forked from MTSR/techage_modpack
built on 24/09/2022 11:01:30
This commit is contained in:
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641e79e084
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@ -47,6 +47,12 @@ ta4_jetpack requires the modpack 3d_armor. 3d_armor is itself a modpack and can'
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### History
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#### 2022-08-17
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Updated Mods:
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- techage (fix "Invalid field use_texture_alpha" errors)
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#### 2022-08-06
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Updated Mods:
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@ -80,7 +80,7 @@ All this testing nodes can be enabled via mod settings `networks_test_enabled =
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### License
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Copyright (C) 2021 Joachim Stolberg
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Copyright (C) 2021-2022 Joachim Stolberg
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Code: Licensed under the GNU AGPL version 3 or later. See LICENSE.txt
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Textures: CC BY-SA 3.0
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@ -128,3 +128,6 @@ Required: tubelib2
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**2022-01-06 V0.11**
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- Support for junction rotation added
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**2022-09-10 V0.12**
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- New API function `networks.liquid.get_liquids` added
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@ -13,7 +13,7 @@
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networks = {}
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-- Version for compatibility checks, see readme.md/history
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networks.version = 0.11
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networks.version = 0.12
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if not minetest.global_exists("tubelib2") or tubelib2.version < 2.2 then
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minetest.log("error", "[networks] Networks requires tubelib2 version 2.2 or newer!")
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@ -265,3 +265,31 @@ function networks.liquid.turn_valve_off(pos, tlib2, name_off, name_on)
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return true
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end
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end
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-------------------------------------------------------------------------------
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-- Info/Tools
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-------------------------------------------------------------------------------
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-- Return list of liquids of connected tanks
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-- Node at pos must be a pump
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function networks.liquid.get_liquids(pos, tlib2)
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local tbl = {}
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for _, dir in ipairs(networks.get_node_connection_dirs(pos, tlib2.tube_type)) do
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for _,item in ipairs(get_network_table(pos, tlib2, dir, "tank")) do
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local liq = LQD(item.pos)
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if liq and liq.peek then
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local liq_name = liq.peek(item.pos, item.indir)
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if liq_name then
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local def = minetest.registered_items[liq_name] or minetest.registered_craftitems[liq_name]
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if def then
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tbl[def.description] = true
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end
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end
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end
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end
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end
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local out = {}
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for k,v in pairs(tbl) do
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out[#out + 1] = k
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end
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return out
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end
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@ -57,7 +57,8 @@ The mod has an in-game help to all blocks and signs. Therefore, it is highly rec
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The commands are also all described as help in the "Sign command" node.
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All blocks or signs that are set are taken from the bot inventory.
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Any blocks or signs removed will be added back to the Bot Inventory.
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For all Inventory commands applies: If the inventory stack specified by <slot> is full, so that nothing more can be done, or just empty, so that nothing more can be removed, the next slot will automatically be used.
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`<slot>` is always the bot internal inventory stack (1..8).
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For all Inventory commands applies: If the bot inventory stack specified by `<slot>` is full, so that nothing more can be done, or just empty, so that nothing more can be removed, the next slot will automatically be used.
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move <steps> - to follow one or more steps forward without signs
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cond_move - walk to the next sign and work it off
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@ -69,6 +70,7 @@ For all Inventory commands applies: If the inventory stack specified by <slot> i
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pause <sec> - wait one or more seconds
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move_up - move up (maximum 2 times)
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move_down - move down
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fall_down - fall into a hole/chasm (up to 10 blocks)
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take_item <num> <slot> - take one or more items from a box
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add_item <num> <slot> - put one or more items in a box
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add_fuel <num> <slot> - for furnaces or similar
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@ -106,6 +108,20 @@ For all Inventory commands applies: If the inventory stack specified by <slot> i
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flame_on - Make fire
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flame_off - Put out the fire
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#### Techage specific commands
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ignite - Ignite the techage charcoal lighter
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low_batt <percent> - Turn the bot off if the battery power is below the
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given value in percent (1..99)
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jump_low_batt <percent> <label> - Jump to <label> if the battery power is below the
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given value in percent (1..99)
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(see "Flow control commands")
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send_cmnd <receiver> <command> - Send a techage command to a given node.
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Receiver is addressed by the techage node number.
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For commands with two or more words, use the '*' character
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instead of spaces, e.g.: send_cmnd 3465 pull*default:dirt*2
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#### Flow control commands
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jump <label> -- jump command, <label> is a word from the characters a-z or A-Z
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@ -115,6 +131,16 @@ For all Inventory commands applies: If the inventory stack specified by <slot> i
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end -- end of a loop block
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call <label> -- call of a function (with return via the command 'return')
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#### Further jump commands
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jump_check_item <num> <slot> <label> - Check if there are <num> items in the chest like node.
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If not, jump to <label>.
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<slot> is the bot inventory slot (1..8) to specify the item,
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or 0 for any item.
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jump_low_batt <percent> <label> - See "Techage specific commands"
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Example with a function at the beginning:
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jump main -- jump to the label 'main'
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@ -149,7 +175,7 @@ Or alternatively with the function at the end:
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return -- end of 'foo'. Jump back
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### License
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Copyright (C) 2019-2021 Joachim Stolberg
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Copyright (C) 2019-2022 Joachim Stolberg
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Copyright (C) 2021 Michal 'Micu' Cieslakiewicz (soup commands)
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Code: Licensed under the GNU GPL version 3 or later. See LICENSE.txt
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@ -185,5 +211,6 @@ optional: farming redo, node_io, doc, techage, minecart, xdecor, compost
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- 2021-08-22 v1.09 * Add soup commands and signs, add aspen sign
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- 2021-09-18 v1.10 * Add techage command 'set <num>' to the Bot Control Unit
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- 2022-03-19 V1.11 * Extend farming (and add ethereal) support (Thanks to nixnoxus)
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- 2022-09-11 V1.12 * Add commands `jump_low_batt` , `jump_check_item`, and `fall_down`
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@ -65,6 +65,23 @@ function signs_bot.robot_put(base_pos, robot_pos, param2, num, slot)
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end
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end
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function signs_bot.robot_peek(base_pos, robot_pos, param2, want_count, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local node = tubelib2.get_node_lvm(target_pos)
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local def = RegisteredInventories[node.name]
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local owner = M(base_pos):get_string("owner")
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-- Is known type of inventory node?
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if def and (not def.allow_take or def.allow_take(target_pos, nil, owner)) then
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local src_inv = minetest.get_inventory({type="node", pos=target_pos})
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-- take specified item_name from bot slot configuration OR any item from the chest
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local item_name = signs_bot.bot_inv_item_name(base_pos, slot) or lib.peek_inv(src_inv, def.take_listname)
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if item_name then
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return src_inv:contains_item(def.take_listname, ItemStack(item_name.." "..want_count))
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end
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end
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end
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-- From robot to furnace
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function signs_bot.robot_put_fuel(base_pos, robot_pos, param2, num, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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@ -88,7 +105,7 @@ signs_bot.register_botcommand("take_item", {
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params = "<num> <slot>",
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num_param = 2,
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description = S("Take <num> items from a chest like node\nand put it into the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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"<slot> is the bot inventory slot\n(1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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@ -108,12 +125,41 @@ signs_bot.register_botcommand("take_item", {
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end,
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})
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signs_bot.register_botcommand("jump_check_item", {
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mod = "item",
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params = "<num> <slot> <label>",
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num_param = 3,
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description = S("Check if there are <num>\n"..
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"items in the chest like node.\n"..
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"If not, jump to <label>\n"..
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"<slot> is the bot inventory slot\n"..
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"(1..8) to specify the item, or 0 for any item"),
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check = function(num, slot, lbl)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot) or 0
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if slot < 0 or slot > 8 then
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return false
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end
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return signs_bot.check_label(lbl)
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end,
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cmnd = function(base_pos, mem, num, slot, addr)
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num = tonumber(num) or 1
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if not signs_bot.robot_peek(base_pos, mem.robot_pos, mem.robot_param2, num, slot) then
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mem.pc = (addr or 4) - 4
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("add_item", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = S("Add <num> items to a chest like node\ntaken from the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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"<slot> is the bot inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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@ -138,7 +184,7 @@ signs_bot.register_botcommand("add_fuel", {
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params = "<num> <slot>",
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num_param = 2,
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description = S("Add <num> fuel to a furnace like node\ntaken from the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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"<slot> is the bot inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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@ -190,7 +236,7 @@ signs_bot.register_botcommand("pickup_items", {
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num_param = 1,
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description = S("Pick up all objects\n"..
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"in a 3x3 field.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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"<slot> is the bot inventory slot (1..8) or 0 for any one"),
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check = function(slot)
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slot = tonumber(slot) or 0
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return slot >= 0 and slot < 9
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@ -217,7 +263,7 @@ signs_bot.register_botcommand("drop_items", {
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params = "<num> <slot>",
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num_param = 2,
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description = S("Drop items in front of the bot.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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"<slot> is the bot inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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@ -255,6 +255,36 @@ signs_bot.register_botcommand("move_down", {
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end,
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})
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signs_bot.register_botcommand("fall_down", {
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mod = "move",
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params = "",
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num_param = 0,
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description = S("Fall into a hole/chasm (up to 10 blocks)"),
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cmnd = function(base_pos, mem)
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if not mem.bot_falling then
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local pos1 = {x=mem.robot_pos.x, y=mem.robot_pos.y-1, z=mem.robot_pos.z}
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local pos2 = {x=mem.robot_pos.x, y=mem.robot_pos.y-10, z=mem.robot_pos.z}
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local sts, pos3 = minetest.line_of_sight(pos1, pos2)
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if sts == false then
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sts, _ = minetest.spawn_falling_node(mem.robot_pos)
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if sts then
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mem.bot_falling = 2
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mem.robot_pos = {x=pos3.x, y=pos3.y+1, z=pos3.z}
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return signs_bot.BUSY
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end
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end
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return signs_bot.ERROR, "Too deep"
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else
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mem.bot_falling = mem.bot_falling - 1
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if mem.bot_falling <= 0 then
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mem.bot_falling = nil
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return signs_bot.DONE
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end
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return signs_bot.BUSY
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end
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end,
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})
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signs_bot.register_botcommand("pause", {
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mod = "move",
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params = "<sec>",
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@ -30,6 +30,9 @@ signs_bot.NEW = ci.NEW
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signs_bot.ERROR = ci.ERROR
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signs_bot.TURN_OFF = ci.TURN_OFF
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-- API functions
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signs_bot.check_label = ci.check_label
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local tCommands = {}
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local SortedKeys = {}
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local SortedMods = {}
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0
signs_bot/i18n.py
Normal file → Executable file
0
signs_bot/i18n.py
Normal file → Executable file
@ -15,7 +15,7 @@
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signs_bot = {}
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-- Version for compatibility checks, see readme.md/history
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signs_bot.version = 1.09
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signs_bot.version = 1.12
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-- Test for MT 5.4 new string mode
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signs_bot.CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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@ -234,6 +234,11 @@ function api.register_command(cmnd_name, num_param, cmnd_func, check_func)
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register_command(cmnd_name, num_param, cmnd_func, check_func)
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end
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function api.check_label(label)
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return label and tSymbolTbl[label..":"] ~= nil
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end
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-- function returns: true/false, error_string, line-num
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function api.check_script(script)
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local tbl = {}
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@ -303,6 +308,7 @@ function api.reset_script(base_pos, mem)
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CodeCache[hash] = nil
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mem.pc = 1
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mem.Stack = {}
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mem.bot_falling = nil
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end
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return api
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@ -25,6 +25,11 @@ The box inventory simulates the inventory of the bot.=Das Inventar der Box simul
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You will not be able to access the inventory, if the bot is running.=Du hast keinen Zugriff auf das Inventar, sofern der Roboter unterwegs ist.
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The bot can carry up to 8 stacks and 6 signs with it.=Der Roboter kann 8 Stapel von Blöcken und 6 Zeichen transportieren.
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### basis.lua ###
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### techage.lua ###
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charging=aufladen
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### bot_flap.lua ###
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Exit=Beenden
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@ -41,11 +46,6 @@ Bot Sensor: Not connected=Bot Sensor: Nicht verbunden
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The Bot Sensor detects any bot and sends a signal, if a bot is nearby.=Der Roboter Sensor entdeckt jeden Roboter und sendet ein Signal, sofern ein Roboter in der Nähe ist.
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The sensor direction does not care.=Die Ausrichtung des Sensor spielt keine Rolle.
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### bot_sensor.lua ###
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### cart_sensor.lua ###
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the sensor range is one node/meter.=Der Sensorbereich ist einen Block/Meter groß.
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### cart_sensor.lua ###
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Cart Sensor: Connected with=Wagen Sensor: Verbunden mit
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@ -54,6 +54,11 @@ Cart Sensor: Not connected=Wagen Sensor: Nicht verbunden
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The Cart Sensor detects and sends a signal, if a cart (Minecart) is nearby.=Der Wagen Sensor sendet ein Signal, sofern ein Wagen in der Nähe ist.
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The sensor has an active side (red) that must point to the rail/cart.=Der Sensor hat eine aktive Seite (rot), welche zu den Schienen zeigen muss.
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### cart_sensor.lua ###
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### bot_sensor.lua ###
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the sensor range is one node/meter.=Der Sensorbereich ist einen Block/Meter groß.
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### changer.lua ###
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Signs:=Zeichen:
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@ -85,27 +90,28 @@ Sign 'farming'=Zeichen 'Farming'
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Used to harvest and seed a 3x3 field.=Benötigt um ein 3x3 Feld zu ernten und wieder zu sähen.
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The seed to be placed has to be in the first inventory slot of the bot.=Das Saatgut, dass gesät werden soll, muss sich an der 1. Position im Inventar befinden.
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### cmd_flowers.lua ###
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Cutting flowers, leaves and tree blocks@nin front of the robot@non a 3x3 field.=Schneide Blumen, Blätter und Baumblöcke@nin einem 3x3 großem Feld@nvor dem Roboter.
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Sign "flowers"=Zeichen "Blumen"
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Sign 'flowers'=Zeichen 'Blumen'
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Used to cut flowers on a 3x3 field.=Benötigt um ein 3x3 Blumenfeld zu ernten.
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### cmd_flowers.lua ###
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### cmd_farming.lua ###
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### cmd_flowers.lua ###
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Place the sign in front of the field.=Platziere das Zeichen vor das Feld.
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When finished, the bot turns.=Der Roboter dreht um, wenn er fertig ist.
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### cmd_flowers.lua ###
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Cutting flowers, papyrus,@nleaves and tree blocks@nin front of the robot@non a 3x3 field.=Schneide Blumen, Papyrus,@nBlätter und Baumblöcke@nin einem 3x3 großem Feld@nvor dem Roboter.
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Sign "flowers"=Zeichen "Blumen"
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Sign 'flowers'=Zeichen 'Blumen'
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Used to cut flowers on a 3x3 field.=Benötigt um ein 3x3 Blumenfeld zu ernten.
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### cmd_item.lua ###
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Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=Nehme <num> Gegenstände aus der@nKiste oder dem Kisten-ähnlichen Block@nund tue diese in das eigene Inventar@nan der Position <slot>. Slot = (1..8)@noder 0 für irgend eine Position
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Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=Lege <num> Gegenstände aus dem@neigenen Inventar in die andere Kiste.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
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Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=Lege <num> Brennstoffe aus dem@neigenen Inventar in den anderen Block.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
|
||||
Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the bot inventory slot@n(1..8) or 0 for any one=Nehme <num> Gegenstände aus der@nKiste oder dem Kisten-ähnlichen Block@nund tue diese in das eigene Inventar@nan der Position <slot>. Slot = (1..8)@noder 0 für irgend eine Position
|
||||
Check if there are <num>@nitems in the chest like node.@nIf not, jump to <label>@n<slot> is the bot inventory slot@n(1..8) to specify the item, or 0 for any item=Prüfe, ob sich <num> Gegenstände@nin dem Kisten-ähnlichen Block befinden.@nWenn nicht, springe zu <label>@n<slot> ist der Bot-Inventar-Slot@n(1..8) um einen Gegenstand auszuwählen, oder 0 für irgendeinen Gegenstand
|
||||
Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Gegenstände aus dem@neigenen Inventar in die andere Kiste.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
|
||||
Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lege <num> Brennstoffe aus dem@neigenen Inventar in den anderen Block.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
|
||||
deprecated, use bot inventory configuration instead=veraltet, benutze stattdessen die Inventar Konfigurationsmöglichkeit
|
||||
Pick up all objects@nin a 3x3 field.@n<slot> is the inventory slot (1..8) or 0 for any one=Hebe alle Objekte in einem@n3x3 Blöcke großen Feld auf@nund lege diese in das eigene@nInventar an Position <slot> (1-8)@noder 0 für irgend eine Position
|
||||
Drop items in front of the bot.@n<slot> is the inventory slot (1..8) or 0 for any one=Lasse ein Objekt aus dem eigenen@nInventar vor dem Roboter fallen.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
|
||||
Pick up all objects@nin a 3x3 field.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Hebe alle Objekte in einem@n3x3 Blöcke großen Feld auf@nund lege diese in das eigene@nInventar an Position <slot> (1-8)@noder 0 für irgend eine Position
|
||||
Drop items in front of the bot.@n<slot> is the bot inventory slot (1..8) or 0 for any one=Lasse ein Objekt aus dem eigenen@nInventar vor dem Roboter fallen.@n<slot> ist die Position im@neigenen Inventar (1--8).@noder 0 für irgend eine Position
|
||||
Punch a rail cart to start it=Schlage den Wagen um ihn zu starten
|
||||
|
||||
### cmd_move.lua ###
|
||||
@ -116,6 +122,7 @@ Turn the robot to the right=Drehe den Roboter@nnach rechts
|
||||
Turn the robot around=Drehe den Roboter@num (180 Grad)
|
||||
Move the robot upwards=Bewege den Roboter@nnach oben
|
||||
Move the robot down=Bewege den Roboter@nnach unten
|
||||
Fall into a hole/chasm (up to 10 blocks)=Falle in ein Loch/Abgrund (bis zu 10 Blöcke)
|
||||
Stop the robot for <sec> seconds@n(1..9999)=Stoppe den Roboter@nfür <sec> Sekunden (1.9999)
|
||||
Stop the robot.=Stoppe den Roboter.
|
||||
Turn the robot off@nand put it back in the box.=Schalte den Roboter aus und@nsetze ihn damit zurück in@nseine Box.
|
||||
@ -151,6 +158,11 @@ Dig the block above the robot.@n<slot> is the inventory slot (1..8)=Entferne ein
|
||||
Rotate the block in front of the robot@n<lvl> is one of: -1 0 +1@n<steps> is one of: 1 2 3=Rotiere den Block vor dem Roboter.@nFür <lvl> ist zulässig: -1 0 +1@nFür <steps> ist zulässig: 1 2 3
|
||||
Bot torch=Bot Fackel
|
||||
|
||||
### cmd_place.lua ###
|
||||
### cmd_soup.lua ###
|
||||
|
||||
Error: Position protected=Fehler: Position geschützt
|
||||
|
||||
### cmd_sign.lua ###
|
||||
|
||||
Commands,Help=Kommandos,Hilfe
|
||||
@ -218,11 +230,6 @@ to prevent wooden sign from catching fire.=um zu verhindern, dass das Holzschild
|
||||
4 - empty bowl (from farming or xdecor mods)= 4 - Leere Schüssel (Von der Mod farming oder xdecor)
|
||||
The result is one bowl with vegetable soup in selected inventory slot.=Das Ergebnis ist eine Schüssel mit Gemüsesuppe an der ausgewählten Inventarposition.
|
||||
|
||||
### cmd_soup.lua ###
|
||||
### cmd_place.lua ###
|
||||
|
||||
Error: Position protected=Fehler: Position geschützt
|
||||
|
||||
### cmd_trees.lua ###
|
||||
|
||||
Used to harvest an aspen or pine tree trunk=Wird verwendet, um einen Espen- oder Kiefernstamm zu ernten
|
||||
@ -244,8 +251,8 @@ call a subroutine (with 'return' statement)=Aufruf einer Unterfunktion (mit 'ret
|
||||
return from a subroutine=Rückkehr von einer Unterfunktion
|
||||
jump to a label=Sprung zu einer Marke
|
||||
Move the robot 1..999 steps forward@nwithout paying attention to any signs.@nUp and down movements also become@ncounted as steps.=Bewege den Roboter 1..999 Schritte@nvorwärts ohne auf Zeichen zu achten.@nAuf- und Ab-Bewegungen werden auch@nals Schritte gezählt.
|
||||
Walk until a sign or obstacle is@nreached. Then continue with the next command.@nWhen a sign has been reached, @nthe current program is ended@nand the bot executes the@nnew program from the sign=Gehe bis ein Zeichen oder Hindernis@nerreicht wurde. Führe dann das nächste@nKommando aus. @nWurde ein Zeichen erreicht, so arbeite@ndie Kommandos des Zeichens als@nUnter-Prozess ab
|
||||
Print given text as chat message.@nFor two or more words, use the '*' character @ninstead of spaces, like "Hello*world"=Gebe den angegebenen Text als Chat-Nachricht aus.@nFür zwei oder mehr Wörter verwende das Zeichen '*' @nanstelle von Leerzeichen, z. B. "Hallo*Welt".
|
||||
Walk until a sign or obstacle is@nreached. Then continue with the next command.@nWhen a sign has been reached,@nthe current program is ended@nand the bot executes the@nnew program from the sign=Gehe bis ein Zeichen oder Hindernis@nerreicht wurde. Führe dann das nächste@nKommando aus. @nWurde ein Zeichen erreicht, so arbeite@ndie Kommandos des Zeichens als@nUnter-Prozess ab
|
||||
Print given text as chat message.@nFor two or more words, use the '*' character@ninstead of spaces, like "Hello*world"=Gebe den angegebenen Text als Chat-Nachricht aus.@nFür zwei oder mehr Wörter verwende das Zeichen '*' @nanstelle von Leerzeichen, z. B. "Hallo*Welt".
|
||||
|
||||
### compost.lua ###
|
||||
|
||||
@ -269,6 +276,11 @@ Signal Delayer=Signal Verzögerer
|
||||
Signals are forwarded delayed. Subsequent signals are queued.=Signale werden verzögert weitergeleitet. Nachfolgende Signale werden in die Warteschlange gestellt.
|
||||
The delay time can be configured.=Die Verzögerungszeit kann eingestellt werden.
|
||||
|
||||
### delayer.lua ###
|
||||
### timer.lua ###
|
||||
|
||||
Start=Start
|
||||
|
||||
### doc.lua ###
|
||||
|
||||
After you have placed the Signs Bot Box, you can start the bot by means of the 'On' button in the box menu.=Nachdem du die Roboter-Kiste platziert hast, kannst du den Roboter über den "An" Button im Kistenmenü starten.
|
||||
@ -400,11 +412,6 @@ inputs=Eingängen
|
||||
Signal AND=Signal UND
|
||||
Signal is sent, if all input signals are received.=Signal wird gesendet, wenn all Eingangssignale empfangen wurden.
|
||||
|
||||
### logic_and.lua ###
|
||||
### timer.lua ###
|
||||
|
||||
Connected with=Verbunden mit
|
||||
|
||||
### node_sensor.lua ###
|
||||
|
||||
Node Sensor: Connected with =Block Sensor: Verbunden mit
|
||||
@ -447,13 +454,9 @@ The Bot takes items out of a minecart in front of it, pushes the cart and then t
|
||||
no power=kein Strom
|
||||
Ignite the techage charcoal lighter=Zünde den Holzkohle-Anzünder an
|
||||
Turns the bot off if the@nbattery power is below the@ngiven value in percent (1..99)=Schalte den Bot aus,@nwenn die Batterieladung kleiner@nist als der angegebene Wert@nin Prozent (1.99)
|
||||
Jump to <label> if the@nbattery power is below the@ngiven value in percent (1..99)=Springe zu <label> wenn die@nBatterieladung unter dem@ngegebenen Wert in Prozent (1..99) liegt
|
||||
fully charged=voll geladen
|
||||
Sends a techage command@nto a given node. @nReceiver is addressed by@nthe techage node number.@nFor commands with two or more @nwords, use the '*' character @ninstead of spaces, e.g.: @nsend_cmnd 3465 pull*default:dirt*2=Sende ein techage Kommando@nan einen Block mit der@nangegebenen Blocknummer.@nFür Kommandos mit zwei oder mehr @nWörtern verwende das Zeichen '*' @nanstelle des Leerzeichens, wie bspw.:@nsend_cmnd 3465 pull*default:dirt*2
|
||||
|
||||
### techage.lua ###
|
||||
### basis.lua ###
|
||||
|
||||
charging=aufladen
|
||||
Sends a techage command@nto a given node.@nReceiver is addressed by@nthe techage node number.@nFor commands with two or more@nwords, use the '*' character@ninstead of spaces, e.g.:@nsend_cmnd 3465 pull*default:dirt*2=Sende ein techage Kommando@nan einen Block mit der@nangegebenen Blocknummer.@nFür Kommandos mit zwei oder mehr @nWörtern verwende das Zeichen '*' @nanstelle des Leerzeichens, wie bspw.:@nsend_cmnd 3465 pull*default:dirt*2
|
||||
|
||||
### timer.lua ###
|
||||
|
||||
@ -464,10 +467,11 @@ Special kind of sensor.=Spezielle Form eines Sensors.
|
||||
Can be programmed with a time in seconds, e.g. to start the bot cyclically.=Kann mit einer Zeit in Sekunden programmiert werden, um bspw. den Roboter zyklisch zu starten.
|
||||
|
||||
### timer.lua ###
|
||||
### delayer.lua ###
|
||||
### logic_and.lua ###
|
||||
|
||||
Start=Start
|
||||
Connected with=Verbunden mit
|
||||
|
||||
### tool.lua ###
|
||||
|
||||
Sensor Connection Tool=Sensor Verbindungswerkzeug
|
||||
|
||||
|
@ -25,6 +25,11 @@ The box inventory simulates the inventory of the bot.=
|
||||
You will not be able to access the inventory, if the bot is running.=
|
||||
The bot can carry up to 8 stacks and 6 signs with it.=
|
||||
|
||||
### basis.lua ###
|
||||
### techage.lua ###
|
||||
|
||||
charging=
|
||||
|
||||
### bot_flap.lua ###
|
||||
|
||||
Exit=
|
||||
@ -41,11 +46,6 @@ Bot Sensor: Not connected=
|
||||
The Bot Sensor detects any bot and sends a signal, if a bot is nearby.=
|
||||
The sensor direction does not care.=
|
||||
|
||||
### bot_sensor.lua ###
|
||||
### cart_sensor.lua ###
|
||||
|
||||
the sensor range is one node/meter.=
|
||||
|
||||
### cart_sensor.lua ###
|
||||
|
||||
Cart Sensor: Connected with=
|
||||
@ -54,6 +54,11 @@ Cart Sensor: Not connected=
|
||||
The Cart Sensor detects and sends a signal, if a cart (Minecart) is nearby.=
|
||||
The sensor has an active side (red) that must point to the rail/cart.=
|
||||
|
||||
### cart_sensor.lua ###
|
||||
### bot_sensor.lua ###
|
||||
|
||||
the sensor range is one node/meter.=
|
||||
|
||||
### changer.lua ###
|
||||
|
||||
Signs:=
|
||||
@ -85,27 +90,28 @@ Sign 'farming'=
|
||||
Used to harvest and seed a 3x3 field.=
|
||||
The seed to be placed has to be in the first inventory slot of the bot.=
|
||||
|
||||
### cmd_flowers.lua ###
|
||||
|
||||
Cutting flowers, leaves and tree blocks@nin front of the robot@non a 3x3 field.=
|
||||
Sign "flowers"=
|
||||
Sign 'flowers'=
|
||||
Used to cut flowers on a 3x3 field.=
|
||||
|
||||
### cmd_flowers.lua ###
|
||||
### cmd_farming.lua ###
|
||||
### cmd_flowers.lua ###
|
||||
|
||||
Place the sign in front of the field.=
|
||||
When finished, the bot turns.=
|
||||
|
||||
### cmd_flowers.lua ###
|
||||
|
||||
Cutting flowers, papyrus,@nleaves and tree blocks@nin front of the robot@non a 3x3 field.=
|
||||
Sign "flowers"=
|
||||
Sign 'flowers'=
|
||||
Used to cut flowers on a 3x3 field.=
|
||||
|
||||
### cmd_item.lua ###
|
||||
|
||||
Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=
|
||||
Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=
|
||||
Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the inventory slot (1..8) or 0 for any one=
|
||||
Take <num> items from a chest like node@nand put it into the item inventory.@n<slot> is the bot inventory slot@n(1..8) or 0 for any one=
|
||||
Check if there are <num>@nitems in the chest like node.@nIf not, jump to <label>@n<slot> is the bot inventory slot@n(1..8) to specify the item, or 0 for any item=
|
||||
Add <num> items to a chest like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=
|
||||
Add <num> fuel to a furnace like node@ntaken from the item inventory.@n<slot> is the bot inventory slot (1..8) or 0 for any one=
|
||||
deprecated, use bot inventory configuration instead=
|
||||
Pick up all objects@nin a 3x3 field.@n<slot> is the inventory slot (1..8) or 0 for any one=
|
||||
Drop items in front of the bot.@n<slot> is the inventory slot (1..8) or 0 for any one=
|
||||
Pick up all objects@nin a 3x3 field.@n<slot> is the bot inventory slot (1..8) or 0 for any one=
|
||||
Drop items in front of the bot.@n<slot> is the bot inventory slot (1..8) or 0 for any one=
|
||||
Punch a rail cart to start it=
|
||||
|
||||
### cmd_move.lua ###
|
||||
@ -116,6 +122,7 @@ Turn the robot to the right=
|
||||
Turn the robot around=
|
||||
Move the robot upwards=
|
||||
Move the robot down=
|
||||
Fall into a hole/chasm (up to 10 blocks)=
|
||||
Stop the robot for <sec> seconds@n(1..9999)=
|
||||
Stop the robot.=
|
||||
Turn the robot off@nand put it back in the box.=
|
||||
@ -151,6 +158,11 @@ Dig the block above the robot.@n<slot> is the inventory slot (1..8)=
|
||||
Rotate the block in front of the robot@n<lvl> is one of: -1 0 +1@n<steps> is one of: 1 2 3=
|
||||
Bot torch=
|
||||
|
||||
### cmd_place.lua ###
|
||||
### cmd_soup.lua ###
|
||||
|
||||
Error: Position protected=
|
||||
|
||||
### cmd_sign.lua ###
|
||||
|
||||
Commands,Help=
|
||||
@ -218,11 +230,6 @@ to prevent wooden sign from catching fire.=
|
||||
4 - empty bowl (from farming or xdecor mods)=
|
||||
The result is one bowl with vegetable soup in selected inventory slot.=
|
||||
|
||||
### cmd_soup.lua ###
|
||||
### cmd_place.lua ###
|
||||
|
||||
Error: Position protected=
|
||||
|
||||
### cmd_trees.lua ###
|
||||
|
||||
Used to harvest an aspen or pine tree trunk=
|
||||
@ -244,8 +251,8 @@ call a subroutine (with 'return' statement)=
|
||||
return from a subroutine=
|
||||
jump to a label=
|
||||
Move the robot 1..999 steps forward@nwithout paying attention to any signs.@nUp and down movements also become@ncounted as steps.=
|
||||
Walk until a sign or obstacle is@nreached. Then continue with the next command.@nWhen a sign has been reached, @nthe current program is ended@nand the bot executes the@nnew program from the sign=
|
||||
Print given text as chat message.@nFor two or more words, use the '*' character @ninstead of spaces, like "Hello*world"=
|
||||
Walk until a sign or obstacle is@nreached. Then continue with the next command.@nWhen a sign has been reached,@nthe current program is ended@nand the bot executes the@nnew program from the sign=
|
||||
Print given text as chat message.@nFor two or more words, use the '*' character@ninstead of spaces, like "Hello*world"=
|
||||
|
||||
### compost.lua ###
|
||||
|
||||
@ -269,6 +276,11 @@ Signal Delayer=
|
||||
Signals are forwarded delayed. Subsequent signals are queued.=
|
||||
The delay time can be configured.=
|
||||
|
||||
### delayer.lua ###
|
||||
### timer.lua ###
|
||||
|
||||
Start=
|
||||
|
||||
### doc.lua ###
|
||||
|
||||
After you have placed the Signs Bot Box, you can start the bot by means of the 'On' button in the box menu.=
|
||||
@ -400,11 +412,6 @@ inputs=
|
||||
Signal AND=
|
||||
Signal is sent, if all input signals are received.=
|
||||
|
||||
### logic_and.lua ###
|
||||
### timer.lua ###
|
||||
|
||||
Connected with=
|
||||
|
||||
### node_sensor.lua ###
|
||||
|
||||
Node Sensor: Connected with =
|
||||
@ -447,13 +454,9 @@ The Bot takes items out of a minecart in front of it, pushes the cart and then t
|
||||
no power=
|
||||
Ignite the techage charcoal lighter=
|
||||
Turns the bot off if the@nbattery power is below the@ngiven value in percent (1..99)=
|
||||
Jump to <label> if the@nbattery power is below the@ngiven value in percent (1..99)=
|
||||
fully charged=
|
||||
Sends a techage command@nto a given node. @nReceiver is addressed by@nthe techage node number.@nFor commands with two or more @nwords, use the '*' character @ninstead of spaces, e.g.: @nsend_cmnd 3465 pull*default:dirt*2=
|
||||
|
||||
### techage.lua ###
|
||||
### basis.lua ###
|
||||
|
||||
charging=
|
||||
Sends a techage command@nto a given node.@nReceiver is addressed by@nthe techage node number.@nFor commands with two or more@nwords, use the '*' character@ninstead of spaces, e.g.:@nsend_cmnd 3465 pull*default:dirt*2=
|
||||
|
||||
### timer.lua ###
|
||||
|
||||
@ -464,9 +467,9 @@ Special kind of sensor.=
|
||||
Can be programmed with a time in seconds, e.g. to start the bot cyclically.=
|
||||
|
||||
### timer.lua ###
|
||||
### delayer.lua ###
|
||||
### logic_and.lua ###
|
||||
|
||||
Start=
|
||||
Connected with=
|
||||
|
||||
### tool.lua ###
|
||||
|
||||
|
@ -37,7 +37,8 @@ if minetest.get_modpath("techage") then
|
||||
local power = networks.power
|
||||
|
||||
signs_bot.register_inventory({"techage:chest_ta2", "techage:chest_ta3", "techage:chest_ta4",
|
||||
"techage:ta3_silo", "techage:ta4_silo", "techage:ta4_sensor_chest"}, {
|
||||
"techage:ta3_silo", "techage:ta4_silo", "techage:ta4_sensor_chest",
|
||||
"techage:ta4_reactor"}, {
|
||||
allow_inventory_put = function(pos, stack, player_name)
|
||||
return not minetest.is_protected(pos, player_name)
|
||||
end,
|
||||
@ -147,6 +148,26 @@ if minetest.get_modpath("techage") then
|
||||
end,
|
||||
})
|
||||
|
||||
signs_bot.register_botcommand("jump_low_batt", {
|
||||
mod = "techage",
|
||||
params = "<percent> <label>",
|
||||
num_param = 2,
|
||||
description = S("Jump to <label> if the\nbattery power is below the\ngiven value in percent (1..99)"),
|
||||
check = function(val, lbl)
|
||||
val = tonumber(val) or 5
|
||||
return val and val > 0 and val < 100 and signs_bot.check_label(lbl)
|
||||
end,
|
||||
cmnd = function(base_pos, mem, val, addr)
|
||||
val = tonumber(val) or 5
|
||||
local pwr = percent_value(signs_bot.MAX_CAPA, mem.capa)
|
||||
if pwr < val then
|
||||
mem.pc = addr - 3
|
||||
return signs_bot.DONE
|
||||
end
|
||||
return signs_bot.DONE
|
||||
end,
|
||||
})
|
||||
|
||||
signs_bot.register_botcommand("send_cmnd", {
|
||||
mod = "techage",
|
||||
params = "<receiver> <command>",
|
||||
|
@ -95,55 +95,57 @@ minetest.register_entity(
|
||||
|
||||
if self.attached ~= nil then
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
local controls = player:get_player_control()
|
||||
local hspeed = 5.0
|
||||
local vspeed = -1
|
||||
self.idle = (self.idle or 1) - 1
|
||||
if player then
|
||||
local controls = player:get_player_control()
|
||||
local hspeed = 5.0
|
||||
local vspeed = -1
|
||||
self.idle = (self.idle or 1) - 1
|
||||
|
||||
if controls.up then
|
||||
vspeed = -3
|
||||
hspeed = 8
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
elseif controls.down then
|
||||
vspeed = -0.25
|
||||
hspeed = 2
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
end
|
||||
if controls.up then
|
||||
vspeed = -3
|
||||
hspeed = 8
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
elseif controls.down then
|
||||
vspeed = -0.25
|
||||
hspeed = 2
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
end
|
||||
|
||||
if controls.right then
|
||||
yaw = yaw - math.pi / 60
|
||||
vspeed = -2
|
||||
hspeed = 4
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
elseif controls.left then
|
||||
yaw = yaw + math.pi / 60
|
||||
vspeed = -2
|
||||
hspeed = 4
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
end
|
||||
if controls.right then
|
||||
yaw = yaw - math.pi / 60
|
||||
vspeed = -2
|
||||
hspeed = 4
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
elseif controls.left then
|
||||
yaw = yaw + math.pi / 60
|
||||
vspeed = -2
|
||||
hspeed = 4
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
self.idle = 1
|
||||
end
|
||||
|
||||
if self.idle == 0 then
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
end
|
||||
if self.idle == 0 then
|
||||
player:set_look_vertical(math.tan(-vspeed / hspeed))
|
||||
set_player_yaw(self, player, yaw)
|
||||
end
|
||||
|
||||
self.object:set_yaw(yaw)
|
||||
local vel = vector.multiply(minetest.yaw_to_dir(yaw), hspeed)
|
||||
vel.y = vspeed
|
||||
self.object:set_velocity(vel)
|
||||
self.object:set_yaw(yaw)
|
||||
local vel = vector.multiply(minetest.yaw_to_dir(yaw), hspeed)
|
||||
vel.y = vspeed
|
||||
self.object:set_velocity(vel)
|
||||
|
||||
if node_under.name ~= "air" then
|
||||
default.player_attached[self.attached] = false
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
player:get_meta():set_int("player_physics_locked", 0)
|
||||
if node_under.name ~= "air" then
|
||||
default.player_attached[self.attached] = false
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
player:get_meta():set_int("player_physics_locked", 0)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
@ -155,7 +157,9 @@ minetest.register_entity(
|
||||
default.player_attached[self.attached] = false
|
||||
self.object:set_detach()
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
player:get_meta():set_int("player_physics_locked", 0)
|
||||
if player then
|
||||
player:get_meta():set_int("player_physics_locked", 0)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
|
@ -63,16 +63,24 @@ It is highly recommended that you install the following mods, too:
|
||||
* [autobahn](https://github.com/joe7575/autobahn): Street blocks and slopes with stripes for faster traveling
|
||||
* [[ta4_jetpack](https://github.com/joe7575/ta4_jetpack): A Jetpack with hydrogen as fuel and TA4 recipe
|
||||
|
||||
For large servers with many player `lsqlite3` is recommended.
|
||||
The package has to be installed via [luarocks](https://luarocks.org/):
|
||||
For large servers with many players, the following packages are recommended:
|
||||
|
||||
luarocks install lsqlite3
|
||||
* lua-mashal for faster serialization/deserialization of data
|
||||
* lsqlite3 for storing node and network data
|
||||
|
||||
To enable this `unsafe` package, add 'techage' to the list of trusted mods in minetest.conf:
|
||||
The packages have to be installed via [luarocks](https://luarocks.org/):
|
||||
|
||||
secure.trusted_mods = techage
|
||||
luarocks --lua-version 5.1 install lsqlite3
|
||||
luarocks --lua-version 5.1 install lua-marshal
|
||||
|
||||
For the installation of 'luarocks' (if not already available), see [luarocks](https://luarocks.org/)
|
||||
To enable these `unsafe` packages, add 'techage' and 'lua-marshal'
|
||||
to the list of trusted mods in `minetest.conf`:
|
||||
|
||||
secure.trusted_mods = techage,lua-marshal
|
||||
|
||||
and add the following line to your `world.mt` or `minetest.conf`:
|
||||
|
||||
techage_use_sqlite = true
|
||||
|
||||
Available worlds will be converted to 'lsqlite3', but there is no way back, so:
|
||||
|
||||
@ -81,6 +89,10 @@ Available worlds will be converted to 'lsqlite3', but there is no way back, so:
|
||||
|
||||
### History
|
||||
|
||||
**2022-09-03 V1.09**
|
||||
- Change the way items are pushed
|
||||
- Add "Flow Limiter" mode to TA4 pump and TA4 pusher
|
||||
|
||||
**2022-06-06 V1.08**
|
||||
- Native support for the mod Beduino added
|
||||
|
||||
|
@ -230,6 +230,8 @@ function techage.register_consumer(base_name, inv_name, tiles, tNode, validState
|
||||
on_metadata_inventory_put = tNode.on_metadata_inventory_put,
|
||||
on_metadata_inventory_take = tNode.on_metadata_inventory_take,
|
||||
ta_rotate_node = tNode.ta_rotate_node,
|
||||
ta3_formspec = stage == 3 and tNode.ta3_formspec,
|
||||
ta4_formspec = stage == 4 and tNode.ta4_formspec,
|
||||
|
||||
paramtype = tNode.paramtype,
|
||||
paramtype2 = "facedir",
|
||||
@ -271,6 +273,8 @@ function techage.register_consumer(base_name, inv_name, tiles, tNode, validState
|
||||
on_metadata_inventory_put = tNode.on_metadata_inventory_put,
|
||||
on_metadata_inventory_take = tNode.on_metadata_inventory_take,
|
||||
ta_rotate_node = tNode.ta_rotate_node,
|
||||
ta3_formspec = stage == 3 and tNode.ta3_formspec,
|
||||
ta4_formspec = stage == 4 and tNode.ta4_formspec,
|
||||
|
||||
paramtype = tNode.paramtype,
|
||||
paramtype2 = "facedir",
|
||||
|
@ -277,10 +277,17 @@ local function push_item(pos, base_filter, itemstack, num_items, nvm)
|
||||
num_of_trials = num_of_trials + 1
|
||||
local push_dir = filter[idx]
|
||||
local num_to_push = math.min(amount, num_items - num_pushed)
|
||||
if techage.push_items(pos, push_dir, itemstack:peek_item(num_to_push)) then
|
||||
num_pushed = num_pushed + num_to_push
|
||||
nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + num_to_push
|
||||
local leftover = techage.push_items(pos, push_dir, itemstack:peek_item(num_to_push))
|
||||
local pushed
|
||||
if not leftover then
|
||||
pushed = 0
|
||||
elseif leftover ~= true then
|
||||
pushed = num_to_push - leftover:get_count()
|
||||
else -- leftover == true
|
||||
pushed = num_to_push
|
||||
end
|
||||
num_pushed = num_pushed + pushed
|
||||
nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + pushed
|
||||
-- filter start offset
|
||||
idx = idx + 1
|
||||
if idx > num_ports then
|
||||
|
@ -73,11 +73,17 @@ minetest.register_node("techage:itemsource", {
|
||||
local stack = inv:get_stack('main', 1)
|
||||
if stack:get_count() > 0 then
|
||||
local push_dir = meta:get_int("push_dir")
|
||||
if techage.push_items(pos, push_dir, stack) then
|
||||
local cnt = meta:get_int("counter") + stack:get_count()
|
||||
meta:set_int("counter", cnt)
|
||||
meta:set_string("infotext", "Techage Item Source: "..cnt)
|
||||
local leftover = techage.push_items(pos, push_dir, stack)
|
||||
local pushed
|
||||
if not leftover then
|
||||
pushed = 0
|
||||
elseif leftover ~= true then
|
||||
pushed = stack:get_count() - leftover:get_count()
|
||||
else -- leftover == true
|
||||
pushed = stack:get_count()
|
||||
end
|
||||
meta:set_int("counter", pushed)
|
||||
meta:set_string("infotext", "Techage Item Source: "..pushed)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
@ -34,6 +34,16 @@ local STANDBY_TICKS = 2
|
||||
local COUNTDOWN_TICKS = 4
|
||||
local CYCLE_TIME = 2
|
||||
|
||||
local WRENCH_MENU = {
|
||||
{
|
||||
type = "number",
|
||||
name = "limit",
|
||||
label = S("Number of items"),
|
||||
tooltip = S("Number of items that are allowed to be pushed"),
|
||||
default = "0",
|
||||
},
|
||||
}
|
||||
|
||||
local function ta4_formspec(self, pos, nvm)
|
||||
if CRD(pos).stage == 4 then -- TA4 node?
|
||||
return "size[8,7.2]"..
|
||||
@ -42,7 +52,8 @@ local function ta4_formspec(self, pos, nvm)
|
||||
default.gui_slots..
|
||||
"box[0,-0.1;7.8,0.5;#c6e8ff]"..
|
||||
"label[3,-0.1;"..minetest.colorize("#000000", S("Pusher")).."]"..
|
||||
techage.question_mark_help(8, S("Optionally configure\nthe pusher with one item"))..
|
||||
techage.question_mark_help(7.5, S("Optionally configure\nthe pusher with one item"))..
|
||||
techage.wrench_image(7.4, -0.05) ..
|
||||
"list[context;main;3.5,0.8;1,1;]"..
|
||||
"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
|
||||
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
|
||||
@ -87,30 +98,71 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
||||
return 0
|
||||
end
|
||||
|
||||
local function pushing(pos, crd, meta, nvm)
|
||||
local pull_dir = meta:get_int("pull_dir")
|
||||
local push_dir = meta:get_int("push_dir")
|
||||
local num = nvm.item_count or nvm.num_items or crd.num_items
|
||||
local function set_limit(pos, nvm, val)
|
||||
val = tonumber(val) or 0
|
||||
if val > 0 then
|
||||
nvm.limit = val
|
||||
nvm.num_items = 0
|
||||
M(pos):set_int("limit", val)
|
||||
else
|
||||
nvm.limit = nil
|
||||
nvm.num_items = nil
|
||||
M(pos):set_string("limit", "")
|
||||
end
|
||||
end
|
||||
|
||||
-- Function returns the number of pushed items
|
||||
local function push(pos, crd, meta, nvm, pull_dir, push_dir, num)
|
||||
local items = techage.pull_items(pos, pull_dir, num, nvm.item_name)
|
||||
if items ~= nil then
|
||||
if techage.push_items(pos, push_dir, items) ~= true then
|
||||
local taken = items:get_count()
|
||||
local leftover = techage.push_items(pos, push_dir, items)
|
||||
if not leftover then
|
||||
-- place item back
|
||||
techage.unpull_items(pos, pull_dir, items)
|
||||
crd.State:blocked(pos, nvm)
|
||||
return
|
||||
return 0
|
||||
elseif leftover ~= true then
|
||||
-- place item back
|
||||
techage.unpull_items(pos, pull_dir, leftover)
|
||||
crd.State:blocked(pos, nvm)
|
||||
return taken - leftover:get_count()
|
||||
end
|
||||
if nvm.item_count then -- remote job?
|
||||
nvm.item_count = nil
|
||||
nvm.item_name = nil
|
||||
crd.State:stop(pos, nvm)
|
||||
local number = M(pos):get_string("node_number")
|
||||
techage.send_single(number, nvm.rmt_num, "off")
|
||||
else
|
||||
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
end
|
||||
return
|
||||
return taken
|
||||
end
|
||||
crd.State:idle(pos, nvm)
|
||||
return 0
|
||||
end
|
||||
|
||||
local function pushing(pos, crd, meta, nvm)
|
||||
local pull_dir = meta:get_int("pull_dir")
|
||||
local push_dir = meta:get_int("push_dir")
|
||||
|
||||
if not nvm.limit then
|
||||
local num = nvm.item_count or nvm.num_items or crd.num_items
|
||||
num = push(pos, crd, meta, nvm, pull_dir, push_dir, num)
|
||||
if num > 0 then
|
||||
if nvm.item_count then
|
||||
nvm.item_count = nvm.item_count - num
|
||||
if nvm.item_count <= 0 then
|
||||
crd.State:stop(pos, nvm)
|
||||
nvm.item_count = nil
|
||||
end
|
||||
end
|
||||
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
end
|
||||
elseif nvm.num_items < nvm.limit then
|
||||
local num = math.min(crd.num_items, nvm.limit - nvm.num_items)
|
||||
num = push(pos, crd, meta, nvm, pull_dir, push_dir, num)
|
||||
if num > 0 then
|
||||
nvm.num_items = nvm.num_items + num
|
||||
if nvm.num_items >= nvm.limit then
|
||||
crd.State:stop(pos, nvm)
|
||||
else
|
||||
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function keep_running(pos, elapsed)
|
||||
@ -180,6 +232,18 @@ local function can_start(pos, nvm, state)
|
||||
return true
|
||||
end
|
||||
|
||||
local function ta_after_formspec(pos, fields, playername)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
set_limit(pos, nvm, fields.limit)
|
||||
end
|
||||
|
||||
local function on_state_change(pos, old_state, new_state)
|
||||
if old_state == techage.STOPPED and new_state == techage.RUNNING then
|
||||
local nvm = techage.get_nvm(pos)
|
||||
set_limit(pos, nvm, M(pos):get_int("limit"))
|
||||
end
|
||||
end
|
||||
|
||||
local function config_item(pos, payload)
|
||||
if type(payload) == "string" then
|
||||
if payload == "" then
|
||||
@ -247,43 +311,56 @@ local tubing = {
|
||||
is_pusher = true, -- is a pulling/pushing node
|
||||
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
if topic == "pull" then
|
||||
if topic == "pull" then -- Deprecated command, use config/limit/start instead
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
nvm.item_count = math.min(config_item(pos, payload), 12)
|
||||
nvm.rmt_num = src
|
||||
CRD(pos).State:start(pos, nvm)
|
||||
return true
|
||||
elseif topic == "config" then
|
||||
elseif topic == "config" then -- Set item type
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
config_item(pos, payload)
|
||||
CRD(pos).State:start(pos, nvm)
|
||||
return true
|
||||
elseif topic == "limit" then -- Set push limit
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
set_limit(pos, nvm, payload)
|
||||
return true
|
||||
elseif topic == "count" then -- Get number of push items
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return nvm.num_items or 0
|
||||
else
|
||||
return CRD(pos).State:on_receive_message(pos, topic, payload)
|
||||
end
|
||||
end,
|
||||
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
||||
if topic == 64 then -- Start pusher
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
nvm.item_count = math.min(config_item(pos, payload), 12)
|
||||
nvm.rmt_num = src
|
||||
CRD(pos).State:start(pos, nvm)
|
||||
return 0
|
||||
elseif topic == 65 then -- Config Pusher
|
||||
if topic == 65 then -- Set item type
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
config_item(pos, payload)
|
||||
CRD(pos).State:start(pos, nvm)
|
||||
return 0
|
||||
elseif topic == 68 then -- Set push limit
|
||||
local nvm = techage.get_nvm(pos)
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
set_limit(pos, nvm, payload[1])
|
||||
return 0
|
||||
else
|
||||
local nvm = techage.get_nvm(pos)
|
||||
if nvm.limit then
|
||||
nvm.num_items = 0
|
||||
end
|
||||
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
|
||||
end
|
||||
end,
|
||||
on_beduino_request_data = function(pos, src, topic, payload)
|
||||
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
|
||||
if topic == 150 then -- Get number of pushed items
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return 0, {nvm.num_items or 0}
|
||||
else
|
||||
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
@ -294,6 +371,7 @@ local node_name_ta2, node_name_ta3, node_name_ta4 =
|
||||
formspec = ta4_formspec,
|
||||
tubing = tubing,
|
||||
can_start = can_start,
|
||||
on_state_change = on_state_change,
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = M(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
@ -321,6 +399,8 @@ local node_name_ta2, node_name_ta3, node_name_ta4 =
|
||||
node_timer = keep_running,
|
||||
on_rotate = screwdriver.disallow,
|
||||
tubelib2_on_update2 = tubelib2_on_update2,
|
||||
ta4_formspec = WRENCH_MENU,
|
||||
ta_after_formspec = ta_after_formspec,
|
||||
|
||||
groups = {choppy=2, cracky=2, crumbly=2},
|
||||
is_ground_content = false,
|
||||
|
@ -133,7 +133,7 @@ local function doesItemStackMatchNvmStack(itemstack, nvmstack)
|
||||
|
||||
-- The following seems to be the most reliable approach to compare meta.
|
||||
local nvm_meta = ItemStack():get_meta()
|
||||
nvm_meta:from_table(minetest.deserialize(nvmstack.meta))
|
||||
nvm_meta:from_table(minetest.deserialize(nvmstack.meta or ""))
|
||||
if not nvm_meta:equals(itemstack:get_meta()) then
|
||||
return false, "Mismatching meta"
|
||||
end
|
||||
@ -197,7 +197,7 @@ local function take_from_chest(pos, idx, output_stack, max_total_count, keep_ass
|
||||
count = count,
|
||||
wear = nvm_stack.wear,
|
||||
}))
|
||||
output_stack:get_meta():from_table(minetest.deserialize(nvm_stack.meta))
|
||||
output_stack:get_meta():from_table(minetest.deserialize(nvm_stack.meta or ""))
|
||||
nvm_stack.count = nvm_stack.count - count
|
||||
if nvm_stack.count == 0 then
|
||||
gen_stack(nvm.inventory or {}, idx)
|
||||
@ -210,21 +210,14 @@ local function tube_add_to_chest(pos, input_stack)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
nvm.inventory = nvm.inventory or {}
|
||||
|
||||
-- Backup some values needed for restoring the old
|
||||
-- state if items can't fully be added to chest.
|
||||
local orig_count = input_stack:get_count()
|
||||
local backup = table.copy(nvm.inventory)
|
||||
|
||||
for idx = 1,8 do
|
||||
input_stack:take_item(add_to_chest(pos, input_stack, idx))
|
||||
end
|
||||
|
||||
if input_stack:get_count() > 0 then
|
||||
nvm.inventory = backup -- Restore old nvm inventory
|
||||
input_stack:set_count(orig_count) -- Restore input_stack
|
||||
return false -- No items were added to chest
|
||||
return input_stack -- Not all items were added to chest
|
||||
else
|
||||
return true -- Items were added successfully
|
||||
return true -- All items were added
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -460,7 +460,7 @@ function techage.push_items(pos, out_dir, stack, idx)
|
||||
minetest.add_item(npos, stack)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
return stack
|
||||
end
|
||||
|
||||
-- Check for recursion and too long distances
|
||||
@ -485,7 +485,7 @@ function techage.safe_push_items(pos, out_dir, stack, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
return stack
|
||||
end
|
||||
|
||||
function techage.unpull_items(pos, out_dir, stack)
|
||||
@ -496,37 +496,6 @@ function techage.unpull_items(pos, out_dir, stack)
|
||||
return false
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Client side Push/Pull item functions for hopper like nodes
|
||||
-- (nodes with no tube support)
|
||||
-------------------------------------------------------------------
|
||||
|
||||
function techage.neighbour_pull_items(pos, out_dir, num)
|
||||
local res, npos, in_dir, name = get_next_node(pos, out_dir)
|
||||
if res and NodeDef[name] and NodeDef[name].on_pull_item then
|
||||
return NodeDef[name].on_pull_item(npos, in_dir, num)
|
||||
end
|
||||
end
|
||||
|
||||
function techage.neighbour_push_items(pos, out_dir, stack)
|
||||
local res, npos, in_dir, name = get_next_node(pos, out_dir)
|
||||
if res and NodeDef[name] and NodeDef[name].on_push_item then
|
||||
return NodeDef[name].on_push_item(npos, in_dir, stack)
|
||||
elseif name == "air" then
|
||||
minetest.add_item(npos, stack)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function techage.neighbour_unpull_items(pos, out_dir, stack)
|
||||
local res, npos, in_dir, name = get_next_node(pos, out_dir)
|
||||
if res and NodeDef[name] and NodeDef[name].on_unpull_item then
|
||||
return NodeDef[name].on_unpull_item(npos, in_dir, stack)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Server side helper functions
|
||||
-------------------------------------------------------------------
|
||||
@ -554,23 +523,33 @@ function techage.get_items(pos, inv, listname, num)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Put the given stack into the given ItemList.
|
||||
-- Function returns false if ItemList is full.
|
||||
-- Put the given stack into the given ItemList/inventory.
|
||||
-- Function returns:
|
||||
-- - true, if all items are moved
|
||||
-- - false, if no item is moved
|
||||
-- - leftover, if less than all items are moved
|
||||
-- (true/false is the legacy mode and can't be removed)
|
||||
function techage.put_items(inv, listname, item, idx)
|
||||
local leftover
|
||||
if idx and inv and idx <= inv:get_size(listname) then
|
||||
local stack = inv:get_stack(listname, idx)
|
||||
if stack:item_fits(item) then
|
||||
stack:add_item(item)
|
||||
inv:set_stack(listname, idx, stack)
|
||||
return true
|
||||
end
|
||||
leftover = stack:add_item(item)
|
||||
inv:set_stack(listname, idx, stack)
|
||||
elseif inv then
|
||||
leftover = inv:add_item(listname, item)
|
||||
else
|
||||
if inv and inv:room_for_item(listname, item) then
|
||||
inv:add_item(listname, item)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
return false
|
||||
|
||||
local cnt = leftover:get_count()
|
||||
if cnt == item:get_count() then
|
||||
return false
|
||||
elseif cnt == 0 then
|
||||
return true
|
||||
else
|
||||
return leftover
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Return "full", "loaded", or "empty" depending
|
||||
|
@ -76,16 +76,22 @@ function inv_lib.allow_conf_inv_move(pos, from_list, from_index, to_list, to_ind
|
||||
end
|
||||
|
||||
function inv_lib.put_items(pos, inv, listname, item, stacks, idx)
|
||||
local name = item:get_name()
|
||||
local count = item:get_count()
|
||||
for _, i in ipairs(stacks or {}) do
|
||||
if not idx or idx == i then
|
||||
local stack = inv:get_stack(listname, i)
|
||||
if stack:item_fits(item) then
|
||||
stack:add_item(item)
|
||||
inv:set_stack(listname, i, stack)
|
||||
local leftover = stack:add_item({name = name, count = count})
|
||||
count = leftover:get_count()
|
||||
inv:set_stack(listname, i, stack)
|
||||
if count == 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
if count > 0 then
|
||||
return ItemStack({name = name, count = count})
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -75,14 +75,15 @@ function flylib.distance(v)
|
||||
return math.abs(v.x) + math.abs(v.y) + math.abs(v.z)
|
||||
end
|
||||
|
||||
function flylib.to_vector(s)
|
||||
function flylib.to_vector(s, max_dist)
|
||||
local x,y,z = unpack(string.split(s, ","))
|
||||
x = tonumber(x) or 0
|
||||
y = tonumber(y) or 0
|
||||
z = tonumber(z) or 0
|
||||
if x and y and z then
|
||||
return {
|
||||
x=tonumber(x) or 0,
|
||||
y=tonumber(y) or 0,
|
||||
z=tonumber(z) or 0,
|
||||
}
|
||||
if not max_dist or (math.abs(x) + math.abs(y) + math.abs(z)) <= max_dist then
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -101,7 +102,7 @@ function flylib.to_path(s, max_dist)
|
||||
tPath = tPath or {}
|
||||
tPath[#tPath + 1] = v
|
||||
else
|
||||
return tPath, S("Error: Max. length of the flight route exceeded !!")
|
||||
return tPath, S("Error: Max. length of the flight route exceeded by @1 blocks !!", dist - max_dist)
|
||||
end
|
||||
else
|
||||
return tPath, S("Error: Invalid path !!")
|
||||
|
@ -65,6 +65,7 @@ function api.store_mapblock_data(key, mapblock_data)
|
||||
if pos then
|
||||
item._POS_ = nil
|
||||
local data = serialize(item)
|
||||
item._POS_ = pos
|
||||
local meta = M(pos)
|
||||
meta:set_string("ta_data", data)
|
||||
meta:mark_as_private("ta_data")
|
||||
|
@ -169,6 +169,14 @@ function techage.recipes.get_recipe(name)
|
||||
return NormalizedRecipes[name]
|
||||
end
|
||||
|
||||
function techage.recipes.set_recipe(pos, rtype, idx)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
if not nvm.running then
|
||||
local recipes = Recipes[rtype] or {}
|
||||
idx = tonumber(idx) or 1
|
||||
nvm.recipe_idx = range(idx, 1, #recipes)
|
||||
end
|
||||
end
|
||||
|
||||
function techage.recipes.get_default_group_item_name(item_name)
|
||||
if item_name and item_name:sub(1, 6) == "group:" then
|
||||
|
@ -16,8 +16,8 @@ local S = techage.S
|
||||
techage.menu = {}
|
||||
|
||||
local function index(list, x)
|
||||
for idx, v in ipairs(list) do
|
||||
if v == x then return idx end
|
||||
for idx, v in ipairs(list or {}) do
|
||||
if tostring(v) == x then return idx end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
@ -99,7 +99,6 @@ local function generate_formspec_substring(pos, meta, form_def, player_name)
|
||||
end
|
||||
tbl[#tbl+1] = "label[4.75," .. offs .. ";" .. val .. "]"
|
||||
elseif elem.type == "dropdown" then
|
||||
local l = elem.choices:split(",")
|
||||
if nvm.running or techage.is_running(nvm) then
|
||||
local val = elem.default or ""
|
||||
if meta:contains(elem.name) then
|
||||
@ -120,7 +119,13 @@ local function generate_formspec_substring(pos, meta, form_def, player_name)
|
||||
if meta:contains(elem.name) then
|
||||
val = meta:get_string(elem.name) or ""
|
||||
end
|
||||
local idx = index(l, val) or 1
|
||||
local idx
|
||||
if elem.values then
|
||||
idx = index(elem.values, val) or 1
|
||||
else
|
||||
local l = elem.choices:split(",")
|
||||
idx = index(l, val) or 1
|
||||
end
|
||||
tbl[#tbl+1] = "dropdown[4.72," .. (offs) .. ";5.5,1.4;" .. elem.name .. ";" .. elem.choices .. ";" .. idx .. "]"
|
||||
end
|
||||
elseif elem.type == "items" then -- inventory
|
||||
@ -137,9 +142,9 @@ local function generate_formspec_substring(pos, meta, form_def, player_name)
|
||||
return player_inv_needed, table.concat(tbl, "")
|
||||
end
|
||||
|
||||
local function value_check(elem, value)
|
||||
local function value_check(elem, value, player_name)
|
||||
if elem.check then
|
||||
return elem.check(value)
|
||||
return elem.check(value, player_name)
|
||||
end
|
||||
return value ~= nil
|
||||
end
|
||||
@ -159,7 +164,7 @@ local function evaluate_data(pos, meta, form_def, fields, player_name)
|
||||
meta:set_string(elem.name, "")
|
||||
elseif fields[elem.name]:find("^[%d ]+$") then
|
||||
local val = tonumber(fields[elem.name])
|
||||
if value_check(elem, val) then
|
||||
if value_check(elem, val, player_name) then
|
||||
meta:set_int(elem.name, val)
|
||||
--print("set_int", elem.name, val)
|
||||
else
|
||||
@ -173,7 +178,8 @@ local function evaluate_data(pos, meta, form_def, fields, player_name)
|
||||
if fields[elem.name] then
|
||||
if fields[elem.name] == "" then
|
||||
meta:set_string(elem.name, "")
|
||||
elseif fields[elem.name]:find("^[%d ]+$") and value_check(elem, fields[elem.name]) then
|
||||
elseif fields[elem.name]:find("^[%d ]+$") and
|
||||
value_check(elem, fields[elem.name], player_name) then
|
||||
meta:set_string(elem.name, fields[elem.name])
|
||||
else
|
||||
res = false
|
||||
@ -184,7 +190,7 @@ local function evaluate_data(pos, meta, form_def, fields, player_name)
|
||||
meta:set_string(elem.name, "")
|
||||
elseif fields[elem.name] then
|
||||
local val = tonumber(fields[elem.name])
|
||||
if val and value_check(elem, val) then
|
||||
if val and value_check(elem, val, player_name) then
|
||||
meta:set_string(elem.name, val)
|
||||
else
|
||||
res = false
|
||||
@ -194,7 +200,7 @@ local function evaluate_data(pos, meta, form_def, fields, player_name)
|
||||
if fields[elem.name] == ""then
|
||||
meta:set_string(elem.name, "")
|
||||
elseif fields[elem.name] then
|
||||
if value_check(elem, fields[elem.name]) then
|
||||
if value_check(elem, fields[elem.name], player_name) then
|
||||
meta:set_string(elem.name, fields[elem.name])
|
||||
else
|
||||
res = false
|
||||
@ -202,7 +208,14 @@ local function evaluate_data(pos, meta, form_def, fields, player_name)
|
||||
end
|
||||
elseif elem.type == "dropdown" then
|
||||
if fields[elem.name] ~= nil then
|
||||
meta:set_string(elem.name, fields[elem.name])
|
||||
if elem.values then
|
||||
local l = elem.choices:split(",")
|
||||
local idx = index(l, fields[elem.name]) or 1
|
||||
local text = elem.values[idx]
|
||||
meta:set_string(elem.name, text)
|
||||
else
|
||||
meta:set_string(elem.name, fields[elem.name])
|
||||
end
|
||||
end
|
||||
elseif elem.type == "items" and player_name then
|
||||
local inv_name = minetest.formspec_escape(player_name) .. "_techage_wrench_menu"
|
||||
|
@ -358,7 +358,12 @@ liquid.register_nodes({"techage:ta4_doser", "techage:ta4_doser_on"}, Pipe, "pump
|
||||
|
||||
techage.register_node({"techage:ta4_doser", "techage:ta4_doser_on"}, {
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
return State:on_receive_message(pos, topic, payload)
|
||||
if topic == "recipe" then
|
||||
techage.recipes.set_recipe(pos, "ta4_doser", payload)
|
||||
return true
|
||||
else
|
||||
return State:on_receive_message(pos, topic, payload)
|
||||
end
|
||||
end,
|
||||
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
||||
return State:on_beduino_receive_cmnd(pos, topic, payload)
|
||||
|
@ -168,6 +168,28 @@ minetest.register_node("techage:ta4_reactor", {
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
techage.register_node({"techage:ta4_reactor"}, {
|
||||
on_inv_request = function(pos, in_dir, access_type)
|
||||
local meta = minetest.get_meta(pos)
|
||||
return meta:get_inventory(), "main"
|
||||
end,
|
||||
on_pull_item = function(pos, in_dir, num, item_name)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return techage.get_items(pos, inv, "main", num)
|
||||
end,
|
||||
on_push_item = function(pos, in_dir, stack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return techage.put_items(inv, "main", stack)
|
||||
end,
|
||||
on_unpull_item = function(pos, in_dir, stack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return techage.put_items(inv, "main", stack)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'techage:ta4_reactor',
|
||||
recipe = {
|
||||
|
@ -86,7 +86,7 @@ minetest.register_node("techage:coalfirebox", {
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
if firebox.is_free_position(pos, placer:get_player_name()) then
|
||||
techage.add_node(pos, "techage:coalfirebox")
|
||||
techage.add_node(pos, "techage:coalfirebox", true)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
nvm.running = false
|
||||
nvm.burn_cycles = 0
|
||||
|
@ -88,7 +88,7 @@ minetest.register_node("techage:oilfirebox", {
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
if firebox.is_free_position(pos, placer:get_player_name()) then
|
||||
techage.add_node(pos, "techage:oilfirebox")
|
||||
techage.add_node(pos, "techage:oilfirebox", true)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
nvm.running = false
|
||||
nvm.burn_cycles = 0
|
||||
|
@ -229,6 +229,7 @@ techage.manual_DE.aTitel = {
|
||||
"3,TA4 Elektronikfabrik / Electronic Fab",
|
||||
"3,TA4 Injektor / Injector",
|
||||
"3,TA4 Recycler",
|
||||
"3,TA4 Item Durchlaufbegrenzer / Item Flow Limiter",
|
||||
"1,TA5: Zukunft",
|
||||
"2,Energiequellen",
|
||||
"3,TA5 Fusionsreaktor",
|
||||
@ -1042,7 +1043,7 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n",
|
||||
"Der Taster/Schalter sendet 'on'/'off' Kommandos zu den Blöcken\\, die über die Nummern konfiguriert wurden.\n"..
|
||||
"Der Taster/Schalter kann als Taster (button) oder Schalter (switch) konfiguriert werden. Wird er als Taster konfiguriert\\, so kann die Zeit zwischen den 'on' und 'off' Kommandos eingestellt werden.\n"..
|
||||
"Der Taster/Schalter kann als Taster (button) oder Schalter (switch) konfiguriert werden. Wird er als Taster konfiguriert\\, so kann die Zeit zwischen den 'on' und 'off' Kommandos eingestellt werden. Mit der Betriebsart \"on button\" wird nur ein 'on' und kein 'off' Kommandos gesendet.\n"..
|
||||
"\n"..
|
||||
"Über die Checkbox \"public\" kann eingestellt werden\\, ob den Taster von jedem (gesetzt)\\, oder nur vom Besitzer selbst (nicht gesetzt) genutzt werden darf.\n"..
|
||||
"\n"..
|
||||
@ -1125,7 +1126,9 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n",
|
||||
"Die Signallampe kann mit 'on'/'off' Kommando ein- bzw. ausgeschaltet werden. Diese Lampe braucht keinen Strom und\n"..
|
||||
"kann mit der Spritzpistole aus der Mod \"Unified Dyes\" farbig gemacht werden.\n"..
|
||||
"kann mit der Spritzpistole aus der Mod \"Unified Dyes\" und über Lua/Beduino Kommandos eingefärbt werden.\n"..
|
||||
"\n"..
|
||||
"Mit dem Chat-Kommando '/ta_color' wird die Farbpalette mit den Werten für die Lua/Beduino Kommandos angezeigt und mit '/ta_send color <num>' kann die Farbe geändert werden.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1630,7 +1633,7 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n",
|
||||
"",
|
||||
"Beim TA4 Taster/Schalter hat sich nur das Aussehen geändert. Die Funktionalität ist gleich wie beim TA3 Taster/Schalter.\n"..
|
||||
"Beim TA4 Taster/Schalter hat sich nur das Aussehen geändert. Die Funktionalität ist gleich wie beim TA3 Taster/Schalter. Mit dem Schraubenschlüssel-Menü können die Daten aber nachträglich geändert werden.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1696,6 +1699,8 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"Das 'goto' Kommando wird nur angenommen\\, wenn der Sequenzer gestoppt ist.\n"..
|
||||
"\n"..
|
||||
"Über das Gabelschlüssel-Menü kann beim Sequenzer die Zykluszeit (normal: 100 ms) geändert werden. \n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"",
|
||||
@ -1705,7 +1710,7 @@ techage.manual_DE.aText = {
|
||||
"Anleitung:\n"..
|
||||
"\n"..
|
||||
" - Controller setzen und die Blöcke\\, die bewegt werden sollen\\, über das Menü an-trainieren (Es können bis zu 16 Blöcke an-trainiert werden)\n"..
|
||||
" - die \"Flugstrecke\" muss über eine x\\,y\\,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 100 m)\n"..
|
||||
" - die \"Flugstrecke\" muss über eine x\\,y\\,z Angabe (relativ) eingegeben werden (die maximale Distanz (x+y+z) beträgt 200 m)\n"..
|
||||
" - mit den Menü-Tasten \"Bewege A-B\" sowie \"Bewege B-A\" kann die Bewegung getestet werden\n"..
|
||||
" - man kann auch durch Wände oder andere Blöcke fliegen\n"..
|
||||
" - auch die Zielposition für die Blöcke kann belegt sein. Die Blöcke werden in diesem Falle \"unsichtbar\" gespeichert. Dies ist für Schiebetüren und ähnliches gedacht\n"..
|
||||
@ -1892,7 +1897,13 @@ techage.manual_DE.aText = {
|
||||
"\n",
|
||||
"Siehe TA3 Pumpe.\n"..
|
||||
"\n"..
|
||||
"Die TA4 Pumpe pumpt 8 Einheiten Flüssigkeit alle zwei Sekunden. Zusätzlich unterstützt die Pumpe das Kommando 'flowrate'. Damit kann die Gesamtdurchflussmenge durch die Pumpe abgefragt werden.\n"..
|
||||
"Die TA4 Pumpe pumpt 8 Einheiten Flüssigkeit alle zwei Sekunden. \n"..
|
||||
"\n"..
|
||||
"In der Betriebsart \"Durchflussbegrenzer\" kann die Anzahl der Einheiten\\, die von der Pumpe gepumpt werden\\, begrenzt werden. Die Betriebsart Durchflussbegrenzer kann über das Gabelschlüssel-Menü aktiviert werden\\, indem im Menü die Anzahl an Einheiten konfiguriert wird. Sobald die konfigurierte Anzahl an Einheiten gepumpt wurden\\, schaltet sich die Pumpe ab. Wird die Pumpe wieder eingeschaltet\\, pumpt sie wieder die konfigurierte Anzahl an Einheiten und schaltet sich dann ab.\n"..
|
||||
"\n"..
|
||||
"Der Durchflussbegrenzer kann auch per Lua- oder Beduino Controller konfiguriert und gestartet werden.\n"..
|
||||
"\n"..
|
||||
"Zusätzlich unterstützt die Pumpe das Kommando 'flowrate'. Damit kann die Gesamtdurchflussmenge durch die Pumpe abgefragt werden.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1918,10 +1929,14 @@ techage.manual_DE.aText = {
|
||||
"Die Funktion entspricht grundsätzlich der von TA2/TA3. Zusätzlich kann aber über ein Menü konfiguriert werden\\, welche Gegenstände aus einer TA4 Kiste geholt und weiter transportiert werden sollen.\n"..
|
||||
"Die Verarbeitungsleistung beträgt 12 Items alle 2 s\\, sofern auf beiden Seiten TA4 Röhren verwendet werden. Anderenfalls sind es nur 6 Items alle 2 s.\n"..
|
||||
"\n"..
|
||||
"Der TA4 Schieber besitzt zwei zusätzliche Kommandos für den Lua Controller:\n"..
|
||||
"In der Betriebsart \"Durchlaufbegrenzer\" kann die Anzahl der Items\\, die von dem Schieber bewegt werden\\, begrenzt werden. Die Betriebsart Durchlaufbegrenzer kann über das Gabelschlüssel-Menü aktiviert werden\\, indem im Menü die Anzahl an Items konfiguriert wird. Sobald die konfigurierte Anzahl an Items bewegt wurden\\, schaltet sich der Schieber ab. Wird der Schieber wieder eingeschaltet\\, bewegt er wieder die konfigurierte Anzahl an Items und schaltet sich dann ab.\n"..
|
||||
"\n"..
|
||||
"Der TA4 Schieber kann auch per Lua- oder Beduino Controller konfiguriert und gestartet werden.\n"..
|
||||
"\n"..
|
||||
"Hier die zusätzlichen Kommandos für den Lua Controller:\n"..
|
||||
"\n"..
|
||||
" - 'config' dient zur Konfiguration des Schiebers\\, analog zum manuellen Konfiguration über das Menü.\nBeispiel: '$send_cmnd(1234\\, \"config\"\\, \"default:dirt\")'\nMit '$send_cmnd(1234\\, \"config\"\\, \"\")' wird die Konfiguration gelöscht\n"..
|
||||
" - 'pull' dient zum Absetzen eines Auftrags an den Schieber:\nBeispiel: '$send_cmnd(1234\\, \"pull\"\\, \"default:dirt 8\")'\nAls Nummer sind Werte von 1 bis 12 zulässig. Danach geht der Schieber wieder in den 'stopped' Mode und sendet ein \"off\" Kommando zurück an den Sender des \"pull\" Kommandos.\n"..
|
||||
" - 'limit' dient zum Setzen der Anzahl der Items für die Durchlaufbegrenzer Betriebsart:\nBeispiel: '$send_cmnd(1234\\, \"init\"\\, 7)'\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -2007,6 +2022,10 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Die Funktion entspricht der von TA3. \n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Maschinen zur Überwindung von Raum und Zeit\\, neue Energiequellen und andere Errungenschaften prägen dein Leben. \n"..
|
||||
"\n"..
|
||||
"Für die Herstellung und Nutzung von TA5 Maschinen und Blöcken sind Erfahrungspunkte (experience points) notwendig. Diese können nur über den Teilchenbeschleuniger aus TA4 erarbeitet werden.\n"..
|
||||
@ -2358,6 +2377,7 @@ techage.manual_DE.aItemName = {
|
||||
"ta4_electronicfab",
|
||||
"ta4_injector",
|
||||
"ta4_recycler",
|
||||
"ta4_item_flow_limiter_pas",
|
||||
"techage_ta5",
|
||||
"",
|
||||
"",
|
||||
@ -2615,6 +2635,7 @@ techage.manual_DE.aPlanTable = {
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"ta5_fusion_reactor",
|
||||
"",
|
||||
"",
|
||||
|
@ -135,6 +135,7 @@ techage.manual_EN.aTitel = {
|
||||
"3,TA3 Gravel Rinser",
|
||||
"3,TA3 Grinder",
|
||||
"3,TA3 Injector",
|
||||
"3,TA3 Item Flow Limiter",
|
||||
"2,Tools",
|
||||
"3,Techage Info Tool",
|
||||
"3,TechAge Programmer",
|
||||
@ -229,6 +230,7 @@ techage.manual_EN.aTitel = {
|
||||
"3,TA4 Electronic Fab",
|
||||
"3,TA4 Injector",
|
||||
"3,TA4 Recycler",
|
||||
"3,TA4 Item Flow Limiter",
|
||||
"1,TA5: Future",
|
||||
"2,Energy Sources",
|
||||
"3,TA5 Fusion Reactor",
|
||||
@ -1044,7 +1046,7 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
"\n",
|
||||
"The button/switch sends 'on' / 'off' commands to the blocks that have been configured via the numbers.\n"..
|
||||
"The button/switch can be configured as a button or a switch. If it is configured as a button\\, the time between the 'on' and 'off' commands can be set.\n"..
|
||||
"The button/switch can be configured as a button or a switch. If it is configured as a button\\, the time between the 'on' and 'off' commands can be set. With the operating mode \"on button\" only an 'on' and no 'off' command is sent.\n"..
|
||||
"\n"..
|
||||
"The checkbox \"public\" can be used to set whether the button can be used by everyone (set) or only by the owner himself (not set).\n"..
|
||||
"\n"..
|
||||
@ -1126,8 +1128,9 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"The signal lamp can be switched on or off with the 'on' / 'off' command. This lamp does not need electricity and\n"..
|
||||
"can be colored with the airbrush tool of the mod Unified Dyes.\n"..
|
||||
"The signal lamp can be switched on or off with the 'on' / 'off' command. This lamp does not need electricity and can be colored with the airbrush tool from the mod Unified Dyes\" and via Lua/Beduino commands.\n"..
|
||||
"\n"..
|
||||
"With the chat command '/ta_color' the color palette with the values for the Lua/Beduino commands is displayed and with '/ta_send color <num>' the color can be changed.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1264,6 +1267,16 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"The Flow Limiter limits the number of items that can be pushed through by using a slider. This allows the number of items that are put into an oven\\, for example\\, to be precisely adapted to the recipe.\n"..
|
||||
"\n"..
|
||||
"The Flow Limiter must be configured via the menu and then started. If the configured number of items has been passed\\, the block switches off. The next time the Flow Limiter is switched on\\, it again transmits the configured number of items.\n"..
|
||||
"\n"..
|
||||
"*Note: The Flow Limiter must be placed behind the pusher.*\n"..
|
||||
"\n"..
|
||||
"The Flow Limiter can also be configured and started using a Lua or Beduino controller.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"",
|
||||
"The Techage Info Tool (open-ended wrench) has several functions. It shows the time\\, position\\, temperature and biome when an unknown block is clicked on.\n"..
|
||||
"If you click on a TechAge block with command interface\\, all available data will be shown (see also \"Logic / switching blocks\").\n"..
|
||||
@ -1626,7 +1639,7 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
"\n",
|
||||
"",
|
||||
"Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch.\n"..
|
||||
"Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch. With the wrench menu\\, however\\, the data can be changed later.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1692,6 +1705,8 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
"The 'goto' command is only accepted when the sequencer is stopped.\n"..
|
||||
"\n"..
|
||||
"The cycle time (default: 100 ms) can be changed for the sequencer via the open-end wrench menu.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"",
|
||||
@ -1701,7 +1716,7 @@ techage.manual_EN.aText = {
|
||||
"Instructions:\n"..
|
||||
"\n"..
|
||||
" - Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)\n"..
|
||||
" - the \"flight route\" must be entered via an x\\, y\\, z specification (relative) (the maximum distance is 100 m)\n"..
|
||||
" - the \"flight route\" must be entered via an x\\, y\\, z specification (relative) (the maximum distance (x+y+z) is 200 m)\n"..
|
||||
" - The movement can be tested with the menu buttons \"Move A-B\" and \"Move B-A\"\n"..
|
||||
" - you can also fly through walls or other blocks\n"..
|
||||
" - The target position for the blocks can also be occupied. In this case\\, the blocks are saved \"invisibly\". This is intended for sliding doors and the like\n"..
|
||||
@ -1888,7 +1903,13 @@ techage.manual_EN.aText = {
|
||||
"\n",
|
||||
"See TA3 pump.\n"..
|
||||
"\n"..
|
||||
"The TA4 pump pumps 8 units of liquid every two seconds. The pump also supports the 'flowrate' command. This means that the total flow rate through the pump can be queried. \n"..
|
||||
"The TA4 pump pumps 8 units of liquid every two seconds. \n"..
|
||||
"\n"..
|
||||
"In the \"Flow limiter\" mode\\, the number of units pumped by the pump can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of units in the menu. Once the configured number of units have been pumped\\, the pump will turn off. When the pump is turned on again\\, it will pump the configured number of units again and then turn off.\n"..
|
||||
"\n"..
|
||||
"The flow limiter can also be configured and started using a Lua or Beduino controller.\n"..
|
||||
"\n"..
|
||||
"The pump also supports the 'flowrate' command. This allows the total flow rate through the pump to be queried.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1914,10 +1935,14 @@ techage.manual_EN.aText = {
|
||||
"The function basically corresponds to that of TA2 / TA3. In addition\\, a menu can be used to configure which objects should be taken from a TA4 chest and transported further.\n"..
|
||||
"The processing power is 12 items every 2 s\\, if TA4 tubes are used on both sides. Otherwise there are only 6 items every 2 s.\n"..
|
||||
"\n"..
|
||||
"The TA4 pusher has two additional commands for the Lua controller:\n"..
|
||||
"In the \"flow limiter\" mode\\, the number of items that are moved by the pusher can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of items in the menu. As soon as the configured number of items have been moved\\, the pusher switches off. If the pusher is switched on again\\, it moves the configured number of items again and then switches off.\n"..
|
||||
"\n"..
|
||||
" - 'config' is used to configure the pusher\\, analogous to manual configuration via the menu.\nExample: '$send_cmnd(1234\\, \"config\"\\, \"default: dirt\")'\nWith '$send_cmnd(1234\\, \"config\"\\, \"\")' the configuration is deleted\n"..
|
||||
" - 'pull' is used to send an order to the pusher:\nExample: '$send_cmnd(1234\\, \"pull\"\\, \"default: dirt 8\")'\nValues from 1 to 12 are permitted as numbers. Then the pusher goes back to 'stopped' mode and sends an\" off \"command back to the transmitter of the\" pull \"command.\n"..
|
||||
"The TA4 pusher can also be configured and started using a Lua or Beduino controller.\n"..
|
||||
"\n"..
|
||||
"Here are the additional commands for the Lua controller:\n"..
|
||||
"\n"..
|
||||
" - 'config' is used to configure the pusher\\, analogous to manual configuration via the menu.\n Example: '$send_cmnd(1234\\, \"config\"\\, \"default:dirt\")'\n With '$send_cmnd(1234\\, \"config\"\\, \"\")' the configuration is deleted\n"..
|
||||
" - 'limit' is used to set the number of items for the flow limiter mode:\n Example: '$send_cmnd(1234\\, \"init\"\\, 7)'\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -2004,6 +2029,10 @@ techage.manual_EN.aText = {
|
||||
"\n"..
|
||||
" \n"..
|
||||
"\n",
|
||||
"The function corresponds to that of TA3.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Machines to overcome space and time\\, new sources of energy and other achievements shape your life.\n"..
|
||||
"\n"..
|
||||
"Experience points are required for the manufacture and use of TA5 machines and blocks. These can only be worked out using the collider from TA4.\n"..
|
||||
@ -2259,6 +2288,7 @@ techage.manual_EN.aItemName = {
|
||||
"ta3_gravelrinser",
|
||||
"ta3_grinder",
|
||||
"ta3_injector",
|
||||
"ta3_item_flow_limiter_pas",
|
||||
"",
|
||||
"ta3_end_wrench",
|
||||
"ta3_programmer",
|
||||
@ -2353,6 +2383,7 @@ techage.manual_EN.aItemName = {
|
||||
"ta4_electronicfab",
|
||||
"ta4_injector",
|
||||
"ta4_recycler",
|
||||
"ta4_item_flow_limiter_pas",
|
||||
"techage_ta5",
|
||||
"",
|
||||
"",
|
||||
@ -2520,6 +2551,7 @@ techage.manual_EN.aPlanTable = {
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"ta4_windturbine",
|
||||
"",
|
||||
"",
|
||||
@ -2609,6 +2641,7 @@ techage.manual_EN.aPlanTable = {
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"ta5_fusion_reactor",
|
||||
"",
|
||||
"",
|
||||
|
@ -105,7 +105,7 @@ minetest.register_node("techage:furnace_firebox", {
|
||||
|
||||
on_construct = function(pos)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
techage.add_node(pos, "techage:furnace_firebox")
|
||||
techage.add_node(pos, "techage:furnace_firebox", true)
|
||||
nvm.running = false
|
||||
nvm.burn_cycles = 0
|
||||
nvm.liquid = {}
|
||||
|
@ -36,8 +36,8 @@ elseif minetest.global_exists("lcdlib") and lcdlib.version < 1.01 then
|
||||
elseif minetest.global_exists("safer_lua") and safer_lua.version < 1.01 then
|
||||
minetest.log("error", "[techage] Techage requires safer_lua version 1.01 or newer!")
|
||||
return
|
||||
elseif minetest.global_exists("networks") and networks.version < 0.10 then
|
||||
minetest.log("error", "[techage] Techage requires networks version 0.10 or newer!")
|
||||
elseif minetest.global_exists("networks") and networks.version < 0.12 then
|
||||
minetest.log("error", "[techage] Techage requires networks version 0.12 or newer!")
|
||||
return
|
||||
elseif minetest.global_exists("hyperloop") and hyperloop.version < 2.07 then
|
||||
minetest.log("error", "[techage] Techage requires hyperloop version 2.07 or newer!")
|
||||
|
@ -86,7 +86,7 @@ local function on_punch(pos, node, puncher, pointed_thing)
|
||||
if inv:room_for_item("src", stack) then
|
||||
inv:add_item("src", stack)
|
||||
minetest.swap_node(pos, {name = "techage:sieve0"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
minetest.get_node_timer(pos):start(1.5)
|
||||
local w = puncher:get_wielded_item()
|
||||
if not(minetest.setting_getbool("creative_mode")) then
|
||||
w:take_item(1)
|
||||
@ -163,7 +163,7 @@ techage.register_node({"techage:sieve0", "techage:sieve1", "techage:sieve2", "te
|
||||
local inv = meta:get_inventory()
|
||||
if inv:room_for_item("src", stack) then
|
||||
inv:add_item("src", stack)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
minetest.get_node_timer(pos):start(1.5)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
@ -22,7 +22,7 @@ minetest.register_alias("techage:hopper_ta1", "minecart:hopper")
|
||||
minecart.register_inventory(
|
||||
{
|
||||
"techage:chest_ta2", "techage:chest_ta3", "techage:chest_ta4",
|
||||
"techage:meltingpot", "techage:meltingpot_active",
|
||||
"techage:meltingpot", "techage:meltingpot_active", "techage:ta4_reactor",
|
||||
},
|
||||
{
|
||||
put = {
|
||||
@ -68,7 +68,7 @@ minecart.register_inventory(
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty("src") then
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
minetest.get_node_timer(pos):start(2)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
@ -25,12 +25,21 @@ local COUNTDOWN_TICKS = 4
|
||||
local CYCLE_TIME = 2
|
||||
local CAPA = 4
|
||||
|
||||
local WRENCH_MENU = {{
|
||||
type = "output",
|
||||
name = "flowrate",
|
||||
label = S("Total flow rate"),
|
||||
tooltip = S("Total flow rate in liquid units"),
|
||||
}}
|
||||
local WRENCH_MENU = {
|
||||
{
|
||||
type = "output",
|
||||
name = "flowrate",
|
||||
label = S("Total flow rate"),
|
||||
tooltip = S("Total flow rate in liquid units"),
|
||||
},
|
||||
{
|
||||
type = "number",
|
||||
name = "limit",
|
||||
label = S("Number of units"),
|
||||
tooltip = S("Number of liquid units that are allowed to be pumped"),
|
||||
default = "0",
|
||||
},
|
||||
}
|
||||
|
||||
local State3 = techage.NodeStates:new({
|
||||
node_name_passive = "techage:t3_pump",
|
||||
@ -48,11 +57,9 @@ local State4 = techage.NodeStates:new({
|
||||
standby_ticks = STANDBY_TICKS,
|
||||
})
|
||||
|
||||
local function pumping(pos, nvm, state, capa)
|
||||
local mem = techage.get_mem(pos)
|
||||
mem.dbg_cycles = (mem.dbg_cycles or 0) - 1
|
||||
local outdir = M(pos):get_int("outdir")
|
||||
local taken, name = liquid.take(pos, Pipe, Flip[outdir], nil, capa, mem.dbg_cycles > 0)
|
||||
-- Function returns the number of pumped units
|
||||
local function pump(pos, mem, nvm, state, outdir, units)
|
||||
local taken, name = liquid.take(pos, Pipe, Flip[outdir], nil, units, mem.dbg_cycles > 0)
|
||||
if taken > 0 then
|
||||
local leftover = liquid.put(pos, Pipe, outdir, name, taken, mem.dbg_cycles > 0)
|
||||
if leftover and leftover > 0 then
|
||||
@ -66,13 +73,39 @@ local function pumping(pos, nvm, state, capa)
|
||||
state:blocked(pos, nvm)
|
||||
return 0
|
||||
end
|
||||
state:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
return taken - leftover
|
||||
end
|
||||
state:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
return taken
|
||||
else
|
||||
state:idle(pos, nvm)
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function pumping(pos, nvm, state, capa)
|
||||
local mem = techage.get_mem(pos)
|
||||
mem.dbg_cycles = (mem.dbg_cycles or 0) - 1
|
||||
local outdir = M(pos):get_int("outdir")
|
||||
|
||||
if not nvm.limit then
|
||||
local num = pump(pos, mem, nvm, state, outdir, capa)
|
||||
if num > 0 then
|
||||
state:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
end
|
||||
return num
|
||||
elseif nvm.num_items < nvm.limit then
|
||||
local num = math.min(capa, nvm.limit - nvm.num_items)
|
||||
num = pump(pos, mem, nvm, state, outdir, num)
|
||||
if num > 0 then
|
||||
nvm.num_items = nvm.num_items + num
|
||||
if nvm.num_items >= nvm.limit then
|
||||
state:stop(pos, nvm)
|
||||
else
|
||||
state:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
end
|
||||
end
|
||||
return num
|
||||
end
|
||||
state:idle(pos, nvm)
|
||||
return 0
|
||||
end
|
||||
|
||||
@ -119,6 +152,14 @@ local function on_rightclick(pos, node, clicker)
|
||||
elseif node.name == "techage:t4_pump" then
|
||||
local mem = techage.get_mem(pos)
|
||||
mem.dbg_cycles = 5
|
||||
local val = M(pos):get_int("limit")
|
||||
if val and val > 0 then
|
||||
nvm.limit = val
|
||||
nvm.num_items = 0
|
||||
else
|
||||
nvm.limit = nil
|
||||
nvm.num_items = nil
|
||||
end
|
||||
State4:start(pos, nvm)
|
||||
elseif node.name == "techage:t4_pump_on" then
|
||||
State4:stop(pos, nvm)
|
||||
@ -277,7 +318,24 @@ techage.register_node({"techage:t3_pump", "techage:t3_pump_on"}, {
|
||||
|
||||
techage.register_node({"techage:t4_pump", "techage:t4_pump_on"}, {
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
if topic == "flowrate" then
|
||||
if topic == "limit" then -- Set pump limit
|
||||
local nvm = techage.get_nvm(pos)
|
||||
State4:stop(pos, nvm)
|
||||
local val = tonumber(payload) or 0
|
||||
if val and val > 0 then
|
||||
nvm.limit = val
|
||||
nvm.num_items = 0
|
||||
M(pos):set_int("limit", val)
|
||||
else
|
||||
nvm.limit = nil
|
||||
nvm.num_items = nil
|
||||
M(pos):set_string("limit", "")
|
||||
end
|
||||
return true
|
||||
elseif topic == "count" then -- Get number of pumped units
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return nvm.num_items or 0
|
||||
elseif topic == "flowrate" then -- Get total number of pumped units
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return nvm.flowrate or 0
|
||||
else
|
||||
@ -285,12 +343,34 @@ techage.register_node({"techage:t4_pump", "techage:t4_pump_on"}, {
|
||||
end
|
||||
end,
|
||||
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
||||
return State4:on_beduino_receive_cmnd(pos, topic, payload)
|
||||
if topic == 69 and payload then -- Set pump limit
|
||||
local nvm = techage.get_nvm(pos)
|
||||
State4:stop(pos, nvm)
|
||||
if payload[1] > 0 then
|
||||
nvm.limit = payload[1]
|
||||
nvm.num_items = 0
|
||||
M(pos):set_int("limit", payload[1])
|
||||
else
|
||||
nvm.limit = nil
|
||||
nvm.num_items = nil
|
||||
M(pos):set_string("limit", "")
|
||||
end
|
||||
return 0
|
||||
else
|
||||
local nvm = techage.get_nvm(pos)
|
||||
if nvm.limit then
|
||||
nvm.num_items = 0
|
||||
end
|
||||
return State4:on_beduino_receive_cmnd(pos, topic, payload)
|
||||
end
|
||||
end,
|
||||
on_beduino_request_data = function(pos, src, topic, payload)
|
||||
if topic == 137 then -- Total Flow Rate
|
||||
if topic == 137 then -- Get total number of pumped units
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return 0, {nvm.flowrate or 0}
|
||||
elseif topic == 151 then -- Get number of pumped units
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return 0, {nvm.num_items or 0}
|
||||
else
|
||||
return State4:on_beduino_request_data(pos, topic, payload)
|
||||
end
|
||||
|
@ -114,7 +114,11 @@ TA3 Booster=TA3 Gebläse
|
||||
### button.lua ###
|
||||
|
||||
Access:=Zugriff:
|
||||
Button or switch=Taster oder Schalter
|
||||
Change the block name (infotext)=Ändere den Blocknamen
|
||||
Command to be sent=Zu sendender Befehl
|
||||
Destination block number(s)=Zielblocknummer
|
||||
Infotext=Infotext
|
||||
TA3 Button/Switch=TA3 Taster/Schalter
|
||||
TA4 Button/Switch=TA4 Schalter/Taster
|
||||
|
||||
@ -122,7 +126,11 @@ TA4 Button/Switch=TA4 Schalter/Taster
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
|
||||
Access=Zugriff
|
||||
Button protection=Tastenschutz
|
||||
Command=Kommando
|
||||
Number=Nummer
|
||||
Type=Typ
|
||||
|
||||
### button.lua ###
|
||||
### cart_detector.lua ###
|
||||
@ -154,14 +162,10 @@ TA4 2x Button=TA4 2x Taster
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
|
||||
Access=Zugriff
|
||||
Button protection=Tastenschutz
|
||||
Command to be sent (ignored for switches)=Zu sendender Befehl (wird für Schalter ignoriert)
|
||||
Destination block number=Zielblocknummer
|
||||
Label for the button=Beschriftung für die Taste
|
||||
Momentary button or on/off switch=Taster oder Ein-/Ausschalter
|
||||
Number=Nummer
|
||||
Type=Typ
|
||||
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
@ -446,7 +450,7 @@ Firebox=Feuerkasten
|
||||
### fly_lib.lua ###
|
||||
|
||||
Destination position is protected=Zielposition ist geschützt
|
||||
Error: Max. length of the flight route exceeded !!=Fehler: Max. Flugstreckenlänge überschritten !!
|
||||
Error: Max. length of the flight route exceeded by @1 blocks !!=Fehler: max. Länge der Flugstrecke um @1 Blöcke überschritten !!
|
||||
No valid destination position=Keine gültige Zielposition
|
||||
No valid node at the start position=Kein gültiger Block an der Startposition
|
||||
Start position is protected=Startposition ist geschützt
|
||||
@ -460,7 +464,6 @@ Error: Invalid path !!=Fehler: Ungültiger Pfad !!
|
||||
|
||||
Error: Recording is missing !!=Fehler: Aufzeichnung fehlt !!
|
||||
Flight route (A to B)=Flug Route (A nach B)
|
||||
Move=Bewege
|
||||
See chat output=Siehe chat Ausgabe
|
||||
TA5 Fly Controller=TA5 Flug Controller
|
||||
Test=Test
|
||||
@ -480,6 +483,7 @@ Store=Speichern
|
||||
Click on all blocks that shall be moved=Klicke auf alle Blöcke, die verschoben werden sollen
|
||||
Maximum Speed=Maximalgeschwindigkeit
|
||||
Maximum speed for moving blocks=Maximale Geschwindigkeit für bewegliche Blöcke
|
||||
Move=Bewege
|
||||
Move A-B=Bewege A-B
|
||||
Move B-A=Bewege B-A
|
||||
Move block height=Move Block Höhe
|
||||
@ -495,7 +499,6 @@ TA2 Flywheel=TA2 Schwungrad
|
||||
|
||||
Area already loaded or max. number of Forceload Blocks reached!=Bereich bereits geladen oder maximale Anzahl von Forceload Blöcken erreicht!
|
||||
List of your Forceload Blocks:=Liste der Forceload Blöcke
|
||||
Priv missing=Rechte fehlen
|
||||
Punch the block to make the area visible.=Schlage auf den Bock um den Bereich anzuzeigen.
|
||||
Show all forceload blocks in a 64x64x64 range=Zeige alle Forceload Blöcke im Umkreis von 64x64x64 Blöcken
|
||||
Techage Forceload Block=Techage Forceload Block
|
||||
@ -870,15 +873,27 @@ TA1 Pine Wood Board=TA1 Kiefernholzbrett
|
||||
|
||||
TA4 Streetlamp Solar Cell=TA4 Straßenlampen-Solarzelle
|
||||
|
||||
### minichest.lua ###
|
||||
|
||||
Test Chest=
|
||||
|
||||
### minitank.lua ###
|
||||
|
||||
Test Mini Tank=
|
||||
|
||||
### movecontroller.lua ###
|
||||
|
||||
Error: Invalid distance !!=Fehler: Ungültige Entfernung !!
|
||||
Handover to A=Übergabe an A
|
||||
Handover to B=Übergabe an B
|
||||
Move distance=Entfernung
|
||||
Move distance (A to B)=Entfernung (A nach B)
|
||||
Number of the next movecontroller=Nummer des nächsten Move Controllers
|
||||
Number of the previous movecontroller=Nummer des vorhergehenden Move Controllers
|
||||
Object offset=Objekt Offset
|
||||
Operational mode=Betriebsmodus
|
||||
Reset=Rücksetzen
|
||||
Switch to the remote controlled 'move xyz' mode=Wechseln in den ferngesteuerten 'move xyz'-Modus
|
||||
TA4 Move Controller=TA4 Move Controller
|
||||
Y-offset for non-player objects like vehicles (-0.5 to 0.5)=Y-Offset für Nicht-Spieler Objekte wie Fahrzeuge (-0.5 bis 0.5)
|
||||
|
||||
@ -1010,6 +1025,8 @@ Allow to dig/place Techage power lines nearby power poles=Erlaubt TODO
|
||||
|
||||
### pump.lua ###
|
||||
|
||||
Number of liquid units that are allowed to be pumped=Anzahl der Flüssigkeitseinheiten, die gepumpt werden dürfen
|
||||
Number of units=Anzahl der Einheiten
|
||||
TA3 Pump=TA3 Pumpe
|
||||
TA4 Pump=TA4 Pumpe
|
||||
|
||||
@ -1029,7 +1046,9 @@ no oil=Kein Öl
|
||||
|
||||
### pusher.lua ###
|
||||
|
||||
Optionally configure@nthe pusher with one item=Der Schieber kann optional@nmit einem Gegenstand@nkonfiguriert werden
|
||||
Number of items=Anzahl der Elemente
|
||||
Number of items that are allowed to be pushed=Anzahl der Elemente, die verschoben werden dürfen
|
||||
Optionally configure@nthe pusher with one item=Der Schieber kann optional@nmit einem Elemente@nkonfiguriert werden
|
||||
Pusher=Schieber
|
||||
|
||||
### quarry.lua ###
|
||||
@ -1083,6 +1102,8 @@ Biome=Biom
|
||||
Node owner=Blockbesitzer
|
||||
Position=Position
|
||||
Position temperature=Positionstemperatur
|
||||
Pump connected to no/empty tank(s).=Pumpe an keine/leere Tank(s) angeschlossen.
|
||||
Pump connected to tank(s) with: @1=Pumpe an Tank(s) angeschlossen mit: @1
|
||||
TechAge Info Tool (use @= read status info)=TechAge Info Werkzeug
|
||||
TechAge Repair Kit=TechAge Reparaturset
|
||||
|
||||
@ -1120,6 +1141,7 @@ stopped=gestoppt
|
||||
### sequencer2.lua ###
|
||||
|
||||
- 'goto <num>' (jump to another line)@n= - 'goto <num>' (springe zu einer anderen Zeile)@n
|
||||
- 'nop' (do nothing)@n= - 'nop' (mache nichts)@n
|
||||
- 'send <node num> <cmnd>' (techage command)@n= - 'send <node num> <cmnd>' (techage Kommando)@n
|
||||
- 'stop' (stop the execution)@n= - 'stop' (stoppe die Ausführung)@n
|
||||
- 1 corresponds to 100 ms@n= - 1 entspricht 100 ms@n
|
||||
@ -1152,7 +1174,7 @@ TA5 Fusion Reactor Shell=TA5 Fusionsreaktor Hülle
|
||||
|
||||
TA4 Wind Turbine Signal Lamp=TA4 Windkraftanlagenlampe
|
||||
TechAge Signal Lamp=TechAge Signallampe
|
||||
TechAge Signal Lamp (can be colored)=TechAge Signallampe (kann gefärbt werden)
|
||||
TechAge Signal Lamp 2 =TechAge Signallampe 2
|
||||
|
||||
### signallamp_2x.lua ###
|
||||
|
||||
@ -1466,3 +1488,8 @@ Remove detector=Entferne Detektor
|
||||
TA4 Collider Detector Worker=TA4 Collider Detektor Worker
|
||||
[TA4] Detector is being built!=[TA4] Detektor wird gebaut!
|
||||
[TA4] Detector is being removed!=[TA4] Detektor wird entfernt!
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Error: Max. length of the flight route exceeded !!=Fehler: Max. Flugstreckenlänge überschritten !!
|
||||
|
@ -114,7 +114,11 @@ TA3 Booster=
|
||||
### button.lua ###
|
||||
|
||||
Access:=
|
||||
Button or switch=
|
||||
Change the node name (infotext)=
|
||||
Command to be sent=
|
||||
Destination block number(s)=
|
||||
Infotext=
|
||||
TA3 Button/Switch=
|
||||
TA4 Button/Switch=
|
||||
|
||||
@ -122,7 +126,11 @@ TA4 Button/Switch=
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
|
||||
Access=
|
||||
Button protection=
|
||||
Command=
|
||||
Number=
|
||||
Type=
|
||||
|
||||
### button.lua ###
|
||||
### cart_detector.lua ###
|
||||
@ -154,14 +162,10 @@ TA4 2x Button=
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
|
||||
Access=
|
||||
Button protection=
|
||||
Command to be sent (ignored for switches)=
|
||||
Destination block number=
|
||||
Label for the button=
|
||||
Momentary button or on/off switch=
|
||||
Number=
|
||||
Type=
|
||||
|
||||
### button_2x.lua ###
|
||||
### button_4x.lua ###
|
||||
@ -446,7 +450,7 @@ Firebox=
|
||||
### fly_lib.lua ###
|
||||
|
||||
Destination position is protected=
|
||||
Error: Max. length of the flight route exceeded !!=
|
||||
Error: Max. length of the flight route exceeded by @1 blocks !!=
|
||||
No valid destination position=
|
||||
No valid node at the start position=
|
||||
Start position is protected=
|
||||
@ -460,7 +464,6 @@ Error: Invalid path !!=
|
||||
|
||||
Error: Recording is missing !!=
|
||||
Flight route (A to B)=
|
||||
Move=
|
||||
See chat output=
|
||||
TA5 Fly Controller=
|
||||
Test=
|
||||
@ -480,6 +483,7 @@ Store=
|
||||
Click on all blocks that shall be moved=
|
||||
Maximum Speed=
|
||||
Maximum speed for moving blocks=
|
||||
Move=
|
||||
Move A-B=
|
||||
Move B-A=
|
||||
Move block height=
|
||||
@ -495,7 +499,6 @@ TA2 Flywheel=
|
||||
|
||||
Area already loaded or max. number of Forceload Blocks reached!=
|
||||
List of your Forceload Blocks:=
|
||||
Priv missing=
|
||||
Punch the block to make the area visible.=
|
||||
Show all forceload blocks in a 64x64x64 range=
|
||||
Techage Forceload Block=
|
||||
@ -870,15 +873,27 @@ TA1 Pine Wood Board=
|
||||
|
||||
TA4 Streetlamp Solar Cell=
|
||||
|
||||
### minichest.lua ###
|
||||
|
||||
Test Chest=
|
||||
|
||||
### minitank.lua ###
|
||||
|
||||
Test Mini Tank=
|
||||
|
||||
### movecontroller.lua ###
|
||||
|
||||
Error: Invalid distance !!=
|
||||
Handover to A=
|
||||
Handover to B=
|
||||
Move distance=
|
||||
Move distance (A to B)=
|
||||
Number of the next movecontroller=
|
||||
Number of the previous movecontroller=
|
||||
Object offset=
|
||||
Operational mode=
|
||||
Reset=
|
||||
Switch to the remote controlled 'move xyz' mode=
|
||||
TA4 Move Controller=
|
||||
Y-offset for non-player objects like vehicles (-0.5 to 0.5)=
|
||||
|
||||
@ -1010,6 +1025,8 @@ Allow to dig/place Techage power lines nearby power poles=
|
||||
|
||||
### pump.lua ###
|
||||
|
||||
Number of liquid units that are allowed to be pumped=
|
||||
Number of units=
|
||||
TA3 Pump=
|
||||
TA4 Pump=
|
||||
|
||||
@ -1029,6 +1046,8 @@ no oil=
|
||||
|
||||
### pusher.lua ###
|
||||
|
||||
Number of items=
|
||||
Number of items that are allowed to be pushed=
|
||||
Optionally configure@nthe pusher with one item=
|
||||
Pusher=
|
||||
|
||||
@ -1083,6 +1102,8 @@ Biome=
|
||||
Node owner=
|
||||
Position=
|
||||
Position temperature=
|
||||
Pump connected to no/empty tank(s).=
|
||||
Pump connected to tank(s) with: @1=
|
||||
TechAge Info Tool (use @= read status info)=
|
||||
TechAge Repair Kit=
|
||||
|
||||
@ -1120,6 +1141,7 @@ stopped=
|
||||
### sequencer2.lua ###
|
||||
|
||||
- 'goto <num>' (jump to another line)@n=
|
||||
- 'nop' (do nothing)@n=
|
||||
- 'send <node num> <cmnd>' (techage command)@n=
|
||||
- 'stop' (stop the execution)@n=
|
||||
- 1 corresponds to 100 ms@n=
|
||||
@ -1152,7 +1174,7 @@ TA5 Fusion Reactor Shell=
|
||||
|
||||
TA4 Wind Turbine Signal Lamp=
|
||||
TechAge Signal Lamp=
|
||||
TechAge Signal Lamp (can be colored)=
|
||||
TechAge Signal Lamp 2 =
|
||||
|
||||
### signallamp_2x.lua ###
|
||||
|
||||
|
@ -20,6 +20,22 @@ local NDEF = function(pos) return (minetest.registered_nodes[techage.get_node_lv
|
||||
local logic = techage.logic
|
||||
|
||||
local WRENCH_MENU = {
|
||||
{
|
||||
type = "dropdown",
|
||||
choices = "switch,on button,button 1s,button 2s,button 4s,button 8s,button 16s,button 32s",
|
||||
name = "type",
|
||||
label = S("Type"),
|
||||
tooltip = S("Button or switch"),
|
||||
default = "1",
|
||||
},
|
||||
{
|
||||
type = "numbers",
|
||||
name = "numbers",
|
||||
label = S("Number"),
|
||||
tooltip = S("Destination block number(s)"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
name = "command",
|
||||
@ -27,6 +43,21 @@ local WRENCH_MENU = {
|
||||
tooltip = S("Command to be sent"),
|
||||
default = "on",
|
||||
},
|
||||
{
|
||||
type = "dropdown",
|
||||
choices = "private,protected,public",
|
||||
name = "access",
|
||||
label = S("Access"),
|
||||
tooltip = S("Button protection"),
|
||||
default = "1",
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
name = "decription",
|
||||
label = S("Infotext"),
|
||||
tooltip = S("Change the block name (infotext)"),
|
||||
default = "",
|
||||
},
|
||||
}
|
||||
|
||||
local function switch_on(pos)
|
||||
@ -56,7 +87,8 @@ local function switch_off(pos, is_button)
|
||||
logic.swap_node(pos, "techage:ta4_button_off")
|
||||
end
|
||||
local meta = M(pos)
|
||||
if not meta:contains("command") or meta:get_string("command") == "on" then
|
||||
if meta:get_string("off_command") ~= "true" and
|
||||
(not meta:contains("command") or meta:get_string("command") == "on") then
|
||||
logic.send_off(pos, M(pos))
|
||||
end
|
||||
if not is_button then
|
||||
@ -74,22 +106,18 @@ local function formspec(meta)
|
||||
if idx == 0 then idx = 1 end
|
||||
local access_idx = meta:get_string("public") == "true" and 3 or meta:get_string("protected") == "true" and 2 or 1
|
||||
return "size[7.5,6]"..
|
||||
"dropdown[0.2,0;3;type;switch,button 1s,button 2s,button 4s,button 8s,button 16s,button 32s;"..idx.."]"..
|
||||
"dropdown[0.2,0;3;type;switch,on button,button 1s,button 2s,button 4s,button 8s,button 16s,button 32s;"..idx.."]"..
|
||||
"field[0.5,2;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
|
||||
"label[0.2,3;"..S("Access:").."]"..
|
||||
"dropdown[3,3;4;access;private,protected,public;"..access_idx.."]"..
|
||||
"button_exit[2,4;3,1;exit;"..S("Save").."]"
|
||||
end
|
||||
|
||||
local function on_receive_fields(pos, formname, fields, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local function store_fields_data(pos, fields)
|
||||
local meta = M(pos)
|
||||
if not techage.check_numbers(fields.numbers, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
meta:set_string("numbers", fields.numbers)
|
||||
meta:set_string("off_command", "")
|
||||
|
||||
if fields.access == "protected" then
|
||||
meta:set_string("protected", "true")
|
||||
meta:set_string("public", "")
|
||||
@ -106,28 +134,46 @@ local function on_receive_fields(pos, formname, fields, player)
|
||||
if fields.type == "switch" then
|
||||
meta:set_int("cycle_idx", 1)
|
||||
cycle_time = 0
|
||||
elseif fields.type == "button 1s" then
|
||||
elseif fields.type == "on button" then
|
||||
meta:set_int("cycle_idx", 2)
|
||||
meta:set_string("off_command", "true")
|
||||
cycle_time = 1
|
||||
elseif fields.type == "button 1s" then
|
||||
meta:set_int("cycle_idx", 3)
|
||||
cycle_time = 1
|
||||
elseif fields.type == "button 2s" then
|
||||
meta:set_int("cycle_idx", 3)
|
||||
meta:set_int("cycle_idx", 4)
|
||||
cycle_time = 2
|
||||
elseif fields.type == "button 4s" then
|
||||
meta:set_int("cycle_idx", 4)
|
||||
meta:set_int("cycle_idx", 5)
|
||||
cycle_time = 4
|
||||
elseif fields.type == "button 8s" then
|
||||
meta:set_int("cycle_idx", 5)
|
||||
meta:set_int("cycle_idx", 6)
|
||||
cycle_time = 8
|
||||
elseif fields.type == "button 16s" then
|
||||
meta:set_int("cycle_idx", 6)
|
||||
meta:set_int("cycle_idx", 7)
|
||||
cycle_time = 16
|
||||
elseif fields.type == "button 32s" then
|
||||
meta:set_int("cycle_idx", 7)
|
||||
meta:set_int("cycle_idx", 8)
|
||||
cycle_time = 32
|
||||
end
|
||||
if cycle_time ~= nil then
|
||||
meta:set_int("cycle_time", cycle_time)
|
||||
end
|
||||
meta:set_string("access", fields.access)
|
||||
meta:set_string("type", fields.type)
|
||||
end
|
||||
|
||||
local function on_receive_fields(pos, formname, fields, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if not techage.check_numbers(fields.numbers, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
store_fields_data(pos, fields)
|
||||
|
||||
local meta = M(pos)
|
||||
logic.infotext(meta, NDEF(pos).description)
|
||||
if fields.exit then
|
||||
meta:set_string("formspec", nil)
|
||||
@ -137,6 +183,16 @@ local function on_receive_fields(pos, formname, fields, player)
|
||||
end
|
||||
end
|
||||
|
||||
local function ta_after_formspec(pos, fields, playername)
|
||||
store_fields_data(pos, fields)
|
||||
local meta = M(pos)
|
||||
if fields.decription ~= "" then
|
||||
logic.infotext(meta, fields.decription)
|
||||
else
|
||||
logic.infotext(meta, NDEF(pos).description)
|
||||
end
|
||||
end
|
||||
|
||||
local function can_access(pos, player)
|
||||
local meta = M(pos)
|
||||
local public = meta:get_string("public") == "true"
|
||||
@ -269,6 +325,7 @@ minetest.register_node("techage:ta4_button_off", {
|
||||
end,
|
||||
|
||||
ta4_formspec = WRENCH_MENU,
|
||||
ta_after_formspec = ta_after_formspec,
|
||||
on_receive_fields = on_receive_fields,
|
||||
on_rightclick = on_rightclick_on,
|
||||
techage_set_numbers = techage_set_numbers,
|
||||
@ -305,6 +362,8 @@ minetest.register_node("techage:ta4_button_on", {
|
||||
},
|
||||
},
|
||||
|
||||
ta4_formspec = WRENCH_MENU,
|
||||
ta_after_formspec = ta_after_formspec,
|
||||
on_rightclick = on_rightclick_off,
|
||||
on_timer = switch_off,
|
||||
on_rotate = screwdriver.disallow,
|
||||
|
@ -55,6 +55,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 1",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
@ -76,6 +77,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 2",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
|
@ -59,6 +59,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 1",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
@ -80,6 +81,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 2",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
@ -101,6 +103,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 3",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
@ -122,6 +125,7 @@ local WRENCH_MENU = {
|
||||
label = S("Number") .. " 4",
|
||||
tooltip = S("Destination block number"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "ascii",
|
||||
|
@ -249,12 +249,13 @@ minetest.register_craft({
|
||||
|
||||
techage.register_node({"techage:ta3_detector_off", "techage:ta3_detector_on"}, {
|
||||
on_push_item = function(pos, in_dir, stack)
|
||||
if techage.safe_push_items(pos, in_dir, stack) then
|
||||
local leftover = techage.safe_push_items(pos, in_dir, stack)
|
||||
if leftover then
|
||||
local inv = minetest.get_inventory({type = "node", pos = pos})
|
||||
if not inv or inv:is_empty("cfg") or inv:contains_item("cfg", ItemStack(stack:get_name())) then
|
||||
switch_on(pos)
|
||||
end
|
||||
return true
|
||||
return leftover
|
||||
end
|
||||
return false
|
||||
end,
|
||||
@ -263,11 +264,19 @@ techage.register_node({"techage:ta3_detector_off", "techage:ta3_detector_on"}, {
|
||||
|
||||
techage.register_node({"techage:ta4_detector_off", "techage:ta4_detector_on"}, {
|
||||
on_push_item = function(pos, in_dir, stack)
|
||||
if techage.safe_push_items(pos, in_dir, stack) then
|
||||
switch_on(pos)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
nvm.counter = (nvm.counter or 0) + stack:get_count()
|
||||
return true
|
||||
local leftover = techage.safe_push_items(pos, in_dir, stack)
|
||||
if leftover then
|
||||
local inv = minetest.get_inventory({type = "node", pos = pos})
|
||||
if not inv or inv:is_empty("cfg") or inv:contains_item("cfg", ItemStack(stack:get_name())) then
|
||||
switch_on(pos)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
if leftover == true then
|
||||
nvm.counter = (nvm.counter or 0) + stack:get_count()
|
||||
else
|
||||
nvm.counter = (nvm.counter or 0) + stack:get_count() - leftover:get_count()
|
||||
end
|
||||
end
|
||||
return leftover
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
@ -38,6 +38,27 @@ local HELP = S("Syntax:\n") ..
|
||||
" [30] send 1234 b2a\n" ..
|
||||
" [60] goto 1 -- keep going"
|
||||
|
||||
local WRENCH_MENU = {
|
||||
{
|
||||
type = "dropdown",
|
||||
choices = "100ms,200ms,500ms,1s,2s",
|
||||
name = "cycletime",
|
||||
label = S("Cycle time"),
|
||||
tooltip = S("Timer cycle time (default: 100 ms)"),
|
||||
default = "1",
|
||||
values = {0.1, 0.2, 0.5, 1.0, 2.0}
|
||||
},
|
||||
}
|
||||
|
||||
local function cycle_time(pos)
|
||||
local mem = techage.get_mem(pos)
|
||||
if not mem.cycletime then
|
||||
mem.cycletime = tonumber(M(pos):get_string("cycletime")) or 0.1
|
||||
end
|
||||
return mem.cycletime
|
||||
end
|
||||
|
||||
|
||||
local function strsplit(text)
|
||||
text = text:gsub("\r\n", "\n")
|
||||
text = text:gsub("\r", "\n")
|
||||
@ -169,12 +190,12 @@ local function formspec_help(meta)
|
||||
"background[0.1,0.3;9.8,8.0;techage_form_mask.png]"
|
||||
end
|
||||
|
||||
local function restart_timer(pos, time)
|
||||
local function restart_timer(pos, ticks)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
end
|
||||
timer:start(time / 10)
|
||||
timer:start(ticks * cycle_time(pos))
|
||||
end
|
||||
|
||||
local function node_timer(pos, elapsed)
|
||||
@ -240,7 +261,8 @@ local function on_receive_fields(pos, formname, fields, player)
|
||||
meta:set_string("text", fields.text or "")
|
||||
mem.code = nil
|
||||
mem.idx = nil
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
mem.cycletime = nil
|
||||
restart_timer(pos, 1)
|
||||
logic.infotext(meta, S("TA4 Sequencer"), S("running"))
|
||||
end
|
||||
end
|
||||
@ -274,6 +296,7 @@ minetest.register_node("techage:ta4_sequencer", {
|
||||
end,
|
||||
|
||||
on_timer = node_timer,
|
||||
ta4_formspec = WRENCH_MENU,
|
||||
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2, cracky=2, crumbly=2},
|
||||
@ -300,7 +323,7 @@ techage.register_node({"techage:ta4_sequencer"}, {
|
||||
local mem = techage.get_mem(pos)
|
||||
nvm.running = true
|
||||
mem.idx = tonumber(payload or 1) or 1
|
||||
restart_timer(pos, 0.1)
|
||||
restart_timer(pos, 1)
|
||||
logic.infotext(M(pos), S("TA4 Sequencer"), S("running"))
|
||||
elseif topic == "stop" or topic == "off" then
|
||||
nvm.running = false
|
||||
@ -319,7 +342,7 @@ techage.register_node({"techage:ta4_sequencer"}, {
|
||||
local mem = techage.get_mem(pos)
|
||||
nvm.running = true
|
||||
mem.idx = tonumber(payload or 1) or 1
|
||||
restart_timer(pos, 0.1)
|
||||
restart_timer(pos, 1)
|
||||
logic.infotext(M(pos), S("TA4 Sequencer"), S("running"))
|
||||
return 0
|
||||
elseif payload[1] == 0 then
|
||||
|
@ -8,7 +8,7 @@
|
||||
AGPL v3
|
||||
See LICENSE.txt for more information
|
||||
|
||||
Colored Signal Lamp (requires unifieddyes)
|
||||
Colored Signal Lamps (with unifieddyes support)
|
||||
|
||||
]]--
|
||||
|
||||
@ -20,127 +20,215 @@ local logic = techage.logic
|
||||
|
||||
local COLORED = minetest.get_modpath("unifieddyes") and minetest.global_exists("unifieddyes")
|
||||
|
||||
local LampsOff = {}
|
||||
local LampsOn = {}
|
||||
|
||||
local function switch_on(pos, node)
|
||||
node.name = "techage:signal_lamp_on"
|
||||
minetest.swap_node(pos, node)
|
||||
local function switch_on(pos, node, player, color)
|
||||
if player and minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
color = tonumber(color) or node.param2
|
||||
if LampsOff[node.name] then
|
||||
node.name = LampsOff[node.name]
|
||||
node.param2 = color
|
||||
minetest.swap_node(pos, node)
|
||||
elseif LampsOn[node.name] and color ~= node.param2 then
|
||||
node.param2 = color
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
local function switch_off(pos, node)
|
||||
node.name = "techage:signal_lamp_off"
|
||||
minetest.swap_node(pos, node)
|
||||
local function switch_off(pos, node, player)
|
||||
if player and minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if LampsOn[node.name] then
|
||||
node.name = LampsOn[node.name]
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("techage:signal_lamp_off", {
|
||||
description = S("TechAge Signal Lamp (can be colored)"),
|
||||
tiles = {"techage_signal_lamp.png^[colorize:#000000:100"},
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
local function register_signallamp(name, description, tiles_off, tiles_on, node_box)
|
||||
LampsOff[name .. "_off"] = name .. "_on"
|
||||
LampsOn[name .. "_on"] = name .. "_off"
|
||||
|
||||
minetest.register_node(name .. "_off", {
|
||||
description = description,
|
||||
tiles = tiles_off,
|
||||
drawtype = node_box and "nodebox",
|
||||
node_box = node_box,
|
||||
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
logic.after_place_node(pos, placer, name .. "_off", description)
|
||||
logic.infotext(M(pos), description)
|
||||
if COLORED then
|
||||
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
|
||||
else
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 35
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = switch_on,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
techage.remove_node(pos, oldnode, oldmetadata)
|
||||
if COLORED then
|
||||
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
end
|
||||
end,
|
||||
|
||||
on_construct = COLORED and unifieddyes.on_construct or nil,
|
||||
on_dig = COLORED and unifieddyes.on_dig or nil,
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
--palette = "techage_palette256.png",
|
||||
palette = COLORED and "unifieddyes_palette_extended.png" or "techage_palette256.png",
|
||||
place_param2 = 240,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {choppy=2, cracky=1, ud_param2_colorable = 1},
|
||||
is_ground_content = false,
|
||||
drop = name .. "_off"
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_on", {
|
||||
description = description,
|
||||
tiles = tiles_on,
|
||||
drawtype = node_box and "nodebox",
|
||||
node_box = node_box,
|
||||
|
||||
on_rightclick = switch_off,
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
--palette = "techage_palette256.png",
|
||||
palette = COLORED and "unifieddyes_palette_extended.png" or "techage_palette256.png",
|
||||
groups = {choppy=2, cracky=1, not_in_creative_inventory=1, ud_param2_colorable = 1},
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
techage.remove_node(pos, oldnode, oldmetadata)
|
||||
if COLORED then
|
||||
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
end
|
||||
end,
|
||||
|
||||
on_dig = COLORED and unifieddyes.on_dig or nil,
|
||||
light_source = 10,
|
||||
is_ground_content = false,
|
||||
drop = name .. "_off"
|
||||
})
|
||||
|
||||
techage.register_node({name .. "_off", name .. "_on"}, {
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
if topic == "on" then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node)
|
||||
return true
|
||||
elseif topic == "off" then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_off(pos, node)
|
||||
return true
|
||||
elseif topic == "color" then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node, nil, payload)
|
||||
return true
|
||||
else
|
||||
return "unsupported"
|
||||
end
|
||||
end,
|
||||
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
||||
if topic == 1 and payload[1] == 1 then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node)
|
||||
return 0
|
||||
elseif topic == 1 and payload[1] == 0 then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_off(pos, node)
|
||||
return 0
|
||||
elseif topic == 70 then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node, nil, payload[1])
|
||||
return 0
|
||||
else
|
||||
return 2
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("ta_color", {
|
||||
description = minetest.formspec_escape(
|
||||
"Output the color palette and the numbers for Lua/Beduino color commands"),
|
||||
|
||||
func = function(name, param)
|
||||
local tbl = {}
|
||||
if COLORED then
|
||||
tbl[1] = "size[14,7]"
|
||||
tbl[2] = "background[0,0;14,7;unifieddyes_palette_extended.png]"
|
||||
for i = 0, 10 do
|
||||
local y = i * 0.64
|
||||
tbl[#tbl + 1] = "label[0," .. y .. ";" .. (i * 24 + 0) .. "]"
|
||||
tbl[#tbl + 1] = "label[7," .. y .. ";" .. (i * 24 + 12) .. "]"
|
||||
end
|
||||
else
|
||||
tbl[1] = "size[10,7.5]"
|
||||
tbl[2] = "background[0,0;10,7.5;techage_palette256.png]"
|
||||
for i = 0, 13 do
|
||||
local y = i * 0.5
|
||||
tbl[#tbl + 1] = "label[0," .. y .. ";" .. (i * 18 + 0) .. "]"
|
||||
tbl[#tbl + 1] = "label[5," .. y .. ";" .. (i * 18 + 9) .. "]"
|
||||
end
|
||||
end
|
||||
minetest.show_formspec(name, ";techage:color_form", table.concat(tbl, ""))
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
-- Register callback
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "techage:color_form" then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
|
||||
register_signallamp("techage:signal_lamp",
|
||||
S("TechAge Signal Lamp"),
|
||||
{"techage_signal_lamp.png^[colorize:#000000:80"},
|
||||
{"techage_signal_lamp.png"},
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-6/16, -6/16, -6/16, 6/16, 6/16, 6/16},
|
||||
{-4/16, -10/16, -4/16, 4/16, -6/16, 4/16},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
logic.after_place_node(pos, placer, "techage:signal_lamp_off", S("TechAge Signal Lamp"))
|
||||
logic.infotext(M(pos), S("TechAge Signal Lamp"))
|
||||
if COLORED then
|
||||
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = switch_on,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
techage.remove_node(pos, oldnode, oldmetadata)
|
||||
if COLORED then
|
||||
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
end
|
||||
end,
|
||||
|
||||
on_construct = COLORED and unifieddyes.on_construct or nil,
|
||||
on_dig = COLORED and unifieddyes.on_dig or nil,
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = COLORED and "unifieddyes_palette_extended.png" or 'techage_color16.png',
|
||||
place_param2 = 241,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {choppy=2, cracky=1, ud_param2_colorable = 1},
|
||||
is_ground_content = false,
|
||||
drop = "techage:signal_lamp_off"
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("techage:signal_lamp_on", {
|
||||
description = S("TechAge Signal Lamp"),
|
||||
tiles = {"techage_signal_lamp.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-6/16, -6/16, -6/16, 6/16, 6/16, 6/16},
|
||||
{-4/16, -10/16, -4/16, 4/16, -6/16, 4/16},
|
||||
},
|
||||
},
|
||||
on_rightclick = switch_off,
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = COLORED and "unifieddyes_palette_extended.png" or 'techage_color16.png',
|
||||
groups = {choppy=2, cracky=1, not_in_creative_inventory=1, ud_param2_colorable = 1},
|
||||
|
||||
on_construct = COLORED and unifieddyes.on_construct or nil,
|
||||
after_place_node = COLORED and unifieddyes.recolor_on_place or nil,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
techage.remove_node(pos, oldnode, oldmetadata)
|
||||
if COLORED then
|
||||
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
end
|
||||
end,
|
||||
|
||||
on_dig = COLORED and unifieddyes.on_dig or nil,
|
||||
light_source = 10,
|
||||
is_ground_content = false,
|
||||
drop = "techage:signal_lamp_off"
|
||||
})
|
||||
|
||||
techage.register_node({"techage:signal_lamp_off", "techage:signal_lamp_on"}, {
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
if topic == "on" then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node)
|
||||
elseif topic == "off" then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_off(pos, node)
|
||||
else
|
||||
return "unsupported"
|
||||
end
|
||||
end,
|
||||
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
||||
if topic == 1 and payload[1] == 1 then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_on(pos, node)
|
||||
return 0
|
||||
elseif topic == 1 and payload[1] == 0 then
|
||||
local node = techage.get_node_lvm(pos)
|
||||
switch_off(pos, node)
|
||||
return 0
|
||||
else
|
||||
return 2
|
||||
end
|
||||
end,
|
||||
})
|
||||
register_signallamp("techage:signal_lamp2",
|
||||
S("TechAge Signal Lamp 2 "),
|
||||
{"techage_signallamp2.png^[colorize:#000000:80"},
|
||||
{"techage_signallamp2.png"}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "techage:signal_lamp_off",
|
||||
recipe = {
|
||||
{"", "wool:white", ""},
|
||||
{"", "default:torch", ""},
|
||||
{"", "techage:vacuum_tube", ""},
|
||||
},
|
||||
})
|
||||
output = "techage:signal_lamp_off",
|
||||
recipe = {
|
||||
{"", "wool:white", ""},
|
||||
{"", "default:torch", ""},
|
||||
{"", "techage:vacuum_tube", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "techage:signal_lamp2_off",
|
||||
recipe = {
|
||||
{"", "default:glass", ""},
|
||||
{"", "default:torch", ""},
|
||||
{"", "techage:vacuum_tube", ""},
|
||||
},
|
||||
})
|
||||
|
@ -527,7 +527,7 @@ Dieser Status und weitere Informationen werden auch ausgegeben, wenn mit dem Sch
|
||||
### TA3 Taster/Schalter / Button/Switch
|
||||
|
||||
Der Taster/Schalter sendet `on`/`off` Kommandos zu den Blöcken, die über die Nummern konfiguriert wurden.
|
||||
Der Taster/Schalter kann als Taster (button) oder Schalter (switch) konfiguriert werden. Wird er als Taster konfiguriert, so kann die Zeit zwischen den `on` und `off` Kommandos eingestellt werden.
|
||||
Der Taster/Schalter kann als Taster (button) oder Schalter (switch) konfiguriert werden. Wird er als Taster konfiguriert, so kann die Zeit zwischen den `on` und `off` Kommandos eingestellt werden. Mit der Betriebsart "on button" wird nur ein `on` und kein `off` Kommandos gesendet.
|
||||
|
||||
Über die Checkbox "public" kann eingestellt werden, ob den Taster von jedem (gesetzt), oder nur vom Besitzer selbst (nicht gesetzt) genutzt werden darf.
|
||||
|
||||
@ -631,7 +631,9 @@ Im privaten Modus (private) kann das Terminal nur von Spielern verwendet werden,
|
||||
### TechAge Signallampe / Signal Lamp
|
||||
|
||||
Die Signallampe kann mit `on`/`off` Kommando ein- bzw. ausgeschaltet werden. Diese Lampe braucht keinen Strom und
|
||||
kann mit der Spritzpistole aus der Mod "Unified Dyes" farbig gemacht werden.
|
||||
kann mit der Spritzpistole aus der Mod "Unified Dyes" und über Lua/Beduino Kommandos eingefärbt werden.
|
||||
|
||||
Mit dem Chat-Kommando `/ta_color` wird die Farbpalette mit den Werten für die Lua/Beduino Kommandos angezeigt und mit `/ta_send color <num>` kann die Farbe geändert werden.
|
||||
|
||||
[ta3_signallamp|image]
|
||||
|
||||
|
@ -526,7 +526,7 @@ This status and other information is also output when the wrench is clicked on t
|
||||
|
||||
### TA3 Button / Switch
|
||||
The button/switch sends `on` / `off` commands to the blocks that have been configured via the numbers.
|
||||
The button/switch can be configured as a button or a switch. If it is configured as a button, the time between the `on` and `off` commands can be set.
|
||||
The button/switch can be configured as a button or a switch. If it is configured as a button, the time between the `on` and `off` commands can be set. With the operating mode "on button" only an `on` and no `off` command is sent.
|
||||
|
||||
The checkbox "public" can be used to set whether the button can be used by everyone (set) or only by the owner himself (not set).
|
||||
|
||||
@ -629,8 +629,9 @@ In public mode, all players can use the preconfigured keys.
|
||||
|
||||
### TechAge Signal Lamp
|
||||
|
||||
The signal lamp can be switched on or off with the `on` / `off` command. This lamp does not need electricity and
|
||||
can be colored with the airbrush tool of the mod Unified Dyes.
|
||||
The signal lamp can be switched on or off with the `on` / `off` command. This lamp does not need electricity and can be colored with the airbrush tool from the mod Unified Dyes" and via Lua/Beduino commands.
|
||||
|
||||
With the chat command `/ta_color` the color palette with the values for the Lua/Beduino commands is displayed and with `/ta_send color <num>` the color can be changed.
|
||||
|
||||
[ta3_signallamp|image]
|
||||
|
||||
@ -826,6 +827,18 @@ The processing power is up to 8 times one item every 4 seconds.
|
||||
[ta3_injector|image]
|
||||
|
||||
|
||||
### TA3 Item Flow Limiter
|
||||
|
||||
The Flow Limiter limits the number of items that can be pushed through by using a slider. This allows the number of items that are put into an oven, for example, to be precisely adapted to the recipe.
|
||||
|
||||
The Flow Limiter must be configured via the menu and then started. If the configured number of items has been passed, the block switches off. The next time the Flow Limiter is switched on, it again transmits the configured number of items.
|
||||
|
||||
**Note: The Flow Limiter must be placed behind the pusher.**
|
||||
|
||||
The Flow Limiter can also be configured and started using a Lua or Beduino controller.
|
||||
|
||||
[ta3_item_flow_limiter_pas|image]
|
||||
|
||||
|
||||
|
||||
## Tools
|
||||
|
@ -467,7 +467,7 @@ Das Terminal dient zur Ein-/Ausgabe für den Lua Controller.
|
||||
|
||||
### TA4 Taster/Schalter / Button/Switch
|
||||
|
||||
Beim TA4 Taster/Schalter hat sich nur das Aussehen geändert. Die Funktionalität ist gleich wie beim TA3 Taster/Schalter.
|
||||
Beim TA4 Taster/Schalter hat sich nur das Aussehen geändert. Die Funktionalität ist gleich wie beim TA3 Taster/Schalter. Mit dem Schraubenschlüssel-Menü können die Daten aber nachträglich geändert werden.
|
||||
|
||||
[ta4_button|image]
|
||||
|
||||
@ -554,6 +554,8 @@ Der TA4 Sequenzer unterstützt folgende techage Kommandos:
|
||||
|
||||
Das `goto` Kommando wird nur angenommen, wenn der Sequenzer gestoppt ist.
|
||||
|
||||
Über das Gabelschlüssel-Menü kann beim Sequenzer die Zykluszeit (normal: 100 ms) geändert werden.
|
||||
|
||||
[ta4_sequencer|image]
|
||||
|
||||
|
||||
@ -569,7 +571,7 @@ Da die bewegten Blöcke Spieler und Mobs mitnehmen können, die auf dem Block st
|
||||
Anleitung:
|
||||
|
||||
- Controller setzen und die Blöcke, die bewegt werden sollen, über das Menü an-trainieren (Es können bis zu 16 Blöcke an-trainiert werden)
|
||||
- die "Flugstrecke" muss über eine x,y,z Angabe (relativ) eingegeben werden (die maximale Distanz beträgt 100 m)
|
||||
- die "Flugstrecke" muss über eine x,y,z Angabe (relativ) eingegeben werden (die maximale Distanz (x+y+z) beträgt 200 m)
|
||||
- mit den Menü-Tasten "Bewege A-B" sowie "Bewege B-A" kann die Bewegung getestet werden
|
||||
- man kann auch durch Wände oder andere Blöcke fliegen
|
||||
- auch die Zielposition für die Blöcke kann belegt sein. Die Blöcke werden in diesem Falle "unsichtbar" gespeichert. Dies ist für Schiebetüren und ähnliches gedacht
|
||||
@ -804,7 +806,13 @@ In einen TA4 Tank passen 2000 Einheiten oder 200 Fässer einer Flüssigkeit.
|
||||
|
||||
Siehe TA3 Pumpe.
|
||||
|
||||
Die TA4 Pumpe pumpt 8 Einheiten Flüssigkeit alle zwei Sekunden. Zusätzlich unterstützt die Pumpe das Kommando `flowrate`. Damit kann die Gesamtdurchflussmenge durch die Pumpe abgefragt werden.
|
||||
Die TA4 Pumpe pumpt 8 Einheiten Flüssigkeit alle zwei Sekunden.
|
||||
|
||||
In der Betriebsart "Durchflussbegrenzer" kann die Anzahl der Einheiten, die von der Pumpe gepumpt werden, begrenzt werden. Die Betriebsart Durchflussbegrenzer kann über das Gabelschlüssel-Menü aktiviert werden, indem im Menü die Anzahl an Einheiten konfiguriert wird. Sobald die konfigurierte Anzahl an Einheiten gepumpt wurden, schaltet sich die Pumpe ab. Wird die Pumpe wieder eingeschaltet, pumpt sie wieder die konfigurierte Anzahl an Einheiten und schaltet sich dann ab.
|
||||
|
||||
Der Durchflussbegrenzer kann auch per Lua- oder Beduino Controller konfiguriert und gestartet werden.
|
||||
|
||||
Zusätzlich unterstützt die Pumpe das Kommando `flowrate`. Damit kann die Gesamtdurchflussmenge durch die Pumpe abgefragt werden.
|
||||
|
||||
[ta4_pump|image]
|
||||
|
||||
@ -840,14 +848,18 @@ Aber: TA4 Schieber und TA4 Verteiler erreichen ihre volle Leistungsfähigkeit nu
|
||||
Die Funktion entspricht grundsätzlich der von TA2/TA3. Zusätzlich kann aber über ein Menü konfiguriert werden, welche Gegenstände aus einer TA4 Kiste geholt und weiter transportiert werden sollen.
|
||||
Die Verarbeitungsleistung beträgt 12 Items alle 2 s, sofern auf beiden Seiten TA4 Röhren verwendet werden. Anderenfalls sind es nur 6 Items alle 2 s.
|
||||
|
||||
Der TA4 Schieber besitzt zwei zusätzliche Kommandos für den Lua Controller:
|
||||
In der Betriebsart "Durchlaufbegrenzer" kann die Anzahl der Items, die von dem Schieber bewegt werden, begrenzt werden. Die Betriebsart Durchlaufbegrenzer kann über das Gabelschlüssel-Menü aktiviert werden, indem im Menü die Anzahl an Items konfiguriert wird. Sobald die konfigurierte Anzahl an Items bewegt wurden, schaltet sich der Schieber ab. Wird der Schieber wieder eingeschaltet, bewegt er wieder die konfigurierte Anzahl an Items und schaltet sich dann ab.
|
||||
|
||||
Der TA4 Schieber kann auch per Lua- oder Beduino Controller konfiguriert und gestartet werden.
|
||||
|
||||
Hier die zusätzlichen Kommandos für den Lua Controller:
|
||||
|
||||
- `config` dient zur Konfiguration des Schiebers, analog zum manuellen Konfiguration über das Menü.
|
||||
Beispiel: `$send_cmnd(1234, "config", "default:dirt")`
|
||||
Mit `$send_cmnd(1234, "config", "")` wird die Konfiguration gelöscht
|
||||
- `pull` dient zum Absetzen eines Auftrags an den Schieber:
|
||||
Beispiel: `$send_cmnd(1234, "pull", "default:dirt 8")`
|
||||
Als Nummer sind Werte von 1 bis 12 zulässig. Danach geht der Schieber wieder in den `stopped` Mode und sendet ein "off" Kommando zurück an den Sender des "pull" Kommandos.
|
||||
- `limit` dient zum Setzen der Anzahl der Items für die Durchlaufbegrenzer Betriebsart:
|
||||
Beispiel: `$send_cmnd(1234, "init", 7)`
|
||||
|
||||
|
||||
[ta4_pusher|image]
|
||||
|
||||
@ -957,3 +969,8 @@ Die Verarbeitungsleistung beträgt ein Item alle 8 s. Der Block benötigt hierf
|
||||
|
||||
[ta4_recycler|image]
|
||||
|
||||
### TA4 Item Durchlaufbegrenzer / Item Flow Limiter
|
||||
|
||||
Die Funktion entspricht der von TA3.
|
||||
|
||||
[ta4_item_flow_limiter_pas|image]
|
@ -459,7 +459,7 @@ The terminal is used for input / output for the Lua controller.
|
||||
|
||||
### TA4 Button/Switch
|
||||
|
||||
Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch.
|
||||
Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch. With the wrench menu, however, the data can be changed later.
|
||||
|
||||
[ta4_button|image]
|
||||
|
||||
@ -546,6 +546,8 @@ The TA4 sequencer supports the following techage commands:
|
||||
|
||||
The `goto` command is only accepted when the sequencer is stopped.
|
||||
|
||||
The cycle time (default: 100 ms) can be changed for the sequencer via the open-end wrench menu.
|
||||
|
||||
[ta4_sequencer|image]
|
||||
|
||||
|
||||
@ -560,7 +562,7 @@ Since the moving blocks can take players and mobs standing on the block with the
|
||||
Instructions:
|
||||
|
||||
- Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)
|
||||
- the "flight route" must be entered via an x, y, z specification (relative) (the maximum distance is 100 m)
|
||||
- the "flight route" must be entered via an x, y, z specification (relative) (the maximum distance (x+y+z) is 200 m)
|
||||
- The movement can be tested with the menu buttons "Move A-B" and "Move B-A"
|
||||
- you can also fly through walls or other blocks
|
||||
- The target position for the blocks can also be occupied. In this case, the blocks are saved "invisibly". This is intended for sliding doors and the like
|
||||
@ -796,7 +798,13 @@ A TA4 tank can hold 2000 units or 200 barrels of liquid.
|
||||
|
||||
See TA3 pump.
|
||||
|
||||
The TA4 pump pumps 8 units of liquid every two seconds. The pump also supports the `flowrate` command. This means that the total flow rate through the pump can be queried.
|
||||
The TA4 pump pumps 8 units of liquid every two seconds.
|
||||
|
||||
In the "Flow limiter" mode, the number of units pumped by the pump can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of units in the menu. Once the configured number of units have been pumped, the pump will turn off. When the pump is turned on again, it will pump the configured number of units again and then turn off.
|
||||
|
||||
The flow limiter can also be configured and started using a Lua or Beduino controller.
|
||||
|
||||
The pump also supports the `flowrate` command. This allows the total flow rate through the pump to be queried.
|
||||
|
||||
[ta4_pump|image]
|
||||
|
||||
@ -832,14 +840,17 @@ But: TA4 pushers and TA4 distributors only achieve their full performance when u
|
||||
The function basically corresponds to that of TA2 / TA3. In addition, a menu can be used to configure which objects should be taken from a TA4 chest and transported further.
|
||||
The processing power is 12 items every 2 s, if TA4 tubes are used on both sides. Otherwise there are only 6 items every 2 s.
|
||||
|
||||
The TA4 pusher has two additional commands for the Lua controller:
|
||||
In the "flow limiter" mode, the number of items that are moved by the pusher can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of items in the menu. As soon as the configured number of items have been moved, the pusher switches off. If the pusher is switched on again, it moves the configured number of items again and then switches off.
|
||||
|
||||
The TA4 pusher can also be configured and started using a Lua or Beduino controller.
|
||||
|
||||
Here are the additional commands for the Lua controller:
|
||||
|
||||
- `config` is used to configure the pusher, analogous to manual configuration via the menu.
|
||||
Example: `$send_cmnd(1234, "config", "default: dirt")`
|
||||
With `$send_cmnd(1234, "config", "")` the configuration is deleted
|
||||
- `pull` is used to send an order to the pusher:
|
||||
Example: `$send_cmnd(1234, "pull", "default: dirt 8")`
|
||||
Values from 1 to 12 are permitted as numbers. Then the pusher goes back to `stopped` mode and sends an" off "command back to the transmitter of the" pull "command.
|
||||
Example: `$send_cmnd(1234, "config", "default:dirt")`
|
||||
With `$send_cmnd(1234, "config", "")` the configuration is deleted
|
||||
- `limit` is used to set the number of items for the flow limiter mode:
|
||||
Example: `$send_cmnd(1234, "init", 7)`
|
||||
|
||||
[ta4_pusher|image]
|
||||
|
||||
@ -949,3 +960,10 @@ The machine can disassemble pretty much any Techage and Hyperloop blocks. But no
|
||||
The processing power is one item every 8 s. The block requires 16 ku of electricity for this.
|
||||
|
||||
[ta4_recycler|image]
|
||||
|
||||
### TA4 Item Flow Limiter
|
||||
|
||||
The function corresponds to that of TA3.
|
||||
|
||||
[ta4_item_flow_limiter_pas|image]
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
import re
|
||||
import sys
|
||||
import pprint
|
||||
import mistune
|
||||
import mistune # must be v0.8.4
|
||||
|
||||
def formspec_escape(text):
|
||||
text = text.replace("\\", "")
|
||||
|
@ -372,6 +372,8 @@ Please note, that this is not a technical distinction, only a logical.
|
||||
| "stacks" | Array with up to 4 Stores with the inventory content (see example) | Only for Sensor Chests |
|
||||
| "count" | number | Read the item counter of the TA4 Item Detector block |
|
||||
| "count" | number of items | Read the total amount of TA4 chest items. An optional number as `add_data` is used to address only one inventory slot (1..8, from left to right). |
|
||||
| "count" | number of items | Read the number of pushed items for a TA4 Pusher in "flow limiter" mode |
|
||||
| "count" | number of units | Read the number of pumped liquid units for a TA4 Pump in "flow limiter" mode |
|
||||
| "itemstring" | item string of the given slot | Specific command for the TA4 8x2000 Chest to read the item type (technical name) of one chest slot, specified via `add_data` (1..8).<br />Example: s = $send_cmnd("223", "itemstring", 1) |
|
||||
| "output" | recipe output string, <br />e.g.: "default:glass" | Only for the Industrial Furnace. If no recipe is active, the command returns "unknown" |
|
||||
| "input" | \<index> | Read a recipe from the TA4 Recipe Block. `<index>` is the number of the recipe. The block return a list of recipe items. |
|
||||
@ -395,7 +397,8 @@ Please note, that this is not a technical distinction, only a logical.
|
||||
| "config" | "\<slot> \<item list>" | Configure a Distributor filter slot, like: "red default:dirt dye:blue" |
|
||||
| "text" | text string | Text to be used for the Sensor Chest menu |
|
||||
| "reset" | nil | Reset the item counter of the TA4 Item Detector block |
|
||||
| "pull" | item string | Start the TA4 pusher to pull/push items.<br /> Example: `default:dirt 8` |
|
||||
| "limit" | number | Configure a TA4 Pusher with the number of items that are allowed to be pushed ("flow limiter" mode)<br />limit = 0 turns off the "flow limiter" mode |
|
||||
| "limit" | number | Configure a TA4 Pump with the number of liquid units that are allowed to be pumped ("flow limiter" mode)<br />limit = 0 turns off the "flow limiter" mode |
|
||||
| "config" | item string | Configure the TA4 pusher.<br />Example: `wool:blue` |
|
||||
| "exchange" | inventory slot number | TA3 Door Controller II (techage:ta3_doorcontroller2)<br />Exchange a block<br />*idx* is the inventory slot number (1..n) of/for the block to be exchanged |
|
||||
| "set" | inventory slot number | TA3 Door Controller II (techage:ta3_doorcontroller2)<br />Set/add a block<br />*idx* is the inventory slot number (1..n) with the block to be set |
|
||||
@ -414,6 +417,7 @@ Please note, that this is not a technical distinction, only a logical.
|
||||
| "stop" | nil | Stop command for the TA4 Sequencer. |
|
||||
| "gain" | volume | Set volume of the sound block (`volume` is a value between 0 and 1.0) |
|
||||
| "sound" | index | Select sound sample of the sound block |
|
||||
| "color" | \<color> | Set the color of the TechAge Signal Lamp and TechAge Signal Lamp 2 (color = 0..255) |
|
||||
|
||||
### Server and Terminal Functions
|
||||
|
||||
|
Binary file not shown.
@ -228,6 +228,7 @@
|
||||
- [TA4 Elektronikfabrik / Electronic Fab](./manual_ta4_DE.md#ta4-elektronikfabrik--electronic-fab)
|
||||
- [TA4 Injektor / Injector](./manual_ta4_DE.md#ta4-injektor--injector)
|
||||
- [TA4 Recycler](./manual_ta4_DE.md#ta4-recycler)
|
||||
- [TA4 Item Durchlaufbegrenzer / Item Flow Limiter](./manual_ta4_DE.md#ta4-item-durchlaufbegrenzer--item-flow-limiter)
|
||||
- [TA5: Zukunft](./manual_ta5_DE.md#ta5:-zukunft)
|
||||
- [Energiequellen](./manual_ta5_DE.md#energiequellen)
|
||||
- [TA5 Fusionsreaktor](./manual_ta5_DE.md#ta5-fusionsreaktor)
|
||||
|
@ -134,6 +134,7 @@
|
||||
- [TA3 Gravel Rinser](./manual_ta3_EN.md#ta3-gravel-rinser)
|
||||
- [TA3 Grinder](./manual_ta3_EN.md#ta3-grinder)
|
||||
- [TA3 Injector](./manual_ta3_EN.md#ta3-injector)
|
||||
- [TA3 Item Flow Limiter](./manual_ta3_EN.md#ta3-item-flow-limiter)
|
||||
- [Tools](./manual_ta3_EN.md#tools)
|
||||
- [Techage Info Tool](./manual_ta3_EN.md#techage-info-tool)
|
||||
- [TechAge Programmer](./manual_ta3_EN.md#techage-programmer)
|
||||
@ -228,6 +229,7 @@
|
||||
- [TA4 Electronic Fab](./manual_ta4_EN.md#ta4-electronic-fab)
|
||||
- [TA4 Injector](./manual_ta4_EN.md#ta4-injector)
|
||||
- [TA4 Recycler](./manual_ta4_EN.md#ta4-recycler)
|
||||
- [TA4 Item Flow Limiter](./manual_ta4_EN.md#ta4-item-flow-limiter)
|
||||
- [TA5: Future](./manual_ta5_EN.md#ta5:-future)
|
||||
- [Energy Sources](./manual_ta5_EN.md#energy-sources)
|
||||
- [TA5 Fusion Reactor](./manual_ta5_EN.md#ta5-fusion-reactor)
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = techage
|
||||
depends = default,doors,flowers,tubelib2,networks,basic_materials,bucket,stairs,screwdriver,minecart,lcdlib,safer_lua
|
||||
optional_depends = unified_inventory,wielded_light,unifieddyes,moreores,ethereal,mesecon,digtron,bakedclay,moreblocks,i3,creative,craftguide
|
||||
optional_depends = unified_inventory,wielded_light,unifieddyes,moreores,ethereal,mesecons,digtron,bakedclay,moreblocks,i3,creative,craftguide
|
||||
description = Techage, go through 5 tech ages in search of wealth and power!
|
||||
|
@ -46,7 +46,8 @@ local WRENCH_MENU = {
|
||||
|
||||
local function formspec(nvm, meta)
|
||||
local status = meta:get_string("status")
|
||||
local path = meta:contains("path") and meta:get_string("path") or "0,3,0"
|
||||
local path = meta:contains("fs_path") and meta:get_string("fs_path") or
|
||||
meta:contains("path") and meta:get_string("path") or "0,3,0"
|
||||
return "size[8,6.7]" ..
|
||||
"style_type[textarea;font=mono;textcolor=#FFFFFF;border=true]" ..
|
||||
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
|
||||
@ -107,6 +108,7 @@ minetest.register_node("techage:ta5_flycontroller", {
|
||||
local pos_list = mark.get_poslist(name)
|
||||
local _, err = fly.to_path(fields.path, MAX_DIST)
|
||||
if not err then
|
||||
meta:set_string("fs_path", fields.path)
|
||||
meta:set_string("path", fields.path)
|
||||
end
|
||||
nvm.running = nil
|
||||
@ -120,8 +122,11 @@ minetest.register_node("techage:ta5_flycontroller", {
|
||||
local _, err = fly.to_path(fields.path, MAX_DIST)
|
||||
if not err then
|
||||
meta:set_string("path", fields.path)
|
||||
meta:set_string("fs_path", fields.path)
|
||||
meta:set_string("status", S("Stored"))
|
||||
else
|
||||
meta:set_string("path", "0,0,0")
|
||||
meta:set_string("fs_path", fields.path)
|
||||
meta:set_string("status", err)
|
||||
end
|
||||
meta:set_string("formspec", formspec(nvm, meta))
|
||||
|
@ -22,7 +22,7 @@ local MP = minetest.get_modpath("techage")
|
||||
local fly = dofile(MP .. "/basis/fly_lib.lua")
|
||||
local mark = dofile(MP .. "/basis/mark_lib.lua")
|
||||
|
||||
local MAX_DIST = 100
|
||||
local MAX_DIST = 200
|
||||
local MAX_BLOCKS = 16
|
||||
|
||||
local WRENCH_MENU = {
|
||||
@ -40,6 +40,7 @@ local WRENCH_MENU = {
|
||||
label = S("Handover to B"),
|
||||
tooltip = S("Number of the next movecontroller"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "number",
|
||||
@ -47,6 +48,7 @@ local WRENCH_MENU = {
|
||||
label = S("Handover to A"),
|
||||
tooltip = S("Number of the previous movecontroller"),
|
||||
default = "",
|
||||
check = techage.check_numbers,
|
||||
},
|
||||
{
|
||||
type = "float",
|
||||
@ -183,7 +185,7 @@ minetest.register_node("techage:ta4_movecontroller", {
|
||||
if fly.to_vector(fields.path or "", MAX_DIST) then
|
||||
meta:set_string("path", fields.path)
|
||||
end
|
||||
local line = fly.to_vector(meta:get_string("path"))
|
||||
local line = fly.to_vector(meta:get_string("path"), MAX_DIST)
|
||||
if line then
|
||||
nvm.running = true
|
||||
fly.move_to(pos, line)
|
||||
@ -235,12 +237,12 @@ techage.register_node({"techage:ta4_movecontroller"}, {
|
||||
nvm.moveBA = false
|
||||
nvm.running = true
|
||||
return fly.move_to_other_pos(pos, true)
|
||||
elseif move_xyz and topic == "move" then
|
||||
elseif not move_xyz and topic == "move" then
|
||||
nvm.moveBA = nvm.moveBA == false
|
||||
nvm.running = true
|
||||
return fly.move_to_other_pos(pos, nvm.moveBA == false)
|
||||
elseif move_xyz and topic == "move2" then
|
||||
local line = fly.to_vector(payload)
|
||||
local line = fly.to_vector(payload, MAX_DIST)
|
||||
if line then
|
||||
nvm.running = true
|
||||
nvm.controller_mode = true
|
||||
|
@ -158,11 +158,14 @@ techage.register_node({"techage:ta5_tele_tube"}, {
|
||||
local rmt_nvm = techage.get_nvm(rmt_pos)
|
||||
if techage.is_operational(rmt_nvm) then
|
||||
local tube_dir = M(rmt_pos):get_int("tube_dir")
|
||||
if techage.push_items(rmt_pos, tube_dir, stack) then
|
||||
local leftover = techage.push_items(rmt_pos, tube_dir, stack)
|
||||
-- Moved any items
|
||||
if leftover then
|
||||
State:keep_running(pos, nvm, COUNTDOWN_TICKS)
|
||||
State:keep_running(rmt_pos, rmt_nvm, COUNTDOWN_TICKS)
|
||||
return true
|
||||
end
|
||||
return leftover
|
||||
else
|
||||
State:blocked(pos, nvm, S("Remote block error"))
|
||||
end
|
||||
|
40
techage/textures/generate.py
Executable file
40
techage/textures/generate.py
Executable file
@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Script to generate the palette PNG file.
|
||||
#
|
||||
# Copyright (C) 2022 Joachim Stolberg
|
||||
# LGPLv2.1+
|
||||
|
||||
from PIL import Image
|
||||
|
||||
MainColors = [
|
||||
0x000080, 0x008000, 0x800000, 0x008080, 0x808000, 0x800080,
|
||||
0x0000FF, 0x00FF00, 0xFF0000, 0x00FFFF, 0xFFFF00, 0xFF00FF,
|
||||
0x0080FF, 0x8000FF, 0x80FF00, 0x00FF80, 0xFF8000, 0xFF0080,
|
||||
]
|
||||
|
||||
def generate():
|
||||
img = Image.new("RGB", (18, 15), color='#000000')
|
||||
|
||||
# Main colors
|
||||
for x in range(0,18):
|
||||
img.putpixel((x, 0), MainColors[x])
|
||||
|
||||
# Grey scale
|
||||
for x in range(0,18):
|
||||
img.putpixel((x, 1), (x * 15, x * 15, x * 15))
|
||||
|
||||
# 216 colors palette
|
||||
idx = 36
|
||||
for r in range(0,6):
|
||||
for g in range(0,6):
|
||||
for b in range(0,6):
|
||||
x = idx % 18
|
||||
y = int(idx / 18)
|
||||
img.putpixel((x, y), (r * 0x33, g * 0x33, b * 0x33))
|
||||
idx += 1
|
||||
|
||||
img.save("techage_palette256.png", "PNG")
|
||||
|
||||
generate()
|
BIN
techage/textures/techage_palette256.png
Normal file
BIN
techage/textures/techage_palette256.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 133 B |
BIN
techage/textures/techage_signallamp2.png
Normal file
BIN
techage/textures/techage_signallamp2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 94 B |
@ -115,6 +115,16 @@ local function read_state(itemstack, user, pointed_thing)
|
||||
if owner ~= "" then
|
||||
minetest.chat_send_player(user:get_player_name(), S("Node owner")..": "..owner.." ")
|
||||
end
|
||||
if ndef and ndef.networks and ndef.networks.pipe2 and ndef.networks.pipe2.ntype == "pump" then
|
||||
local tbl = networks.liquid.get_liquids(pos, Pipe2)
|
||||
if #tbl > 0 then
|
||||
local names = table.concat(tbl, ", ")
|
||||
minetest.chat_send_player(user:get_player_name(), S("Pump connected to tank(s) with: @1", names))
|
||||
else
|
||||
minetest.chat_send_player(user:get_player_name(), S("Pump connected to no/empty tank(s)."))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_player(user:get_player_name(), S("Position")..": "..minetest.pos_to_string(pos).." ")
|
||||
itemstack:add_wear(65636/200)
|
||||
return itemstack
|
||||
|
@ -114,6 +114,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Player slots are preserved when unified_inventory is disabled. Do not allow modification.
|
||||
-- Fix: use a detached inventory and store the data separately.
|
||||
local function save_bags_metadata(player, bags_inv)
|
||||
local is_empty = true
|
||||
local bags = {}
|
||||
@ -163,7 +165,7 @@ local function load_bags_metadata(player, bags_inv)
|
||||
save_bags_metadata(player, bags_inv)
|
||||
end
|
||||
|
||||
-- Clean up deprecated garbage after saving
|
||||
-- Legacy: Clean up old player lists
|
||||
for i = 1, 4 do
|
||||
local bag = "bag" .. i
|
||||
player_inv:set_size(bag, 0)
|
||||
@ -172,46 +174,29 @@ end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
|
||||
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags", {
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local new_slots = stack:get_definition().groups.bagslots
|
||||
if not new_slots then
|
||||
return 0 -- ItemStack is not a bag.
|
||||
end
|
||||
|
||||
-- The execution order of `allow_put`/`allow_take` is not defined.
|
||||
-- We do not know the replacement ItemStack if the items are swapped.
|
||||
-- Hence, bag slot upgrades and downgrades are not possible with the
|
||||
-- current API.
|
||||
|
||||
if not player:get_inventory():is_empty(listname .. "contents") then
|
||||
-- Legacy: in case `allow_take` is not executed on old Minetest versions.
|
||||
return 0
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_size(listname .. "contents",
|
||||
stack:get_definition().groups.bagslots)
|
||||
save_bags_metadata(player, inv)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local new_slots = stack:get_definition().groups.bagslots
|
||||
if not new_slots then
|
||||
return 0
|
||||
end
|
||||
local player_inv = player:get_inventory()
|
||||
local old_slots = player_inv:get_size(listname .. "contents")
|
||||
|
||||
if new_slots >= old_slots then
|
||||
return 1
|
||||
end
|
||||
|
||||
-- using a smaller bag, make sure it fits
|
||||
local old_list = player_inv:get_list(listname .. "contents")
|
||||
local new_list = {}
|
||||
local slots_used = 0
|
||||
local use_new_list = false
|
||||
|
||||
for i, v in ipairs(old_list) do
|
||||
if v and not v:is_empty() then
|
||||
slots_used = slots_used + 1
|
||||
use_new_list = i > new_slots
|
||||
new_list[slots_used] = v
|
||||
end
|
||||
end
|
||||
if new_slots >= slots_used then
|
||||
if use_new_list then
|
||||
player_inv:set_list(listname .. "contents", new_list)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
-- New bag is smaller: Disallow inserting
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if player:get_inventory():is_empty(listname .. "contents") then
|
||||
return stack:get_count()
|
||||
@ -230,6 +215,20 @@ minetest.register_on_joinplayer(function(player)
|
||||
load_bags_metadata(player, bags_inv)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, info)
|
||||
-- From detached inventory -> player inventory: put & take callbacks
|
||||
if action ~= "put" or not info.listname:find("bag%dcontents") then
|
||||
return
|
||||
end
|
||||
if info.stack:get_definition().groups.bagslots then
|
||||
-- Problem 1: empty bags could be moved into their own slots
|
||||
-- Problem 2: cannot reliably keep track of ItemStack ownership due to
|
||||
--> Disallow all external bag movements into this list
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
||||
-- register bag tools
|
||||
minetest.register_tool("unified_inventory:bag_small", {
|
||||
description = S("Small Bag"),
|
||||
|
@ -7,17 +7,17 @@ Bag @1=Tasche @1
|
||||
Small Bag=Kleine Tasche
|
||||
Medium Bag=Mittelgroße Tasche
|
||||
Large Bag=Große Tasche
|
||||
All Items=
|
||||
Misc. Items=
|
||||
Plant Life=
|
||||
Building Materials=
|
||||
Tools=
|
||||
Minerals and Metals=
|
||||
Environment and Worldgen=
|
||||
Lighting=
|
||||
All Items=Alle Gegenstände
|
||||
Misc. Items=Sonstige Gegenstände
|
||||
Plant Life=Pfanzenwelt
|
||||
Building Materials=Baumaterialien
|
||||
Tools=Werkzeuge
|
||||
Minerals and Metals=Minerale und Metalle
|
||||
Environment and Worldgen=Umwelt und Welterstellung
|
||||
Lighting=Beleuchtung
|
||||
and = und
|
||||
Scroll categories left=
|
||||
Scroll categories right=
|
||||
Scroll categories left=Kategorien nach links blättern
|
||||
Scroll categories right=Kategorien nach rechts blättern
|
||||
Search=Suchen
|
||||
Reset search and display everything=Suche zurücksetzen und alles anzeigen
|
||||
First page=Erste Seite
|
||||
@ -76,10 +76,10 @@ Waypoints=Wegpunkte
|
||||
Select Waypoint #@1=Wegpunkt Nr. @1 auswählen
|
||||
Waypoint @1=Wegpunkt Nr. @1
|
||||
Set waypoint to current location=Setze Wegpunkt zur derzeitigen Position
|
||||
Hide waypoint=
|
||||
Show waypoint=
|
||||
Hide coordinates=
|
||||
Show coordinates=
|
||||
Hide waypoint=Wegpunkt verstecken
|
||||
Show waypoint=Wegpunkt zeigen
|
||||
Hide coordinates=Koordinaten verstecken
|
||||
Show coordinates=Koordinaten zeigen
|
||||
Change color of waypoint display=Farbe der Darstellung der Wegpunkte ändern
|
||||
Edit waypoint name=Name des Wegpunkts ändern
|
||||
Waypoint active=Wegpunkt aktiv
|
||||
|
@ -207,11 +207,9 @@ ui.register_page("craft", {
|
||||
|
||||
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
local name = item:get_name()
|
||||
local count = item:get_count()
|
||||
local wear = item:get_wear()
|
||||
local description = item:get_meta():get_string("description")
|
||||
local show_is_group = false
|
||||
local displayitem = name.." "..count.." "..wear
|
||||
local displayitem = item:to_string()
|
||||
local selectitem = name
|
||||
if name:sub(1, 6) == "group:" then
|
||||
local group_name = name:sub(7)
|
||||
@ -245,6 +243,9 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
return button
|
||||
end
|
||||
|
||||
-- The recipe text contains parameters, hence they can yet not be translated.
|
||||
-- Instead, use a dummy translation call so that it can be picked up by the
|
||||
-- static parsing of the translation string update script
|
||||
local recipe_text = {
|
||||
recipe = NS("Recipe @1 of @2"),
|
||||
usage = NS("Usage @1 of @2"),
|
||||
|
Loading…
Reference in New Issue
Block a user