forked from MTSR/techage_modpack
456 lines
13 KiB
Lua
456 lines
13 KiB
Lua
--[[
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Autobahn
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Copyright (C) 2017-2021 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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History:
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2017-11-11 v0.01 first version
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2019-09-13 v0.02 adapted to 5.0.0
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2020-03-19 v0.03 recipe added for techage bitumen
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2020-07-02 v0.04 further slope nodes added
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]]--
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local S = minetest.get_translator("autobahn")
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local mod_player_monoids = minetest.get_modpath("player_monoids")
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autobahn = {}
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-- Test for MT 5.4 new string mode
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autobahn.CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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local Facedir2Dir = {[0] =
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{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=-1, y=0, z=0},
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}
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-- To prevent race condition crashes
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local Currently_left_the_game = {}
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local function is_active(player)
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local pl_meta = player:get_meta()
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if not pl_meta or pl_meta:get_int("autobahn_isactive") ~= 1 then
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return false
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end
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return true
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end
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local function set_player_privs(player)
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local meta = player:get_meta()
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-- Check access conflicts with other mods
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if meta:get_int("player_physics_locked") == 0 then
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meta:set_int("player_physics_locked", 1)
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if mod_player_monoids then
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player_monoids.speed:add_change(player, 3.5, "autobahn:speed")
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else
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local physics = player:get_physics_override()
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-- store the player privs default values
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meta:set_float("autobahn_speed", physics.speed)
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physics.speed = 3.5
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-- write back
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player:set_physics_override(physics)
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end
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-- set operator privs
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meta:set_int("autobahn_isactive", 1)
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minetest.sound_play("autobahn_motor", {
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pos = player:get_pos(),
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gain = 0.5,
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max_hear_distance = 5,
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})
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end
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end
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local function reset_player_privs(player)
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local meta = player:get_meta()
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-- restore the player privs default values
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meta:set_int("autobahn_isactive", 0)
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if mod_player_monoids then
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player_monoids.speed:del_change(player, "autobahn:speed")
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else
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local physics = player:get_physics_override()
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physics.speed = meta:get_float("autobahn_speed")
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if physics.speed == 0 then physics.speed = 1 end
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-- delete stored default values
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meta:set_string("autobahn_speed", "")
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-- write back
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player:set_physics_override(physics)
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end
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meta:set_int("player_physics_locked", 0)
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end
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minetest.register_on_joinplayer(function(player)
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if is_active(player) then
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reset_player_privs(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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if is_active(player) then
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Currently_left_the_game[player:get_player_name()] = true
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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if is_active(player) then
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reset_player_privs(player)
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end
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end)
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local function control_player(player_name)
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if Currently_left_the_game[player_name] then
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Currently_left_the_game[player_name] = nil
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return
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end
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local player = minetest.get_player_by_name(player_name)
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if player then
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local pos = player:get_pos()
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if pos then
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pos.y = math.floor(pos.y)
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local node = minetest.get_node(pos)
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if string.sub(node.name,1,13) == "autobahn:node" then
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minetest.after(0.5, control_player, player_name)
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else
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pos.y = pos.y - 1
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node = minetest.get_node(pos)
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if string.sub(node.name,1,13) == "autobahn:node" then
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minetest.after(0.5, control_player, player_name)
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else
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pos.y = pos.y + 2
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node = minetest.get_node(pos)
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if string.sub(node.name,1,13) == "autobahn:node" then
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minetest.after(0.5, control_player, player_name)
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else
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reset_player_privs(player)
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end
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end
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end
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end
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end
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end
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local NodeTbl1 = {
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["autobahn:node1"] = true,
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["autobahn:node2"] = true,
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["autobahn:node3"] = true,
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["autobahn:node4"] = true,
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["autobahn:node5"] = true,
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["autobahn:node6"] = true,
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["autobahn:node12"] = true,
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["autobahn:node22"] = true,
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["autobahn:node32"] = true,
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["autobahn:node42"] = true,
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["autobahn:node52"] = true,
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["autobahn:node62"] = true,
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}
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local NodeTbl2 = {
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["autobahn:node11"] = true,
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["autobahn:node21"] = true,
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["autobahn:node31"] = true,
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["autobahn:node41"] = true,
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["autobahn:node51"] = true,
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["autobahn:node61"] = true,
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}
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local NodeTbl3 = {
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["autobahn:node1"] = true,
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["autobahn:node2"] = true,
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["autobahn:node3"] = true,
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["autobahn:node4"] = true,
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["autobahn:node5"] = true,
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["autobahn:node6"] = true,
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}
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-- 1) _o_
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-- /\ [?] ==> 1
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-- [T][T][S][S][S] T..tar
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-- [S][S][S][S][S] S..sand
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--
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--
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-- 2) _o_
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-- /\ [1][?] ==> 2
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-- [T][T][S][S][S]
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-- [S][S][S][S][S]
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--
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--
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-- 3) _o_
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-- /\ [?] ==> 1
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-- [S][S][S][T][T]
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-- [S][S][S][S][S]
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--
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--
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-- 4) _o_
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-- /\ [?][1] ==> 2
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-- [S][S][S][T][T]
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-- [S][S][S][S][S]
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local function update_node(pos)
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local node = minetest.get_node(pos)
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local nnode
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local npos
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-- check case 1
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local facedir = (2 + node.param2) % 4
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npos = vector.add(pos, Facedir2Dir[facedir])
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npos.y = npos.y - 1
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nnode = minetest.get_node(npos)
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if NodeTbl1[nnode.name] and NodeTbl3[node.name] then
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node.name = node.name .. "1"
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if minetest.registered_nodes[node.name] then
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minetest.swap_node(pos, node)
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end
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return
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end
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-- check case 2
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npos.y = npos.y + 1
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nnode = minetest.get_node(npos)
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if NodeTbl2[nnode.name] then
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node.name = string.sub(node.name,1,-1) .. "2"
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if minetest.registered_nodes[node.name] then
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minetest.swap_node(pos, node)
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end
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return
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end
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-- check case 3
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facedir = (0 + node.param2) % 4
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npos = vector.add(pos, Facedir2Dir[facedir])
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npos.y = npos.y - 1
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nnode = minetest.get_node(npos)
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if NodeTbl1[nnode.name] and NodeTbl3[node.name] then
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node.name = node.name .. "1"
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node.param2 = 3
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if minetest.registered_nodes[node.name] then
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minetest.swap_node(pos, node)
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end
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return
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end
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-- check case 4
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npos.y = npos.y + 1
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nnode = minetest.get_node(npos)
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if NodeTbl2[nnode.name] then
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node.name = string.sub(node.name,1,-1) .. "2"
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node.param2 = 3
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if minetest.registered_nodes[node.name] then
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minetest.swap_node(pos, node)
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end
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return
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end
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end
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local function register_node(name, tiles, drawtype, mesh, box, drop)
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minetest.register_node("autobahn:"..name, {
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description = S("Autobahn"),
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tiles = tiles,
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drawtype = drawtype,
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mesh = mesh,
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selection_box = box,
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collision_box = box,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = autobahn.CLIP,
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky=2, crumbly=2,
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fall_damage_add_percent = -80,
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not_in_creative_inventory=(mesh==nil) and 0 or 1},
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drop = "autobahn:"..drop,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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update_node(pos)
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end,
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on_rightclick = function(pos, node, clicker)
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if is_active(clicker) then
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reset_player_privs(clicker)
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else
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set_player_privs(clicker)
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local player_name = clicker:get_player_name()
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minetest.after(0.5, control_player, player_name)
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end
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end,
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})
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end
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local sb1 = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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{-0.5, -0.375, -0.25, 0.5, -0.25, 0.5},
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{-0.5, -0.25, 0, 0.5, -0.125, 0.5},
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{-0.5, -0.125, 0.25, 0.5, 0, 0.5},
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}
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}
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local sb2 = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
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{-0.5, 0.125, -0.25, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0, 0.5, 0.375, 0.5},
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{-0.5, 0.375, 0.25, 0.5, 0.5, 0.5},
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}
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}
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local Nodes = {
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{name="node1", tiles={"autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node1"},
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{name="node2", tiles={"autobahn2.png","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node2"},
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{name="node3", tiles={"autobahn3.png","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node3"},
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{name="node4", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node4"},
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{name="node5", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node5"},
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{name="node6", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node6"},
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{name="node11", tiles={"autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node1"},
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{name="node21", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node2"},
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{name="node31", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node3"},
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{name="node41", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node4"},
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{name="node51", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node5"},
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{name="node61", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node6"},
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{name="node12", tiles={"autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node1"},
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{name="node22", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node2"},
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{name="node32", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node3"},
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{name="node42", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node4"},
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{name="node52", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node5"},
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{name="node62", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node6"},
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}
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for _,item in ipairs(Nodes) do
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register_node(item.name, item.tiles, item.drawtype, item.mesh, item.box, item.drop)
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end
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minetest.register_craftitem("autobahn:stripes", {
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description = S("Autobahn Stripe"),
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inventory_image = 'autobahn_stripes.png',
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})
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if minetest.global_exists("techage") then
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minetest.register_craft({
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output = "autobahn:node1 12",
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recipe = {
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{"techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel"},
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{"techage:sieved_basalt_gravel", "techage:ta3_barrel_bitumen", "techage:sieved_basalt_gravel"},
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{"techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel"},
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},
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replacements = {{"techage:ta3_barrel_bitumen", "techage:ta3_barrel_empty"}},
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})
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minetest.register_craft({
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output = "autobahn:node1 12",
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recipe = {
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{"techage:sieved_gravel", "techage:sieved_gravel", "techage:sieved_gravel"},
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{"techage:sieved_gravel", "techage:ta3_barrel_bitumen", "techage:sieved_gravel"},
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{"techage:sieved_gravel", "techage:sieved_gravel", "techage:sieved_gravel"},
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},
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replacements = {{"techage:ta3_barrel_bitumen", "techage:ta3_barrel_empty"}},
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})
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elseif minetest.global_exists("moreblocks") then
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minetest.register_craft({
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output = "autobahn:node1 4",
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recipe = {
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{"moreblocks:tar", "moreblocks:tar"},
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{"default:cobble", "default:cobble"},
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},
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})
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else
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minetest.register_craft({
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output = "autobahn:node1 4",
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recipe = {
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{"autobahn:tar", "autobahn:tar"},
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{"default:cobble", "default:cobble"},
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},
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})
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minetest.register_craft({
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type = "cooking",
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output = "autobahn:tar",
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recipe = "default:pine_tree",
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})
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minetest.register_node("autobahn:tar", {
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description = S("Tar"),
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tiles = {"autobahn1.png^[colorize:#000000:80"},
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is_ground_content = false,
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groups = {cracky = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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minetest.register_craft({
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output = "autobahn:stripes 8",
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recipe = {
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{"dye:white"},
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}
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})
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minetest.register_craft({
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output = "autobahn:node2",
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recipe = {
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{"", "", "autobahn:stripes"},
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{"", "autobahn:node1", ""},
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}
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})
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minetest.register_craft({
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output = "autobahn:node3",
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recipe = {
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{"", "autobahn:stripes", ""},
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{"", "autobahn:node1", ""},
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}
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})
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minetest.register_craft({
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output = "autobahn:node4",
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recipe = {
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{"autobahn:stripes", "", ""},
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{"", "autobahn:node1", ""},
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}
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})
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minetest.register_craft({
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output = "autobahn:node5",
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recipe = {
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{"", "", ""},
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{"autobahn:stripes", "autobahn:node1", ""},
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}
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})
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minetest.register_craft({
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output = "autobahn:node6",
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recipe = {
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{"", "autobahn:stripes", ""},
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{"autobahn:stripes", "autobahn:node1", ""},
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}
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})
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if minetest.global_exists("minecart") then
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minecart.register_protected_node("autobahn:node1")
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minecart.register_protected_node("autobahn:node2")
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minecart.register_protected_node("autobahn:node3")
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minecart.register_protected_node("autobahn:node4")
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minecart.register_protected_node("autobahn:node5")
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minecart.register_protected_node("autobahn:node6")
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minecart.register_protected_node("autobahn:node11")
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minecart.register_protected_node("autobahn:node21")
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minecart.register_protected_node("autobahn:node31")
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minecart.register_protected_node("autobahn:node41")
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minecart.register_protected_node("autobahn:node51")
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minecart.register_protected_node("autobahn:node61")
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minecart.register_protected_node("autobahn:node12")
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minecart.register_protected_node("autobahn:node22")
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minecart.register_protected_node("autobahn:node32")
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minecart.register_protected_node("autobahn:node42")
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minecart.register_protected_node("autobahn:node52")
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minecart.register_protected_node("autobahn:node62")
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end
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-------------------------------------------------------------------------------
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-- External API functions
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-------------------------------------------------------------------------------
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-- Returns true if player is "driving" on the autobahn
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-- func autobahn.is_driving(player)
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autobahn.is_driving = is_active |