {"shields:shield_cactus"}, - {"default:steel_ingot"}, - }, - }) - minetest.register_craft({ - type = "fuel", - recipe = "shields:shield_cactus", - burntime = 16, - }) -end - -if armor.materials.steel then - armor:register_armor("shields:shield_steel", { - description = S("Steel Shield"), - inventory_image = "shields_inv_shield_steel.png", - groups = {armor_shield=1, armor_heal=0, armor_use=800, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -if armor.materials.bronze then - armor:register_armor("shields:shield_bronze", { - description = S("Bronze Shield"), - inventory_image = "shields_inv_shield_bronze.png", - groups = {armor_shield=1, armor_heal=6, armor_use=400, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -if armor.materials.diamond then - armor:register_armor("shields:shield_diamond", { - description = S("Diamond Shield"), - inventory_image = "shields_inv_shield_diamond.png", - groups = {armor_shield=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_glass_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_break_glass") - end, - }) -end - -if armor.materials.gold then - armor:register_armor("shields:shield_gold", { - description = S("Gold Shield"), - inventory_image = "shields_inv_shield_gold.png", - groups = {armor_shield=1, armor_heal=6, armor_use=300, - physics_speed=-0.04, physics_gravity=0.04}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -if armor.materials.mithril then - armor:register_armor("shields:shield_mithril", { - description = S("Mithril Shield"), - inventory_image = "shields_inv_shield_mithril.png", - groups = {armor_shield=1, armor_heal=12, armor_use=100}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_glass_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_break_glass") - end, - }) -end - -if armor.materials.crystal then - armor:register_armor("shields:shield_crystal", { - description = S("Crystal Shield"), - inventory_image = "shields_inv_shield_crystal.png", - groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=1}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, level=3}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_glass_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_break_glass") - end, - }) -end - -for k, v in pairs(armor.materials) do - minetest.register_craft({ - output = "shields:shield_"..k, - recipe = { - {v, v, v}, - {v, v, v}, - {"", v, ""}, - }, - }) -end diff --git a/3d_armor/shields/mod.conf b/3d_armor/shields/mod.conf deleted file mode 100644 index 9a95629..0000000 --- a/3d_armor/shields/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = shields -depends = default, 3d_armor -description = Adds visible shields to 3d armor. diff --git a/3d_armor/shields/textures/preview_index.txt b/3d_armor/shields/textures/preview_index.txt deleted file mode 100644 index 4408c61..0000000 --- a/3d_armor/shields/textures/preview_index.txt +++ /dev/null @@ -1,11 +0,0 @@ -shields/textures/shields_shield_wood.png:shield -shields/textures/shields_shield_enhanced_wood.png:shield -shields/textures/shields_shield_cactus.png:shield -shields/textures/shields_shield_enhanced_cactus.png:shield -shields/textures/shields_shield_steel.png:shield -shields/textures/shields_shield_bronze.png:shield -shields/textures/shields_shield_gold.png:shield -shields/textures/shields_shield_diamond.png:shield -shields/textures/shields_shield_mithril.png:shield -shields/textures/shields_shield_crystal.png:shield -shields/textures/shields_shield_admin.png:shield diff --git a/3d_armor/shields/textures/shields_inv_shield_admin.png b/3d_armor/shields/textures/shields_inv_shield_admin.png deleted file mode 100644 index 7ec86c4..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_admin.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_bronze.png b/3d_armor/shields/textures/shields_inv_shield_bronze.png deleted file mode 100644 index 0e5c072..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_bronze.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_cactus.png b/3d_armor/shields/textures/shields_inv_shield_cactus.png deleted file mode 100644 index 4fd5cf2..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_cactus.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_crystal.png b/3d_armor/shields/textures/shields_inv_shield_crystal.png deleted file mode 100644 index 18e90f5..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_crystal.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_diamond.png b/3d_armor/shields/textures/shields_inv_shield_diamond.png deleted file mode 100644 index e172397..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_diamond.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png b/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png deleted file mode 100644 index 45cf71f..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png b/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png deleted file mode 100644 index 945f84f..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_gold.png b/3d_armor/shields/textures/shields_inv_shield_gold.png deleted file mode 100644 index d8e9d6b..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_gold.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_mithril.png b/3d_armor/shields/textures/shields_inv_shield_mithril.png deleted file mode 100644 index a9dfa06..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_mithril.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_steel.png b/3d_armor/shields/textures/shields_inv_shield_steel.png deleted file mode 100644 index 76e0035..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_steel.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_inv_shield_wood.png b/3d_armor/shields/textures/shields_inv_shield_wood.png deleted file mode 100644 index 2365086..0000000 Binary files a/3d_armor/shields/textures/shields_inv_shield_wood.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_admin.png b/3d_armor/shields/textures/shields_shield_admin.png deleted file mode 100644 index 1259272..0000000 Binary files a/3d_armor/shields/textures/shields_shield_admin.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_admin_preview.png b/3d_armor/shields/textures/shields_shield_admin_preview.png deleted file mode 100644 index f37efd5..0000000 Binary files a/3d_armor/shields/textures/shields_shield_admin_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_bronze.png b/3d_armor/shields/textures/shields_shield_bronze.png deleted file mode 100644 index e3a7ad4..0000000 Binary files a/3d_armor/shields/textures/shields_shield_bronze.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_bronze_preview.png b/3d_armor/shields/textures/shields_shield_bronze_preview.png deleted file mode 100644 index 8450130..0000000 Binary files a/3d_armor/shields/textures/shields_shield_bronze_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_cactus.png b/3d_armor/shields/textures/shields_shield_cactus.png deleted file mode 100644 index 8c69d76..0000000 Binary files a/3d_armor/shields/textures/shields_shield_cactus.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_cactus_preview.png b/3d_armor/shields/textures/shields_shield_cactus_preview.png deleted file mode 100644 index ab2a531..0000000 Binary files a/3d_armor/shields/textures/shields_shield_cactus_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_crystal.png b/3d_armor/shields/textures/shields_shield_crystal.png deleted file mode 100644 index 1ee039d..0000000 Binary files a/3d_armor/shields/textures/shields_shield_crystal.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_crystal_preview.png b/3d_armor/shields/textures/shields_shield_crystal_preview.png deleted file mode 100644 index 8a32c8b..0000000 Binary files a/3d_armor/shields/textures/shields_shield_crystal_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_diamond.png b/3d_armor/shields/textures/shields_shield_diamond.png deleted file mode 100644 index 5bbb4fc..0000000 Binary files a/3d_armor/shields/textures/shields_shield_diamond.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_diamond_preview.png b/3d_armor/shields/textures/shields_shield_diamond_preview.png deleted file mode 100644 index 78e69e6..0000000 Binary files a/3d_armor/shields/textures/shields_shield_diamond_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_enhanced_cactus.png b/3d_armor/shields/textures/shields_shield_enhanced_cactus.png deleted file mode 100644 index 980c4f1..0000000 Binary files a/3d_armor/shields/textures/shields_shield_enhanced_cactus.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png b/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png deleted file mode 100644 index 4b85f48..0000000 Binary files a/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_enhanced_wood.png b/3d_armor/shields/textures/shields_shield_enhanced_wood.png deleted file mode 100644 index f87cf65..0000000 Binary files a/3d_armor/shields/textures/shields_shield_enhanced_wood.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png b/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png deleted file mode 100644 index 52ba7eb..0000000 Binary files a/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_gold.png b/3d_armor/shields/textures/shields_shield_gold.png deleted file mode 100644 index 09fa339..0000000 Binary files a/3d_armor/shields/textures/shields_shield_gold.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_gold_preview.png b/3d_armor/shields/textures/shields_shield_gold_preview.png deleted file mode 100644 index 4337544..0000000 Binary files a/3d_armor/shields/textures/shields_shield_gold_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_mithril.png b/3d_armor/shields/textures/shields_shield_mithril.png deleted file mode 100644 index 38558c4..0000000 Binary files a/3d_armor/shields/textures/shields_shield_mithril.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_mithril_preview.png b/3d_armor/shields/textures/shields_shield_mithril_preview.png deleted file mode 100644 index e5ca987..0000000 Binary files a/3d_armor/shields/textures/shields_shield_mithril_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_steel.png b/3d_armor/shields/textures/shields_shield_steel.png deleted file mode 100644 index 108dffe..0000000 Binary files a/3d_armor/shields/textures/shields_shield_steel.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_steel_preview.png b/3d_armor/shields/textures/shields_shield_steel_preview.png deleted file mode 100644 index 301a149..0000000 Binary files a/3d_armor/shields/textures/shields_shield_steel_preview.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_wood.png b/3d_armor/shields/textures/shields_shield_wood.png deleted file mode 100644 index 8cc5b85..0000000 Binary files a/3d_armor/shields/textures/shields_shield_wood.png and /dev/null differ diff --git a/3d_armor/shields/textures/shields_shield_wood_preview.png b/3d_armor/shields/textures/shields_shield_wood_preview.png deleted file mode 100644 index c22465e..0000000 Binary files a/3d_armor/shields/textures/shields_shield_wood_preview.png and /dev/null differ diff --git a/3d_armor/wieldview/LICENSE.txt b/3d_armor/wieldview/LICENSE.txt deleted file mode 100644 index e1552c0..0000000 --- a/3d_armor/wieldview/LICENSE.txt +++ /dev/null @@ -1,18 +0,0 @@ -[mod] visible wielded items [wieldview] -======================================= - -Copyright (C) 2012-2019 stujones11, Stuart Jones - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. diff --git a/3d_armor/wieldview/README.txt b/3d_armor/wieldview/README.txt deleted file mode 100644 index ffa5ef0..0000000 --- a/3d_armor/wieldview/README.txt +++ /dev/null @@ -1,23 +0,0 @@ -[mod] visible wielded items [wieldview] -======================================= - -Depends on: 3d_armor - -Makes hand wielded items visible to other players. - -default settings: [minetest.conf] - -# Set number of seconds between visible wielded item updates. -wieldview_update_time = 2 - -# Show nodes as tiles, disabled by default -wieldview_node_tiles = false - - -Info for modders -################ - -Wield image transformation: To apply a simple transformation to the item in -hand, add the group “wieldview_transform” to the item definition. The group -rating equals one of the numbers used for the [transform texture modifier -of the Lua API. diff --git a/3d_armor/wieldview/depends.txt b/3d_armor/wieldview/depends.txt deleted file mode 100644 index b6cac21..0000000 --- a/3d_armor/wieldview/depends.txt +++ /dev/null @@ -1 +0,0 @@ -3d_armor diff --git a/3d_armor/wieldview/description.txt b/3d_armor/wieldview/description.txt deleted file mode 100644 index 0d51ad9..0000000 --- a/3d_armor/wieldview/description.txt +++ /dev/null @@ -1 +0,0 @@ -Makes hand wielded items visible to other players. diff --git a/3d_armor/wieldview/init.lua b/3d_armor/wieldview/init.lua deleted file mode 100644 index 7f68732..0000000 --- a/3d_armor/wieldview/init.lua +++ /dev/null @@ -1,85 +0,0 @@ -local time = 0 -local update_time = tonumber(minetest.settings:get("wieldview_update_time")) -if not update_time then - update_time = 2 - minetest.settings:set("wieldview_update_time", tostring(update_time)) -end -local node_tiles = minetest.settings:get_bool("wieldview_node_tiles") -if not node_tiles then - node_tiles = false - minetest.settings:set("wieldview_node_tiles", "false") -end - -wieldview = { - wielded_item = {}, - transform = {}, -} - -dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua") - -wieldview.get_item_texture = function(self, item) - local texture = "3d_armor_trans.png" - if item ~= "" then - if minetest.registered_items[item] then - if minetest.registered_items[item].inventory_image ~= "" then - texture = minetest.registered_items[item].inventory_image - elseif node_tiles == true and minetest.registered_items[item].tiles - and type(minetest.registered_items[item].tiles[1]) == "string" - and minetest.registered_items[item].tiles[1] ~= "" then - texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) - end - end - -- Get item image transformation, first from group, then from transform.lua - local transform = minetest.get_item_group(item, "wieldview_transform") - if transform == 0 then - transform = wieldview.transform[item] - end - if transform then - -- This actually works with groups ratings because transform1, transform2, etc. - -- have meaning and transform0 is used for identidy, so it can be ignored - texture = texture.."^[transform"..tostring(transform) - end - end - return texture -end - -wieldview.update_wielded_item = function(self, player) - if not player then - return - end - local name = player:get_player_name() - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return - end - if self.wielded_item[name] then - if self.wielded_item[name] == item then - return - end - armor.textures[name].wielditem = self:get_item_texture(item) - armor:update_player_visuals(player) - end - self.wielded_item[name] = item -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - wieldview.wielded_item[name] = "" - minetest.after(0, function() - local pplayer = minetest.get_player_by_name(name) - if player then - wieldview:update_wielded_item(pplayer) - end - end) -end) - -minetest.register_globalstep(function(dtime) - time = time + dtime - if time > update_time then - for _,player in ipairs(minetest.get_connected_players()) do - wieldview:update_wielded_item(player) - end - time = 0 - end -end) diff --git a/3d_armor/wieldview/mod.conf b/3d_armor/wieldview/mod.conf deleted file mode 100644 index c5f4812..0000000 --- a/3d_armor/wieldview/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = wieldview -depends = 3d_armor -description = Makes hand wielded items visible to other players. diff --git a/3d_armor/wieldview/transform.lua b/3d_armor/wieldview/transform.lua deleted file mode 100644 index 4d5133e..0000000 --- a/3d_armor/wieldview/transform.lua +++ /dev/null @@ -1,24 +0,0 @@ --- Wielded Item Transformations - http://dev.minetest.net/texture - -wieldview.transform = { - ["default:torch"]="R270", - ["default:sapling"]="R270", - ["flowers:dandelion_white"]="R270", - ["flowers:dandelion_yellow"]="R270", - ["flowers:geranium"]="R270", - ["flowers:rose"]="R270", - ["flowers:tulip"]="R270", - ["flowers:viola"]="R270", - ["bucket:bucket_empty"]="R270", - ["bucket:bucket_water"]="R270", - ["bucket:bucket_lava"]="R270", - ["screwdriver:screwdriver"]="R270", - ["screwdriver:screwdriver1"]="R270", - ["screwdriver:screwdriver2"]="R270", - ["screwdriver:screwdriver3"]="R270", - ["screwdriver:screwdriver4"]="R270", - ["vessels:glass_bottle"]="R270", - ["vessels:drinking_glass"]="R270", - ["vessels:steel_bottle"]="R270", -} - diff --git a/README.md b/README.md index 4d4ea4c..660c7e5 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,6 @@ This modpack includes: - towercrane: Simplifies the building of large techage plants - basic_materials: Needed items for many recipes - stamina: The "hunger" mod from "minetest-mods" -- 3d_armor: Visible player armor & wielded items for minetest (needed for ta4_jetpack) - doc: Ingame documentation mod, used for minecart and signs_bot - unified_inventory: Player's inventory with crafting guide, bags, and more. - tubelib2: Necessary library @@ -39,10 +38,18 @@ All mods have their own licenses. See the license files in the subfoldes. Required: Minetest Game +ta4_jetpack requires the modpack 3d_armor. 3d_armor is itself a modpack and can't be integrated into the techage modpack. + ### History +#### 2020-07-02 +Updates (see local readme files): +- mod 3d_armor removed again (please install separately) +- techage v0.15 improvements and bugfixes +- autobahn v0.04 improvements + #### 2020-06-29 Updates (see local readme files): diff --git a/autobahn/init.lua b/autobahn/init.lua index 3dfa3a6..47caab1 100644 --- a/autobahn/init.lua +++ b/autobahn/init.lua @@ -10,6 +10,7 @@ 2017-11-11 v0.01 first version 2019-09-13 v0.02 adapted to 5.0.0 2020-03-19 v0.03 recipe added for techage bitumen + 2020-07-02 v0.04 further slope nodes added ]]-- @@ -122,16 +123,26 @@ local NodeTbl1 = { ["autobahn:node2"] = true, ["autobahn:node3"] = true, ["autobahn:node4"] = true, + ["autobahn:node5"] = true, ["autobahn:node12"] = true, ["autobahn:node22"] = true, ["autobahn:node32"] = true, ["autobahn:node42"] = true, + ["autobahn:node52"] = true, } local NodeTbl2 = { ["autobahn:node11"] = true, ["autobahn:node21"] = true, ["autobahn:node31"] = true, ["autobahn:node41"] = true, + ["autobahn:node51"] = true, +} +local NodeTbl3 = { + ["autobahn:node1"] = true, + ["autobahn:node2"] = true, + ["autobahn:node3"] = true, + ["autobahn:node4"] = true, + ["autobahn:node5"] = true, } -- 1) _o_ @@ -166,7 +177,7 @@ local function update_node(pos) npos = vector.add(pos, Facedir2Dir[facedir]) npos.y = npos.y - 1 nnode = minetest.get_node(npos) - if NodeTbl1[nnode.name] then + if NodeTbl1[nnode.name] and NodeTbl3[node.name] then node.name = node.name .. "1" minetest.swap_node(pos, node) return @@ -184,7 +195,7 @@ local function update_node(pos) npos = vector.add(pos, Facedir2Dir[facedir]) npos.y = npos.y - 1 nnode = minetest.get_node(npos) - if NodeTbl1[nnode.name] then + if NodeTbl1[nnode.name] and NodeTbl3[node.name] then node.name = node.name .. "1" node.param2 = 3 minetest.swap_node(pos, node) @@ -264,11 +275,13 @@ local Nodes = { {name="node21", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node2"}, {name="node31", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node3"}, {name="node41", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node4"}, + {name="node51", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node5"}, {name="node12", tiles={"autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node1"}, {name="node22", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node2"}, {name="node32", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node3"}, {name="node42", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node4"}, + {name="node52", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node5"}, } for _,item in ipairs(Nodes) do diff --git a/techage/README.md b/techage/README.md index 1b1416b..08980dc 100644 --- a/techage/README.md +++ b/techage/README.md @@ -55,30 +55,32 @@ It is highly recommended that you install the following mods, too: * [compost](https://github.com/joe7575/compost): The garden soil is needed for the TA4 LED Grow Light based flower bed * [techpack_stairway](https://github.com/joe7575/techpack_stairway): Ladders, stairways, and bridges for your machines * [autobahn](https://github.com/joe7575/autobahn): Street blocks and slopes with stripes for faster traveling +* [[ta4_jetpack](https://github.com/joe7575/ta4_jetpack): A Jetpack with hydrogen as fuel and TA4 recipe -For large servers with many player, the following packages are recommended: +For large servers with many player `lsqlite3` is recommended. +The package has to be installed via [luarocks](https://luarocks.org/): -* `lua-mashal` for faster serialization/deserialization of data -* `lsqlite3` for storing node and network data - -Both packages are installed via [luarocks](https://luarocks.org/): - - luarocks install lua-marshal luarocks install lsqlite3 -To enable this `unsafe` packages, add 'techage' to the list of trusted mods in minetest.conf: +To enable this `unsafe` package, add 'techage' to the list of trusted mods in minetest.conf: secure.trusted_mods = techage For the installation of 'luarocks' (if not already available), see [luarocks](https://luarocks.org/) -If you enable 'lsqlite3' you also have to enable 'lua-marshal'. Available worlds will be converted -to 'lsqlite3' and 'lua-marshal', but there is no way back, so: +Available worlds will be converted to 'lsqlite3', but there is no way back, so: -** Never disable 'lsqlite3' and 'lua-marshal' for a world, which it was already used!** +** Never disable 'lsqlite3' for a world that has already been used!** -### History +### History + +**2020-07-02 V0.15** +- pipe valve added +- growlight bugfix +- further textures to gate/door blocks added +- cement recipe bugfix +- manual improvements **2020-06-29 V0.14** - quarry sound bugfix @@ -128,9 +130,3 @@ to 'lsqlite3' and 'lua-marshal', but there is no way back, so: **2019-06-16 V0.01** - First upload - -- -- -- -- - diff --git a/techage/doc/items.lua b/techage/doc/items.lua index 488eac6..ef5ac6b 100644 --- a/techage/doc/items.lua +++ b/techage/doc/items.lua @@ -113,6 +113,7 @@ techage.Items = { ta3_pipe = "techage:ta3_pipeS", ta3_pipe_wall_entry = "techage:ta3_pipe_wall_entry", ta3_mesecons_converter = "techage:ta3_mesecons_converter", + ta3_valve = "techage:ta3_valve_closed", ---------------------------- techage_ta4 = "techage_ta4.png", ta4_windturbine = "techage:ta4_wind_turbine", diff --git a/techage/doc/manual_DE.lua b/techage/doc/manual_DE.lua index 36c0d11..aeb9a73 100644 --- a/techage/doc/manual_DE.lua +++ b/techage/doc/manual_DE.lua @@ -76,6 +76,7 @@ techage.manual_DE.aTitel = { "3,TA Einfülltrichter / TA Liquid Filler", "3,TA4 Röhre / Pipe", "3,TA3 Rohr/Wanddurchbruch / TA3 Pipe Wall Entry Blöcke", + "3,TA Ventil / TA Valve", "2,Öl-Förderung", "3,TA3 Ölexplorer / Oil Explorer", "3,TA3 Ölbohrkiste / Oil Drill Box", @@ -716,6 +717,11 @@ techage.manual_DE.aText = { "\n".. "\n".. "\n", + "Für die gelben Röhren gibt es ein Ventil\\, welches über Mausklicks geöffnet und geschlossen werden kann.\n".. + "Das Ventil kann auch über on/off Kommandos angesteuert werden.\n".. + "\n".. + "\n".. + "\n", "Um deine Generatoren und Öfen mit Öl betreiben zu können\\, muss du zuerst nach Öl suchen und einen Bohrturm errichten und danach das Öl fördern.\n".. "Dazu dienen dir TA3 Ölexplorer\\, TA3 Ölbohrkiste und TA3 Ölpumpe.\n".. "\n".. @@ -1212,7 +1218,9 @@ techage.manual_DE.aText = { "\n".. "\n".. "\n", - "Der Reaktor dient dazu\\, die über den Destillationsturm oder aus anderen Rezepten gewonnenen Zutaten zu neuen Produkten weiter zu verarbeiten. Ein Reaktor besteht aus:\n".. + "Der Reaktor dient dazu\\, die über den Destillationsturm oder aus anderen Rezepten gewonnenen Zutaten zu neuen Produkten weiter zu verarbeiten. Der Plan links zeigt nur eine mögliche Variante\\, da die Anordnung der Silos und Tanks rezeptabhängig ist.\n".. + "\n".. + "Ein Reaktor besteht aus:\n".. "\n".. " - div. Tanks und Silos mit den Zutaten\\, die über Leitungen mit dem Dosierer verbunden sind\n".. " - optional einem Reaktorsockel\\, welcher die Abfälle aus dem Reaktor ableitet (nur bei Rezepten mit zwei Ausgangsstoffen notwendig)\n".. @@ -1560,6 +1568,7 @@ techage.manual_DE.aItemName = { "ta3_filler", "ta3_pipe", "ta3_pipe_wall_entry", + "ta3_valve", "techage_ta3", "ta3_oilexplorer", "ta3_drillbox", @@ -1754,6 +1763,7 @@ techage.manual_DE.aPlanTable = { "", "", "", + "", "ta3_loading", "", "", diff --git a/techage/doc/manual_EN.lua b/techage/doc/manual_EN.lua index 8ed08f0..7786168 100644 --- a/techage/doc/manual_EN.lua +++ b/techage/doc/manual_EN.lua @@ -76,6 +76,7 @@ techage.manual_EN.aTitel = { "3,TA Liquid Filler", "3,TA4 Pipe", "3,TA3 Pipe Wall Entry Blocks", + "3,TA Valve", "2,Oil Production", "3,TA3 Oil Explorer", "3,TA3 Oil Drill Box", @@ -714,6 +715,11 @@ techage.manual_EN.aText = { "\n".. "\n".. "\n", + "There is a valve for the yellow pipes\\, which can be opened and closed with a click of the mouse.\n".. + "The valve can also be controlled via on/off commands.\n".. + "\n".. + "\n".. + "\n", "In order to run your generators and stoves with oil\\, you must first look for oil and build a derrick and then extract the oil.\n".. "TA3 oil explorer\\, TA3 oil drilling box and TA3 pump jack are used for this.\n".. "\n".. @@ -1202,7 +1208,10 @@ techage.manual_EN.aText = { "\n".. "\n".. "\n", - "The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products. A reactor consists of:\n".. + "The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products.\n".. + "The plan on the left shows only one possible variant\\, since the arrangement of the silos and tanks depends on the recipe.\n".. + "\n".. + "A reactor consists of:\n".. "\n".. " - Various tanks and silos with the ingredients that are connected to the doser via pipes\n".. " - optionally a reactor base\\, which discharges the waste from the reactor (only necessary for recipes with two starting materials)\n".. @@ -1550,6 +1559,7 @@ techage.manual_EN.aItemName = { "ta3_filler", "ta3_pipe", "ta3_pipe_wall_entry", + "ta3_valve", "techage_ta3", "ta3_oilexplorer", "ta3_drillbox", @@ -1744,6 +1754,7 @@ techage.manual_EN.aPlanTable = { "", "", "", + "", "ta3_loading", "", "", diff --git a/techage/init.lua b/techage/init.lua index 4b08c3b..d603588 100644 --- a/techage/init.lua +++ b/techage/init.lua @@ -127,6 +127,7 @@ dofile(MP.."/steam_engine/flywheel.lua") -- Liquids I dofile(MP.."/liquids/liquid_pipe.lua") +dofile(MP.."/liquids/valve.lua") dofile(MP.."/liquids/node_api.lua") dofile(MP.."/liquids/pipe_wall_entry.lua") diff --git a/techage/items/cement.lua b/techage/items/cement.lua index 92a7d97..1947567 100644 --- a/techage/items/cement.lua +++ b/techage/items/cement.lua @@ -47,6 +47,7 @@ minetest.register_craft({ recipe = { {"bucket:bucket_water", "techage:cement_powder"}, {"group:sand", "default:gravel"}, - } + }, + replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}}, }) diff --git a/techage/lamps/growlight.lua b/techage/lamps/growlight.lua index c0bfd79..f0403fe 100644 --- a/techage/lamps/growlight.lua +++ b/techage/lamps/growlight.lua @@ -51,8 +51,10 @@ local function node_timer(pos, elapsed) if plant_node and plant_node.name == "air" then if mem.grow_pos[plant_idx] then local idx = math.floor(math.random(1, #Flowers)) - minetest.set_node(plant_pos, {name = Flowers[idx]}) - mem.grow_pos[plant_idx] = false + if Flowers[idx] then + minetest.set_node(plant_pos, {name = Flowers[idx]}) + mem.grow_pos[plant_idx] = false + end else mem.grow_pos[plant_idx] = true end diff --git a/techage/liquids/liquid_pipe.lua b/techage/liquids/liquid_pipe.lua index 4da00ee..19925c7 100644 --- a/techage/liquids/liquid_pipe.lua +++ b/techage/liquids/liquid_pipe.lua @@ -29,13 +29,15 @@ local Pipe = tubelib2.Tube:new({ tube_type = "pipe2", primary_node_names = { "techage:ta3_pipeS", "techage:ta3_pipeA", - "techage:ta3_pipe_wall_entry", + "techage:ta3_pipe_wall_entry", "techage:ta3_valve_open", }, - secondary_node_names = {}, + secondary_node_names = {"techage:ta3_valve_closed"}, after_place_tube = function(pos, param2, tube_type, num_tubes) local name = minetest.get_node(pos).name if name == "techage:ta3_pipe_wall_entry" then minetest.swap_node(pos, {name = "techage:ta3_pipe_wall_entry", param2 = param2}) + elseif name == "techage:ta3_valve_open" then + minetest.swap_node(pos, {name = "techage:ta3_valve_open", param2 = param2}) else minetest.swap_node(pos, {name = "techage:ta3_pipe"..tube_type, param2 = param2}) end diff --git a/techage/liquids/valve.lua b/techage/liquids/valve.lua new file mode 100644 index 0000000..d594667 --- /dev/null +++ b/techage/liquids/valve.lua @@ -0,0 +1,204 @@ +--[[ + + TechAge + ======= + + Copyright (C) 2019-2020 Joachim Stolberg + + GPL v3 + See LICENSE.txt for more information + + TA3 Valve + +]]-- + +local S2P = minetest.string_to_pos +local P2S = minetest.pos_to_string +local M = minetest.get_meta +local S = techage.S +local Pipe = techage.LiquidPipe +local liquid = techage.liquid + +local function switch_node(pos, node) + if node.name == "techage:ta3_valve_open" then + node.name = "techage:ta3_valve_closed" + --node.name = "default:dirt" + minetest.swap_node(pos, node) + local number = M(pos):get_string("node_number") + M(pos):set_string("infotext", S("TA3 Valve closed")..": "..number) + Pipe:after_dig_tube(pos, {name = "techage:ta3_valve_open", param2 = node.param2}) + elseif node.name == "techage:ta3_valve_closed" then + node.name = "techage:ta3_valve_open" + minetest.swap_node(pos, node) + local number = M(pos):get_string("node_number") + M(pos):set_string("infotext", S("TA3 Valve open")..": "..number) + Pipe:after_place_tube(pos) + end + minetest.sound_play("techage_valve", { + pos = pos, + gain = 1, + max_hear_distance = 10}) +end + +local function on_rightclick(pos, node, clicker) + if not minetest.is_protected(pos, clicker:get_player_name()) then + switch_node(pos, node) + end +end + +--local function node_timer(pos, elapsed) +-- if techage.is_activeformspec(pos) then +-- local nvm = techage.get_nvm(pos) +-- M(pos):set_string("formspec", liquid.formspec(pos, nvm)) +-- return true +-- end +-- return false +--end + +--local function can_dig(pos, player) +-- if minetest.is_protected(pos, player:get_player_name()) then +-- return false +-- end +-- return liquid.is_empty(pos) +--end + +--local function take_liquid(pos, indir, name, amount) +-- amount, name = liquid.srv_take(pos, indir, name, amount) +-- if techage.is_activeformspec(pos) then +-- local nvm = techage.get_nvm(pos) +-- M(pos):set_string("formspec", liquid.formspec(pos, nvm)) +-- end +-- return amount, name +--end + +--local function put_liquid(pos, indir, name, amount) +-- -- check if it is not powder +-- local ndef = minetest.registered_craftitems[name] or {} +-- if not ndef.groups or ndef.groups.powder ~= 1 then +-- local leftover = liquid.srv_put(pos, indir, name, amount) +-- if techage.is_activeformspec(pos) then +-- local nvm = techage.get_nvm(pos) +-- M(pos):set_string("formspec", liquid.formspec(pos, nvm)) +-- end +-- return leftover +-- end +-- return amount +--end + +minetest.register_node("techage:ta3_valve_open", { + description = S("TA Valve"), + tiles = { + "techage_gaspipe.png^techage_gaspipe_valve_open.png^[transformR90", + "techage_gaspipe.png^techage_gaspipe_valve_open.png^[transformR90", + "techage_gaspipe.png^techage_gaspipe_valve_open.png", + "techage_gaspipe.png^techage_gaspipe_valve_open.png", + "techage_gaspipe_valve_hole.png", + "techage_gaspipe_valve_hole.png", + }, + + after_place_node = function(pos, placer, itemstack, pointed_thing) + if not Pipe:after_place_tube(pos, placer, pointed_thing) then + minetest.remove_node(pos) + return true + end + local meta = M(pos) + local nvm = techage.get_nvm(pos) + nvm.liquid = {} + local number = techage.add_node(pos, "techage:ta3_valve_closed") + meta:set_string("node_number", number) + meta:set_string("owner", placer:get_player_name()) + meta:set_string("infotext", S("TA3 Valve open")..": "..number) + return false + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + Pipe:after_dig_tube(pos, oldnode, oldmetadata) + end, + + on_rightclick = on_rightclick, + + paramtype2 = "facedir", -- important! + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-1/8, -1/8, -4/8, 1/8, 1/8, 4/8}, + {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16}, + }, + }, + on_rotate = screwdriver.disallow, -- important! + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + groups = {crumbly = 2, cracky = 2, snappy = 2}, + sounds = default.node_sound_metal_defaults(), +}) + +minetest.register_node("techage:ta3_valve_closed", { + description = S("TA Valve"), + tiles = { + "techage_gaspipe.png^techage_gaspipe_valve_closed.png^[transformR90", + "techage_gaspipe.png^techage_gaspipe_valve_closed.png^[transformR90", + "techage_gaspipe.png^techage_gaspipe_valve_closed.png", + "techage_gaspipe.png^techage_gaspipe_valve_closed.png", + "techage_gaspipe_valve_hole.png", + "techage_gaspipe_valve_hole.png", + }, + + tubelib2_on_update2 = function(pos, outdir, tlib2, node) + liquid.update_network(pos, outdir) + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + Pipe:after_dig_node(pos) + techage.remove_node(pos, oldnode, oldmetadata) + end, + + on_rightclick = on_rightclick, + + paramtype2 = "facedir", -- important! + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-1/8, -1/8, -4/8, 1/8, 1/8, 4/8}, + {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16}, + }, + }, + on_rotate = screwdriver.disallow, -- important! + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + groups = {crumbly = 2, cracky = 2, snappy = 2, not_in_creative_inventory = 1}, + sounds = default.node_sound_metal_defaults(), + drop = "techage:ta3_valve_open", +}) + +techage.register_node({"techage:ta3_valve_closed", "techage:ta3_valve_open"}, { + on_recv_message = function(pos, src, topic, payload) + local node = techage.get_node_lvm(pos) + if topic == "on" and node.name == "techage:ta3_valve_closed" then + switch_node(pos, node) + return true + elseif topic == "off" and node.name == "techage:ta3_valve_open" then + switch_node(pos, node) + return true + elseif topic == "state" then + if node.name == "techage:ta3_valve_open" then + return "on" + end + return "off" + else + return "unsupported" + end + end, +}) + +minetest.register_craft({ + output = "techage:ta3_valve_closed", + recipe = { + {"", "", ""}, + {"techage:ta3_pipeS", "techage:iron_ingot", "techage:ta3_pipeS"}, + {"", "", ""}, + }, +}) diff --git a/techage/logic/doorblock.lua b/techage/logic/doorblock.lua index 70108db..bdca9bd 100644 --- a/techage/logic/doorblock.lua +++ b/techage/logic/doorblock.lua @@ -16,27 +16,30 @@ local M = minetest.get_meta local S = techage.S -- See also gateblock!!! -local NUM_TEXTURES = 20 +local NUM_TEXTURES = 22 local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,".. "Cobblestone,Sandstone,Stone,Desert Sandstone,".. "Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,".. "Copper,Steel,Tin,Coral,".. - "Glas,Obsidian Glas,Ice,Gate Wood" + "Glas,Obsidian Glas,Basalt Glass,Basalt Glass 2,".. + "Ice,Gate Wood" local tTextures = { ["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4, ["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8, ["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12, ["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16, - ["Glas"]=17, ["Obsidian Glas"]=18, ["Ice"]=19, ["Gate Wood"]=20, + ["Glas"]=17, ["Obsidian Glas"]=18, ["Basalt Glass"]=19, ["Basalt Glass 2"]=20, + ["Ice"]=21, ["Gate Wood"]=22, } local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png", "default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png", "default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png", "default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png", - "default_glass.png", "default_obsidian_glass.png", "default_ice.png", "techage_gate.png"} + "default_glass.png", "default_obsidian_glass.png", "techage_basalt_glass.png", "techage_basalt_glass2.png", + "default_ice.png", "techage_gate.png"} for idx,pgn in ipairs(tPgns) do minetest.register_node("techage:doorblock"..idx, { @@ -84,6 +87,7 @@ for idx,pgn in ipairs(tPgns) do paramtype = "light", paramtype2 = "facedir", + use_texture_alpha = true, sunlight_propagates = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1}, @@ -102,3 +106,32 @@ minetest.register_craft({ }, }) + + +minetest.register_lbm({ + label = "Upgrade doors and gates", + name = "techage:replace_legacy_doors_and_gates", + + nodenames = { + "techage:doorblock19", + "techage:doorblock20", + "techage:gateblock19", + "techage:gateblock20", + }, + + run_at_every_load = false, + + action = function(pos, node) + if node.name == "techage:doorblock19" then + node.name = "techage:doorblock21" + elseif node.name == "techage:doorblock20" then + node.name = "techage:doorblock22" + elseif node.name == "techage:gateblock19" then + node.name = "techage:gateblock21" + elseif node.name == "techage:gateblock20" then + node.name = "techage:gateblock22" + end + minetest.swap_node(pos, node) + end, +}) + diff --git a/techage/logic/gateblock.lua b/techage/logic/gateblock.lua index f5ceb55..b43a600 100644 --- a/techage/logic/gateblock.lua +++ b/techage/logic/gateblock.lua @@ -16,27 +16,30 @@ local M = minetest.get_meta local S = techage.S -- See also doorblock!!! -local NUM_TEXTURES = 20 +local NUM_TEXTURES = 22 local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,".. "Cobblestone,Sandstone,Stone,Desert Sandstone,".. "Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,".. "Copper,Steel,Tin,Coral,".. - "Glas,Obsidian Glas,Ice,Gate Wood" + "Glas,Obsidian Glas,Basalt Glass,Basalt Glass 2,".. + "Ice,Gate Wood" local tTextures = { ["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4, ["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8, ["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12, ["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16, - ["Glas"]=17, ["Obsidian Glas"]=18, ["Ice"]=19, ["Gate Wood"]=20, + ["Glas"]=17, ["Obsidian Glas"]=18, ["Basalt Glass"]=19, ["Basalt Glass 2"]=20, + ["Ice"]=21, ["Gate Wood"]=22, } local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png", "default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png", "default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png", "default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png", - "default_glass.png", "default_obsidian_glass.png", "default_ice.png", "techage_gate.png"} + "default_glass.png", "default_obsidian_glass.png", "techage_basalt_glass.png", "techage_basalt_glass2.png", + "default_ice.png", "techage_gate.png"} for idx,pgn in ipairs(tPgns) do minetest.register_node("techage:gateblock"..idx, { @@ -70,6 +73,7 @@ for idx,pgn in ipairs(tPgns) do paramtype = "light", paramtype2 = "facedir", + use_texture_alpha = true, sunlight_propagates = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1}, diff --git a/techage/manuals/manual_ta3_DE.md b/techage/manuals/manual_ta3_DE.md index 1c65dac..0e9b713 100644 --- a/techage/manuals/manual_ta3_DE.md +++ b/techage/manuals/manual_ta3_DE.md @@ -298,6 +298,13 @@ Die Blöcke dienen als Wanddurchbrüche für Röhren, so dass keine Löcher offe [ta3_pipe_wall_entry|image] +### TA Ventil / TA Valve + +Für die gelben Röhren gibt es ein Ventil, welches über Mausklicks geöffnet und geschlossen werden kann. +Das Ventil kann auch über on/off Kommandos angesteuert werden. + +[ta3_valve|image] + ## Öl-Förderung diff --git a/techage/manuals/manual_ta3_EN.md b/techage/manuals/manual_ta3_EN.md index 6dbfa20..bcf463f 100644 --- a/techage/manuals/manual_ta3_EN.md +++ b/techage/manuals/manual_ta3_EN.md @@ -297,6 +297,14 @@ The blocks serve as wall openings for tubes, so that no holes remain open. [ta3_pipe_wall_entry|image] +### TA Valve + +There is a valve for the yellow pipes, which can be opened and closed with a click of the mouse. +The valve can also be controlled via on/off commands. + +[ta3_valve|image] + + ## Oil Production In order to run your generators and stoves with oil, you must first look for oil and build a derrick and then extract the oil. diff --git a/techage/manuals/manual_ta4_DE.md b/techage/manuals/manual_ta4_DE.md index b08d5bc..39ad7db 100644 --- a/techage/manuals/manual_ta4_DE.md +++ b/techage/manuals/manual_ta4_DE.md @@ -223,7 +223,9 @@ Die Brennstoffzelle kann bis zu 25 ku an Strom abgeben und benötigt dazu alle 4 ## Chemischer Reaktor / chemical reactor -Der Reaktor dient dazu, die über den Destillationsturm oder aus anderen Rezepten gewonnenen Zutaten zu neuen Produkten weiter zu verarbeiten. Ein Reaktor besteht aus: +Der Reaktor dient dazu, die über den Destillationsturm oder aus anderen Rezepten gewonnenen Zutaten zu neuen Produkten weiter zu verarbeiten. Der Plan links zeigt nur eine mögliche Variante, da die Anordnung der Silos und Tanks rezeptabhängig ist. + +Ein Reaktor besteht aus: - div. Tanks und Silos mit den Zutaten, die über Leitungen mit dem Dosierer verbunden sind - optional einem Reaktorsockel, welcher die Abfälle aus dem Reaktor ableitet (nur bei Rezepten mit zwei Ausgangsstoffen notwendig) - dem Reaktorständer, der auf den Sockel gesetzt werden muss (sofern vorhanden). Der Ständer hat einen Stromanschluss und zieht bei Betrieb 8 ku. diff --git a/techage/manuals/manual_ta4_EN.md b/techage/manuals/manual_ta4_EN.md index 9fc5120..8247146 100644 --- a/techage/manuals/manual_ta4_EN.md +++ b/techage/manuals/manual_ta4_EN.md @@ -223,7 +223,10 @@ The fuel cell can deliver up to 25 ku of electricity and needs a hydrogen item e ## Chemical Reactor -The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products. A reactor consists of: +The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products. +The plan on the left shows only one possible variant, since the arrangement of the silos and tanks depends on the recipe. + +A reactor consists of: - Various tanks and silos with the ingredients that are connected to the doser via pipes - optionally a reactor base, which discharges the waste from the reactor (only necessary for recipes with two starting materials) - the reactor stand, which must be placed on the base (if available). The stand has a power connection and draws 8 ku during operation. diff --git a/techage/manuals/toc_DE.md b/techage/manuals/toc_DE.md index a78fa08..8ca24f5 100644 --- a/techage/manuals/toc_DE.md +++ b/techage/manuals/toc_DE.md @@ -75,6 +75,7 @@ - [TA Einfülltrichter / TA Liquid Filler](./manual_ta3_DE.md#ta-einfülltrichter--ta-liquid-filler) - [TA4 Röhre / Pipe](./manual_ta3_DE.md#ta4-röhre--pipe) - [TA3 Rohr/Wanddurchbruch / TA3 Pipe Wall Entry Blöcke](./manual_ta3_DE.md#ta3-rohrwanddurchbruch--ta3-pipe-wall-entry-blöcke) + - [TA Ventil / TA Valve](./manual_ta3_DE.md#ta-ventil--ta-valve) - [Öl-Förderung](./manual_ta3_DE.md#Öl-förderung) - [TA3 Ölexplorer / Oil Explorer](./manual_ta3_DE.md#ta3-Ölexplorer--oil-explorer) - [TA3 Ölbohrkiste / Oil Drill Box](./manual_ta3_DE.md#ta3-Ölbohrkiste--oil-drill-box) diff --git a/techage/manuals/toc_EN.md b/techage/manuals/toc_EN.md index e708383..1c997e3 100644 --- a/techage/manuals/toc_EN.md +++ b/techage/manuals/toc_EN.md @@ -75,6 +75,7 @@ - [TA Liquid Filler](./manual_ta3_EN.md#ta-liquid-filler) - [TA4 Pipe](./manual_ta3_EN.md#ta4-pipe) - [TA3 Pipe Wall Entry Blocks](./manual_ta3_EN.md#ta3-pipe-wall-entry-blocks) + - [TA Valve](./manual_ta3_EN.md#ta-valve) - [Oil Production](./manual_ta3_EN.md#oil-production) - [TA3 Oil Explorer](./manual_ta3_EN.md#ta3-oil-explorer) - [TA3 Oil Drill Box](./manual_ta3_EN.md#ta3-oil-drill-box) diff --git a/techage/sounds/techage_valve.ogg b/techage/sounds/techage_valve.ogg new file mode 100644 index 0000000..7530c0d Binary files /dev/null and b/techage/sounds/techage_valve.ogg differ diff --git a/techage/textures/techage_gaspipe_valve_closed.png b/techage/textures/techage_gaspipe_valve_closed.png new file mode 100644 index 0000000..58b0b90 Binary files /dev/null and b/techage/textures/techage_gaspipe_valve_closed.png differ diff --git a/techage/textures/techage_gaspipe_valve_hole.png b/techage/textures/techage_gaspipe_valve_hole.png new file mode 100644 index 0000000..6608cbb Binary files /dev/null and b/techage/textures/techage_gaspipe_valve_hole.png differ diff --git a/techage/textures/techage_gaspipe_valve_open.png b/techage/textures/techage_gaspipe_valve_open.png new file mode 100644 index 0000000..744ff58 Binary files /dev/null and b/techage/textures/techage_gaspipe_valve_open.png differ