forked from MTSR/techage_modpack
289 lines
6.9 KiB
Lua
289 lines
6.9 KiB
Lua
--[[
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Hyperloop Mod
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=============
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Copyright (C) 2017-2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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Station and elevator network management
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Convert to list and add pos based on key string
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local function table_to_list(table)
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local lRes = {}
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for key,item in pairs(table) do
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item.pos = P(key)
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lRes[#lRes+1] = item
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end
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return lRes
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end
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local function distance(pos1, pos2)
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return math.floor(math.abs(pos1.x - pos2.x) +
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math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z))
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end
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-- Add the distance to pos to each list item
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local function add_distance_to_list(lStations, pos)
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for _,item in ipairs(lStations) do
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item.distance = distance(item.pos, pos)
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end
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return lStations
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end
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-- Add the index to each list item
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local function add_index_to_list(lStations)
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-- walk through the list of floors for the next connection
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local get_next = function(key, idx)
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for _,floor in ipairs(lStations) do
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if floor.conn[6] == key then -- upward match?
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floor.idx = idx
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return S(floor.pos) -- return floor key
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end
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end
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end
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local key = nil
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for idx = 1,#lStations do
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key = get_next(key, idx)
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end
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return lStations
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end
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-- Return a table with all stations, the given station (as 'sKey') is connected with
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-- tRes is used for the resulting table (recursive call)
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local function get_stations(tStations, sKey, tRes)
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if not tStations[sKey] or not tStations[sKey].conn then
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return {}
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end
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for dir,dest in pairs(tStations[sKey].conn) do
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-- Not already visited?
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if not tRes[dest] then
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-- Known station?
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if tStations[dest] then
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tStations[dest].name = tStations[dest].name or ""
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tRes[dest] = tStations[dest]
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get_stations(tStations, dest, tRes)
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end
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end
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end
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return tRes
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end
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-- Return a list with sorted elevators, beginning with the top car
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-- with no shaft upwards
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local function sort_based_on_level(tStations)
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local lStations = table_to_list(table.copy(tStations))
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-- to be able to sort the list, an index has to be added
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lStations = add_index_to_list(lStations)
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table.sort(lStations, function(a,b) return (a.idx or 9999) < (b.idx or 9999) end)
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return lStations
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end
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-- Return a list with sorted stations
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local function sort_based_on_distance(tStations, pos)
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local lStations = table_to_list(table.copy(tStations))
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-- to be able to sort the list, the distance to pos has to be added
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lStations = add_distance_to_list(lStations, pos)
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table.sort(lStations, function(a,b) return a.distance < b.distance end)
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return lStations
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end
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-- Return a list with sorted stations
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local function sort_based_on_name(tStations, pos)
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local lStations = table_to_list(table.copy(tStations))
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-- Add distance
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lStations = add_distance_to_list(lStations, pos)
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table.sort(lStations, function(a,b) return a.name < b.name end)
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return lStations
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end
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--
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-- Class Network
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--
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--[[
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tStations["(x,y,z)"] = {
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["conn"] = {
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dir = "(200,0,20)",
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},
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}
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change_counter = n,
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]]--
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local Network = {}
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hyperloop.Network = Network
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function Network:new()
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local o = {
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tStations = {},
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change_counter = 0,
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}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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-- Set an elevator or station entry.
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-- tAttr is a table with additional attributes to be stored.
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function Network:set(pos, name, tAttr)
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if pos then
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local sKey = S(pos)
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if not self.tStations[sKey] then
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self.tStations[sKey] = {
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conn = {},
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}
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end
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self.tStations[sKey].name = name or ""
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for k,v in pairs(tAttr) do
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self.tStations[sKey][k] = v
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end
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self.change_counter = self.change_counter + 1
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end
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end
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-- Update an elevator or station entry.
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-- tAttr is a table with additional attributes to be stored.
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function Network:update(pos, tAttr)
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if pos then
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local sKey = S(pos)
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if self.tStations[sKey] then
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for k,v in pairs(tAttr) do
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if v == "nil" then
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self.tStations[sKey][k] = nil
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else
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self.tStations[sKey][k] = v
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end
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end
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self.change_counter = self.change_counter + 1
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end
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end
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end
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function Network:get(pos)
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return pos and self.tStations[S(pos)]
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end
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-- Delete an elevator or station entry.
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function Network:delete(pos)
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if pos then
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self.tStations[S(pos)] = nil
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self.change_counter = self.change_counter + 1
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end
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end
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function Network:changed(counter)
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return self.change_counter > counter, self.change_counter
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end
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-- Update the connection data base. The output dir information is needed
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-- to be able to delete a connection, if necessary.
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-- Returns true, if data base is changed.
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function Network:update_connections(pos, out_dir, conn_pos)
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local sKey = S(pos)
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local res = false
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if not self.tStations[sKey] then
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self.tStations[sKey] = {}
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res = true
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end
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if not self.tStations[sKey].conn then
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self.tStations[sKey].conn = {}
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res = true
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end
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conn_pos = S(conn_pos)
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if self.tStations[sKey].conn[out_dir] ~= conn_pos then
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self.tStations[sKey].conn[out_dir] = conn_pos
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res = true
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end
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if res then
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self.change_counter = self.change_counter + 1
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end
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return res
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end
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-- Return the nearest station position
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function Network:get_next_station(pos)
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local min_dist = 999999
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local min_key = nil
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local dist
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for key,item in pairs(self.tStations) do
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if not item.junction then
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dist = distance(pos, P(key))
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if dist < min_dist then
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min_dist = dist
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min_key = key
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end
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end
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end
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return P(min_key)
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end
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-- Return a sorted list of stations
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-- Param pos: player pos
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-- Param station_pos: next station pos or nil.
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-- Used to generate list with connected stations only
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-- Param sorted: either "dist" or "level"
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function Network:station_list(pos, station_pos, sorted)
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local tStations, lStations
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if station_pos then
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local tRes = {}
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tStations = get_stations(self.tStations, S(station_pos), tRes) -- reduced
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else
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tStations = self.tStations -- all stations
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end
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if sorted == "dist" then
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lStations = sort_based_on_distance(tStations, pos)
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elseif sorted == "level" then
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lStations = sort_based_on_level(tStations)
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else
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-- delete own station from list
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tStations[S(station_pos)] = nil
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lStations = sort_based_on_name(tStations, pos)
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end
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return lStations
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end
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-- Check the complete table by means of the provided callback bool = func(pos)
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function Network:filter(callback)
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local lKeys = {}
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for key,_ in pairs(self.tStations) do
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lKeys[#lKeys+1] = key
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end
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for _,key in ipairs(lKeys) do
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if not callback(P(key)) then
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self.tStations[key] = nil
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end
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end
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end
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function Network:deserialize(data)
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if data ~= "" then
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data = minetest.deserialize(data)
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self.tStations = data.tStations
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self.change_counter = data.change_counter
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end
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end
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function Network:serialize()
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return minetest.serialize(self)
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end
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-- Return a pos/item table with all network nodes, the node at pos is connected with
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function Network:get_node_table(pos)
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local tRes = {}
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local key = S(pos)
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get_stations(self.tStations, key, tRes)
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tRes[key] = nil
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return tRes
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end
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