--[[ LCD === Derived from the work of kaeza, sofar and others (digilines) LGPLv2.1+ See LICENSE.txt for more information ]]-- -- Load support for intllib. local S = hyperloop.S -- load characters map local chars_file = io.open(minetest.get_modpath("hyperloop").."/characters.data", "r") local charmap = {} local max_chars = 16 if not chars_file then print("[Hyperloop] E: LCD: character map file not found") else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") chars_file:read("*l") charmap[char] = img end end -- CONSTANTS local LCD_WITH = 112 local LINE_LENGTH = 17 local NUMBER_OF_LINES = 6 local LINE_HEIGHT = 14 local CHAR_WIDTH = 5 local create_lines = function(text) local line = "" local line_num = 1 local tab = {} for word in string.gmatch(text, "%S+") do if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then if line ~= "" then line = line.." "..word else line = word end else table.insert(tab, line) if word ~= "|" then line = word else line = "" end line_num = line_num+1 if line_num > NUMBER_OF_LINES then return tab end end end table.insert(tab, line) return tab end local generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < max_chars and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else i = i + 1 end if file ~= nil then width = width + CHAR_WIDTH table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((LCD_WITH - width) / 2) - CHAR_WIDTH --xpos = 5 for ii = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[ii]..".png" xpos = xpos + CHAR_WIDTH + 1 end return texture end local generate_texture = function(lines) local texture = "[combine:"..LCD_WITH.."x"..LCD_WITH local ypos = 8 for i = 1, #lines do texture = texture..generate_line(lines[i], ypos) ypos = ypos + LINE_HEIGHT end return texture end local lcds = { [2] = {delta = {x = 0.425, y = 0, z = 0}, yaw = math.pi / -2}, [3] = {delta = {x = -0.425, y = 0, z = 0}, yaw = math.pi / 2}, [4] = {delta = {x = 0, y = 0, z = 0.425}, yaw = 0}, [5] = {delta = {x = 0, y = 0, z = -0.425}, yaw = math.pi}, } local clearscreen = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, o in ipairs(objects) do local o_entity = o:get_luaentity() if o_entity and o_entity.name == "hyperloop_lcd:text" then o:remove() end end end local prepare_writing = function(pos) local lcd_info = lcds[minetest.get_node(pos).param2] if lcd_info == nil then return end local text = minetest.add_entity( {x = pos.x + lcd_info.delta.x, y = pos.y + lcd_info.delta.y, z = pos.z + lcd_info.delta.z}, "hyperloop_lcd:text") text:set_yaw(lcd_info.yaw or 0) --* text:setpitch(lcd_info.yaw or 0) return text end local lcd_update = function(pos, text) local meta = minetest.get_meta(pos) meta:set_string("text", text) clearscreen(pos) prepare_writing(pos) end local lcd_box = { type = "wallmounted", wall_top = {-8/16, 15/32, -8/16, 8/16, 8/16, 8/16} } minetest.register_node("hyperloop:lcd", { drawtype = "nodebox", description = S("Hyperloop Display"), tiles = {"hyperloop_lcd.png"}, on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", node_box = lcd_box, selection_box = lcd_box, drop = "", groups = {cracky=1, not_in_creative_inventory=1}, auto_place_node = function(pos, placer, facedir) local param2 = minetest.get_node(pos).param2 if param2 == 0 or param2 == 1 then minetest.add_node(pos, {name = "hyperloop:lcd", param2 = 3}) end lcd_update(pos, " | | << Hyperloop >> | be anywhere") end, on_destruct = function(pos) clearscreen(pos) end, update = function(pos, text) lcd_update(pos, text) end, light_source = 6, }) minetest.register_entity(":hyperloop_lcd:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = function(self) local meta = minetest.get_meta(self.object:get_pos()) local text = meta:get_string("text") self.object:set_properties({textures={generate_texture(create_lines(text))}}) end })