forked from MTSR/techage_modpack
65 lines
2.5 KiB
Plaintext
65 lines
2.5 KiB
Plaintext
stamina.get_saturation(player)
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Gets a player's saturation
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stamina.set_saturation(player, level)
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Set a player's saturation.
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Updates the HUD to reflect saturation level.
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stamina.update_saturation(player, level)
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Update's a player's saturation.
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Callbacks are processed first.
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stamina.change_saturation(player, change)
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Update a player's saturation by a delta, instead of an absolute value.
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stamina.register_on_update_saturation(function(player, level))
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Register a callback for when saturation is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-----------------------
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stamina.is_poisoned(player)
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Check if a player is poisoned
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stamina.set_poisoned(player, poisoned)
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Set a player's "poisoned" status (boolean)
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Updates the HUD to reflect poison status.
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stamina.poison(player, ticks, interval)
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Poison a player for a certain amount of time.
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Ticks is how many times to poison the player.
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Interval is the time between poison ticks.
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Processes callbacks before changing status.
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stamina.register_on_poison(function(player, ticks, interval))
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Register a callback for when a player is poisoned.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-------------------------
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stamina.get_exhaustion(player)
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Gets a player's exhaustion level.
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Value is between 0 and `stamina.exhaust_lvl` (default: 160)
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stamina.set_exhaustion(player, level)
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Sets a player's exhaustion level.
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stamina.exhaust_player(player, change, cause)
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Update a player's exhaustion by "change".
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If the player's exhaustion exceeds `stamina.exhaust_lvl`, stamina
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is taken and exhaustion is reset.
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Cause is an optional argument indicating the origin of the exhaustion.
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Callbacks are processed before exhausting the player.
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stamina.register_on_exhaust_player(function(player, change, cause))
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Register a callback for when exhaustion is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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------------------------
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stamina.set_sprinting(name, sprinting)
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Sets whether a player is sprinting or not.
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Callbacks are processed before setting sprint status.
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stamina.register_on_sprinting(function(player, sprinting))
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Register a callback for when a player's sprinting status is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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